185 lines
8.2 KiB
C++
185 lines
8.2 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/gamelift/model/GameServerGroupInstanceType.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p> <b>This data type is part of Amazon GameLift FleetIQ with game server
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* groups, which is in preview release and is subject to change.</b> </p> <p>An
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* allowed instance type for your game server group. GameLift FleetIQ periodically
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* evaluates each defined instance type for viability. It then updates the Auto
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* Scaling group with the list of viable instance types.</p><p><h3>See Also:</h3>
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* <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/InstanceDefinition">AWS
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* API Reference</a></p>
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*/
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class AWS_GAMELIFT_API InstanceDefinition
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{
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public:
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InstanceDefinition();
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InstanceDefinition(Aws::Utils::Json::JsonView jsonValue);
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InstanceDefinition& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>An EC2 instance type designation.</p>
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*/
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inline const GameServerGroupInstanceType& GetInstanceType() const{ return m_instanceType; }
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/**
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* <p>An EC2 instance type designation.</p>
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*/
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inline bool InstanceTypeHasBeenSet() const { return m_instanceTypeHasBeenSet; }
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/**
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* <p>An EC2 instance type designation.</p>
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*/
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inline void SetInstanceType(const GameServerGroupInstanceType& value) { m_instanceTypeHasBeenSet = true; m_instanceType = value; }
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/**
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* <p>An EC2 instance type designation.</p>
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*/
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inline void SetInstanceType(GameServerGroupInstanceType&& value) { m_instanceTypeHasBeenSet = true; m_instanceType = std::move(value); }
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/**
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* <p>An EC2 instance type designation.</p>
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*/
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inline InstanceDefinition& WithInstanceType(const GameServerGroupInstanceType& value) { SetInstanceType(value); return *this;}
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/**
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* <p>An EC2 instance type designation.</p>
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*/
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inline InstanceDefinition& WithInstanceType(GameServerGroupInstanceType&& value) { SetInstanceType(std::move(value)); return *this;}
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/**
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* <p>Instance weighting that indicates how much this instance type contributes to
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* the total capacity of a game server group. Instance weights are used by GameLift
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* FleetIQ to calculate the instance type's cost per unit hour and better identify
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* the most cost-effective options. For detailed information on weighting instance
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* capacity, see <a
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* href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
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* Weighting</a> in the <i>Amazon EC2 Auto Scaling User Guide</i>. Default value is
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* "1".</p>
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*/
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inline const Aws::String& GetWeightedCapacity() const{ return m_weightedCapacity; }
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/**
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* <p>Instance weighting that indicates how much this instance type contributes to
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* the total capacity of a game server group. Instance weights are used by GameLift
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* FleetIQ to calculate the instance type's cost per unit hour and better identify
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* the most cost-effective options. For detailed information on weighting instance
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* capacity, see <a
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* href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
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* Weighting</a> in the <i>Amazon EC2 Auto Scaling User Guide</i>. Default value is
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* "1".</p>
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*/
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inline bool WeightedCapacityHasBeenSet() const { return m_weightedCapacityHasBeenSet; }
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/**
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* <p>Instance weighting that indicates how much this instance type contributes to
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* the total capacity of a game server group. Instance weights are used by GameLift
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* FleetIQ to calculate the instance type's cost per unit hour and better identify
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* the most cost-effective options. For detailed information on weighting instance
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* capacity, see <a
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* href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
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* Weighting</a> in the <i>Amazon EC2 Auto Scaling User Guide</i>. Default value is
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* "1".</p>
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*/
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inline void SetWeightedCapacity(const Aws::String& value) { m_weightedCapacityHasBeenSet = true; m_weightedCapacity = value; }
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/**
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* <p>Instance weighting that indicates how much this instance type contributes to
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* the total capacity of a game server group. Instance weights are used by GameLift
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* FleetIQ to calculate the instance type's cost per unit hour and better identify
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* the most cost-effective options. For detailed information on weighting instance
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* capacity, see <a
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* href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
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* Weighting</a> in the <i>Amazon EC2 Auto Scaling User Guide</i>. Default value is
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* "1".</p>
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*/
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inline void SetWeightedCapacity(Aws::String&& value) { m_weightedCapacityHasBeenSet = true; m_weightedCapacity = std::move(value); }
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/**
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* <p>Instance weighting that indicates how much this instance type contributes to
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* the total capacity of a game server group. Instance weights are used by GameLift
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* FleetIQ to calculate the instance type's cost per unit hour and better identify
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* the most cost-effective options. For detailed information on weighting instance
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* capacity, see <a
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* href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
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* Weighting</a> in the <i>Amazon EC2 Auto Scaling User Guide</i>. Default value is
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* "1".</p>
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*/
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inline void SetWeightedCapacity(const char* value) { m_weightedCapacityHasBeenSet = true; m_weightedCapacity.assign(value); }
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/**
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* <p>Instance weighting that indicates how much this instance type contributes to
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* the total capacity of a game server group. Instance weights are used by GameLift
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* FleetIQ to calculate the instance type's cost per unit hour and better identify
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* the most cost-effective options. For detailed information on weighting instance
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* capacity, see <a
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* href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
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* Weighting</a> in the <i>Amazon EC2 Auto Scaling User Guide</i>. Default value is
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* "1".</p>
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*/
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inline InstanceDefinition& WithWeightedCapacity(const Aws::String& value) { SetWeightedCapacity(value); return *this;}
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/**
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* <p>Instance weighting that indicates how much this instance type contributes to
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* the total capacity of a game server group. Instance weights are used by GameLift
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* FleetIQ to calculate the instance type's cost per unit hour and better identify
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* the most cost-effective options. For detailed information on weighting instance
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* capacity, see <a
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* href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
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* Weighting</a> in the <i>Amazon EC2 Auto Scaling User Guide</i>. Default value is
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* "1".</p>
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*/
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inline InstanceDefinition& WithWeightedCapacity(Aws::String&& value) { SetWeightedCapacity(std::move(value)); return *this;}
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/**
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* <p>Instance weighting that indicates how much this instance type contributes to
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* the total capacity of a game server group. Instance weights are used by GameLift
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* FleetIQ to calculate the instance type's cost per unit hour and better identify
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* the most cost-effective options. For detailed information on weighting instance
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* capacity, see <a
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* href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
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* Weighting</a> in the <i>Amazon EC2 Auto Scaling User Guide</i>. Default value is
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* "1".</p>
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*/
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inline InstanceDefinition& WithWeightedCapacity(const char* value) { SetWeightedCapacity(value); return *this;}
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private:
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GameServerGroupInstanceType m_instanceType;
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bool m_instanceTypeHasBeenSet;
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Aws::String m_weightedCapacity;
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bool m_weightedCapacityHasBeenSet;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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