284 lines
10 KiB
C++
284 lines
10 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/glue/Glue_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/glue/model/Predicate.h>
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#include <aws/glue/model/Action.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace Glue
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{
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namespace Model
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{
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/**
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* <p>A structure used to provide information used to update a trigger. This object
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* updates the previous trigger definition by overwriting it
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* completely.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/glue-2017-03-31/TriggerUpdate">AWS
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* API Reference</a></p>
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*/
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class AWS_GLUE_API TriggerUpdate
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{
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public:
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TriggerUpdate();
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TriggerUpdate(Aws::Utils::Json::JsonView jsonValue);
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TriggerUpdate& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>Reserved for future use.</p>
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* <p>Reserved for future use.</p>
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*/
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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/**
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* <p>Reserved for future use.</p>
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*/
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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/**
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* <p>Reserved for future use.</p>
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*/
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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/**
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* <p>Reserved for future use.</p>
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*/
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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/**
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* <p>Reserved for future use.</p>
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*/
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inline TriggerUpdate& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* <p>Reserved for future use.</p>
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*/
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inline TriggerUpdate& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* <p>Reserved for future use.</p>
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*/
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inline TriggerUpdate& WithName(const char* value) { SetName(value); return *this;}
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/**
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* <p>A description of this trigger.</p>
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*/
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inline const Aws::String& GetDescription() const{ return m_description; }
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/**
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* <p>A description of this trigger.</p>
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*/
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inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
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/**
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* <p>A description of this trigger.</p>
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*/
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inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
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/**
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* <p>A description of this trigger.</p>
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*/
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inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
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/**
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* <p>A description of this trigger.</p>
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*/
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inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
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/**
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* <p>A description of this trigger.</p>
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*/
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inline TriggerUpdate& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
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/**
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* <p>A description of this trigger.</p>
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*/
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inline TriggerUpdate& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
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/**
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* <p>A description of this trigger.</p>
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*/
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inline TriggerUpdate& WithDescription(const char* value) { SetDescription(value); return *this;}
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/**
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* <p>A <code>cron</code> expression used to specify the schedule (see <a
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* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
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* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
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* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
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*/
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inline const Aws::String& GetSchedule() const{ return m_schedule; }
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/**
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* <p>A <code>cron</code> expression used to specify the schedule (see <a
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* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
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* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
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* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
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*/
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inline bool ScheduleHasBeenSet() const { return m_scheduleHasBeenSet; }
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/**
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* <p>A <code>cron</code> expression used to specify the schedule (see <a
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* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
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* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
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* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
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*/
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inline void SetSchedule(const Aws::String& value) { m_scheduleHasBeenSet = true; m_schedule = value; }
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/**
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* <p>A <code>cron</code> expression used to specify the schedule (see <a
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* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
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* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
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* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
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*/
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inline void SetSchedule(Aws::String&& value) { m_scheduleHasBeenSet = true; m_schedule = std::move(value); }
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/**
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* <p>A <code>cron</code> expression used to specify the schedule (see <a
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* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
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* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
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* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
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*/
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inline void SetSchedule(const char* value) { m_scheduleHasBeenSet = true; m_schedule.assign(value); }
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/**
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* <p>A <code>cron</code> expression used to specify the schedule (see <a
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* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
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* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
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* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
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*/
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inline TriggerUpdate& WithSchedule(const Aws::String& value) { SetSchedule(value); return *this;}
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/**
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* <p>A <code>cron</code> expression used to specify the schedule (see <a
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* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
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* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
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* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
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*/
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inline TriggerUpdate& WithSchedule(Aws::String&& value) { SetSchedule(std::move(value)); return *this;}
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/**
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* <p>A <code>cron</code> expression used to specify the schedule (see <a
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* href="https://docs.aws.amazon.com/glue/latest/dg/monitor-data-warehouse-schedule.html">Time-Based
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* Schedules for Jobs and Crawlers</a>. For example, to run something every day at
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* 12:15 UTC, you would specify: <code>cron(15 12 * * ? *)</code>.</p>
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*/
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inline TriggerUpdate& WithSchedule(const char* value) { SetSchedule(value); return *this;}
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/**
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* <p>The actions initiated by this trigger.</p>
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*/
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inline const Aws::Vector<Action>& GetActions() const{ return m_actions; }
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/**
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* <p>The actions initiated by this trigger.</p>
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*/
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inline bool ActionsHasBeenSet() const { return m_actionsHasBeenSet; }
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/**
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* <p>The actions initiated by this trigger.</p>
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*/
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inline void SetActions(const Aws::Vector<Action>& value) { m_actionsHasBeenSet = true; m_actions = value; }
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/**
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* <p>The actions initiated by this trigger.</p>
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*/
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inline void SetActions(Aws::Vector<Action>&& value) { m_actionsHasBeenSet = true; m_actions = std::move(value); }
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/**
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* <p>The actions initiated by this trigger.</p>
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*/
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inline TriggerUpdate& WithActions(const Aws::Vector<Action>& value) { SetActions(value); return *this;}
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/**
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* <p>The actions initiated by this trigger.</p>
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*/
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inline TriggerUpdate& WithActions(Aws::Vector<Action>&& value) { SetActions(std::move(value)); return *this;}
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/**
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* <p>The actions initiated by this trigger.</p>
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*/
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inline TriggerUpdate& AddActions(const Action& value) { m_actionsHasBeenSet = true; m_actions.push_back(value); return *this; }
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/**
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* <p>The actions initiated by this trigger.</p>
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*/
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inline TriggerUpdate& AddActions(Action&& value) { m_actionsHasBeenSet = true; m_actions.push_back(std::move(value)); return *this; }
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/**
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* <p>The predicate of this trigger, which defines when it will fire.</p>
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*/
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inline const Predicate& GetPredicate() const{ return m_predicate; }
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/**
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* <p>The predicate of this trigger, which defines when it will fire.</p>
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*/
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inline bool PredicateHasBeenSet() const { return m_predicateHasBeenSet; }
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/**
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* <p>The predicate of this trigger, which defines when it will fire.</p>
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*/
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inline void SetPredicate(const Predicate& value) { m_predicateHasBeenSet = true; m_predicate = value; }
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/**
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* <p>The predicate of this trigger, which defines when it will fire.</p>
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*/
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inline void SetPredicate(Predicate&& value) { m_predicateHasBeenSet = true; m_predicate = std::move(value); }
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/**
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* <p>The predicate of this trigger, which defines when it will fire.</p>
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*/
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inline TriggerUpdate& WithPredicate(const Predicate& value) { SetPredicate(value); return *this;}
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/**
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* <p>The predicate of this trigger, which defines when it will fire.</p>
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*/
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inline TriggerUpdate& WithPredicate(Predicate&& value) { SetPredicate(std::move(value)); return *this;}
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private:
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Aws::String m_name;
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bool m_nameHasBeenSet;
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Aws::String m_description;
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bool m_descriptionHasBeenSet;
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Aws::String m_schedule;
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bool m_scheduleHasBeenSet;
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Aws::Vector<Action> m_actions;
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bool m_actionsHasBeenSet;
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Predicate m_predicate;
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bool m_predicateHasBeenSet;
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};
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} // namespace Model
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} // namespace Glue
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} // namespace Aws
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