264 lines
9.4 KiB
C++
264 lines
9.4 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/glue/Glue_EXPORTS.h>
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#include <aws/glue/model/LogicalOperator.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/glue/model/JobRunState.h>
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#include <aws/glue/model/CrawlState.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace Glue
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{
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namespace Model
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{
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/**
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* <p>Defines a condition under which a trigger fires.</p><p><h3>See Also:</h3>
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* <a href="http://docs.aws.amazon.com/goto/WebAPI/glue-2017-03-31/Condition">AWS
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* API Reference</a></p>
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*/
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class AWS_GLUE_API Condition
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{
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public:
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Condition();
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Condition(Aws::Utils::Json::JsonView jsonValue);
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Condition& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>A logical operator.</p>
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*/
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inline const LogicalOperator& GetLogicalOperator() const{ return m_logicalOperator; }
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/**
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* <p>A logical operator.</p>
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*/
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inline bool LogicalOperatorHasBeenSet() const { return m_logicalOperatorHasBeenSet; }
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/**
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* <p>A logical operator.</p>
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*/
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inline void SetLogicalOperator(const LogicalOperator& value) { m_logicalOperatorHasBeenSet = true; m_logicalOperator = value; }
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/**
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* <p>A logical operator.</p>
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*/
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inline void SetLogicalOperator(LogicalOperator&& value) { m_logicalOperatorHasBeenSet = true; m_logicalOperator = std::move(value); }
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/**
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* <p>A logical operator.</p>
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*/
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inline Condition& WithLogicalOperator(const LogicalOperator& value) { SetLogicalOperator(value); return *this;}
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/**
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* <p>A logical operator.</p>
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*/
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inline Condition& WithLogicalOperator(LogicalOperator&& value) { SetLogicalOperator(std::move(value)); return *this;}
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/**
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* <p>The name of the job whose <code>JobRuns</code> this condition applies to, and
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* on which this trigger waits.</p>
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*/
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inline const Aws::String& GetJobName() const{ return m_jobName; }
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/**
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* <p>The name of the job whose <code>JobRuns</code> this condition applies to, and
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* on which this trigger waits.</p>
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*/
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inline bool JobNameHasBeenSet() const { return m_jobNameHasBeenSet; }
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/**
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* <p>The name of the job whose <code>JobRuns</code> this condition applies to, and
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* on which this trigger waits.</p>
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*/
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inline void SetJobName(const Aws::String& value) { m_jobNameHasBeenSet = true; m_jobName = value; }
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/**
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* <p>The name of the job whose <code>JobRuns</code> this condition applies to, and
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* on which this trigger waits.</p>
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*/
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inline void SetJobName(Aws::String&& value) { m_jobNameHasBeenSet = true; m_jobName = std::move(value); }
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/**
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* <p>The name of the job whose <code>JobRuns</code> this condition applies to, and
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* on which this trigger waits.</p>
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*/
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inline void SetJobName(const char* value) { m_jobNameHasBeenSet = true; m_jobName.assign(value); }
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/**
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* <p>The name of the job whose <code>JobRuns</code> this condition applies to, and
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* on which this trigger waits.</p>
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*/
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inline Condition& WithJobName(const Aws::String& value) { SetJobName(value); return *this;}
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/**
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* <p>The name of the job whose <code>JobRuns</code> this condition applies to, and
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* on which this trigger waits.</p>
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*/
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inline Condition& WithJobName(Aws::String&& value) { SetJobName(std::move(value)); return *this;}
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/**
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* <p>The name of the job whose <code>JobRuns</code> this condition applies to, and
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* on which this trigger waits.</p>
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*/
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inline Condition& WithJobName(const char* value) { SetJobName(value); return *this;}
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/**
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* <p>The condition state. Currently, the only job states that a trigger can listen
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* for are <code>SUCCEEDED</code>, <code>STOPPED</code>, <code>FAILED</code>, and
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* <code>TIMEOUT</code>. The only crawler states that a trigger can listen for are
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* <code>SUCCEEDED</code>, <code>FAILED</code>, and <code>CANCELLED</code>.</p>
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*/
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inline const JobRunState& GetState() const{ return m_state; }
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/**
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* <p>The condition state. Currently, the only job states that a trigger can listen
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* for are <code>SUCCEEDED</code>, <code>STOPPED</code>, <code>FAILED</code>, and
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* <code>TIMEOUT</code>. The only crawler states that a trigger can listen for are
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* <code>SUCCEEDED</code>, <code>FAILED</code>, and <code>CANCELLED</code>.</p>
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*/
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inline bool StateHasBeenSet() const { return m_stateHasBeenSet; }
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/**
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* <p>The condition state. Currently, the only job states that a trigger can listen
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* for are <code>SUCCEEDED</code>, <code>STOPPED</code>, <code>FAILED</code>, and
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* <code>TIMEOUT</code>. The only crawler states that a trigger can listen for are
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* <code>SUCCEEDED</code>, <code>FAILED</code>, and <code>CANCELLED</code>.</p>
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*/
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inline void SetState(const JobRunState& value) { m_stateHasBeenSet = true; m_state = value; }
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/**
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* <p>The condition state. Currently, the only job states that a trigger can listen
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* for are <code>SUCCEEDED</code>, <code>STOPPED</code>, <code>FAILED</code>, and
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* <code>TIMEOUT</code>. The only crawler states that a trigger can listen for are
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* <code>SUCCEEDED</code>, <code>FAILED</code>, and <code>CANCELLED</code>.</p>
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*/
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inline void SetState(JobRunState&& value) { m_stateHasBeenSet = true; m_state = std::move(value); }
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/**
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* <p>The condition state. Currently, the only job states that a trigger can listen
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* for are <code>SUCCEEDED</code>, <code>STOPPED</code>, <code>FAILED</code>, and
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* <code>TIMEOUT</code>. The only crawler states that a trigger can listen for are
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* <code>SUCCEEDED</code>, <code>FAILED</code>, and <code>CANCELLED</code>.</p>
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*/
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inline Condition& WithState(const JobRunState& value) { SetState(value); return *this;}
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/**
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* <p>The condition state. Currently, the only job states that a trigger can listen
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* for are <code>SUCCEEDED</code>, <code>STOPPED</code>, <code>FAILED</code>, and
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* <code>TIMEOUT</code>. The only crawler states that a trigger can listen for are
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* <code>SUCCEEDED</code>, <code>FAILED</code>, and <code>CANCELLED</code>.</p>
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*/
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inline Condition& WithState(JobRunState&& value) { SetState(std::move(value)); return *this;}
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/**
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* <p>The name of the crawler to which this condition applies.</p>
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*/
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inline const Aws::String& GetCrawlerName() const{ return m_crawlerName; }
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/**
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* <p>The name of the crawler to which this condition applies.</p>
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*/
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inline bool CrawlerNameHasBeenSet() const { return m_crawlerNameHasBeenSet; }
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/**
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* <p>The name of the crawler to which this condition applies.</p>
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*/
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inline void SetCrawlerName(const Aws::String& value) { m_crawlerNameHasBeenSet = true; m_crawlerName = value; }
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/**
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* <p>The name of the crawler to which this condition applies.</p>
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*/
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inline void SetCrawlerName(Aws::String&& value) { m_crawlerNameHasBeenSet = true; m_crawlerName = std::move(value); }
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/**
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* <p>The name of the crawler to which this condition applies.</p>
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*/
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inline void SetCrawlerName(const char* value) { m_crawlerNameHasBeenSet = true; m_crawlerName.assign(value); }
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/**
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* <p>The name of the crawler to which this condition applies.</p>
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*/
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inline Condition& WithCrawlerName(const Aws::String& value) { SetCrawlerName(value); return *this;}
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/**
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* <p>The name of the crawler to which this condition applies.</p>
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*/
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inline Condition& WithCrawlerName(Aws::String&& value) { SetCrawlerName(std::move(value)); return *this;}
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/**
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* <p>The name of the crawler to which this condition applies.</p>
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*/
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inline Condition& WithCrawlerName(const char* value) { SetCrawlerName(value); return *this;}
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/**
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* <p>The state of the crawler to which this condition applies.</p>
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*/
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inline const CrawlState& GetCrawlState() const{ return m_crawlState; }
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/**
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* <p>The state of the crawler to which this condition applies.</p>
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*/
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inline bool CrawlStateHasBeenSet() const { return m_crawlStateHasBeenSet; }
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/**
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* <p>The state of the crawler to which this condition applies.</p>
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*/
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inline void SetCrawlState(const CrawlState& value) { m_crawlStateHasBeenSet = true; m_crawlState = value; }
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/**
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* <p>The state of the crawler to which this condition applies.</p>
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*/
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inline void SetCrawlState(CrawlState&& value) { m_crawlStateHasBeenSet = true; m_crawlState = std::move(value); }
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/**
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* <p>The state of the crawler to which this condition applies.</p>
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*/
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inline Condition& WithCrawlState(const CrawlState& value) { SetCrawlState(value); return *this;}
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/**
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* <p>The state of the crawler to which this condition applies.</p>
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*/
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inline Condition& WithCrawlState(CrawlState&& value) { SetCrawlState(std::move(value)); return *this;}
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private:
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LogicalOperator m_logicalOperator;
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bool m_logicalOperatorHasBeenSet;
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Aws::String m_jobName;
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bool m_jobNameHasBeenSet;
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JobRunState m_state;
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bool m_stateHasBeenSet;
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Aws::String m_crawlerName;
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bool m_crawlerNameHasBeenSet;
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CrawlState m_crawlState;
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bool m_crawlStateHasBeenSet;
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};
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} // namespace Model
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} // namespace Glue
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} // namespace Aws
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