94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/gamelift/GameLiftRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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/**
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*/
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class AWS_GAMELIFT_API DescribeScriptRequest : public GameLiftRequest
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{
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public:
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DescribeScriptRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "DescribeScript"; }
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Aws::String SerializePayload() const override;
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Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
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/**
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* <p>A unique identifier for a Realtime script to retrieve properties for. You can
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* use either the script ID or ARN value.</p>
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*/
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inline const Aws::String& GetScriptId() const{ return m_scriptId; }
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/**
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* <p>A unique identifier for a Realtime script to retrieve properties for. You can
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* use either the script ID or ARN value.</p>
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*/
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inline bool ScriptIdHasBeenSet() const { return m_scriptIdHasBeenSet; }
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/**
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* <p>A unique identifier for a Realtime script to retrieve properties for. You can
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* use either the script ID or ARN value.</p>
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*/
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inline void SetScriptId(const Aws::String& value) { m_scriptIdHasBeenSet = true; m_scriptId = value; }
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/**
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* <p>A unique identifier for a Realtime script to retrieve properties for. You can
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* use either the script ID or ARN value.</p>
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*/
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inline void SetScriptId(Aws::String&& value) { m_scriptIdHasBeenSet = true; m_scriptId = std::move(value); }
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/**
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* <p>A unique identifier for a Realtime script to retrieve properties for. You can
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* use either the script ID or ARN value.</p>
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*/
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inline void SetScriptId(const char* value) { m_scriptIdHasBeenSet = true; m_scriptId.assign(value); }
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/**
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* <p>A unique identifier for a Realtime script to retrieve properties for. You can
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* use either the script ID or ARN value.</p>
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*/
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inline DescribeScriptRequest& WithScriptId(const Aws::String& value) { SetScriptId(value); return *this;}
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/**
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* <p>A unique identifier for a Realtime script to retrieve properties for. You can
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* use either the script ID or ARN value.</p>
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*/
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inline DescribeScriptRequest& WithScriptId(Aws::String&& value) { SetScriptId(std::move(value)); return *this;}
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/**
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* <p>A unique identifier for a Realtime script to retrieve properties for. You can
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* use either the script ID or ARN value.</p>
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*/
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inline DescribeScriptRequest& WithScriptId(const char* value) { SetScriptId(value); return *this;}
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private:
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Aws::String m_scriptId;
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bool m_scriptIdHasBeenSet;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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