This repository has been archived on 2025-09-14. You can view files and clone it, but cannot push or open issues or pull requests.
Files
pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/source/model/MetricName.cpp

134 lines
4.8 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#include <aws/gamelift/model/MetricName.h>
#include <aws/core/utils/HashingUtils.h>
#include <aws/core/Globals.h>
#include <aws/core/utils/EnumParseOverflowContainer.h>
using namespace Aws::Utils;
namespace Aws
{
namespace GameLift
{
namespace Model
{
namespace MetricNameMapper
{
static const int ActivatingGameSessions_HASH = HashingUtils::HashString("ActivatingGameSessions");
static const int ActiveGameSessions_HASH = HashingUtils::HashString("ActiveGameSessions");
static const int ActiveInstances_HASH = HashingUtils::HashString("ActiveInstances");
static const int AvailableGameSessions_HASH = HashingUtils::HashString("AvailableGameSessions");
static const int AvailablePlayerSessions_HASH = HashingUtils::HashString("AvailablePlayerSessions");
static const int CurrentPlayerSessions_HASH = HashingUtils::HashString("CurrentPlayerSessions");
static const int IdleInstances_HASH = HashingUtils::HashString("IdleInstances");
static const int PercentAvailableGameSessions_HASH = HashingUtils::HashString("PercentAvailableGameSessions");
static const int PercentIdleInstances_HASH = HashingUtils::HashString("PercentIdleInstances");
static const int QueueDepth_HASH = HashingUtils::HashString("QueueDepth");
static const int WaitTime_HASH = HashingUtils::HashString("WaitTime");
MetricName GetMetricNameForName(const Aws::String& name)
{
int hashCode = HashingUtils::HashString(name.c_str());
if (hashCode == ActivatingGameSessions_HASH)
{
return MetricName::ActivatingGameSessions;
}
else if (hashCode == ActiveGameSessions_HASH)
{
return MetricName::ActiveGameSessions;
}
else if (hashCode == ActiveInstances_HASH)
{
return MetricName::ActiveInstances;
}
else if (hashCode == AvailableGameSessions_HASH)
{
return MetricName::AvailableGameSessions;
}
else if (hashCode == AvailablePlayerSessions_HASH)
{
return MetricName::AvailablePlayerSessions;
}
else if (hashCode == CurrentPlayerSessions_HASH)
{
return MetricName::CurrentPlayerSessions;
}
else if (hashCode == IdleInstances_HASH)
{
return MetricName::IdleInstances;
}
else if (hashCode == PercentAvailableGameSessions_HASH)
{
return MetricName::PercentAvailableGameSessions;
}
else if (hashCode == PercentIdleInstances_HASH)
{
return MetricName::PercentIdleInstances;
}
else if (hashCode == QueueDepth_HASH)
{
return MetricName::QueueDepth;
}
else if (hashCode == WaitTime_HASH)
{
return MetricName::WaitTime;
}
EnumParseOverflowContainer* overflowContainer = Aws::GetEnumOverflowContainer();
if(overflowContainer)
{
overflowContainer->StoreOverflow(hashCode, name);
return static_cast<MetricName>(hashCode);
}
return MetricName::NOT_SET;
}
Aws::String GetNameForMetricName(MetricName enumValue)
{
switch(enumValue)
{
case MetricName::ActivatingGameSessions:
return "ActivatingGameSessions";
case MetricName::ActiveGameSessions:
return "ActiveGameSessions";
case MetricName::ActiveInstances:
return "ActiveInstances";
case MetricName::AvailableGameSessions:
return "AvailableGameSessions";
case MetricName::AvailablePlayerSessions:
return "AvailablePlayerSessions";
case MetricName::CurrentPlayerSessions:
return "CurrentPlayerSessions";
case MetricName::IdleInstances:
return "IdleInstances";
case MetricName::PercentAvailableGameSessions:
return "PercentAvailableGameSessions";
case MetricName::PercentIdleInstances:
return "PercentIdleInstances";
case MetricName::QueueDepth:
return "QueueDepth";
case MetricName::WaitTime:
return "WaitTime";
default:
EnumParseOverflowContainer* overflowContainer = Aws::GetEnumOverflowContainer();
if(overflowContainer)
{
return overflowContainer->RetrieveOverflow(static_cast<int>(enumValue));
}
return {};
}
}
} // namespace MetricNameMapper
} // namespace Model
} // namespace GameLift
} // namespace Aws