181 lines
6.9 KiB
C++
181 lines
6.9 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/iot1click-projects/IoT1ClickProjects_EXPORTS.h>
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#include <aws/iot1click-projects/IoT1ClickProjectsRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/iot1click-projects/model/PlacementTemplate.h>
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#include <utility>
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namespace Aws
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{
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namespace IoT1ClickProjects
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{
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namespace Model
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{
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/**
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*/
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class AWS_IOT1CLICKPROJECTS_API UpdateProjectRequest : public IoT1ClickProjectsRequest
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{
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public:
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UpdateProjectRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "UpdateProject"; }
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Aws::String SerializePayload() const override;
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/**
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* <p>The name of the project to be updated.</p>
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*/
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inline const Aws::String& GetProjectName() const{ return m_projectName; }
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/**
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* <p>The name of the project to be updated.</p>
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*/
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inline bool ProjectNameHasBeenSet() const { return m_projectNameHasBeenSet; }
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/**
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* <p>The name of the project to be updated.</p>
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*/
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inline void SetProjectName(const Aws::String& value) { m_projectNameHasBeenSet = true; m_projectName = value; }
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/**
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* <p>The name of the project to be updated.</p>
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*/
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inline void SetProjectName(Aws::String&& value) { m_projectNameHasBeenSet = true; m_projectName = std::move(value); }
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/**
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* <p>The name of the project to be updated.</p>
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*/
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inline void SetProjectName(const char* value) { m_projectNameHasBeenSet = true; m_projectName.assign(value); }
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/**
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* <p>The name of the project to be updated.</p>
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*/
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inline UpdateProjectRequest& WithProjectName(const Aws::String& value) { SetProjectName(value); return *this;}
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/**
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* <p>The name of the project to be updated.</p>
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*/
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inline UpdateProjectRequest& WithProjectName(Aws::String&& value) { SetProjectName(std::move(value)); return *this;}
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/**
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* <p>The name of the project to be updated.</p>
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*/
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inline UpdateProjectRequest& WithProjectName(const char* value) { SetProjectName(value); return *this;}
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/**
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* <p>An optional user-defined description for the project.</p>
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*/
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inline const Aws::String& GetDescription() const{ return m_description; }
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/**
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* <p>An optional user-defined description for the project.</p>
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*/
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inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
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/**
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* <p>An optional user-defined description for the project.</p>
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*/
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inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
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/**
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* <p>An optional user-defined description for the project.</p>
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*/
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inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
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/**
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* <p>An optional user-defined description for the project.</p>
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*/
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inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
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/**
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* <p>An optional user-defined description for the project.</p>
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*/
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inline UpdateProjectRequest& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
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/**
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* <p>An optional user-defined description for the project.</p>
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*/
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inline UpdateProjectRequest& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
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/**
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* <p>An optional user-defined description for the project.</p>
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*/
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inline UpdateProjectRequest& WithDescription(const char* value) { SetDescription(value); return *this;}
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/**
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* <p>An object defining the project update. Once a project has been created, you
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* cannot add device template names to the project. However, for a given
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* <code>placementTemplate</code>, you can update the associated
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* <code>callbackOverrides</code> for the device definition using this API.</p>
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*/
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inline const PlacementTemplate& GetPlacementTemplate() const{ return m_placementTemplate; }
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/**
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* <p>An object defining the project update. Once a project has been created, you
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* cannot add device template names to the project. However, for a given
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* <code>placementTemplate</code>, you can update the associated
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* <code>callbackOverrides</code> for the device definition using this API.</p>
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*/
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inline bool PlacementTemplateHasBeenSet() const { return m_placementTemplateHasBeenSet; }
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/**
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* <p>An object defining the project update. Once a project has been created, you
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* cannot add device template names to the project. However, for a given
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* <code>placementTemplate</code>, you can update the associated
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* <code>callbackOverrides</code> for the device definition using this API.</p>
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*/
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inline void SetPlacementTemplate(const PlacementTemplate& value) { m_placementTemplateHasBeenSet = true; m_placementTemplate = value; }
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/**
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* <p>An object defining the project update. Once a project has been created, you
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* cannot add device template names to the project. However, for a given
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* <code>placementTemplate</code>, you can update the associated
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* <code>callbackOverrides</code> for the device definition using this API.</p>
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*/
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inline void SetPlacementTemplate(PlacementTemplate&& value) { m_placementTemplateHasBeenSet = true; m_placementTemplate = std::move(value); }
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/**
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* <p>An object defining the project update. Once a project has been created, you
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* cannot add device template names to the project. However, for a given
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* <code>placementTemplate</code>, you can update the associated
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* <code>callbackOverrides</code> for the device definition using this API.</p>
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*/
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inline UpdateProjectRequest& WithPlacementTemplate(const PlacementTemplate& value) { SetPlacementTemplate(value); return *this;}
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/**
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* <p>An object defining the project update. Once a project has been created, you
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* cannot add device template names to the project. However, for a given
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* <code>placementTemplate</code>, you can update the associated
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* <code>callbackOverrides</code> for the device definition using this API.</p>
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*/
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inline UpdateProjectRequest& WithPlacementTemplate(PlacementTemplate&& value) { SetPlacementTemplate(std::move(value)); return *this;}
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private:
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Aws::String m_projectName;
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bool m_projectNameHasBeenSet;
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Aws::String m_description;
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bool m_descriptionHasBeenSet;
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PlacementTemplate m_placementTemplate;
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bool m_placementTemplateHasBeenSet;
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};
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} // namespace Model
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} // namespace IoT1ClickProjects
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} // namespace Aws
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