177 lines
5.7 KiB
C++
177 lines
5.7 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/gamelift/GameLiftRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Represents the input for a request action.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateFleetCapacityInput">AWS
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* API Reference</a></p>
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*/
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class AWS_GAMELIFT_API UpdateFleetCapacityRequest : public GameLiftRequest
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{
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public:
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UpdateFleetCapacityRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "UpdateFleetCapacity"; }
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Aws::String SerializePayload() const override;
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Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
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/**
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* <p>A unique identifier for a fleet to update capacity for. You can use either
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* the fleet ID or ARN value.</p>
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*/
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inline const Aws::String& GetFleetId() const{ return m_fleetId; }
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/**
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* <p>A unique identifier for a fleet to update capacity for. You can use either
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* the fleet ID or ARN value.</p>
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*/
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inline bool FleetIdHasBeenSet() const { return m_fleetIdHasBeenSet; }
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/**
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* <p>A unique identifier for a fleet to update capacity for. You can use either
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* the fleet ID or ARN value.</p>
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*/
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inline void SetFleetId(const Aws::String& value) { m_fleetIdHasBeenSet = true; m_fleetId = value; }
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/**
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* <p>A unique identifier for a fleet to update capacity for. You can use either
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* the fleet ID or ARN value.</p>
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*/
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inline void SetFleetId(Aws::String&& value) { m_fleetIdHasBeenSet = true; m_fleetId = std::move(value); }
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/**
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* <p>A unique identifier for a fleet to update capacity for. You can use either
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* the fleet ID or ARN value.</p>
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*/
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inline void SetFleetId(const char* value) { m_fleetIdHasBeenSet = true; m_fleetId.assign(value); }
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/**
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* <p>A unique identifier for a fleet to update capacity for. You can use either
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* the fleet ID or ARN value.</p>
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*/
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inline UpdateFleetCapacityRequest& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;}
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/**
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* <p>A unique identifier for a fleet to update capacity for. You can use either
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* the fleet ID or ARN value.</p>
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*/
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inline UpdateFleetCapacityRequest& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;}
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/**
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* <p>A unique identifier for a fleet to update capacity for. You can use either
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* the fleet ID or ARN value.</p>
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*/
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inline UpdateFleetCapacityRequest& WithFleetId(const char* value) { SetFleetId(value); return *this;}
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/**
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* <p>Number of EC2 instances you want this fleet to host.</p>
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*/
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inline int GetDesiredInstances() const{ return m_desiredInstances; }
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/**
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* <p>Number of EC2 instances you want this fleet to host.</p>
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*/
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inline bool DesiredInstancesHasBeenSet() const { return m_desiredInstancesHasBeenSet; }
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/**
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* <p>Number of EC2 instances you want this fleet to host.</p>
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*/
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inline void SetDesiredInstances(int value) { m_desiredInstancesHasBeenSet = true; m_desiredInstances = value; }
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/**
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* <p>Number of EC2 instances you want this fleet to host.</p>
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*/
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inline UpdateFleetCapacityRequest& WithDesiredInstances(int value) { SetDesiredInstances(value); return *this;}
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/**
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* <p>The minimum value allowed for the fleet's instance count. Default if not set
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* is 0.</p>
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*/
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inline int GetMinSize() const{ return m_minSize; }
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/**
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* <p>The minimum value allowed for the fleet's instance count. Default if not set
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* is 0.</p>
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*/
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inline bool MinSizeHasBeenSet() const { return m_minSizeHasBeenSet; }
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/**
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* <p>The minimum value allowed for the fleet's instance count. Default if not set
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* is 0.</p>
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*/
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inline void SetMinSize(int value) { m_minSizeHasBeenSet = true; m_minSize = value; }
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/**
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* <p>The minimum value allowed for the fleet's instance count. Default if not set
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* is 0.</p>
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*/
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inline UpdateFleetCapacityRequest& WithMinSize(int value) { SetMinSize(value); return *this;}
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/**
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* <p>The maximum value allowed for the fleet's instance count. Default if not set
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* is 1.</p>
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*/
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inline int GetMaxSize() const{ return m_maxSize; }
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/**
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* <p>The maximum value allowed for the fleet's instance count. Default if not set
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* is 1.</p>
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*/
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inline bool MaxSizeHasBeenSet() const { return m_maxSizeHasBeenSet; }
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/**
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* <p>The maximum value allowed for the fleet's instance count. Default if not set
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* is 1.</p>
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*/
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inline void SetMaxSize(int value) { m_maxSizeHasBeenSet = true; m_maxSize = value; }
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/**
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* <p>The maximum value allowed for the fleet's instance count. Default if not set
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* is 1.</p>
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*/
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inline UpdateFleetCapacityRequest& WithMaxSize(int value) { SetMaxSize(value); return *this;}
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private:
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Aws::String m_fleetId;
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bool m_fleetIdHasBeenSet;
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int m_desiredInstances;
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bool m_desiredInstancesHasBeenSet;
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int m_minSize;
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bool m_minSizeHasBeenSet;
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int m_maxSize;
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bool m_maxSizeHasBeenSet;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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