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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/iot1click-projects/IoT1ClickProjects_EXPORTS.h>
#include <aws/iot1click-projects/IoT1ClickProjectsRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/iot1click-projects/model/PlacementTemplate.h>
#include <utility>
namespace Aws
{
namespace IoT1ClickProjects
{
namespace Model
{
/**
*/
class AWS_IOT1CLICKPROJECTS_API UpdateProjectRequest : public IoT1ClickProjectsRequest
{
public:
UpdateProjectRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "UpdateProject"; }
Aws::String SerializePayload() const override;
/**
* <p>The name of the project to be updated.</p>
*/
inline const Aws::String& GetProjectName() const{ return m_projectName; }
/**
* <p>The name of the project to be updated.</p>
*/
inline bool ProjectNameHasBeenSet() const { return m_projectNameHasBeenSet; }
/**
* <p>The name of the project to be updated.</p>
*/
inline void SetProjectName(const Aws::String& value) { m_projectNameHasBeenSet = true; m_projectName = value; }
/**
* <p>The name of the project to be updated.</p>
*/
inline void SetProjectName(Aws::String&& value) { m_projectNameHasBeenSet = true; m_projectName = std::move(value); }
/**
* <p>The name of the project to be updated.</p>
*/
inline void SetProjectName(const char* value) { m_projectNameHasBeenSet = true; m_projectName.assign(value); }
/**
* <p>The name of the project to be updated.</p>
*/
inline UpdateProjectRequest& WithProjectName(const Aws::String& value) { SetProjectName(value); return *this;}
/**
* <p>The name of the project to be updated.</p>
*/
inline UpdateProjectRequest& WithProjectName(Aws::String&& value) { SetProjectName(std::move(value)); return *this;}
/**
* <p>The name of the project to be updated.</p>
*/
inline UpdateProjectRequest& WithProjectName(const char* value) { SetProjectName(value); return *this;}
/**
* <p>An optional user-defined description for the project.</p>
*/
inline const Aws::String& GetDescription() const{ return m_description; }
/**
* <p>An optional user-defined description for the project.</p>
*/
inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
/**
* <p>An optional user-defined description for the project.</p>
*/
inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
/**
* <p>An optional user-defined description for the project.</p>
*/
inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
/**
* <p>An optional user-defined description for the project.</p>
*/
inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
/**
* <p>An optional user-defined description for the project.</p>
*/
inline UpdateProjectRequest& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
/**
* <p>An optional user-defined description for the project.</p>
*/
inline UpdateProjectRequest& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
/**
* <p>An optional user-defined description for the project.</p>
*/
inline UpdateProjectRequest& WithDescription(const char* value) { SetDescription(value); return *this;}
/**
* <p>An object defining the project update. Once a project has been created, you
* cannot add device template names to the project. However, for a given
* <code>placementTemplate</code>, you can update the associated
* <code>callbackOverrides</code> for the device definition using this API.</p>
*/
inline const PlacementTemplate& GetPlacementTemplate() const{ return m_placementTemplate; }
/**
* <p>An object defining the project update. Once a project has been created, you
* cannot add device template names to the project. However, for a given
* <code>placementTemplate</code>, you can update the associated
* <code>callbackOverrides</code> for the device definition using this API.</p>
*/
inline bool PlacementTemplateHasBeenSet() const { return m_placementTemplateHasBeenSet; }
/**
* <p>An object defining the project update. Once a project has been created, you
* cannot add device template names to the project. However, for a given
* <code>placementTemplate</code>, you can update the associated
* <code>callbackOverrides</code> for the device definition using this API.</p>
*/
inline void SetPlacementTemplate(const PlacementTemplate& value) { m_placementTemplateHasBeenSet = true; m_placementTemplate = value; }
/**
* <p>An object defining the project update. Once a project has been created, you
* cannot add device template names to the project. However, for a given
* <code>placementTemplate</code>, you can update the associated
* <code>callbackOverrides</code> for the device definition using this API.</p>
*/
inline void SetPlacementTemplate(PlacementTemplate&& value) { m_placementTemplateHasBeenSet = true; m_placementTemplate = std::move(value); }
/**
* <p>An object defining the project update. Once a project has been created, you
* cannot add device template names to the project. However, for a given
* <code>placementTemplate</code>, you can update the associated
* <code>callbackOverrides</code> for the device definition using this API.</p>
*/
inline UpdateProjectRequest& WithPlacementTemplate(const PlacementTemplate& value) { SetPlacementTemplate(value); return *this;}
/**
* <p>An object defining the project update. Once a project has been created, you
* cannot add device template names to the project. However, for a given
* <code>placementTemplate</code>, you can update the associated
* <code>callbackOverrides</code> for the device definition using this API.</p>
*/
inline UpdateProjectRequest& WithPlacementTemplate(PlacementTemplate&& value) { SetPlacementTemplate(std::move(value)); return *this;}
private:
Aws::String m_projectName;
bool m_projectNameHasBeenSet;
Aws::String m_description;
bool m_descriptionHasBeenSet;
PlacementTemplate m_placementTemplate;
bool m_placementTemplateHasBeenSet;
};
} // namespace Model
} // namespace IoT1ClickProjects
} // namespace Aws