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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/source/model/ListFleetsRequest.cpp

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#include <aws/gamelift/model/ListFleetsRequest.h>
#include <aws/core/utils/json/JsonSerializer.h>
#include <utility>
using namespace Aws::GameLift::Model;
using namespace Aws::Utils::Json;
using namespace Aws::Utils;
ListFleetsRequest::ListFleetsRequest() :
m_buildIdHasBeenSet(false),
m_scriptIdHasBeenSet(false),
m_limit(0),
m_limitHasBeenSet(false),
m_nextTokenHasBeenSet(false)
{
}
Aws::String ListFleetsRequest::SerializePayload() const
{
JsonValue payload;
if(m_buildIdHasBeenSet)
{
payload.WithString("BuildId", m_buildId);
}
if(m_scriptIdHasBeenSet)
{
payload.WithString("ScriptId", m_scriptId);
}
if(m_limitHasBeenSet)
{
payload.WithInteger("Limit", m_limit);
}
if(m_nextTokenHasBeenSet)
{
payload.WithString("NextToken", m_nextToken);
}
return payload.View().WriteReadable();
}
Aws::Http::HeaderValueCollection ListFleetsRequest::GetRequestSpecificHeaders() const
{
Aws::Http::HeaderValueCollection headers;
headers.insert(Aws::Http::HeaderValuePair("X-Amz-Target", "GameLift.ListFleets"));
return headers;
}