This repository has been archived on 2025-09-14. You can view files and clone it, but cannot push or open issues or pull requests.
Files
pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/source/model/SuspendGameServerGroupRequest.cpp

56 lines
1.5 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#include <aws/gamelift/model/SuspendGameServerGroupRequest.h>
#include <aws/core/utils/json/JsonSerializer.h>
#include <utility>
using namespace Aws::GameLift::Model;
using namespace Aws::Utils::Json;
using namespace Aws::Utils;
SuspendGameServerGroupRequest::SuspendGameServerGroupRequest() :
m_gameServerGroupNameHasBeenSet(false),
m_suspendActionsHasBeenSet(false)
{
}
Aws::String SuspendGameServerGroupRequest::SerializePayload() const
{
JsonValue payload;
if(m_gameServerGroupNameHasBeenSet)
{
payload.WithString("GameServerGroupName", m_gameServerGroupName);
}
if(m_suspendActionsHasBeenSet)
{
Array<JsonValue> suspendActionsJsonList(m_suspendActions.size());
for(unsigned suspendActionsIndex = 0; suspendActionsIndex < suspendActionsJsonList.GetLength(); ++suspendActionsIndex)
{
suspendActionsJsonList[suspendActionsIndex].AsString(GameServerGroupActionMapper::GetNameForGameServerGroupAction(m_suspendActions[suspendActionsIndex]));
}
payload.WithArray("SuspendActions", std::move(suspendActionsJsonList));
}
return payload.View().WriteReadable();
}
Aws::Http::HeaderValueCollection SuspendGameServerGroupRequest::GetRequestSpecificHeaders() const
{
Aws::Http::HeaderValueCollection headers;
headers.insert(Aws::Http::HeaderValuePair("X-Amz-Target", "GameLift.SuspendGameServerGroup"));
return headers;
}