226 lines
4.4 KiB
C++
226 lines
4.4 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#include <aws/gamelift/model/PlayerSession.h>
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#include <aws/core/utils/json/JsonSerializer.h>
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#include <utility>
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using namespace Aws::Utils::Json;
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using namespace Aws::Utils;
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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PlayerSession::PlayerSession() :
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m_playerSessionIdHasBeenSet(false),
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m_playerIdHasBeenSet(false),
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m_gameSessionIdHasBeenSet(false),
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m_fleetIdHasBeenSet(false),
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m_fleetArnHasBeenSet(false),
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m_creationTimeHasBeenSet(false),
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m_terminationTimeHasBeenSet(false),
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m_status(PlayerSessionStatus::NOT_SET),
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m_statusHasBeenSet(false),
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m_ipAddressHasBeenSet(false),
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m_dnsNameHasBeenSet(false),
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m_port(0),
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m_portHasBeenSet(false),
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m_playerDataHasBeenSet(false)
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{
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}
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PlayerSession::PlayerSession(JsonView jsonValue) :
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m_playerSessionIdHasBeenSet(false),
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m_playerIdHasBeenSet(false),
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m_gameSessionIdHasBeenSet(false),
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m_fleetIdHasBeenSet(false),
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m_fleetArnHasBeenSet(false),
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m_creationTimeHasBeenSet(false),
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m_terminationTimeHasBeenSet(false),
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m_status(PlayerSessionStatus::NOT_SET),
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m_statusHasBeenSet(false),
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m_ipAddressHasBeenSet(false),
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m_dnsNameHasBeenSet(false),
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m_port(0),
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m_portHasBeenSet(false),
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m_playerDataHasBeenSet(false)
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{
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*this = jsonValue;
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}
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PlayerSession& PlayerSession::operator =(JsonView jsonValue)
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{
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if(jsonValue.ValueExists("PlayerSessionId"))
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{
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m_playerSessionId = jsonValue.GetString("PlayerSessionId");
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m_playerSessionIdHasBeenSet = true;
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}
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if(jsonValue.ValueExists("PlayerId"))
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{
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m_playerId = jsonValue.GetString("PlayerId");
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m_playerIdHasBeenSet = true;
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}
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if(jsonValue.ValueExists("GameSessionId"))
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{
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m_gameSessionId = jsonValue.GetString("GameSessionId");
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m_gameSessionIdHasBeenSet = true;
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}
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if(jsonValue.ValueExists("FleetId"))
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{
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m_fleetId = jsonValue.GetString("FleetId");
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m_fleetIdHasBeenSet = true;
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}
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if(jsonValue.ValueExists("FleetArn"))
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{
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m_fleetArn = jsonValue.GetString("FleetArn");
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m_fleetArnHasBeenSet = true;
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}
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if(jsonValue.ValueExists("CreationTime"))
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{
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m_creationTime = jsonValue.GetDouble("CreationTime");
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m_creationTimeHasBeenSet = true;
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}
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if(jsonValue.ValueExists("TerminationTime"))
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{
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m_terminationTime = jsonValue.GetDouble("TerminationTime");
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m_terminationTimeHasBeenSet = true;
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}
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if(jsonValue.ValueExists("Status"))
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{
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m_status = PlayerSessionStatusMapper::GetPlayerSessionStatusForName(jsonValue.GetString("Status"));
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m_statusHasBeenSet = true;
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}
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if(jsonValue.ValueExists("IpAddress"))
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{
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m_ipAddress = jsonValue.GetString("IpAddress");
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m_ipAddressHasBeenSet = true;
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}
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if(jsonValue.ValueExists("DnsName"))
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{
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m_dnsName = jsonValue.GetString("DnsName");
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m_dnsNameHasBeenSet = true;
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}
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if(jsonValue.ValueExists("Port"))
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{
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m_port = jsonValue.GetInteger("Port");
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m_portHasBeenSet = true;
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}
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if(jsonValue.ValueExists("PlayerData"))
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{
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m_playerData = jsonValue.GetString("PlayerData");
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m_playerDataHasBeenSet = true;
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}
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return *this;
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}
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JsonValue PlayerSession::Jsonize() const
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{
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JsonValue payload;
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if(m_playerSessionIdHasBeenSet)
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{
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payload.WithString("PlayerSessionId", m_playerSessionId);
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}
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if(m_playerIdHasBeenSet)
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{
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payload.WithString("PlayerId", m_playerId);
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}
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if(m_gameSessionIdHasBeenSet)
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{
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payload.WithString("GameSessionId", m_gameSessionId);
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}
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if(m_fleetIdHasBeenSet)
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{
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payload.WithString("FleetId", m_fleetId);
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}
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if(m_fleetArnHasBeenSet)
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{
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payload.WithString("FleetArn", m_fleetArn);
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}
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if(m_creationTimeHasBeenSet)
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{
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payload.WithDouble("CreationTime", m_creationTime.SecondsWithMSPrecision());
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}
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if(m_terminationTimeHasBeenSet)
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{
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payload.WithDouble("TerminationTime", m_terminationTime.SecondsWithMSPrecision());
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}
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if(m_statusHasBeenSet)
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{
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payload.WithString("Status", PlayerSessionStatusMapper::GetNameForPlayerSessionStatus(m_status));
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}
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if(m_ipAddressHasBeenSet)
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{
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payload.WithString("IpAddress", m_ipAddress);
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}
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if(m_dnsNameHasBeenSet)
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{
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payload.WithString("DnsName", m_dnsName);
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}
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if(m_portHasBeenSet)
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{
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payload.WithInteger("Port", m_port);
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}
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if(m_playerDataHasBeenSet)
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{
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payload.WithString("PlayerData", m_playerData);
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}
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return payload;
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}
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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