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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-glue/include/aws/glue/model/Predicate.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/glue/Glue_EXPORTS.h>
#include <aws/glue/model/Logical.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/glue/model/Condition.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace Glue
{
namespace Model
{
/**
* <p>Defines the predicate of the trigger, which determines when it
* fires.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/glue-2017-03-31/Predicate">AWS API
* Reference</a></p>
*/
class AWS_GLUE_API Predicate
{
public:
Predicate();
Predicate(Aws::Utils::Json::JsonView jsonValue);
Predicate& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>An optional field if only one condition is listed. If multiple conditions are
* listed, then this field is required.</p>
*/
inline const Logical& GetLogical() const{ return m_logical; }
/**
* <p>An optional field if only one condition is listed. If multiple conditions are
* listed, then this field is required.</p>
*/
inline bool LogicalHasBeenSet() const { return m_logicalHasBeenSet; }
/**
* <p>An optional field if only one condition is listed. If multiple conditions are
* listed, then this field is required.</p>
*/
inline void SetLogical(const Logical& value) { m_logicalHasBeenSet = true; m_logical = value; }
/**
* <p>An optional field if only one condition is listed. If multiple conditions are
* listed, then this field is required.</p>
*/
inline void SetLogical(Logical&& value) { m_logicalHasBeenSet = true; m_logical = std::move(value); }
/**
* <p>An optional field if only one condition is listed. If multiple conditions are
* listed, then this field is required.</p>
*/
inline Predicate& WithLogical(const Logical& value) { SetLogical(value); return *this;}
/**
* <p>An optional field if only one condition is listed. If multiple conditions are
* listed, then this field is required.</p>
*/
inline Predicate& WithLogical(Logical&& value) { SetLogical(std::move(value)); return *this;}
/**
* <p>A list of the conditions that determine when the trigger will fire.</p>
*/
inline const Aws::Vector<Condition>& GetConditions() const{ return m_conditions; }
/**
* <p>A list of the conditions that determine when the trigger will fire.</p>
*/
inline bool ConditionsHasBeenSet() const { return m_conditionsHasBeenSet; }
/**
* <p>A list of the conditions that determine when the trigger will fire.</p>
*/
inline void SetConditions(const Aws::Vector<Condition>& value) { m_conditionsHasBeenSet = true; m_conditions = value; }
/**
* <p>A list of the conditions that determine when the trigger will fire.</p>
*/
inline void SetConditions(Aws::Vector<Condition>&& value) { m_conditionsHasBeenSet = true; m_conditions = std::move(value); }
/**
* <p>A list of the conditions that determine when the trigger will fire.</p>
*/
inline Predicate& WithConditions(const Aws::Vector<Condition>& value) { SetConditions(value); return *this;}
/**
* <p>A list of the conditions that determine when the trigger will fire.</p>
*/
inline Predicate& WithConditions(Aws::Vector<Condition>&& value) { SetConditions(std::move(value)); return *this;}
/**
* <p>A list of the conditions that determine when the trigger will fire.</p>
*/
inline Predicate& AddConditions(const Condition& value) { m_conditionsHasBeenSet = true; m_conditions.push_back(value); return *this; }
/**
* <p>A list of the conditions that determine when the trigger will fire.</p>
*/
inline Predicate& AddConditions(Condition&& value) { m_conditionsHasBeenSet = true; m_conditions.push_back(std::move(value)); return *this; }
private:
Logical m_logical;
bool m_logicalHasBeenSet;
Aws::Vector<Condition> m_conditions;
bool m_conditionsHasBeenSet;
};
} // namespace Model
} // namespace Glue
} // namespace Aws