50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#include <aws/gamelift/model/ListGameServersResult.h>
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#include <aws/core/utils/json/JsonSerializer.h>
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#include <aws/core/AmazonWebServiceResult.h>
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#include <aws/core/utils/StringUtils.h>
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#include <aws/core/utils/UnreferencedParam.h>
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#include <utility>
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using namespace Aws::GameLift::Model;
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using namespace Aws::Utils::Json;
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using namespace Aws::Utils;
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using namespace Aws;
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ListGameServersResult::ListGameServersResult()
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{
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}
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ListGameServersResult::ListGameServersResult(const Aws::AmazonWebServiceResult<JsonValue>& result)
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{
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*this = result;
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}
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ListGameServersResult& ListGameServersResult::operator =(const Aws::AmazonWebServiceResult<JsonValue>& result)
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{
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JsonView jsonValue = result.GetPayload().View();
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if(jsonValue.ValueExists("GameServers"))
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{
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Array<JsonView> gameServersJsonList = jsonValue.GetArray("GameServers");
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for(unsigned gameServersIndex = 0; gameServersIndex < gameServersJsonList.GetLength(); ++gameServersIndex)
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{
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m_gameServers.push_back(gameServersJsonList[gameServersIndex].AsObject());
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}
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}
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if(jsonValue.ValueExists("NextToken"))
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{
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m_nextToken = jsonValue.GetString("NextToken");
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}
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return *this;
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}
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