238 lines
9.4 KiB
C++
238 lines
9.4 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/iot/IoT_EXPORTS.h>
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#include <aws/iot/IoTRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/iot/model/AttributePayload.h>
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#include <utility>
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namespace Aws
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{
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namespace IoT
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{
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namespace Model
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{
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/**
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* <p>The input for the CreateThing operation.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/iot-2015-05-28/CreateThingRequest">AWS
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* API Reference</a></p>
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*/
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class AWS_IOT_API CreateThingRequest : public IoTRequest
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{
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public:
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CreateThingRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "CreateThing"; }
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Aws::String SerializePayload() const override;
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/**
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* <p>The name of the thing to create.</p> <p>You can't change a thing's name after
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* you create it. To change a thing's name, you must create a new thing, give it
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* the new name, and then delete the old thing.</p>
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*/
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inline const Aws::String& GetThingName() const{ return m_thingName; }
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/**
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* <p>The name of the thing to create.</p> <p>You can't change a thing's name after
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* you create it. To change a thing's name, you must create a new thing, give it
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* the new name, and then delete the old thing.</p>
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*/
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inline bool ThingNameHasBeenSet() const { return m_thingNameHasBeenSet; }
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/**
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* <p>The name of the thing to create.</p> <p>You can't change a thing's name after
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* you create it. To change a thing's name, you must create a new thing, give it
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* the new name, and then delete the old thing.</p>
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*/
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inline void SetThingName(const Aws::String& value) { m_thingNameHasBeenSet = true; m_thingName = value; }
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/**
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* <p>The name of the thing to create.</p> <p>You can't change a thing's name after
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* you create it. To change a thing's name, you must create a new thing, give it
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* the new name, and then delete the old thing.</p>
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*/
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inline void SetThingName(Aws::String&& value) { m_thingNameHasBeenSet = true; m_thingName = std::move(value); }
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/**
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* <p>The name of the thing to create.</p> <p>You can't change a thing's name after
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* you create it. To change a thing's name, you must create a new thing, give it
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* the new name, and then delete the old thing.</p>
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*/
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inline void SetThingName(const char* value) { m_thingNameHasBeenSet = true; m_thingName.assign(value); }
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/**
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* <p>The name of the thing to create.</p> <p>You can't change a thing's name after
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* you create it. To change a thing's name, you must create a new thing, give it
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* the new name, and then delete the old thing.</p>
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*/
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inline CreateThingRequest& WithThingName(const Aws::String& value) { SetThingName(value); return *this;}
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/**
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* <p>The name of the thing to create.</p> <p>You can't change a thing's name after
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* you create it. To change a thing's name, you must create a new thing, give it
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* the new name, and then delete the old thing.</p>
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*/
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inline CreateThingRequest& WithThingName(Aws::String&& value) { SetThingName(std::move(value)); return *this;}
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/**
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* <p>The name of the thing to create.</p> <p>You can't change a thing's name after
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* you create it. To change a thing's name, you must create a new thing, give it
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* the new name, and then delete the old thing.</p>
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*/
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inline CreateThingRequest& WithThingName(const char* value) { SetThingName(value); return *this;}
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/**
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* <p>The name of the thing type associated with the new thing.</p>
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*/
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inline const Aws::String& GetThingTypeName() const{ return m_thingTypeName; }
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/**
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* <p>The name of the thing type associated with the new thing.</p>
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*/
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inline bool ThingTypeNameHasBeenSet() const { return m_thingTypeNameHasBeenSet; }
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/**
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* <p>The name of the thing type associated with the new thing.</p>
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*/
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inline void SetThingTypeName(const Aws::String& value) { m_thingTypeNameHasBeenSet = true; m_thingTypeName = value; }
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/**
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* <p>The name of the thing type associated with the new thing.</p>
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*/
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inline void SetThingTypeName(Aws::String&& value) { m_thingTypeNameHasBeenSet = true; m_thingTypeName = std::move(value); }
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/**
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* <p>The name of the thing type associated with the new thing.</p>
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*/
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inline void SetThingTypeName(const char* value) { m_thingTypeNameHasBeenSet = true; m_thingTypeName.assign(value); }
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/**
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* <p>The name of the thing type associated with the new thing.</p>
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*/
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inline CreateThingRequest& WithThingTypeName(const Aws::String& value) { SetThingTypeName(value); return *this;}
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/**
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* <p>The name of the thing type associated with the new thing.</p>
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*/
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inline CreateThingRequest& WithThingTypeName(Aws::String&& value) { SetThingTypeName(std::move(value)); return *this;}
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/**
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* <p>The name of the thing type associated with the new thing.</p>
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*/
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inline CreateThingRequest& WithThingTypeName(const char* value) { SetThingTypeName(value); return *this;}
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/**
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* <p>The attribute payload, which consists of up to three name/value pairs in a
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* JSON document. For example:</p> <p>
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* <code>{\"attributes\":{\"string1\":\"string2\"}}</code> </p>
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*/
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inline const AttributePayload& GetAttributePayload() const{ return m_attributePayload; }
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/**
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* <p>The attribute payload, which consists of up to three name/value pairs in a
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* JSON document. For example:</p> <p>
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* <code>{\"attributes\":{\"string1\":\"string2\"}}</code> </p>
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*/
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inline bool AttributePayloadHasBeenSet() const { return m_attributePayloadHasBeenSet; }
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/**
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* <p>The attribute payload, which consists of up to three name/value pairs in a
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* JSON document. For example:</p> <p>
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* <code>{\"attributes\":{\"string1\":\"string2\"}}</code> </p>
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*/
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inline void SetAttributePayload(const AttributePayload& value) { m_attributePayloadHasBeenSet = true; m_attributePayload = value; }
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/**
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* <p>The attribute payload, which consists of up to three name/value pairs in a
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* JSON document. For example:</p> <p>
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* <code>{\"attributes\":{\"string1\":\"string2\"}}</code> </p>
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*/
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inline void SetAttributePayload(AttributePayload&& value) { m_attributePayloadHasBeenSet = true; m_attributePayload = std::move(value); }
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/**
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* <p>The attribute payload, which consists of up to three name/value pairs in a
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* JSON document. For example:</p> <p>
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* <code>{\"attributes\":{\"string1\":\"string2\"}}</code> </p>
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*/
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inline CreateThingRequest& WithAttributePayload(const AttributePayload& value) { SetAttributePayload(value); return *this;}
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/**
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* <p>The attribute payload, which consists of up to three name/value pairs in a
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* JSON document. For example:</p> <p>
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* <code>{\"attributes\":{\"string1\":\"string2\"}}</code> </p>
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*/
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inline CreateThingRequest& WithAttributePayload(AttributePayload&& value) { SetAttributePayload(std::move(value)); return *this;}
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/**
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* <p>The name of the billing group the thing will be added to.</p>
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*/
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inline const Aws::String& GetBillingGroupName() const{ return m_billingGroupName; }
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/**
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* <p>The name of the billing group the thing will be added to.</p>
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*/
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inline bool BillingGroupNameHasBeenSet() const { return m_billingGroupNameHasBeenSet; }
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/**
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* <p>The name of the billing group the thing will be added to.</p>
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*/
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inline void SetBillingGroupName(const Aws::String& value) { m_billingGroupNameHasBeenSet = true; m_billingGroupName = value; }
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/**
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* <p>The name of the billing group the thing will be added to.</p>
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*/
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inline void SetBillingGroupName(Aws::String&& value) { m_billingGroupNameHasBeenSet = true; m_billingGroupName = std::move(value); }
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/**
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* <p>The name of the billing group the thing will be added to.</p>
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*/
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inline void SetBillingGroupName(const char* value) { m_billingGroupNameHasBeenSet = true; m_billingGroupName.assign(value); }
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/**
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* <p>The name of the billing group the thing will be added to.</p>
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*/
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inline CreateThingRequest& WithBillingGroupName(const Aws::String& value) { SetBillingGroupName(value); return *this;}
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/**
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* <p>The name of the billing group the thing will be added to.</p>
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*/
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inline CreateThingRequest& WithBillingGroupName(Aws::String&& value) { SetBillingGroupName(std::move(value)); return *this;}
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/**
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* <p>The name of the billing group the thing will be added to.</p>
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*/
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inline CreateThingRequest& WithBillingGroupName(const char* value) { SetBillingGroupName(value); return *this;}
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private:
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Aws::String m_thingName;
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bool m_thingNameHasBeenSet;
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Aws::String m_thingTypeName;
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bool m_thingTypeNameHasBeenSet;
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AttributePayload m_attributePayload;
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bool m_attributePayloadHasBeenSet;
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Aws::String m_billingGroupName;
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bool m_billingGroupNameHasBeenSet;
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};
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} // namespace Model
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} // namespace IoT
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} // namespace Aws
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