106 lines
3.4 KiB
C++
106 lines
3.4 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#include <aws/gamelift/model/GameServerGroupStatus.h>
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#include <aws/core/utils/HashingUtils.h>
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#include <aws/core/Globals.h>
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#include <aws/core/utils/EnumParseOverflowContainer.h>
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using namespace Aws::Utils;
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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namespace GameServerGroupStatusMapper
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{
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static const int NEW__HASH = HashingUtils::HashString("NEW");
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static const int ACTIVATING_HASH = HashingUtils::HashString("ACTIVATING");
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static const int ACTIVE_HASH = HashingUtils::HashString("ACTIVE");
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static const int DELETE_SCHEDULED_HASH = HashingUtils::HashString("DELETE_SCHEDULED");
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static const int DELETING_HASH = HashingUtils::HashString("DELETING");
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static const int DELETED_HASH = HashingUtils::HashString("DELETED");
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static const int ERROR__HASH = HashingUtils::HashString("ERROR");
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GameServerGroupStatus GetGameServerGroupStatusForName(const Aws::String& name)
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{
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int hashCode = HashingUtils::HashString(name.c_str());
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if (hashCode == NEW__HASH)
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{
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return GameServerGroupStatus::NEW_;
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}
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else if (hashCode == ACTIVATING_HASH)
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{
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return GameServerGroupStatus::ACTIVATING;
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}
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else if (hashCode == ACTIVE_HASH)
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{
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return GameServerGroupStatus::ACTIVE;
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}
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else if (hashCode == DELETE_SCHEDULED_HASH)
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{
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return GameServerGroupStatus::DELETE_SCHEDULED;
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}
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else if (hashCode == DELETING_HASH)
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{
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return GameServerGroupStatus::DELETING;
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}
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else if (hashCode == DELETED_HASH)
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{
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return GameServerGroupStatus::DELETED;
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}
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else if (hashCode == ERROR__HASH)
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{
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return GameServerGroupStatus::ERROR_;
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}
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EnumParseOverflowContainer* overflowContainer = Aws::GetEnumOverflowContainer();
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if(overflowContainer)
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{
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overflowContainer->StoreOverflow(hashCode, name);
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return static_cast<GameServerGroupStatus>(hashCode);
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}
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return GameServerGroupStatus::NOT_SET;
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}
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Aws::String GetNameForGameServerGroupStatus(GameServerGroupStatus enumValue)
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{
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switch(enumValue)
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{
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case GameServerGroupStatus::NEW_:
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return "NEW";
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case GameServerGroupStatus::ACTIVATING:
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return "ACTIVATING";
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case GameServerGroupStatus::ACTIVE:
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return "ACTIVE";
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case GameServerGroupStatus::DELETE_SCHEDULED:
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return "DELETE_SCHEDULED";
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case GameServerGroupStatus::DELETING:
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return "DELETING";
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case GameServerGroupStatus::DELETED:
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return "DELETED";
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case GameServerGroupStatus::ERROR_:
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return "ERROR";
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default:
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EnumParseOverflowContainer* overflowContainer = Aws::GetEnumOverflowContainer();
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if(overflowContainer)
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{
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return overflowContainer->RetrieveOverflow(static_cast<int>(enumValue));
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}
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return {};
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}
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}
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} // namespace GameServerGroupStatusMapper
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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