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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/UpdateAliasRequest.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/GameLiftRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/gamelift/model/RoutingStrategy.h>
#include <utility>
namespace Aws
{
namespace GameLift
{
namespace Model
{
/**
* <p>Represents the input for a request action.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/UpdateAliasInput">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API UpdateAliasRequest : public GameLiftRequest
{
public:
UpdateAliasRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "UpdateAlias"; }
Aws::String SerializePayload() const override;
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
/**
* <p>A unique identifier for the alias that you want to update. You can use either
* the alias ID or ARN value.</p>
*/
inline const Aws::String& GetAliasId() const{ return m_aliasId; }
/**
* <p>A unique identifier for the alias that you want to update. You can use either
* the alias ID or ARN value.</p>
*/
inline bool AliasIdHasBeenSet() const { return m_aliasIdHasBeenSet; }
/**
* <p>A unique identifier for the alias that you want to update. You can use either
* the alias ID or ARN value.</p>
*/
inline void SetAliasId(const Aws::String& value) { m_aliasIdHasBeenSet = true; m_aliasId = value; }
/**
* <p>A unique identifier for the alias that you want to update. You can use either
* the alias ID or ARN value.</p>
*/
inline void SetAliasId(Aws::String&& value) { m_aliasIdHasBeenSet = true; m_aliasId = std::move(value); }
/**
* <p>A unique identifier for the alias that you want to update. You can use either
* the alias ID or ARN value.</p>
*/
inline void SetAliasId(const char* value) { m_aliasIdHasBeenSet = true; m_aliasId.assign(value); }
/**
* <p>A unique identifier for the alias that you want to update. You can use either
* the alias ID or ARN value.</p>
*/
inline UpdateAliasRequest& WithAliasId(const Aws::String& value) { SetAliasId(value); return *this;}
/**
* <p>A unique identifier for the alias that you want to update. You can use either
* the alias ID or ARN value.</p>
*/
inline UpdateAliasRequest& WithAliasId(Aws::String&& value) { SetAliasId(std::move(value)); return *this;}
/**
* <p>A unique identifier for the alias that you want to update. You can use either
* the alias ID or ARN value.</p>
*/
inline UpdateAliasRequest& WithAliasId(const char* value) { SetAliasId(value); return *this;}
/**
* <p>A descriptive label that is associated with an alias. Alias names do not need
* to be unique.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* <p>A descriptive label that is associated with an alias. Alias names do not need
* to be unique.</p>
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* <p>A descriptive label that is associated with an alias. Alias names do not need
* to be unique.</p>
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* <p>A descriptive label that is associated with an alias. Alias names do not need
* to be unique.</p>
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* <p>A descriptive label that is associated with an alias. Alias names do not need
* to be unique.</p>
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* <p>A descriptive label that is associated with an alias. Alias names do not need
* to be unique.</p>
*/
inline UpdateAliasRequest& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* <p>A descriptive label that is associated with an alias. Alias names do not need
* to be unique.</p>
*/
inline UpdateAliasRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* <p>A descriptive label that is associated with an alias. Alias names do not need
* to be unique.</p>
*/
inline UpdateAliasRequest& WithName(const char* value) { SetName(value); return *this;}
/**
* <p>A human-readable description of the alias.</p>
*/
inline const Aws::String& GetDescription() const{ return m_description; }
/**
* <p>A human-readable description of the alias.</p>
*/
inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
/**
* <p>A human-readable description of the alias.</p>
*/
inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
/**
* <p>A human-readable description of the alias.</p>
*/
inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
/**
* <p>A human-readable description of the alias.</p>
*/
inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
/**
* <p>A human-readable description of the alias.</p>
*/
inline UpdateAliasRequest& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
/**
* <p>A human-readable description of the alias.</p>
*/
inline UpdateAliasRequest& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
/**
* <p>A human-readable description of the alias.</p>
*/
inline UpdateAliasRequest& WithDescription(const char* value) { SetDescription(value); return *this;}
/**
* <p>The routing configuration, including routing type and fleet target, for the
* alias.</p>
*/
inline const RoutingStrategy& GetRoutingStrategy() const{ return m_routingStrategy; }
/**
* <p>The routing configuration, including routing type and fleet target, for the
* alias.</p>
*/
inline bool RoutingStrategyHasBeenSet() const { return m_routingStrategyHasBeenSet; }
/**
* <p>The routing configuration, including routing type and fleet target, for the
* alias.</p>
*/
inline void SetRoutingStrategy(const RoutingStrategy& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = value; }
/**
* <p>The routing configuration, including routing type and fleet target, for the
* alias.</p>
*/
inline void SetRoutingStrategy(RoutingStrategy&& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = std::move(value); }
/**
* <p>The routing configuration, including routing type and fleet target, for the
* alias.</p>
*/
inline UpdateAliasRequest& WithRoutingStrategy(const RoutingStrategy& value) { SetRoutingStrategy(value); return *this;}
/**
* <p>The routing configuration, including routing type and fleet target, for the
* alias.</p>
*/
inline UpdateAliasRequest& WithRoutingStrategy(RoutingStrategy&& value) { SetRoutingStrategy(std::move(value)); return *this;}
private:
Aws::String m_aliasId;
bool m_aliasIdHasBeenSet;
Aws::String m_name;
bool m_nameHasBeenSet;
Aws::String m_description;
bool m_descriptionHasBeenSet;
RoutingStrategy m_routingStrategy;
bool m_routingStrategyHasBeenSet;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws