This repository has been archived on 2025-09-14. You can view files and clone it, but cannot push or open issues or pull requests.
Files

211 lines
8.3 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/iot1click-projects/IoT1ClickProjects_EXPORTS.h>
#include <aws/iot1click-projects/IoT1ClickProjectsRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSMap.h>
#include <utility>
namespace Aws
{
namespace IoT1ClickProjects
{
namespace Model
{
/**
*/
class AWS_IOT1CLICKPROJECTS_API UpdatePlacementRequest : public IoT1ClickProjectsRequest
{
public:
UpdatePlacementRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "UpdatePlacement"; }
Aws::String SerializePayload() const override;
/**
* <p>The name of the placement to update.</p>
*/
inline const Aws::String& GetPlacementName() const{ return m_placementName; }
/**
* <p>The name of the placement to update.</p>
*/
inline bool PlacementNameHasBeenSet() const { return m_placementNameHasBeenSet; }
/**
* <p>The name of the placement to update.</p>
*/
inline void SetPlacementName(const Aws::String& value) { m_placementNameHasBeenSet = true; m_placementName = value; }
/**
* <p>The name of the placement to update.</p>
*/
inline void SetPlacementName(Aws::String&& value) { m_placementNameHasBeenSet = true; m_placementName = std::move(value); }
/**
* <p>The name of the placement to update.</p>
*/
inline void SetPlacementName(const char* value) { m_placementNameHasBeenSet = true; m_placementName.assign(value); }
/**
* <p>The name of the placement to update.</p>
*/
inline UpdatePlacementRequest& WithPlacementName(const Aws::String& value) { SetPlacementName(value); return *this;}
/**
* <p>The name of the placement to update.</p>
*/
inline UpdatePlacementRequest& WithPlacementName(Aws::String&& value) { SetPlacementName(std::move(value)); return *this;}
/**
* <p>The name of the placement to update.</p>
*/
inline UpdatePlacementRequest& WithPlacementName(const char* value) { SetPlacementName(value); return *this;}
/**
* <p>The name of the project containing the placement to be updated.</p>
*/
inline const Aws::String& GetProjectName() const{ return m_projectName; }
/**
* <p>The name of the project containing the placement to be updated.</p>
*/
inline bool ProjectNameHasBeenSet() const { return m_projectNameHasBeenSet; }
/**
* <p>The name of the project containing the placement to be updated.</p>
*/
inline void SetProjectName(const Aws::String& value) { m_projectNameHasBeenSet = true; m_projectName = value; }
/**
* <p>The name of the project containing the placement to be updated.</p>
*/
inline void SetProjectName(Aws::String&& value) { m_projectNameHasBeenSet = true; m_projectName = std::move(value); }
/**
* <p>The name of the project containing the placement to be updated.</p>
*/
inline void SetProjectName(const char* value) { m_projectNameHasBeenSet = true; m_projectName.assign(value); }
/**
* <p>The name of the project containing the placement to be updated.</p>
*/
inline UpdatePlacementRequest& WithProjectName(const Aws::String& value) { SetProjectName(value); return *this;}
/**
* <p>The name of the project containing the placement to be updated.</p>
*/
inline UpdatePlacementRequest& WithProjectName(Aws::String&& value) { SetProjectName(std::move(value)); return *this;}
/**
* <p>The name of the project containing the placement to be updated.</p>
*/
inline UpdatePlacementRequest& WithProjectName(const char* value) { SetProjectName(value); return *this;}
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline const Aws::Map<Aws::String, Aws::String>& GetAttributes() const{ return m_attributes; }
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline bool AttributesHasBeenSet() const { return m_attributesHasBeenSet; }
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline void SetAttributes(const Aws::Map<Aws::String, Aws::String>& value) { m_attributesHasBeenSet = true; m_attributes = value; }
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline void SetAttributes(Aws::Map<Aws::String, Aws::String>&& value) { m_attributesHasBeenSet = true; m_attributes = std::move(value); }
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline UpdatePlacementRequest& WithAttributes(const Aws::Map<Aws::String, Aws::String>& value) { SetAttributes(value); return *this;}
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline UpdatePlacementRequest& WithAttributes(Aws::Map<Aws::String, Aws::String>&& value) { SetAttributes(std::move(value)); return *this;}
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline UpdatePlacementRequest& AddAttributes(const Aws::String& key, const Aws::String& value) { m_attributesHasBeenSet = true; m_attributes.emplace(key, value); return *this; }
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline UpdatePlacementRequest& AddAttributes(Aws::String&& key, const Aws::String& value) { m_attributesHasBeenSet = true; m_attributes.emplace(std::move(key), value); return *this; }
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline UpdatePlacementRequest& AddAttributes(const Aws::String& key, Aws::String&& value) { m_attributesHasBeenSet = true; m_attributes.emplace(key, std::move(value)); return *this; }
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline UpdatePlacementRequest& AddAttributes(Aws::String&& key, Aws::String&& value) { m_attributesHasBeenSet = true; m_attributes.emplace(std::move(key), std::move(value)); return *this; }
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline UpdatePlacementRequest& AddAttributes(const char* key, Aws::String&& value) { m_attributesHasBeenSet = true; m_attributes.emplace(key, std::move(value)); return *this; }
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline UpdatePlacementRequest& AddAttributes(Aws::String&& key, const char* value) { m_attributesHasBeenSet = true; m_attributes.emplace(std::move(key), value); return *this; }
/**
* <p>The user-defined object of attributes used to update the placement. The
* maximum number of key/value pairs is 50.</p>
*/
inline UpdatePlacementRequest& AddAttributes(const char* key, const char* value) { m_attributesHasBeenSet = true; m_attributes.emplace(key, value); return *this; }
private:
Aws::String m_placementName;
bool m_placementNameHasBeenSet;
Aws::String m_projectName;
bool m_projectNameHasBeenSet;
Aws::Map<Aws::String, Aws::String> m_attributes;
bool m_attributesHasBeenSet;
};
} // namespace Model
} // namespace IoT1ClickProjects
} // namespace Aws