371 lines
14 KiB
C++
371 lines
14 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/DateTime.h>
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#include <aws/gamelift/model/S3Location.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Properties describing a Realtime script.</p> <p> <b>Related operations</b>
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* </p> <ul> <li> <p> <a>CreateScript</a> </p> </li> <li> <p> <a>ListScripts</a>
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* </p> </li> <li> <p> <a>DescribeScript</a> </p> </li> <li> <p>
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* <a>UpdateScript</a> </p> </li> <li> <p> <a>DeleteScript</a> </p> </li>
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* </ul><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/Script">AWS API
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* Reference</a></p>
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*/
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class AWS_GAMELIFT_API Script
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{
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public:
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Script();
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Script(Aws::Utils::Json::JsonView jsonValue);
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Script& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>A unique identifier for a Realtime script</p>
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*/
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inline const Aws::String& GetScriptId() const{ return m_scriptId; }
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/**
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* <p>A unique identifier for a Realtime script</p>
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*/
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inline bool ScriptIdHasBeenSet() const { return m_scriptIdHasBeenSet; }
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/**
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* <p>A unique identifier for a Realtime script</p>
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*/
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inline void SetScriptId(const Aws::String& value) { m_scriptIdHasBeenSet = true; m_scriptId = value; }
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/**
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* <p>A unique identifier for a Realtime script</p>
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*/
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inline void SetScriptId(Aws::String&& value) { m_scriptIdHasBeenSet = true; m_scriptId = std::move(value); }
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/**
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* <p>A unique identifier for a Realtime script</p>
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*/
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inline void SetScriptId(const char* value) { m_scriptIdHasBeenSet = true; m_scriptId.assign(value); }
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/**
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* <p>A unique identifier for a Realtime script</p>
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*/
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inline Script& WithScriptId(const Aws::String& value) { SetScriptId(value); return *this;}
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/**
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* <p>A unique identifier for a Realtime script</p>
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*/
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inline Script& WithScriptId(Aws::String&& value) { SetScriptId(std::move(value)); return *this;}
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/**
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* <p>A unique identifier for a Realtime script</p>
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*/
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inline Script& WithScriptId(const char* value) { SetScriptId(value); return *this;}
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/**
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* <p>Amazon Resource Name (<a
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* href="https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html">ARN</a>)
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* that is assigned to a GameLift script resource and uniquely identifies it. ARNs
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* are unique across all Regions. In a GameLift script ARN, the resource ID matches
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* the <i>ScriptId</i> value.</p>
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*/
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inline const Aws::String& GetScriptArn() const{ return m_scriptArn; }
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/**
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* <p>Amazon Resource Name (<a
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* href="https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html">ARN</a>)
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* that is assigned to a GameLift script resource and uniquely identifies it. ARNs
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* are unique across all Regions. In a GameLift script ARN, the resource ID matches
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* the <i>ScriptId</i> value.</p>
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*/
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inline bool ScriptArnHasBeenSet() const { return m_scriptArnHasBeenSet; }
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/**
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* <p>Amazon Resource Name (<a
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* href="https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html">ARN</a>)
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* that is assigned to a GameLift script resource and uniquely identifies it. ARNs
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* are unique across all Regions. In a GameLift script ARN, the resource ID matches
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* the <i>ScriptId</i> value.</p>
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*/
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inline void SetScriptArn(const Aws::String& value) { m_scriptArnHasBeenSet = true; m_scriptArn = value; }
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/**
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* <p>Amazon Resource Name (<a
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* href="https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html">ARN</a>)
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* that is assigned to a GameLift script resource and uniquely identifies it. ARNs
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* are unique across all Regions. In a GameLift script ARN, the resource ID matches
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* the <i>ScriptId</i> value.</p>
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*/
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inline void SetScriptArn(Aws::String&& value) { m_scriptArnHasBeenSet = true; m_scriptArn = std::move(value); }
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/**
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* <p>Amazon Resource Name (<a
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* href="https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html">ARN</a>)
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* that is assigned to a GameLift script resource and uniquely identifies it. ARNs
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* are unique across all Regions. In a GameLift script ARN, the resource ID matches
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* the <i>ScriptId</i> value.</p>
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*/
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inline void SetScriptArn(const char* value) { m_scriptArnHasBeenSet = true; m_scriptArn.assign(value); }
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/**
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* <p>Amazon Resource Name (<a
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* href="https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html">ARN</a>)
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* that is assigned to a GameLift script resource and uniquely identifies it. ARNs
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* are unique across all Regions. In a GameLift script ARN, the resource ID matches
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* the <i>ScriptId</i> value.</p>
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*/
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inline Script& WithScriptArn(const Aws::String& value) { SetScriptArn(value); return *this;}
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/**
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* <p>Amazon Resource Name (<a
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* href="https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html">ARN</a>)
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* that is assigned to a GameLift script resource and uniquely identifies it. ARNs
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* are unique across all Regions. In a GameLift script ARN, the resource ID matches
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* the <i>ScriptId</i> value.</p>
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*/
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inline Script& WithScriptArn(Aws::String&& value) { SetScriptArn(std::move(value)); return *this;}
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/**
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* <p>Amazon Resource Name (<a
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* href="https://docs.aws.amazon.com/general/latest/gr/aws-arns-and-namespaces.html">ARN</a>)
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* that is assigned to a GameLift script resource and uniquely identifies it. ARNs
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* are unique across all Regions. In a GameLift script ARN, the resource ID matches
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* the <i>ScriptId</i> value.</p>
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*/
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inline Script& WithScriptArn(const char* value) { SetScriptArn(value); return *this;}
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/**
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* <p>A descriptive label that is associated with a script. Script names do not
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* need to be unique.</p>
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* <p>A descriptive label that is associated with a script. Script names do not
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* need to be unique.</p>
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*/
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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/**
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* <p>A descriptive label that is associated with a script. Script names do not
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* need to be unique.</p>
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*/
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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/**
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* <p>A descriptive label that is associated with a script. Script names do not
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* need to be unique.</p>
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*/
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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/**
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* <p>A descriptive label that is associated with a script. Script names do not
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* need to be unique.</p>
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*/
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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/**
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* <p>A descriptive label that is associated with a script. Script names do not
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* need to be unique.</p>
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*/
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inline Script& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* <p>A descriptive label that is associated with a script. Script names do not
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* need to be unique.</p>
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*/
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inline Script& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* <p>A descriptive label that is associated with a script. Script names do not
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* need to be unique.</p>
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*/
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inline Script& WithName(const char* value) { SetName(value); return *this;}
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/**
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* <p>The version that is associated with a build or script. Version strings do not
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* need to be unique.</p>
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*/
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inline const Aws::String& GetVersion() const{ return m_version; }
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/**
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* <p>The version that is associated with a build or script. Version strings do not
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* need to be unique.</p>
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*/
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inline bool VersionHasBeenSet() const { return m_versionHasBeenSet; }
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/**
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* <p>The version that is associated with a build or script. Version strings do not
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* need to be unique.</p>
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*/
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inline void SetVersion(const Aws::String& value) { m_versionHasBeenSet = true; m_version = value; }
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/**
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* <p>The version that is associated with a build or script. Version strings do not
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* need to be unique.</p>
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*/
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inline void SetVersion(Aws::String&& value) { m_versionHasBeenSet = true; m_version = std::move(value); }
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/**
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* <p>The version that is associated with a build or script. Version strings do not
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* need to be unique.</p>
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*/
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inline void SetVersion(const char* value) { m_versionHasBeenSet = true; m_version.assign(value); }
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/**
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* <p>The version that is associated with a build or script. Version strings do not
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* need to be unique.</p>
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*/
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inline Script& WithVersion(const Aws::String& value) { SetVersion(value); return *this;}
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/**
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* <p>The version that is associated with a build or script. Version strings do not
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* need to be unique.</p>
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*/
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inline Script& WithVersion(Aws::String&& value) { SetVersion(std::move(value)); return *this;}
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/**
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* <p>The version that is associated with a build or script. Version strings do not
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* need to be unique.</p>
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*/
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inline Script& WithVersion(const char* value) { SetVersion(value); return *this;}
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/**
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* <p>The file size of the uploaded Realtime script, expressed in bytes. When files
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* are uploaded from an S3 location, this value remains at "0".</p>
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*/
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inline long long GetSizeOnDisk() const{ return m_sizeOnDisk; }
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/**
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* <p>The file size of the uploaded Realtime script, expressed in bytes. When files
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* are uploaded from an S3 location, this value remains at "0".</p>
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*/
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inline bool SizeOnDiskHasBeenSet() const { return m_sizeOnDiskHasBeenSet; }
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/**
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* <p>The file size of the uploaded Realtime script, expressed in bytes. When files
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* are uploaded from an S3 location, this value remains at "0".</p>
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*/
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inline void SetSizeOnDisk(long long value) { m_sizeOnDiskHasBeenSet = true; m_sizeOnDisk = value; }
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/**
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* <p>The file size of the uploaded Realtime script, expressed in bytes. When files
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* are uploaded from an S3 location, this value remains at "0".</p>
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*/
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inline Script& WithSizeOnDisk(long long value) { SetSizeOnDisk(value); return *this;}
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/**
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* <p>A time stamp indicating when this data object was created. The format is a
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* number expressed in Unix time as milliseconds (for example
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* "1469498468.057").</p>
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*/
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inline const Aws::Utils::DateTime& GetCreationTime() const{ return m_creationTime; }
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/**
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* <p>A time stamp indicating when this data object was created. The format is a
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* number expressed in Unix time as milliseconds (for example
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* "1469498468.057").</p>
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*/
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inline bool CreationTimeHasBeenSet() const { return m_creationTimeHasBeenSet; }
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/**
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* <p>A time stamp indicating when this data object was created. The format is a
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* number expressed in Unix time as milliseconds (for example
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* "1469498468.057").</p>
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*/
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inline void SetCreationTime(const Aws::Utils::DateTime& value) { m_creationTimeHasBeenSet = true; m_creationTime = value; }
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/**
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* <p>A time stamp indicating when this data object was created. The format is a
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* number expressed in Unix time as milliseconds (for example
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* "1469498468.057").</p>
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*/
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inline void SetCreationTime(Aws::Utils::DateTime&& value) { m_creationTimeHasBeenSet = true; m_creationTime = std::move(value); }
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/**
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* <p>A time stamp indicating when this data object was created. The format is a
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* number expressed in Unix time as milliseconds (for example
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* "1469498468.057").</p>
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*/
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inline Script& WithCreationTime(const Aws::Utils::DateTime& value) { SetCreationTime(value); return *this;}
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/**
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* <p>A time stamp indicating when this data object was created. The format is a
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* number expressed in Unix time as milliseconds (for example
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* "1469498468.057").</p>
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*/
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inline Script& WithCreationTime(Aws::Utils::DateTime&& value) { SetCreationTime(std::move(value)); return *this;}
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inline const S3Location& GetStorageLocation() const{ return m_storageLocation; }
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inline bool StorageLocationHasBeenSet() const { return m_storageLocationHasBeenSet; }
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inline void SetStorageLocation(const S3Location& value) { m_storageLocationHasBeenSet = true; m_storageLocation = value; }
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inline void SetStorageLocation(S3Location&& value) { m_storageLocationHasBeenSet = true; m_storageLocation = std::move(value); }
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inline Script& WithStorageLocation(const S3Location& value) { SetStorageLocation(value); return *this;}
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inline Script& WithStorageLocation(S3Location&& value) { SetStorageLocation(std::move(value)); return *this;}
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private:
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Aws::String m_scriptId;
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bool m_scriptIdHasBeenSet;
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Aws::String m_scriptArn;
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bool m_scriptArnHasBeenSet;
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Aws::String m_name;
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bool m_nameHasBeenSet;
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Aws::String m_version;
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bool m_versionHasBeenSet;
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long long m_sizeOnDisk;
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bool m_sizeOnDiskHasBeenSet;
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Aws::Utils::DateTime m_creationTime;
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bool m_creationTimeHasBeenSet;
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S3Location m_storageLocation;
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bool m_storageLocationHasBeenSet;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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