77 lines
1.9 KiB
CMake
77 lines
1.9 KiB
CMake
add_project(aws-cpp-sdk-gamelift "C++ SDK for the AWS gamelift service" aws-cpp-sdk-core)
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file(GLOB AWS_GAMELIFT_HEADERS
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"include/aws/gamelift/*.h"
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)
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file(GLOB AWS_GAMELIFT_MODEL_HEADERS
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"include/aws/gamelift/model/*.h"
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)
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file(GLOB AWS_GAMELIFT_SOURCE
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"source/*.cpp"
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)
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file(GLOB AWS_GAMELIFT_MODEL_SOURCE
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"source/model/*.cpp"
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)
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file(GLOB GAMELIFT_UNIFIED_HEADERS
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${AWS_GAMELIFT_HEADERS}
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${AWS_GAMELIFT_MODEL_HEADERS}
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)
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file(GLOB GAMELIFT_UNITY_SRC
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${AWS_GAMELIFT_SOURCE}
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${AWS_GAMELIFT_MODEL_SOURCE}
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)
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if(ENABLE_UNITY_BUILD)
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enable_unity_build("GAMELIFT" GAMELIFT_UNITY_SRC)
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endif()
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file(GLOB GAMELIFT_SRC
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${GAMELIFT_UNIFIED_HEADERS}
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${GAMELIFT_UNITY_SRC}
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)
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if(WIN32)
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#if we are compiling for visual studio, create a sane directory tree.
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if(MSVC)
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source_group("Header Files\\aws\\gamelift" FILES ${AWS_GAMELIFT_HEADERS})
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source_group("Header Files\\aws\\gamelift\\model" FILES ${AWS_GAMELIFT_MODEL_HEADERS})
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source_group("Source Files" FILES ${AWS_GAMELIFT_SOURCE})
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source_group("Source Files\\model" FILES ${AWS_GAMELIFT_MODEL_SOURCE})
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endif(MSVC)
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endif()
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set(GAMELIFT_INCLUDES
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"${CMAKE_CURRENT_SOURCE_DIR}/include/"
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)
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add_library(${PROJECT_NAME} ${GAMELIFT_SRC})
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add_library(AWS::${PROJECT_NAME} ALIAS ${PROJECT_NAME})
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set_compiler_flags(${PROJECT_NAME})
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set_compiler_warnings(${PROJECT_NAME})
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if(USE_WINDOWS_DLL_SEMANTICS AND BUILD_SHARED_LIBS)
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target_compile_definitions(${PROJECT_NAME} PRIVATE "AWS_GAMELIFT_EXPORTS")
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endif()
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target_include_directories(${PROJECT_NAME} PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>
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$<INSTALL_INTERFACE:include>)
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target_link_libraries(${PROJECT_NAME} PRIVATE ${PLATFORM_DEP_LIBS} ${PROJECT_LIBS})
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setup_install()
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install (FILES ${AWS_GAMELIFT_HEADERS} DESTINATION ${INCLUDE_DIRECTORY}/aws/gamelift)
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install (FILES ${AWS_GAMELIFT_MODEL_HEADERS} DESTINATION ${INCLUDE_DIRECTORY}/aws/gamelift/model)
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do_packaging()
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