232 lines
7.3 KiB
C++
232 lines
7.3 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/iotevents/IoTEvents_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/iotevents/model/Action.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace IoTEvents
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{
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namespace Model
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{
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/**
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* <p>Specifies the actions performed and the next state entered when a
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* <code>condition</code> evaluates to TRUE.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/iotevents-2018-07-27/TransitionEvent">AWS
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* API Reference</a></p>
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*/
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class AWS_IOTEVENTS_API TransitionEvent
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{
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public:
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TransitionEvent();
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TransitionEvent(Aws::Utils::Json::JsonView jsonValue);
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TransitionEvent& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The name of the transition event.</p>
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*/
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inline const Aws::String& GetEventName() const{ return m_eventName; }
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/**
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* <p>The name of the transition event.</p>
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*/
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inline bool EventNameHasBeenSet() const { return m_eventNameHasBeenSet; }
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/**
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* <p>The name of the transition event.</p>
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*/
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inline void SetEventName(const Aws::String& value) { m_eventNameHasBeenSet = true; m_eventName = value; }
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/**
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* <p>The name of the transition event.</p>
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*/
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inline void SetEventName(Aws::String&& value) { m_eventNameHasBeenSet = true; m_eventName = std::move(value); }
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/**
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* <p>The name of the transition event.</p>
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*/
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inline void SetEventName(const char* value) { m_eventNameHasBeenSet = true; m_eventName.assign(value); }
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/**
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* <p>The name of the transition event.</p>
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*/
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inline TransitionEvent& WithEventName(const Aws::String& value) { SetEventName(value); return *this;}
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/**
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* <p>The name of the transition event.</p>
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*/
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inline TransitionEvent& WithEventName(Aws::String&& value) { SetEventName(std::move(value)); return *this;}
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/**
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* <p>The name of the transition event.</p>
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*/
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inline TransitionEvent& WithEventName(const char* value) { SetEventName(value); return *this;}
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/**
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* <p>Required. A Boolean expression that when TRUE causes the actions to be
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* performed and the <code>nextState</code> to be entered.</p>
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*/
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inline const Aws::String& GetCondition() const{ return m_condition; }
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/**
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* <p>Required. A Boolean expression that when TRUE causes the actions to be
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* performed and the <code>nextState</code> to be entered.</p>
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*/
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inline bool ConditionHasBeenSet() const { return m_conditionHasBeenSet; }
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/**
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* <p>Required. A Boolean expression that when TRUE causes the actions to be
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* performed and the <code>nextState</code> to be entered.</p>
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*/
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inline void SetCondition(const Aws::String& value) { m_conditionHasBeenSet = true; m_condition = value; }
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/**
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* <p>Required. A Boolean expression that when TRUE causes the actions to be
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* performed and the <code>nextState</code> to be entered.</p>
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*/
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inline void SetCondition(Aws::String&& value) { m_conditionHasBeenSet = true; m_condition = std::move(value); }
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/**
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* <p>Required. A Boolean expression that when TRUE causes the actions to be
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* performed and the <code>nextState</code> to be entered.</p>
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*/
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inline void SetCondition(const char* value) { m_conditionHasBeenSet = true; m_condition.assign(value); }
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/**
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* <p>Required. A Boolean expression that when TRUE causes the actions to be
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* performed and the <code>nextState</code> to be entered.</p>
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*/
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inline TransitionEvent& WithCondition(const Aws::String& value) { SetCondition(value); return *this;}
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/**
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* <p>Required. A Boolean expression that when TRUE causes the actions to be
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* performed and the <code>nextState</code> to be entered.</p>
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*/
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inline TransitionEvent& WithCondition(Aws::String&& value) { SetCondition(std::move(value)); return *this;}
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/**
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* <p>Required. A Boolean expression that when TRUE causes the actions to be
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* performed and the <code>nextState</code> to be entered.</p>
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*/
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inline TransitionEvent& WithCondition(const char* value) { SetCondition(value); return *this;}
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/**
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* <p>The actions to be performed.</p>
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*/
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inline const Aws::Vector<Action>& GetActions() const{ return m_actions; }
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/**
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* <p>The actions to be performed.</p>
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*/
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inline bool ActionsHasBeenSet() const { return m_actionsHasBeenSet; }
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/**
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* <p>The actions to be performed.</p>
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*/
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inline void SetActions(const Aws::Vector<Action>& value) { m_actionsHasBeenSet = true; m_actions = value; }
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/**
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* <p>The actions to be performed.</p>
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*/
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inline void SetActions(Aws::Vector<Action>&& value) { m_actionsHasBeenSet = true; m_actions = std::move(value); }
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/**
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* <p>The actions to be performed.</p>
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*/
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inline TransitionEvent& WithActions(const Aws::Vector<Action>& value) { SetActions(value); return *this;}
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/**
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* <p>The actions to be performed.</p>
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*/
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inline TransitionEvent& WithActions(Aws::Vector<Action>&& value) { SetActions(std::move(value)); return *this;}
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/**
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* <p>The actions to be performed.</p>
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*/
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inline TransitionEvent& AddActions(const Action& value) { m_actionsHasBeenSet = true; m_actions.push_back(value); return *this; }
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/**
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* <p>The actions to be performed.</p>
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*/
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inline TransitionEvent& AddActions(Action&& value) { m_actionsHasBeenSet = true; m_actions.push_back(std::move(value)); return *this; }
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/**
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* <p>The next state to enter.</p>
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*/
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inline const Aws::String& GetNextState() const{ return m_nextState; }
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/**
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* <p>The next state to enter.</p>
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*/
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inline bool NextStateHasBeenSet() const { return m_nextStateHasBeenSet; }
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/**
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* <p>The next state to enter.</p>
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*/
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inline void SetNextState(const Aws::String& value) { m_nextStateHasBeenSet = true; m_nextState = value; }
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/**
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* <p>The next state to enter.</p>
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*/
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inline void SetNextState(Aws::String&& value) { m_nextStateHasBeenSet = true; m_nextState = std::move(value); }
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/**
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* <p>The next state to enter.</p>
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*/
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inline void SetNextState(const char* value) { m_nextStateHasBeenSet = true; m_nextState.assign(value); }
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/**
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* <p>The next state to enter.</p>
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*/
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inline TransitionEvent& WithNextState(const Aws::String& value) { SetNextState(value); return *this;}
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/**
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* <p>The next state to enter.</p>
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*/
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inline TransitionEvent& WithNextState(Aws::String&& value) { SetNextState(std::move(value)); return *this;}
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/**
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* <p>The next state to enter.</p>
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*/
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inline TransitionEvent& WithNextState(const char* value) { SetNextState(value); return *this;}
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private:
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Aws::String m_eventName;
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bool m_eventNameHasBeenSet;
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Aws::String m_condition;
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bool m_conditionHasBeenSet;
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Aws::Vector<Action> m_actions;
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bool m_actionsHasBeenSet;
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Aws::String m_nextState;
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bool m_nextStateHasBeenSet;
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};
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} // namespace Model
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} // namespace IoTEvents
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} // namespace Aws
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