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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-license-manager/include/aws/license-manager/model/LicenseConfiguration.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/license-manager/LicenseManager_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/license-manager/model/LicenseCountingType.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/license-manager/model/AutomatedDiscoveryInformation.h>
#include <aws/license-manager/model/ConsumedLicenseSummary.h>
#include <aws/license-manager/model/ManagedResourceSummary.h>
#include <aws/license-manager/model/ProductInformation.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace LicenseManager
{
namespace Model
{
/**
* <p>A license configuration is an abstraction of a customer license agreement
* that can be consumed and enforced by License Manager. Components include
* specifications for the license type (licensing by instance, socket, CPU, or
* vCPU), allowed tenancy (shared tenancy, Dedicated Instance, Dedicated Host, or
* all of these), host affinity (how long a VM must be associated with a host), and
* the number of licenses purchased and used.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/license-manager-2018-08-01/LicenseConfiguration">AWS
* API Reference</a></p>
*/
class AWS_LICENSEMANAGER_API LicenseConfiguration
{
public:
LicenseConfiguration();
LicenseConfiguration(Aws::Utils::Json::JsonView jsonValue);
LicenseConfiguration& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>Unique ID of the license configuration.</p>
*/
inline const Aws::String& GetLicenseConfigurationId() const{ return m_licenseConfigurationId; }
/**
* <p>Unique ID of the license configuration.</p>
*/
inline bool LicenseConfigurationIdHasBeenSet() const { return m_licenseConfigurationIdHasBeenSet; }
/**
* <p>Unique ID of the license configuration.</p>
*/
inline void SetLicenseConfigurationId(const Aws::String& value) { m_licenseConfigurationIdHasBeenSet = true; m_licenseConfigurationId = value; }
/**
* <p>Unique ID of the license configuration.</p>
*/
inline void SetLicenseConfigurationId(Aws::String&& value) { m_licenseConfigurationIdHasBeenSet = true; m_licenseConfigurationId = std::move(value); }
/**
* <p>Unique ID of the license configuration.</p>
*/
inline void SetLicenseConfigurationId(const char* value) { m_licenseConfigurationIdHasBeenSet = true; m_licenseConfigurationId.assign(value); }
/**
* <p>Unique ID of the license configuration.</p>
*/
inline LicenseConfiguration& WithLicenseConfigurationId(const Aws::String& value) { SetLicenseConfigurationId(value); return *this;}
/**
* <p>Unique ID of the license configuration.</p>
*/
inline LicenseConfiguration& WithLicenseConfigurationId(Aws::String&& value) { SetLicenseConfigurationId(std::move(value)); return *this;}
/**
* <p>Unique ID of the license configuration.</p>
*/
inline LicenseConfiguration& WithLicenseConfigurationId(const char* value) { SetLicenseConfigurationId(value); return *this;}
/**
* <p>Amazon Resource Name (ARN) of the license configuration.</p>
*/
inline const Aws::String& GetLicenseConfigurationArn() const{ return m_licenseConfigurationArn; }
/**
* <p>Amazon Resource Name (ARN) of the license configuration.</p>
*/
inline bool LicenseConfigurationArnHasBeenSet() const { return m_licenseConfigurationArnHasBeenSet; }
/**
* <p>Amazon Resource Name (ARN) of the license configuration.</p>
*/
inline void SetLicenseConfigurationArn(const Aws::String& value) { m_licenseConfigurationArnHasBeenSet = true; m_licenseConfigurationArn = value; }
/**
* <p>Amazon Resource Name (ARN) of the license configuration.</p>
*/
inline void SetLicenseConfigurationArn(Aws::String&& value) { m_licenseConfigurationArnHasBeenSet = true; m_licenseConfigurationArn = std::move(value); }
/**
* <p>Amazon Resource Name (ARN) of the license configuration.</p>
*/
inline void SetLicenseConfigurationArn(const char* value) { m_licenseConfigurationArnHasBeenSet = true; m_licenseConfigurationArn.assign(value); }
/**
* <p>Amazon Resource Name (ARN) of the license configuration.</p>
*/
inline LicenseConfiguration& WithLicenseConfigurationArn(const Aws::String& value) { SetLicenseConfigurationArn(value); return *this;}
/**
* <p>Amazon Resource Name (ARN) of the license configuration.</p>
*/
inline LicenseConfiguration& WithLicenseConfigurationArn(Aws::String&& value) { SetLicenseConfigurationArn(std::move(value)); return *this;}
/**
* <p>Amazon Resource Name (ARN) of the license configuration.</p>
*/
inline LicenseConfiguration& WithLicenseConfigurationArn(const char* value) { SetLicenseConfigurationArn(value); return *this;}
/**
* <p>Name of the license configuration.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* <p>Name of the license configuration.</p>
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* <p>Name of the license configuration.</p>
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* <p>Name of the license configuration.</p>
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* <p>Name of the license configuration.</p>
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* <p>Name of the license configuration.</p>
*/
inline LicenseConfiguration& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* <p>Name of the license configuration.</p>
*/
inline LicenseConfiguration& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* <p>Name of the license configuration.</p>
*/
inline LicenseConfiguration& WithName(const char* value) { SetName(value); return *this;}
/**
* <p>Description of the license configuration.</p>
*/
inline const Aws::String& GetDescription() const{ return m_description; }
/**
* <p>Description of the license configuration.</p>
*/
inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
/**
* <p>Description of the license configuration.</p>
*/
inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
/**
* <p>Description of the license configuration.</p>
*/
inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
/**
* <p>Description of the license configuration.</p>
*/
inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
/**
* <p>Description of the license configuration.</p>
*/
inline LicenseConfiguration& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
/**
* <p>Description of the license configuration.</p>
*/
inline LicenseConfiguration& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
/**
* <p>Description of the license configuration.</p>
*/
inline LicenseConfiguration& WithDescription(const char* value) { SetDescription(value); return *this;}
/**
* <p>Dimension to use to track the license inventory.</p>
*/
inline const LicenseCountingType& GetLicenseCountingType() const{ return m_licenseCountingType; }
/**
* <p>Dimension to use to track the license inventory.</p>
*/
inline bool LicenseCountingTypeHasBeenSet() const { return m_licenseCountingTypeHasBeenSet; }
/**
* <p>Dimension to use to track the license inventory.</p>
*/
inline void SetLicenseCountingType(const LicenseCountingType& value) { m_licenseCountingTypeHasBeenSet = true; m_licenseCountingType = value; }
/**
* <p>Dimension to use to track the license inventory.</p>
*/
inline void SetLicenseCountingType(LicenseCountingType&& value) { m_licenseCountingTypeHasBeenSet = true; m_licenseCountingType = std::move(value); }
/**
* <p>Dimension to use to track the license inventory.</p>
*/
inline LicenseConfiguration& WithLicenseCountingType(const LicenseCountingType& value) { SetLicenseCountingType(value); return *this;}
/**
* <p>Dimension to use to track the license inventory.</p>
*/
inline LicenseConfiguration& WithLicenseCountingType(LicenseCountingType&& value) { SetLicenseCountingType(std::move(value)); return *this;}
/**
* <p>License rules.</p>
*/
inline const Aws::Vector<Aws::String>& GetLicenseRules() const{ return m_licenseRules; }
/**
* <p>License rules.</p>
*/
inline bool LicenseRulesHasBeenSet() const { return m_licenseRulesHasBeenSet; }
/**
* <p>License rules.</p>
*/
inline void SetLicenseRules(const Aws::Vector<Aws::String>& value) { m_licenseRulesHasBeenSet = true; m_licenseRules = value; }
/**
* <p>License rules.</p>
*/
inline void SetLicenseRules(Aws::Vector<Aws::String>&& value) { m_licenseRulesHasBeenSet = true; m_licenseRules = std::move(value); }
/**
* <p>License rules.</p>
*/
inline LicenseConfiguration& WithLicenseRules(const Aws::Vector<Aws::String>& value) { SetLicenseRules(value); return *this;}
/**
* <p>License rules.</p>
*/
inline LicenseConfiguration& WithLicenseRules(Aws::Vector<Aws::String>&& value) { SetLicenseRules(std::move(value)); return *this;}
/**
* <p>License rules.</p>
*/
inline LicenseConfiguration& AddLicenseRules(const Aws::String& value) { m_licenseRulesHasBeenSet = true; m_licenseRules.push_back(value); return *this; }
/**
* <p>License rules.</p>
*/
inline LicenseConfiguration& AddLicenseRules(Aws::String&& value) { m_licenseRulesHasBeenSet = true; m_licenseRules.push_back(std::move(value)); return *this; }
/**
* <p>License rules.</p>
*/
inline LicenseConfiguration& AddLicenseRules(const char* value) { m_licenseRulesHasBeenSet = true; m_licenseRules.push_back(value); return *this; }
/**
* <p>Number of licenses managed by the license configuration.</p>
*/
inline long long GetLicenseCount() const{ return m_licenseCount; }
/**
* <p>Number of licenses managed by the license configuration.</p>
*/
inline bool LicenseCountHasBeenSet() const { return m_licenseCountHasBeenSet; }
/**
* <p>Number of licenses managed by the license configuration.</p>
*/
inline void SetLicenseCount(long long value) { m_licenseCountHasBeenSet = true; m_licenseCount = value; }
/**
* <p>Number of licenses managed by the license configuration.</p>
*/
inline LicenseConfiguration& WithLicenseCount(long long value) { SetLicenseCount(value); return *this;}
/**
* <p>Number of available licenses as a hard limit.</p>
*/
inline bool GetLicenseCountHardLimit() const{ return m_licenseCountHardLimit; }
/**
* <p>Number of available licenses as a hard limit.</p>
*/
inline bool LicenseCountHardLimitHasBeenSet() const { return m_licenseCountHardLimitHasBeenSet; }
/**
* <p>Number of available licenses as a hard limit.</p>
*/
inline void SetLicenseCountHardLimit(bool value) { m_licenseCountHardLimitHasBeenSet = true; m_licenseCountHardLimit = value; }
/**
* <p>Number of available licenses as a hard limit.</p>
*/
inline LicenseConfiguration& WithLicenseCountHardLimit(bool value) { SetLicenseCountHardLimit(value); return *this;}
/**
* <p>Number of licenses consumed. </p>
*/
inline long long GetConsumedLicenses() const{ return m_consumedLicenses; }
/**
* <p>Number of licenses consumed. </p>
*/
inline bool ConsumedLicensesHasBeenSet() const { return m_consumedLicensesHasBeenSet; }
/**
* <p>Number of licenses consumed. </p>
*/
inline void SetConsumedLicenses(long long value) { m_consumedLicensesHasBeenSet = true; m_consumedLicenses = value; }
/**
* <p>Number of licenses consumed. </p>
*/
inline LicenseConfiguration& WithConsumedLicenses(long long value) { SetConsumedLicenses(value); return *this;}
/**
* <p>Status of the license configuration.</p>
*/
inline const Aws::String& GetStatus() const{ return m_status; }
/**
* <p>Status of the license configuration.</p>
*/
inline bool StatusHasBeenSet() const { return m_statusHasBeenSet; }
/**
* <p>Status of the license configuration.</p>
*/
inline void SetStatus(const Aws::String& value) { m_statusHasBeenSet = true; m_status = value; }
/**
* <p>Status of the license configuration.</p>
*/
inline void SetStatus(Aws::String&& value) { m_statusHasBeenSet = true; m_status = std::move(value); }
/**
* <p>Status of the license configuration.</p>
*/
inline void SetStatus(const char* value) { m_statusHasBeenSet = true; m_status.assign(value); }
/**
* <p>Status of the license configuration.</p>
*/
inline LicenseConfiguration& WithStatus(const Aws::String& value) { SetStatus(value); return *this;}
/**
* <p>Status of the license configuration.</p>
*/
inline LicenseConfiguration& WithStatus(Aws::String&& value) { SetStatus(std::move(value)); return *this;}
/**
* <p>Status of the license configuration.</p>
*/
inline LicenseConfiguration& WithStatus(const char* value) { SetStatus(value); return *this;}
/**
* <p>Account ID of the license configuration's owner.</p>
*/
inline const Aws::String& GetOwnerAccountId() const{ return m_ownerAccountId; }
/**
* <p>Account ID of the license configuration's owner.</p>
*/
inline bool OwnerAccountIdHasBeenSet() const { return m_ownerAccountIdHasBeenSet; }
/**
* <p>Account ID of the license configuration's owner.</p>
*/
inline void SetOwnerAccountId(const Aws::String& value) { m_ownerAccountIdHasBeenSet = true; m_ownerAccountId = value; }
/**
* <p>Account ID of the license configuration's owner.</p>
*/
inline void SetOwnerAccountId(Aws::String&& value) { m_ownerAccountIdHasBeenSet = true; m_ownerAccountId = std::move(value); }
/**
* <p>Account ID of the license configuration's owner.</p>
*/
inline void SetOwnerAccountId(const char* value) { m_ownerAccountIdHasBeenSet = true; m_ownerAccountId.assign(value); }
/**
* <p>Account ID of the license configuration's owner.</p>
*/
inline LicenseConfiguration& WithOwnerAccountId(const Aws::String& value) { SetOwnerAccountId(value); return *this;}
/**
* <p>Account ID of the license configuration's owner.</p>
*/
inline LicenseConfiguration& WithOwnerAccountId(Aws::String&& value) { SetOwnerAccountId(std::move(value)); return *this;}
/**
* <p>Account ID of the license configuration's owner.</p>
*/
inline LicenseConfiguration& WithOwnerAccountId(const char* value) { SetOwnerAccountId(value); return *this;}
/**
* <p>Summaries for licenses consumed by various resources.</p>
*/
inline const Aws::Vector<ConsumedLicenseSummary>& GetConsumedLicenseSummaryList() const{ return m_consumedLicenseSummaryList; }
/**
* <p>Summaries for licenses consumed by various resources.</p>
*/
inline bool ConsumedLicenseSummaryListHasBeenSet() const { return m_consumedLicenseSummaryListHasBeenSet; }
/**
* <p>Summaries for licenses consumed by various resources.</p>
*/
inline void SetConsumedLicenseSummaryList(const Aws::Vector<ConsumedLicenseSummary>& value) { m_consumedLicenseSummaryListHasBeenSet = true; m_consumedLicenseSummaryList = value; }
/**
* <p>Summaries for licenses consumed by various resources.</p>
*/
inline void SetConsumedLicenseSummaryList(Aws::Vector<ConsumedLicenseSummary>&& value) { m_consumedLicenseSummaryListHasBeenSet = true; m_consumedLicenseSummaryList = std::move(value); }
/**
* <p>Summaries for licenses consumed by various resources.</p>
*/
inline LicenseConfiguration& WithConsumedLicenseSummaryList(const Aws::Vector<ConsumedLicenseSummary>& value) { SetConsumedLicenseSummaryList(value); return *this;}
/**
* <p>Summaries for licenses consumed by various resources.</p>
*/
inline LicenseConfiguration& WithConsumedLicenseSummaryList(Aws::Vector<ConsumedLicenseSummary>&& value) { SetConsumedLicenseSummaryList(std::move(value)); return *this;}
/**
* <p>Summaries for licenses consumed by various resources.</p>
*/
inline LicenseConfiguration& AddConsumedLicenseSummaryList(const ConsumedLicenseSummary& value) { m_consumedLicenseSummaryListHasBeenSet = true; m_consumedLicenseSummaryList.push_back(value); return *this; }
/**
* <p>Summaries for licenses consumed by various resources.</p>
*/
inline LicenseConfiguration& AddConsumedLicenseSummaryList(ConsumedLicenseSummary&& value) { m_consumedLicenseSummaryListHasBeenSet = true; m_consumedLicenseSummaryList.push_back(std::move(value)); return *this; }
/**
* <p>Summaries for managed resources.</p>
*/
inline const Aws::Vector<ManagedResourceSummary>& GetManagedResourceSummaryList() const{ return m_managedResourceSummaryList; }
/**
* <p>Summaries for managed resources.</p>
*/
inline bool ManagedResourceSummaryListHasBeenSet() const { return m_managedResourceSummaryListHasBeenSet; }
/**
* <p>Summaries for managed resources.</p>
*/
inline void SetManagedResourceSummaryList(const Aws::Vector<ManagedResourceSummary>& value) { m_managedResourceSummaryListHasBeenSet = true; m_managedResourceSummaryList = value; }
/**
* <p>Summaries for managed resources.</p>
*/
inline void SetManagedResourceSummaryList(Aws::Vector<ManagedResourceSummary>&& value) { m_managedResourceSummaryListHasBeenSet = true; m_managedResourceSummaryList = std::move(value); }
/**
* <p>Summaries for managed resources.</p>
*/
inline LicenseConfiguration& WithManagedResourceSummaryList(const Aws::Vector<ManagedResourceSummary>& value) { SetManagedResourceSummaryList(value); return *this;}
/**
* <p>Summaries for managed resources.</p>
*/
inline LicenseConfiguration& WithManagedResourceSummaryList(Aws::Vector<ManagedResourceSummary>&& value) { SetManagedResourceSummaryList(std::move(value)); return *this;}
/**
* <p>Summaries for managed resources.</p>
*/
inline LicenseConfiguration& AddManagedResourceSummaryList(const ManagedResourceSummary& value) { m_managedResourceSummaryListHasBeenSet = true; m_managedResourceSummaryList.push_back(value); return *this; }
/**
* <p>Summaries for managed resources.</p>
*/
inline LicenseConfiguration& AddManagedResourceSummaryList(ManagedResourceSummary&& value) { m_managedResourceSummaryListHasBeenSet = true; m_managedResourceSummaryList.push_back(std::move(value)); return *this; }
/**
* <p>Product information.</p>
*/
inline const Aws::Vector<ProductInformation>& GetProductInformationList() const{ return m_productInformationList; }
/**
* <p>Product information.</p>
*/
inline bool ProductInformationListHasBeenSet() const { return m_productInformationListHasBeenSet; }
/**
* <p>Product information.</p>
*/
inline void SetProductInformationList(const Aws::Vector<ProductInformation>& value) { m_productInformationListHasBeenSet = true; m_productInformationList = value; }
/**
* <p>Product information.</p>
*/
inline void SetProductInformationList(Aws::Vector<ProductInformation>&& value) { m_productInformationListHasBeenSet = true; m_productInformationList = std::move(value); }
/**
* <p>Product information.</p>
*/
inline LicenseConfiguration& WithProductInformationList(const Aws::Vector<ProductInformation>& value) { SetProductInformationList(value); return *this;}
/**
* <p>Product information.</p>
*/
inline LicenseConfiguration& WithProductInformationList(Aws::Vector<ProductInformation>&& value) { SetProductInformationList(std::move(value)); return *this;}
/**
* <p>Product information.</p>
*/
inline LicenseConfiguration& AddProductInformationList(const ProductInformation& value) { m_productInformationListHasBeenSet = true; m_productInformationList.push_back(value); return *this; }
/**
* <p>Product information.</p>
*/
inline LicenseConfiguration& AddProductInformationList(ProductInformation&& value) { m_productInformationListHasBeenSet = true; m_productInformationList.push_back(std::move(value)); return *this; }
/**
* <p>Automated discovery information.</p>
*/
inline const AutomatedDiscoveryInformation& GetAutomatedDiscoveryInformation() const{ return m_automatedDiscoveryInformation; }
/**
* <p>Automated discovery information.</p>
*/
inline bool AutomatedDiscoveryInformationHasBeenSet() const { return m_automatedDiscoveryInformationHasBeenSet; }
/**
* <p>Automated discovery information.</p>
*/
inline void SetAutomatedDiscoveryInformation(const AutomatedDiscoveryInformation& value) { m_automatedDiscoveryInformationHasBeenSet = true; m_automatedDiscoveryInformation = value; }
/**
* <p>Automated discovery information.</p>
*/
inline void SetAutomatedDiscoveryInformation(AutomatedDiscoveryInformation&& value) { m_automatedDiscoveryInformationHasBeenSet = true; m_automatedDiscoveryInformation = std::move(value); }
/**
* <p>Automated discovery information.</p>
*/
inline LicenseConfiguration& WithAutomatedDiscoveryInformation(const AutomatedDiscoveryInformation& value) { SetAutomatedDiscoveryInformation(value); return *this;}
/**
* <p>Automated discovery information.</p>
*/
inline LicenseConfiguration& WithAutomatedDiscoveryInformation(AutomatedDiscoveryInformation&& value) { SetAutomatedDiscoveryInformation(std::move(value)); return *this;}
private:
Aws::String m_licenseConfigurationId;
bool m_licenseConfigurationIdHasBeenSet;
Aws::String m_licenseConfigurationArn;
bool m_licenseConfigurationArnHasBeenSet;
Aws::String m_name;
bool m_nameHasBeenSet;
Aws::String m_description;
bool m_descriptionHasBeenSet;
LicenseCountingType m_licenseCountingType;
bool m_licenseCountingTypeHasBeenSet;
Aws::Vector<Aws::String> m_licenseRules;
bool m_licenseRulesHasBeenSet;
long long m_licenseCount;
bool m_licenseCountHasBeenSet;
bool m_licenseCountHardLimit;
bool m_licenseCountHardLimitHasBeenSet;
long long m_consumedLicenses;
bool m_consumedLicensesHasBeenSet;
Aws::String m_status;
bool m_statusHasBeenSet;
Aws::String m_ownerAccountId;
bool m_ownerAccountIdHasBeenSet;
Aws::Vector<ConsumedLicenseSummary> m_consumedLicenseSummaryList;
bool m_consumedLicenseSummaryListHasBeenSet;
Aws::Vector<ManagedResourceSummary> m_managedResourceSummaryList;
bool m_managedResourceSummaryListHasBeenSet;
Aws::Vector<ProductInformation> m_productInformationList;
bool m_productInformationListHasBeenSet;
AutomatedDiscoveryInformation m_automatedDiscoveryInformation;
bool m_automatedDiscoveryInformationHasBeenSet;
};
} // namespace Model
} // namespace LicenseManager
} // namespace Aws