242 lines
6.9 KiB
C++
242 lines
6.9 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#include <aws/gamelift/model/GameServerGroup.h>
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#include <aws/core/utils/json/JsonSerializer.h>
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#include <utility>
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using namespace Aws::Utils::Json;
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using namespace Aws::Utils;
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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GameServerGroup::GameServerGroup() :
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m_gameServerGroupNameHasBeenSet(false),
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m_gameServerGroupArnHasBeenSet(false),
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m_roleArnHasBeenSet(false),
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m_instanceDefinitionsHasBeenSet(false),
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m_balancingStrategy(BalancingStrategy::NOT_SET),
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m_balancingStrategyHasBeenSet(false),
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m_gameServerProtectionPolicy(GameServerProtectionPolicy::NOT_SET),
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m_gameServerProtectionPolicyHasBeenSet(false),
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m_autoScalingGroupArnHasBeenSet(false),
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m_status(GameServerGroupStatus::NOT_SET),
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m_statusHasBeenSet(false),
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m_statusReasonHasBeenSet(false),
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m_suspendedActionsHasBeenSet(false),
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m_creationTimeHasBeenSet(false),
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m_lastUpdatedTimeHasBeenSet(false)
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{
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}
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GameServerGroup::GameServerGroup(JsonView jsonValue) :
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m_gameServerGroupNameHasBeenSet(false),
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m_gameServerGroupArnHasBeenSet(false),
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m_roleArnHasBeenSet(false),
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m_instanceDefinitionsHasBeenSet(false),
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m_balancingStrategy(BalancingStrategy::NOT_SET),
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m_balancingStrategyHasBeenSet(false),
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m_gameServerProtectionPolicy(GameServerProtectionPolicy::NOT_SET),
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m_gameServerProtectionPolicyHasBeenSet(false),
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m_autoScalingGroupArnHasBeenSet(false),
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m_status(GameServerGroupStatus::NOT_SET),
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m_statusHasBeenSet(false),
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m_statusReasonHasBeenSet(false),
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m_suspendedActionsHasBeenSet(false),
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m_creationTimeHasBeenSet(false),
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m_lastUpdatedTimeHasBeenSet(false)
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{
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*this = jsonValue;
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}
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GameServerGroup& GameServerGroup::operator =(JsonView jsonValue)
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{
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if(jsonValue.ValueExists("GameServerGroupName"))
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{
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m_gameServerGroupName = jsonValue.GetString("GameServerGroupName");
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m_gameServerGroupNameHasBeenSet = true;
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}
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if(jsonValue.ValueExists("GameServerGroupArn"))
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{
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m_gameServerGroupArn = jsonValue.GetString("GameServerGroupArn");
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m_gameServerGroupArnHasBeenSet = true;
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}
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if(jsonValue.ValueExists("RoleArn"))
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{
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m_roleArn = jsonValue.GetString("RoleArn");
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m_roleArnHasBeenSet = true;
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}
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if(jsonValue.ValueExists("InstanceDefinitions"))
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{
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Array<JsonView> instanceDefinitionsJsonList = jsonValue.GetArray("InstanceDefinitions");
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for(unsigned instanceDefinitionsIndex = 0; instanceDefinitionsIndex < instanceDefinitionsJsonList.GetLength(); ++instanceDefinitionsIndex)
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{
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m_instanceDefinitions.push_back(instanceDefinitionsJsonList[instanceDefinitionsIndex].AsObject());
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}
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m_instanceDefinitionsHasBeenSet = true;
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}
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if(jsonValue.ValueExists("BalancingStrategy"))
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{
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m_balancingStrategy = BalancingStrategyMapper::GetBalancingStrategyForName(jsonValue.GetString("BalancingStrategy"));
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m_balancingStrategyHasBeenSet = true;
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}
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if(jsonValue.ValueExists("GameServerProtectionPolicy"))
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{
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m_gameServerProtectionPolicy = GameServerProtectionPolicyMapper::GetGameServerProtectionPolicyForName(jsonValue.GetString("GameServerProtectionPolicy"));
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m_gameServerProtectionPolicyHasBeenSet = true;
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}
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if(jsonValue.ValueExists("AutoScalingGroupArn"))
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{
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m_autoScalingGroupArn = jsonValue.GetString("AutoScalingGroupArn");
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m_autoScalingGroupArnHasBeenSet = true;
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}
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if(jsonValue.ValueExists("Status"))
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{
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m_status = GameServerGroupStatusMapper::GetGameServerGroupStatusForName(jsonValue.GetString("Status"));
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m_statusHasBeenSet = true;
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}
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if(jsonValue.ValueExists("StatusReason"))
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{
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m_statusReason = jsonValue.GetString("StatusReason");
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m_statusReasonHasBeenSet = true;
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}
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if(jsonValue.ValueExists("SuspendedActions"))
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{
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Array<JsonView> suspendedActionsJsonList = jsonValue.GetArray("SuspendedActions");
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for(unsigned suspendedActionsIndex = 0; suspendedActionsIndex < suspendedActionsJsonList.GetLength(); ++suspendedActionsIndex)
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{
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m_suspendedActions.push_back(GameServerGroupActionMapper::GetGameServerGroupActionForName(suspendedActionsJsonList[suspendedActionsIndex].AsString()));
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}
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m_suspendedActionsHasBeenSet = true;
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}
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if(jsonValue.ValueExists("CreationTime"))
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{
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m_creationTime = jsonValue.GetDouble("CreationTime");
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m_creationTimeHasBeenSet = true;
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}
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if(jsonValue.ValueExists("LastUpdatedTime"))
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{
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m_lastUpdatedTime = jsonValue.GetDouble("LastUpdatedTime");
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m_lastUpdatedTimeHasBeenSet = true;
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}
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return *this;
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}
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JsonValue GameServerGroup::Jsonize() const
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{
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JsonValue payload;
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if(m_gameServerGroupNameHasBeenSet)
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{
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payload.WithString("GameServerGroupName", m_gameServerGroupName);
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}
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if(m_gameServerGroupArnHasBeenSet)
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{
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payload.WithString("GameServerGroupArn", m_gameServerGroupArn);
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}
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if(m_roleArnHasBeenSet)
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{
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payload.WithString("RoleArn", m_roleArn);
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}
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if(m_instanceDefinitionsHasBeenSet)
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{
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Array<JsonValue> instanceDefinitionsJsonList(m_instanceDefinitions.size());
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for(unsigned instanceDefinitionsIndex = 0; instanceDefinitionsIndex < instanceDefinitionsJsonList.GetLength(); ++instanceDefinitionsIndex)
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{
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instanceDefinitionsJsonList[instanceDefinitionsIndex].AsObject(m_instanceDefinitions[instanceDefinitionsIndex].Jsonize());
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}
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payload.WithArray("InstanceDefinitions", std::move(instanceDefinitionsJsonList));
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}
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if(m_balancingStrategyHasBeenSet)
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{
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payload.WithString("BalancingStrategy", BalancingStrategyMapper::GetNameForBalancingStrategy(m_balancingStrategy));
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}
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if(m_gameServerProtectionPolicyHasBeenSet)
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{
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payload.WithString("GameServerProtectionPolicy", GameServerProtectionPolicyMapper::GetNameForGameServerProtectionPolicy(m_gameServerProtectionPolicy));
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}
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if(m_autoScalingGroupArnHasBeenSet)
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{
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payload.WithString("AutoScalingGroupArn", m_autoScalingGroupArn);
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}
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if(m_statusHasBeenSet)
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{
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payload.WithString("Status", GameServerGroupStatusMapper::GetNameForGameServerGroupStatus(m_status));
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}
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if(m_statusReasonHasBeenSet)
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{
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payload.WithString("StatusReason", m_statusReason);
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}
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if(m_suspendedActionsHasBeenSet)
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{
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Array<JsonValue> suspendedActionsJsonList(m_suspendedActions.size());
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for(unsigned suspendedActionsIndex = 0; suspendedActionsIndex < suspendedActionsJsonList.GetLength(); ++suspendedActionsIndex)
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{
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suspendedActionsJsonList[suspendedActionsIndex].AsString(GameServerGroupActionMapper::GetNameForGameServerGroupAction(m_suspendedActions[suspendedActionsIndex]));
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}
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payload.WithArray("SuspendedActions", std::move(suspendedActionsJsonList));
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}
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if(m_creationTimeHasBeenSet)
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{
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payload.WithDouble("CreationTime", m_creationTime.SecondsWithMSPrecision());
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}
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if(m_lastUpdatedTimeHasBeenSet)
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{
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payload.WithDouble("LastUpdatedTime", m_lastUpdatedTime.SecondsWithMSPrecision());
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}
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return payload;
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}
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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