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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/UpdateScriptResult.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/model/Script.h>
#include <utility>
namespace Aws
{
template<typename RESULT_TYPE>
class AmazonWebServiceResult;
namespace Utils
{
namespace Json
{
class JsonValue;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
class AWS_GAMELIFT_API UpdateScriptResult
{
public:
UpdateScriptResult();
UpdateScriptResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
UpdateScriptResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
/**
* <p>The newly created script record with a unique script ID. The new script's
* storage location reflects an Amazon S3 location: (1) If the script was uploaded
* from an S3 bucket under your account, the storage location reflects the
* information that was provided in the <i>CreateScript</i> request; (2) If the
* script file was uploaded from a local zip file, the storage location reflects an
* S3 location controls by the Amazon GameLift service.</p>
*/
inline const Script& GetScript() const{ return m_script; }
/**
* <p>The newly created script record with a unique script ID. The new script's
* storage location reflects an Amazon S3 location: (1) If the script was uploaded
* from an S3 bucket under your account, the storage location reflects the
* information that was provided in the <i>CreateScript</i> request; (2) If the
* script file was uploaded from a local zip file, the storage location reflects an
* S3 location controls by the Amazon GameLift service.</p>
*/
inline void SetScript(const Script& value) { m_script = value; }
/**
* <p>The newly created script record with a unique script ID. The new script's
* storage location reflects an Amazon S3 location: (1) If the script was uploaded
* from an S3 bucket under your account, the storage location reflects the
* information that was provided in the <i>CreateScript</i> request; (2) If the
* script file was uploaded from a local zip file, the storage location reflects an
* S3 location controls by the Amazon GameLift service.</p>
*/
inline void SetScript(Script&& value) { m_script = std::move(value); }
/**
* <p>The newly created script record with a unique script ID. The new script's
* storage location reflects an Amazon S3 location: (1) If the script was uploaded
* from an S3 bucket under your account, the storage location reflects the
* information that was provided in the <i>CreateScript</i> request; (2) If the
* script file was uploaded from a local zip file, the storage location reflects an
* S3 location controls by the Amazon GameLift service.</p>
*/
inline UpdateScriptResult& WithScript(const Script& value) { SetScript(value); return *this;}
/**
* <p>The newly created script record with a unique script ID. The new script's
* storage location reflects an Amazon S3 location: (1) If the script was uploaded
* from an S3 bucket under your account, the storage location reflects the
* information that was provided in the <i>CreateScript</i> request; (2) If the
* script file was uploaded from a local zip file, the storage location reflects an
* S3 location controls by the Amazon GameLift service.</p>
*/
inline UpdateScriptResult& WithScript(Script&& value) { SetScript(std::move(value)); return *this;}
private:
Script m_script;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws