97 lines
3.1 KiB
C++
97 lines
3.1 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/gamelift/GameLift_EXPORTS.h>
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#include <aws/gamelift/GameLiftRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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/**
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* <p>Represents the input for a request action.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/DeleteBuildInput">AWS
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* API Reference</a></p>
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*/
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class AWS_GAMELIFT_API DeleteBuildRequest : public GameLiftRequest
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{
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public:
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DeleteBuildRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "DeleteBuild"; }
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Aws::String SerializePayload() const override;
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Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
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/**
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* <p>A unique identifier for a build to delete. You can use either the build ID or
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* ARN value. </p>
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*/
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inline const Aws::String& GetBuildId() const{ return m_buildId; }
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/**
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* <p>A unique identifier for a build to delete. You can use either the build ID or
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* ARN value. </p>
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*/
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inline bool BuildIdHasBeenSet() const { return m_buildIdHasBeenSet; }
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/**
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* <p>A unique identifier for a build to delete. You can use either the build ID or
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* ARN value. </p>
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*/
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inline void SetBuildId(const Aws::String& value) { m_buildIdHasBeenSet = true; m_buildId = value; }
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/**
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* <p>A unique identifier for a build to delete. You can use either the build ID or
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* ARN value. </p>
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*/
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inline void SetBuildId(Aws::String&& value) { m_buildIdHasBeenSet = true; m_buildId = std::move(value); }
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/**
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* <p>A unique identifier for a build to delete. You can use either the build ID or
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* ARN value. </p>
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*/
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inline void SetBuildId(const char* value) { m_buildIdHasBeenSet = true; m_buildId.assign(value); }
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/**
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* <p>A unique identifier for a build to delete. You can use either the build ID or
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* ARN value. </p>
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*/
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inline DeleteBuildRequest& WithBuildId(const Aws::String& value) { SetBuildId(value); return *this;}
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/**
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* <p>A unique identifier for a build to delete. You can use either the build ID or
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* ARN value. </p>
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*/
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inline DeleteBuildRequest& WithBuildId(Aws::String&& value) { SetBuildId(std::move(value)); return *this;}
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/**
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* <p>A unique identifier for a build to delete. You can use either the build ID or
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* ARN value. </p>
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*/
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inline DeleteBuildRequest& WithBuildId(const char* value) { SetBuildId(value); return *this;}
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private:
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Aws::String m_buildId;
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bool m_buildIdHasBeenSet;
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};
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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