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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/ResolveAliasRequest.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/gamelift/GameLiftRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace GameLift
{
namespace Model
{
/**
* <p>Represents the input for a request action.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/ResolveAliasInput">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API ResolveAliasRequest : public GameLiftRequest
{
public:
ResolveAliasRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "ResolveAlias"; }
Aws::String SerializePayload() const override;
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
/**
* <p>The unique identifier of the alias that you want to retrieve a fleet ID for.
* You can use either the alias ID or ARN value.</p>
*/
inline const Aws::String& GetAliasId() const{ return m_aliasId; }
/**
* <p>The unique identifier of the alias that you want to retrieve a fleet ID for.
* You can use either the alias ID or ARN value.</p>
*/
inline bool AliasIdHasBeenSet() const { return m_aliasIdHasBeenSet; }
/**
* <p>The unique identifier of the alias that you want to retrieve a fleet ID for.
* You can use either the alias ID or ARN value.</p>
*/
inline void SetAliasId(const Aws::String& value) { m_aliasIdHasBeenSet = true; m_aliasId = value; }
/**
* <p>The unique identifier of the alias that you want to retrieve a fleet ID for.
* You can use either the alias ID or ARN value.</p>
*/
inline void SetAliasId(Aws::String&& value) { m_aliasIdHasBeenSet = true; m_aliasId = std::move(value); }
/**
* <p>The unique identifier of the alias that you want to retrieve a fleet ID for.
* You can use either the alias ID or ARN value.</p>
*/
inline void SetAliasId(const char* value) { m_aliasIdHasBeenSet = true; m_aliasId.assign(value); }
/**
* <p>The unique identifier of the alias that you want to retrieve a fleet ID for.
* You can use either the alias ID or ARN value.</p>
*/
inline ResolveAliasRequest& WithAliasId(const Aws::String& value) { SetAliasId(value); return *this;}
/**
* <p>The unique identifier of the alias that you want to retrieve a fleet ID for.
* You can use either the alias ID or ARN value.</p>
*/
inline ResolveAliasRequest& WithAliasId(Aws::String&& value) { SetAliasId(std::move(value)); return *this;}
/**
* <p>The unique identifier of the alias that you want to retrieve a fleet ID for.
* You can use either the alias ID or ARN value.</p>
*/
inline ResolveAliasRequest& WithAliasId(const char* value) { SetAliasId(value); return *this;}
private:
Aws::String m_aliasId;
bool m_aliasIdHasBeenSet;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws