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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-lex/include/aws/lex/model/IntentSummary.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/lex/LexRuntimeService_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSMap.h>
#include <aws/lex/model/ConfirmationStatus.h>
#include <aws/lex/model/DialogActionType.h>
#include <aws/lex/model/FulfillmentState.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace LexRuntimeService
{
namespace Model
{
/**
* <p>Provides information about the state of an intent. You can use this
* information to get the current state of an intent so that you can process the
* intent, or so that you can return the intent to its previous
* state.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/runtime.lex-2016-11-28/IntentSummary">AWS
* API Reference</a></p>
*/
class AWS_LEXRUNTIMESERVICE_API IntentSummary
{
public:
IntentSummary();
IntentSummary(Aws::Utils::Json::JsonView jsonValue);
IntentSummary& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The name of the intent.</p>
*/
inline const Aws::String& GetIntentName() const{ return m_intentName; }
/**
* <p>The name of the intent.</p>
*/
inline bool IntentNameHasBeenSet() const { return m_intentNameHasBeenSet; }
/**
* <p>The name of the intent.</p>
*/
inline void SetIntentName(const Aws::String& value) { m_intentNameHasBeenSet = true; m_intentName = value; }
/**
* <p>The name of the intent.</p>
*/
inline void SetIntentName(Aws::String&& value) { m_intentNameHasBeenSet = true; m_intentName = std::move(value); }
/**
* <p>The name of the intent.</p>
*/
inline void SetIntentName(const char* value) { m_intentNameHasBeenSet = true; m_intentName.assign(value); }
/**
* <p>The name of the intent.</p>
*/
inline IntentSummary& WithIntentName(const Aws::String& value) { SetIntentName(value); return *this;}
/**
* <p>The name of the intent.</p>
*/
inline IntentSummary& WithIntentName(Aws::String&& value) { SetIntentName(std::move(value)); return *this;}
/**
* <p>The name of the intent.</p>
*/
inline IntentSummary& WithIntentName(const char* value) { SetIntentName(value); return *this;}
/**
* <p>A user-defined label that identifies a particular intent. You can use this
* label to return to a previous intent. </p> <p>Use the
* <code>checkpointLabelFilter</code> parameter of the
* <code>GetSessionRequest</code> operation to filter the intents returned by the
* operation to those with only the specified label.</p>
*/
inline const Aws::String& GetCheckpointLabel() const{ return m_checkpointLabel; }
/**
* <p>A user-defined label that identifies a particular intent. You can use this
* label to return to a previous intent. </p> <p>Use the
* <code>checkpointLabelFilter</code> parameter of the
* <code>GetSessionRequest</code> operation to filter the intents returned by the
* operation to those with only the specified label.</p>
*/
inline bool CheckpointLabelHasBeenSet() const { return m_checkpointLabelHasBeenSet; }
/**
* <p>A user-defined label that identifies a particular intent. You can use this
* label to return to a previous intent. </p> <p>Use the
* <code>checkpointLabelFilter</code> parameter of the
* <code>GetSessionRequest</code> operation to filter the intents returned by the
* operation to those with only the specified label.</p>
*/
inline void SetCheckpointLabel(const Aws::String& value) { m_checkpointLabelHasBeenSet = true; m_checkpointLabel = value; }
/**
* <p>A user-defined label that identifies a particular intent. You can use this
* label to return to a previous intent. </p> <p>Use the
* <code>checkpointLabelFilter</code> parameter of the
* <code>GetSessionRequest</code> operation to filter the intents returned by the
* operation to those with only the specified label.</p>
*/
inline void SetCheckpointLabel(Aws::String&& value) { m_checkpointLabelHasBeenSet = true; m_checkpointLabel = std::move(value); }
/**
* <p>A user-defined label that identifies a particular intent. You can use this
* label to return to a previous intent. </p> <p>Use the
* <code>checkpointLabelFilter</code> parameter of the
* <code>GetSessionRequest</code> operation to filter the intents returned by the
* operation to those with only the specified label.</p>
*/
inline void SetCheckpointLabel(const char* value) { m_checkpointLabelHasBeenSet = true; m_checkpointLabel.assign(value); }
/**
* <p>A user-defined label that identifies a particular intent. You can use this
* label to return to a previous intent. </p> <p>Use the
* <code>checkpointLabelFilter</code> parameter of the
* <code>GetSessionRequest</code> operation to filter the intents returned by the
* operation to those with only the specified label.</p>
*/
inline IntentSummary& WithCheckpointLabel(const Aws::String& value) { SetCheckpointLabel(value); return *this;}
/**
* <p>A user-defined label that identifies a particular intent. You can use this
* label to return to a previous intent. </p> <p>Use the
* <code>checkpointLabelFilter</code> parameter of the
* <code>GetSessionRequest</code> operation to filter the intents returned by the
* operation to those with only the specified label.</p>
*/
inline IntentSummary& WithCheckpointLabel(Aws::String&& value) { SetCheckpointLabel(std::move(value)); return *this;}
/**
* <p>A user-defined label that identifies a particular intent. You can use this
* label to return to a previous intent. </p> <p>Use the
* <code>checkpointLabelFilter</code> parameter of the
* <code>GetSessionRequest</code> operation to filter the intents returned by the
* operation to those with only the specified label.</p>
*/
inline IntentSummary& WithCheckpointLabel(const char* value) { SetCheckpointLabel(value); return *this;}
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline const Aws::Map<Aws::String, Aws::String>& GetSlots() const{ return m_slots; }
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline bool SlotsHasBeenSet() const { return m_slotsHasBeenSet; }
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline void SetSlots(const Aws::Map<Aws::String, Aws::String>& value) { m_slotsHasBeenSet = true; m_slots = value; }
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline void SetSlots(Aws::Map<Aws::String, Aws::String>&& value) { m_slotsHasBeenSet = true; m_slots = std::move(value); }
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline IntentSummary& WithSlots(const Aws::Map<Aws::String, Aws::String>& value) { SetSlots(value); return *this;}
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline IntentSummary& WithSlots(Aws::Map<Aws::String, Aws::String>&& value) { SetSlots(std::move(value)); return *this;}
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline IntentSummary& AddSlots(const Aws::String& key, const Aws::String& value) { m_slotsHasBeenSet = true; m_slots.emplace(key, value); return *this; }
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline IntentSummary& AddSlots(Aws::String&& key, const Aws::String& value) { m_slotsHasBeenSet = true; m_slots.emplace(std::move(key), value); return *this; }
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline IntentSummary& AddSlots(const Aws::String& key, Aws::String&& value) { m_slotsHasBeenSet = true; m_slots.emplace(key, std::move(value)); return *this; }
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline IntentSummary& AddSlots(Aws::String&& key, Aws::String&& value) { m_slotsHasBeenSet = true; m_slots.emplace(std::move(key), std::move(value)); return *this; }
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline IntentSummary& AddSlots(const char* key, Aws::String&& value) { m_slotsHasBeenSet = true; m_slots.emplace(key, std::move(value)); return *this; }
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline IntentSummary& AddSlots(Aws::String&& key, const char* value) { m_slotsHasBeenSet = true; m_slots.emplace(std::move(key), value); return *this; }
/**
* <p>Map of the slots that have been gathered and their values. </p>
*/
inline IntentSummary& AddSlots(const char* key, const char* value) { m_slotsHasBeenSet = true; m_slots.emplace(key, value); return *this; }
/**
* <p>The status of the intent after the user responds to the confirmation prompt.
* If the user confirms the intent, Amazon Lex sets this field to
* <code>Confirmed</code>. If the user denies the intent, Amazon Lex sets this
* value to <code>Denied</code>. The possible values are:</p> <ul> <li> <p>
* <code>Confirmed</code> - The user has responded "Yes" to the confirmation
* prompt, confirming that the intent is complete and that it is ready to be
* fulfilled.</p> </li> <li> <p> <code>Denied</code> - The user has responded "No"
* to the confirmation prompt.</p> </li> <li> <p> <code>None</code> - The user has
* never been prompted for confirmation; or, the user was prompted but did not
* confirm or deny the prompt.</p> </li> </ul>
*/
inline const ConfirmationStatus& GetConfirmationStatus() const{ return m_confirmationStatus; }
/**
* <p>The status of the intent after the user responds to the confirmation prompt.
* If the user confirms the intent, Amazon Lex sets this field to
* <code>Confirmed</code>. If the user denies the intent, Amazon Lex sets this
* value to <code>Denied</code>. The possible values are:</p> <ul> <li> <p>
* <code>Confirmed</code> - The user has responded "Yes" to the confirmation
* prompt, confirming that the intent is complete and that it is ready to be
* fulfilled.</p> </li> <li> <p> <code>Denied</code> - The user has responded "No"
* to the confirmation prompt.</p> </li> <li> <p> <code>None</code> - The user has
* never been prompted for confirmation; or, the user was prompted but did not
* confirm or deny the prompt.</p> </li> </ul>
*/
inline bool ConfirmationStatusHasBeenSet() const { return m_confirmationStatusHasBeenSet; }
/**
* <p>The status of the intent after the user responds to the confirmation prompt.
* If the user confirms the intent, Amazon Lex sets this field to
* <code>Confirmed</code>. If the user denies the intent, Amazon Lex sets this
* value to <code>Denied</code>. The possible values are:</p> <ul> <li> <p>
* <code>Confirmed</code> - The user has responded "Yes" to the confirmation
* prompt, confirming that the intent is complete and that it is ready to be
* fulfilled.</p> </li> <li> <p> <code>Denied</code> - The user has responded "No"
* to the confirmation prompt.</p> </li> <li> <p> <code>None</code> - The user has
* never been prompted for confirmation; or, the user was prompted but did not
* confirm or deny the prompt.</p> </li> </ul>
*/
inline void SetConfirmationStatus(const ConfirmationStatus& value) { m_confirmationStatusHasBeenSet = true; m_confirmationStatus = value; }
/**
* <p>The status of the intent after the user responds to the confirmation prompt.
* If the user confirms the intent, Amazon Lex sets this field to
* <code>Confirmed</code>. If the user denies the intent, Amazon Lex sets this
* value to <code>Denied</code>. The possible values are:</p> <ul> <li> <p>
* <code>Confirmed</code> - The user has responded "Yes" to the confirmation
* prompt, confirming that the intent is complete and that it is ready to be
* fulfilled.</p> </li> <li> <p> <code>Denied</code> - The user has responded "No"
* to the confirmation prompt.</p> </li> <li> <p> <code>None</code> - The user has
* never been prompted for confirmation; or, the user was prompted but did not
* confirm or deny the prompt.</p> </li> </ul>
*/
inline void SetConfirmationStatus(ConfirmationStatus&& value) { m_confirmationStatusHasBeenSet = true; m_confirmationStatus = std::move(value); }
/**
* <p>The status of the intent after the user responds to the confirmation prompt.
* If the user confirms the intent, Amazon Lex sets this field to
* <code>Confirmed</code>. If the user denies the intent, Amazon Lex sets this
* value to <code>Denied</code>. The possible values are:</p> <ul> <li> <p>
* <code>Confirmed</code> - The user has responded "Yes" to the confirmation
* prompt, confirming that the intent is complete and that it is ready to be
* fulfilled.</p> </li> <li> <p> <code>Denied</code> - The user has responded "No"
* to the confirmation prompt.</p> </li> <li> <p> <code>None</code> - The user has
* never been prompted for confirmation; or, the user was prompted but did not
* confirm or deny the prompt.</p> </li> </ul>
*/
inline IntentSummary& WithConfirmationStatus(const ConfirmationStatus& value) { SetConfirmationStatus(value); return *this;}
/**
* <p>The status of the intent after the user responds to the confirmation prompt.
* If the user confirms the intent, Amazon Lex sets this field to
* <code>Confirmed</code>. If the user denies the intent, Amazon Lex sets this
* value to <code>Denied</code>. The possible values are:</p> <ul> <li> <p>
* <code>Confirmed</code> - The user has responded "Yes" to the confirmation
* prompt, confirming that the intent is complete and that it is ready to be
* fulfilled.</p> </li> <li> <p> <code>Denied</code> - The user has responded "No"
* to the confirmation prompt.</p> </li> <li> <p> <code>None</code> - The user has
* never been prompted for confirmation; or, the user was prompted but did not
* confirm or deny the prompt.</p> </li> </ul>
*/
inline IntentSummary& WithConfirmationStatus(ConfirmationStatus&& value) { SetConfirmationStatus(std::move(value)); return *this;}
/**
* <p>The next action that the bot should take in its interaction with the user.
* The possible values are:</p> <ul> <li> <p> <code>ConfirmIntent</code> - The next
* action is asking the user if the intent is complete and ready to be fulfilled.
* This is a yes/no question such as "Place the order?"</p> </li> <li> <p>
* <code>Close</code> - Indicates that the there will not be a response from the
* user. For example, the statement "Your order has been placed" does not require a
* response.</p> </li> <li> <p> <code>ElicitIntent</code> - The next action is to
* determine the intent that the user wants to fulfill.</p> </li> <li> <p>
* <code>ElicitSlot</code> - The next action is to elicit a slot value from the
* user.</p> </li> </ul>
*/
inline const DialogActionType& GetDialogActionType() const{ return m_dialogActionType; }
/**
* <p>The next action that the bot should take in its interaction with the user.
* The possible values are:</p> <ul> <li> <p> <code>ConfirmIntent</code> - The next
* action is asking the user if the intent is complete and ready to be fulfilled.
* This is a yes/no question such as "Place the order?"</p> </li> <li> <p>
* <code>Close</code> - Indicates that the there will not be a response from the
* user. For example, the statement "Your order has been placed" does not require a
* response.</p> </li> <li> <p> <code>ElicitIntent</code> - The next action is to
* determine the intent that the user wants to fulfill.</p> </li> <li> <p>
* <code>ElicitSlot</code> - The next action is to elicit a slot value from the
* user.</p> </li> </ul>
*/
inline bool DialogActionTypeHasBeenSet() const { return m_dialogActionTypeHasBeenSet; }
/**
* <p>The next action that the bot should take in its interaction with the user.
* The possible values are:</p> <ul> <li> <p> <code>ConfirmIntent</code> - The next
* action is asking the user if the intent is complete and ready to be fulfilled.
* This is a yes/no question such as "Place the order?"</p> </li> <li> <p>
* <code>Close</code> - Indicates that the there will not be a response from the
* user. For example, the statement "Your order has been placed" does not require a
* response.</p> </li> <li> <p> <code>ElicitIntent</code> - The next action is to
* determine the intent that the user wants to fulfill.</p> </li> <li> <p>
* <code>ElicitSlot</code> - The next action is to elicit a slot value from the
* user.</p> </li> </ul>
*/
inline void SetDialogActionType(const DialogActionType& value) { m_dialogActionTypeHasBeenSet = true; m_dialogActionType = value; }
/**
* <p>The next action that the bot should take in its interaction with the user.
* The possible values are:</p> <ul> <li> <p> <code>ConfirmIntent</code> - The next
* action is asking the user if the intent is complete and ready to be fulfilled.
* This is a yes/no question such as "Place the order?"</p> </li> <li> <p>
* <code>Close</code> - Indicates that the there will not be a response from the
* user. For example, the statement "Your order has been placed" does not require a
* response.</p> </li> <li> <p> <code>ElicitIntent</code> - The next action is to
* determine the intent that the user wants to fulfill.</p> </li> <li> <p>
* <code>ElicitSlot</code> - The next action is to elicit a slot value from the
* user.</p> </li> </ul>
*/
inline void SetDialogActionType(DialogActionType&& value) { m_dialogActionTypeHasBeenSet = true; m_dialogActionType = std::move(value); }
/**
* <p>The next action that the bot should take in its interaction with the user.
* The possible values are:</p> <ul> <li> <p> <code>ConfirmIntent</code> - The next
* action is asking the user if the intent is complete and ready to be fulfilled.
* This is a yes/no question such as "Place the order?"</p> </li> <li> <p>
* <code>Close</code> - Indicates that the there will not be a response from the
* user. For example, the statement "Your order has been placed" does not require a
* response.</p> </li> <li> <p> <code>ElicitIntent</code> - The next action is to
* determine the intent that the user wants to fulfill.</p> </li> <li> <p>
* <code>ElicitSlot</code> - The next action is to elicit a slot value from the
* user.</p> </li> </ul>
*/
inline IntentSummary& WithDialogActionType(const DialogActionType& value) { SetDialogActionType(value); return *this;}
/**
* <p>The next action that the bot should take in its interaction with the user.
* The possible values are:</p> <ul> <li> <p> <code>ConfirmIntent</code> - The next
* action is asking the user if the intent is complete and ready to be fulfilled.
* This is a yes/no question such as "Place the order?"</p> </li> <li> <p>
* <code>Close</code> - Indicates that the there will not be a response from the
* user. For example, the statement "Your order has been placed" does not require a
* response.</p> </li> <li> <p> <code>ElicitIntent</code> - The next action is to
* determine the intent that the user wants to fulfill.</p> </li> <li> <p>
* <code>ElicitSlot</code> - The next action is to elicit a slot value from the
* user.</p> </li> </ul>
*/
inline IntentSummary& WithDialogActionType(DialogActionType&& value) { SetDialogActionType(std::move(value)); return *this;}
/**
* <p>The fulfillment state of the intent. The possible values are:</p> <ul> <li>
* <p> <code>Failed</code> - The Lambda function associated with the intent failed
* to fulfill the intent.</p> </li> <li> <p> <code>Fulfilled</code> - The intent
* has fulfilled by the Lambda function associated with the intent. </p> </li> <li>
* <p> <code>ReadyForFulfillment</code> - All of the information necessary for the
* intent is present and the intent ready to be fulfilled by the client
* application.</p> </li> </ul>
*/
inline const FulfillmentState& GetFulfillmentState() const{ return m_fulfillmentState; }
/**
* <p>The fulfillment state of the intent. The possible values are:</p> <ul> <li>
* <p> <code>Failed</code> - The Lambda function associated with the intent failed
* to fulfill the intent.</p> </li> <li> <p> <code>Fulfilled</code> - The intent
* has fulfilled by the Lambda function associated with the intent. </p> </li> <li>
* <p> <code>ReadyForFulfillment</code> - All of the information necessary for the
* intent is present and the intent ready to be fulfilled by the client
* application.</p> </li> </ul>
*/
inline bool FulfillmentStateHasBeenSet() const { return m_fulfillmentStateHasBeenSet; }
/**
* <p>The fulfillment state of the intent. The possible values are:</p> <ul> <li>
* <p> <code>Failed</code> - The Lambda function associated with the intent failed
* to fulfill the intent.</p> </li> <li> <p> <code>Fulfilled</code> - The intent
* has fulfilled by the Lambda function associated with the intent. </p> </li> <li>
* <p> <code>ReadyForFulfillment</code> - All of the information necessary for the
* intent is present and the intent ready to be fulfilled by the client
* application.</p> </li> </ul>
*/
inline void SetFulfillmentState(const FulfillmentState& value) { m_fulfillmentStateHasBeenSet = true; m_fulfillmentState = value; }
/**
* <p>The fulfillment state of the intent. The possible values are:</p> <ul> <li>
* <p> <code>Failed</code> - The Lambda function associated with the intent failed
* to fulfill the intent.</p> </li> <li> <p> <code>Fulfilled</code> - The intent
* has fulfilled by the Lambda function associated with the intent. </p> </li> <li>
* <p> <code>ReadyForFulfillment</code> - All of the information necessary for the
* intent is present and the intent ready to be fulfilled by the client
* application.</p> </li> </ul>
*/
inline void SetFulfillmentState(FulfillmentState&& value) { m_fulfillmentStateHasBeenSet = true; m_fulfillmentState = std::move(value); }
/**
* <p>The fulfillment state of the intent. The possible values are:</p> <ul> <li>
* <p> <code>Failed</code> - The Lambda function associated with the intent failed
* to fulfill the intent.</p> </li> <li> <p> <code>Fulfilled</code> - The intent
* has fulfilled by the Lambda function associated with the intent. </p> </li> <li>
* <p> <code>ReadyForFulfillment</code> - All of the information necessary for the
* intent is present and the intent ready to be fulfilled by the client
* application.</p> </li> </ul>
*/
inline IntentSummary& WithFulfillmentState(const FulfillmentState& value) { SetFulfillmentState(value); return *this;}
/**
* <p>The fulfillment state of the intent. The possible values are:</p> <ul> <li>
* <p> <code>Failed</code> - The Lambda function associated with the intent failed
* to fulfill the intent.</p> </li> <li> <p> <code>Fulfilled</code> - The intent
* has fulfilled by the Lambda function associated with the intent. </p> </li> <li>
* <p> <code>ReadyForFulfillment</code> - All of the information necessary for the
* intent is present and the intent ready to be fulfilled by the client
* application.</p> </li> </ul>
*/
inline IntentSummary& WithFulfillmentState(FulfillmentState&& value) { SetFulfillmentState(std::move(value)); return *this;}
/**
* <p>The next slot to elicit from the user. If there is not slot to elicit, the
* field is blank.</p>
*/
inline const Aws::String& GetSlotToElicit() const{ return m_slotToElicit; }
/**
* <p>The next slot to elicit from the user. If there is not slot to elicit, the
* field is blank.</p>
*/
inline bool SlotToElicitHasBeenSet() const { return m_slotToElicitHasBeenSet; }
/**
* <p>The next slot to elicit from the user. If there is not slot to elicit, the
* field is blank.</p>
*/
inline void SetSlotToElicit(const Aws::String& value) { m_slotToElicitHasBeenSet = true; m_slotToElicit = value; }
/**
* <p>The next slot to elicit from the user. If there is not slot to elicit, the
* field is blank.</p>
*/
inline void SetSlotToElicit(Aws::String&& value) { m_slotToElicitHasBeenSet = true; m_slotToElicit = std::move(value); }
/**
* <p>The next slot to elicit from the user. If there is not slot to elicit, the
* field is blank.</p>
*/
inline void SetSlotToElicit(const char* value) { m_slotToElicitHasBeenSet = true; m_slotToElicit.assign(value); }
/**
* <p>The next slot to elicit from the user. If there is not slot to elicit, the
* field is blank.</p>
*/
inline IntentSummary& WithSlotToElicit(const Aws::String& value) { SetSlotToElicit(value); return *this;}
/**
* <p>The next slot to elicit from the user. If there is not slot to elicit, the
* field is blank.</p>
*/
inline IntentSummary& WithSlotToElicit(Aws::String&& value) { SetSlotToElicit(std::move(value)); return *this;}
/**
* <p>The next slot to elicit from the user. If there is not slot to elicit, the
* field is blank.</p>
*/
inline IntentSummary& WithSlotToElicit(const char* value) { SetSlotToElicit(value); return *this;}
private:
Aws::String m_intentName;
bool m_intentNameHasBeenSet;
Aws::String m_checkpointLabel;
bool m_checkpointLabelHasBeenSet;
Aws::Map<Aws::String, Aws::String> m_slots;
bool m_slotsHasBeenSet;
ConfirmationStatus m_confirmationStatus;
bool m_confirmationStatusHasBeenSet;
DialogActionType m_dialogActionType;
bool m_dialogActionTypeHasBeenSet;
FulfillmentState m_fulfillmentState;
bool m_fulfillmentStateHasBeenSet;
Aws::String m_slotToElicit;
bool m_slotToElicitHasBeenSet;
};
} // namespace Model
} // namespace LexRuntimeService
} // namespace Aws