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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/source/model/GameServerGroup.cpp

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6.9 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#include <aws/gamelift/model/GameServerGroup.h>
#include <aws/core/utils/json/JsonSerializer.h>
#include <utility>
using namespace Aws::Utils::Json;
using namespace Aws::Utils;
namespace Aws
{
namespace GameLift
{
namespace Model
{
GameServerGroup::GameServerGroup() :
m_gameServerGroupNameHasBeenSet(false),
m_gameServerGroupArnHasBeenSet(false),
m_roleArnHasBeenSet(false),
m_instanceDefinitionsHasBeenSet(false),
m_balancingStrategy(BalancingStrategy::NOT_SET),
m_balancingStrategyHasBeenSet(false),
m_gameServerProtectionPolicy(GameServerProtectionPolicy::NOT_SET),
m_gameServerProtectionPolicyHasBeenSet(false),
m_autoScalingGroupArnHasBeenSet(false),
m_status(GameServerGroupStatus::NOT_SET),
m_statusHasBeenSet(false),
m_statusReasonHasBeenSet(false),
m_suspendedActionsHasBeenSet(false),
m_creationTimeHasBeenSet(false),
m_lastUpdatedTimeHasBeenSet(false)
{
}
GameServerGroup::GameServerGroup(JsonView jsonValue) :
m_gameServerGroupNameHasBeenSet(false),
m_gameServerGroupArnHasBeenSet(false),
m_roleArnHasBeenSet(false),
m_instanceDefinitionsHasBeenSet(false),
m_balancingStrategy(BalancingStrategy::NOT_SET),
m_balancingStrategyHasBeenSet(false),
m_gameServerProtectionPolicy(GameServerProtectionPolicy::NOT_SET),
m_gameServerProtectionPolicyHasBeenSet(false),
m_autoScalingGroupArnHasBeenSet(false),
m_status(GameServerGroupStatus::NOT_SET),
m_statusHasBeenSet(false),
m_statusReasonHasBeenSet(false),
m_suspendedActionsHasBeenSet(false),
m_creationTimeHasBeenSet(false),
m_lastUpdatedTimeHasBeenSet(false)
{
*this = jsonValue;
}
GameServerGroup& GameServerGroup::operator =(JsonView jsonValue)
{
if(jsonValue.ValueExists("GameServerGroupName"))
{
m_gameServerGroupName = jsonValue.GetString("GameServerGroupName");
m_gameServerGroupNameHasBeenSet = true;
}
if(jsonValue.ValueExists("GameServerGroupArn"))
{
m_gameServerGroupArn = jsonValue.GetString("GameServerGroupArn");
m_gameServerGroupArnHasBeenSet = true;
}
if(jsonValue.ValueExists("RoleArn"))
{
m_roleArn = jsonValue.GetString("RoleArn");
m_roleArnHasBeenSet = true;
}
if(jsonValue.ValueExists("InstanceDefinitions"))
{
Array<JsonView> instanceDefinitionsJsonList = jsonValue.GetArray("InstanceDefinitions");
for(unsigned instanceDefinitionsIndex = 0; instanceDefinitionsIndex < instanceDefinitionsJsonList.GetLength(); ++instanceDefinitionsIndex)
{
m_instanceDefinitions.push_back(instanceDefinitionsJsonList[instanceDefinitionsIndex].AsObject());
}
m_instanceDefinitionsHasBeenSet = true;
}
if(jsonValue.ValueExists("BalancingStrategy"))
{
m_balancingStrategy = BalancingStrategyMapper::GetBalancingStrategyForName(jsonValue.GetString("BalancingStrategy"));
m_balancingStrategyHasBeenSet = true;
}
if(jsonValue.ValueExists("GameServerProtectionPolicy"))
{
m_gameServerProtectionPolicy = GameServerProtectionPolicyMapper::GetGameServerProtectionPolicyForName(jsonValue.GetString("GameServerProtectionPolicy"));
m_gameServerProtectionPolicyHasBeenSet = true;
}
if(jsonValue.ValueExists("AutoScalingGroupArn"))
{
m_autoScalingGroupArn = jsonValue.GetString("AutoScalingGroupArn");
m_autoScalingGroupArnHasBeenSet = true;
}
if(jsonValue.ValueExists("Status"))
{
m_status = GameServerGroupStatusMapper::GetGameServerGroupStatusForName(jsonValue.GetString("Status"));
m_statusHasBeenSet = true;
}
if(jsonValue.ValueExists("StatusReason"))
{
m_statusReason = jsonValue.GetString("StatusReason");
m_statusReasonHasBeenSet = true;
}
if(jsonValue.ValueExists("SuspendedActions"))
{
Array<JsonView> suspendedActionsJsonList = jsonValue.GetArray("SuspendedActions");
for(unsigned suspendedActionsIndex = 0; suspendedActionsIndex < suspendedActionsJsonList.GetLength(); ++suspendedActionsIndex)
{
m_suspendedActions.push_back(GameServerGroupActionMapper::GetGameServerGroupActionForName(suspendedActionsJsonList[suspendedActionsIndex].AsString()));
}
m_suspendedActionsHasBeenSet = true;
}
if(jsonValue.ValueExists("CreationTime"))
{
m_creationTime = jsonValue.GetDouble("CreationTime");
m_creationTimeHasBeenSet = true;
}
if(jsonValue.ValueExists("LastUpdatedTime"))
{
m_lastUpdatedTime = jsonValue.GetDouble("LastUpdatedTime");
m_lastUpdatedTimeHasBeenSet = true;
}
return *this;
}
JsonValue GameServerGroup::Jsonize() const
{
JsonValue payload;
if(m_gameServerGroupNameHasBeenSet)
{
payload.WithString("GameServerGroupName", m_gameServerGroupName);
}
if(m_gameServerGroupArnHasBeenSet)
{
payload.WithString("GameServerGroupArn", m_gameServerGroupArn);
}
if(m_roleArnHasBeenSet)
{
payload.WithString("RoleArn", m_roleArn);
}
if(m_instanceDefinitionsHasBeenSet)
{
Array<JsonValue> instanceDefinitionsJsonList(m_instanceDefinitions.size());
for(unsigned instanceDefinitionsIndex = 0; instanceDefinitionsIndex < instanceDefinitionsJsonList.GetLength(); ++instanceDefinitionsIndex)
{
instanceDefinitionsJsonList[instanceDefinitionsIndex].AsObject(m_instanceDefinitions[instanceDefinitionsIndex].Jsonize());
}
payload.WithArray("InstanceDefinitions", std::move(instanceDefinitionsJsonList));
}
if(m_balancingStrategyHasBeenSet)
{
payload.WithString("BalancingStrategy", BalancingStrategyMapper::GetNameForBalancingStrategy(m_balancingStrategy));
}
if(m_gameServerProtectionPolicyHasBeenSet)
{
payload.WithString("GameServerProtectionPolicy", GameServerProtectionPolicyMapper::GetNameForGameServerProtectionPolicy(m_gameServerProtectionPolicy));
}
if(m_autoScalingGroupArnHasBeenSet)
{
payload.WithString("AutoScalingGroupArn", m_autoScalingGroupArn);
}
if(m_statusHasBeenSet)
{
payload.WithString("Status", GameServerGroupStatusMapper::GetNameForGameServerGroupStatus(m_status));
}
if(m_statusReasonHasBeenSet)
{
payload.WithString("StatusReason", m_statusReason);
}
if(m_suspendedActionsHasBeenSet)
{
Array<JsonValue> suspendedActionsJsonList(m_suspendedActions.size());
for(unsigned suspendedActionsIndex = 0; suspendedActionsIndex < suspendedActionsJsonList.GetLength(); ++suspendedActionsIndex)
{
suspendedActionsJsonList[suspendedActionsIndex].AsString(GameServerGroupActionMapper::GetNameForGameServerGroupAction(m_suspendedActions[suspendedActionsIndex]));
}
payload.WithArray("SuspendedActions", std::move(suspendedActionsJsonList));
}
if(m_creationTimeHasBeenSet)
{
payload.WithDouble("CreationTime", m_creationTime.SecondsWithMSPrecision());
}
if(m_lastUpdatedTimeHasBeenSet)
{
payload.WithDouble("LastUpdatedTime", m_lastUpdatedTime.SecondsWithMSPrecision());
}
return payload;
}
} // namespace Model
} // namespace GameLift
} // namespace Aws