137 lines
4.0 KiB
C++
137 lines
4.0 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/iot-data/IoTDataPlane_EXPORTS.h>
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#include <aws/iot-data/IoTDataPlaneRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/Array.h>
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#include <utility>
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namespace Aws
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{
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namespace Http
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{
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class URI;
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} //namespace Http
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namespace IoTDataPlane
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{
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namespace Model
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{
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/**
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* <p>The input for the UpdateThingShadow operation.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/iot-data-2015-05-28/UpdateThingShadowRequest">AWS
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* API Reference</a></p>
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*/
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class AWS_IOTDATAPLANE_API UpdateThingShadowRequest : public StreamingIoTDataPlaneRequest
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{
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public:
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UpdateThingShadowRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "UpdateThingShadow"; }
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void AddQueryStringParameters(Aws::Http::URI& uri) const override;
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/**
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* <p>The name of the thing.</p>
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*/
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inline const Aws::String& GetThingName() const{ return m_thingName; }
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/**
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* <p>The name of the thing.</p>
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*/
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inline bool ThingNameHasBeenSet() const { return m_thingNameHasBeenSet; }
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/**
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* <p>The name of the thing.</p>
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*/
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inline void SetThingName(const Aws::String& value) { m_thingNameHasBeenSet = true; m_thingName = value; }
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/**
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* <p>The name of the thing.</p>
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*/
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inline void SetThingName(Aws::String&& value) { m_thingNameHasBeenSet = true; m_thingName = std::move(value); }
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/**
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* <p>The name of the thing.</p>
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*/
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inline void SetThingName(const char* value) { m_thingNameHasBeenSet = true; m_thingName.assign(value); }
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/**
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* <p>The name of the thing.</p>
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*/
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inline UpdateThingShadowRequest& WithThingName(const Aws::String& value) { SetThingName(value); return *this;}
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/**
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* <p>The name of the thing.</p>
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*/
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inline UpdateThingShadowRequest& WithThingName(Aws::String&& value) { SetThingName(std::move(value)); return *this;}
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/**
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* <p>The name of the thing.</p>
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*/
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inline UpdateThingShadowRequest& WithThingName(const char* value) { SetThingName(value); return *this;}
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/**
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* <p>The name of the shadow.</p>
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*/
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inline const Aws::String& GetShadowName() const{ return m_shadowName; }
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/**
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* <p>The name of the shadow.</p>
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*/
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inline bool ShadowNameHasBeenSet() const { return m_shadowNameHasBeenSet; }
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/**
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* <p>The name of the shadow.</p>
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*/
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inline void SetShadowName(const Aws::String& value) { m_shadowNameHasBeenSet = true; m_shadowName = value; }
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/**
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* <p>The name of the shadow.</p>
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*/
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inline void SetShadowName(Aws::String&& value) { m_shadowNameHasBeenSet = true; m_shadowName = std::move(value); }
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/**
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* <p>The name of the shadow.</p>
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*/
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inline void SetShadowName(const char* value) { m_shadowNameHasBeenSet = true; m_shadowName.assign(value); }
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/**
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* <p>The name of the shadow.</p>
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*/
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inline UpdateThingShadowRequest& WithShadowName(const Aws::String& value) { SetShadowName(value); return *this;}
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/**
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* <p>The name of the shadow.</p>
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*/
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inline UpdateThingShadowRequest& WithShadowName(Aws::String&& value) { SetShadowName(std::move(value)); return *this;}
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/**
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* <p>The name of the shadow.</p>
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*/
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inline UpdateThingShadowRequest& WithShadowName(const char* value) { SetShadowName(value); return *this;}
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private:
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Aws::String m_thingName;
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bool m_thingNameHasBeenSet;
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Aws::String m_shadowName;
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bool m_shadowNameHasBeenSet;
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};
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} // namespace Model
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} // namespace IoTDataPlane
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} // namespace Aws
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