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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/InstanceCredentials.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>Set of credentials required to remotely access a fleet instance. Access
* credentials are requested by calling <a>GetInstanceAccess</a> and returned in an
* <a>InstanceAccess</a> object.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/InstanceCredentials">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API InstanceCredentials
{
public:
InstanceCredentials();
InstanceCredentials(Aws::Utils::Json::JsonView jsonValue);
InstanceCredentials& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>User login string.</p>
*/
inline const Aws::String& GetUserName() const{ return m_userName; }
/**
* <p>User login string.</p>
*/
inline bool UserNameHasBeenSet() const { return m_userNameHasBeenSet; }
/**
* <p>User login string.</p>
*/
inline void SetUserName(const Aws::String& value) { m_userNameHasBeenSet = true; m_userName = value; }
/**
* <p>User login string.</p>
*/
inline void SetUserName(Aws::String&& value) { m_userNameHasBeenSet = true; m_userName = std::move(value); }
/**
* <p>User login string.</p>
*/
inline void SetUserName(const char* value) { m_userNameHasBeenSet = true; m_userName.assign(value); }
/**
* <p>User login string.</p>
*/
inline InstanceCredentials& WithUserName(const Aws::String& value) { SetUserName(value); return *this;}
/**
* <p>User login string.</p>
*/
inline InstanceCredentials& WithUserName(Aws::String&& value) { SetUserName(std::move(value)); return *this;}
/**
* <p>User login string.</p>
*/
inline InstanceCredentials& WithUserName(const char* value) { SetUserName(value); return *this;}
/**
* <p>Secret string. For Windows instances, the secret is a password for use with
* Windows Remote Desktop. For Linux instances, it is a private key (which must be
* saved as a <code>.pem</code> file) for use with SSH.</p>
*/
inline const Aws::String& GetSecret() const{ return m_secret; }
/**
* <p>Secret string. For Windows instances, the secret is a password for use with
* Windows Remote Desktop. For Linux instances, it is a private key (which must be
* saved as a <code>.pem</code> file) for use with SSH.</p>
*/
inline bool SecretHasBeenSet() const { return m_secretHasBeenSet; }
/**
* <p>Secret string. For Windows instances, the secret is a password for use with
* Windows Remote Desktop. For Linux instances, it is a private key (which must be
* saved as a <code>.pem</code> file) for use with SSH.</p>
*/
inline void SetSecret(const Aws::String& value) { m_secretHasBeenSet = true; m_secret = value; }
/**
* <p>Secret string. For Windows instances, the secret is a password for use with
* Windows Remote Desktop. For Linux instances, it is a private key (which must be
* saved as a <code>.pem</code> file) for use with SSH.</p>
*/
inline void SetSecret(Aws::String&& value) { m_secretHasBeenSet = true; m_secret = std::move(value); }
/**
* <p>Secret string. For Windows instances, the secret is a password for use with
* Windows Remote Desktop. For Linux instances, it is a private key (which must be
* saved as a <code>.pem</code> file) for use with SSH.</p>
*/
inline void SetSecret(const char* value) { m_secretHasBeenSet = true; m_secret.assign(value); }
/**
* <p>Secret string. For Windows instances, the secret is a password for use with
* Windows Remote Desktop. For Linux instances, it is a private key (which must be
* saved as a <code>.pem</code> file) for use with SSH.</p>
*/
inline InstanceCredentials& WithSecret(const Aws::String& value) { SetSecret(value); return *this;}
/**
* <p>Secret string. For Windows instances, the secret is a password for use with
* Windows Remote Desktop. For Linux instances, it is a private key (which must be
* saved as a <code>.pem</code> file) for use with SSH.</p>
*/
inline InstanceCredentials& WithSecret(Aws::String&& value) { SetSecret(std::move(value)); return *this;}
/**
* <p>Secret string. For Windows instances, the secret is a password for use with
* Windows Remote Desktop. For Linux instances, it is a private key (which must be
* saved as a <code>.pem</code> file) for use with SSH.</p>
*/
inline InstanceCredentials& WithSecret(const char* value) { SetSecret(value); return *this;}
private:
Aws::String m_userName;
bool m_userNameHasBeenSet;
Aws::String m_secret;
bool m_secretHasBeenSet;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws