473 lines
23 KiB
C++
473 lines
23 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/elastictranscoder/ElasticTranscoder_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace ElasticTranscoder
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{
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namespace Model
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{
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/**
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* <p>The PlayReady DRM settings, if any, that you want Elastic Transcoder to apply
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* to the output files associated with this playlist.</p> <p>PlayReady DRM encrypts
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* your media files using <code>aes-ctr</code> encryption.</p> <p>If you use DRM
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* for an <code>HLSv3</code> playlist, your outputs must have a master
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* playlist.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/elastictranscoder-2012-09-25/PlayReadyDrm">AWS
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* API Reference</a></p>
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*/
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class AWS_ELASTICTRANSCODER_API PlayReadyDrm
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{
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public:
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PlayReadyDrm();
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PlayReadyDrm(Aws::Utils::Json::JsonView jsonValue);
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PlayReadyDrm& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The type of DRM, if any, that you want Elastic Transcoder to apply to the
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* output files associated with this playlist.</p>
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*/
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inline const Aws::String& GetFormat() const{ return m_format; }
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/**
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* <p>The type of DRM, if any, that you want Elastic Transcoder to apply to the
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* output files associated with this playlist.</p>
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*/
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inline bool FormatHasBeenSet() const { return m_formatHasBeenSet; }
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/**
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* <p>The type of DRM, if any, that you want Elastic Transcoder to apply to the
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* output files associated with this playlist.</p>
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*/
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inline void SetFormat(const Aws::String& value) { m_formatHasBeenSet = true; m_format = value; }
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/**
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* <p>The type of DRM, if any, that you want Elastic Transcoder to apply to the
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* output files associated with this playlist.</p>
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*/
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inline void SetFormat(Aws::String&& value) { m_formatHasBeenSet = true; m_format = std::move(value); }
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/**
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* <p>The type of DRM, if any, that you want Elastic Transcoder to apply to the
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* output files associated with this playlist.</p>
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*/
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inline void SetFormat(const char* value) { m_formatHasBeenSet = true; m_format.assign(value); }
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/**
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* <p>The type of DRM, if any, that you want Elastic Transcoder to apply to the
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* output files associated with this playlist.</p>
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*/
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inline PlayReadyDrm& WithFormat(const Aws::String& value) { SetFormat(value); return *this;}
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/**
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* <p>The type of DRM, if any, that you want Elastic Transcoder to apply to the
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* output files associated with this playlist.</p>
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*/
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inline PlayReadyDrm& WithFormat(Aws::String&& value) { SetFormat(std::move(value)); return *this;}
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/**
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* <p>The type of DRM, if any, that you want Elastic Transcoder to apply to the
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* output files associated with this playlist.</p>
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*/
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inline PlayReadyDrm& WithFormat(const char* value) { SetFormat(value); return *this;}
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/**
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* <p>The DRM key for your file, provided by your DRM license provider. The key
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* must be base64-encoded, and it must be one of the following bit lengths before
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* being base64-encoded:</p> <p> <code>128</code>, <code>192</code>, or
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* <code>256</code>. </p> <p>The key must also be encrypted by using AWS KMS.</p>
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*/
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inline const Aws::String& GetKey() const{ return m_key; }
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/**
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* <p>The DRM key for your file, provided by your DRM license provider. The key
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* must be base64-encoded, and it must be one of the following bit lengths before
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* being base64-encoded:</p> <p> <code>128</code>, <code>192</code>, or
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* <code>256</code>. </p> <p>The key must also be encrypted by using AWS KMS.</p>
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*/
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inline bool KeyHasBeenSet() const { return m_keyHasBeenSet; }
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/**
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* <p>The DRM key for your file, provided by your DRM license provider. The key
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* must be base64-encoded, and it must be one of the following bit lengths before
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* being base64-encoded:</p> <p> <code>128</code>, <code>192</code>, or
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* <code>256</code>. </p> <p>The key must also be encrypted by using AWS KMS.</p>
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*/
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inline void SetKey(const Aws::String& value) { m_keyHasBeenSet = true; m_key = value; }
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/**
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* <p>The DRM key for your file, provided by your DRM license provider. The key
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* must be base64-encoded, and it must be one of the following bit lengths before
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* being base64-encoded:</p> <p> <code>128</code>, <code>192</code>, or
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* <code>256</code>. </p> <p>The key must also be encrypted by using AWS KMS.</p>
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*/
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inline void SetKey(Aws::String&& value) { m_keyHasBeenSet = true; m_key = std::move(value); }
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/**
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* <p>The DRM key for your file, provided by your DRM license provider. The key
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* must be base64-encoded, and it must be one of the following bit lengths before
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* being base64-encoded:</p> <p> <code>128</code>, <code>192</code>, or
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* <code>256</code>. </p> <p>The key must also be encrypted by using AWS KMS.</p>
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*/
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inline void SetKey(const char* value) { m_keyHasBeenSet = true; m_key.assign(value); }
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/**
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* <p>The DRM key for your file, provided by your DRM license provider. The key
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* must be base64-encoded, and it must be one of the following bit lengths before
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* being base64-encoded:</p> <p> <code>128</code>, <code>192</code>, or
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* <code>256</code>. </p> <p>The key must also be encrypted by using AWS KMS.</p>
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*/
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inline PlayReadyDrm& WithKey(const Aws::String& value) { SetKey(value); return *this;}
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/**
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* <p>The DRM key for your file, provided by your DRM license provider. The key
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* must be base64-encoded, and it must be one of the following bit lengths before
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* being base64-encoded:</p> <p> <code>128</code>, <code>192</code>, or
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* <code>256</code>. </p> <p>The key must also be encrypted by using AWS KMS.</p>
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*/
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inline PlayReadyDrm& WithKey(Aws::String&& value) { SetKey(std::move(value)); return *this;}
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/**
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* <p>The DRM key for your file, provided by your DRM license provider. The key
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* must be base64-encoded, and it must be one of the following bit lengths before
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* being base64-encoded:</p> <p> <code>128</code>, <code>192</code>, or
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* <code>256</code>. </p> <p>The key must also be encrypted by using AWS KMS.</p>
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*/
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inline PlayReadyDrm& WithKey(const char* value) { SetKey(value); return *this;}
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/**
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* <p>The MD5 digest of the key used for DRM on your file, and that you want
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* Elastic Transcoder to use as a checksum to make sure your key was not corrupted
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* in transit. The key MD5 must be base64-encoded, and it must be exactly 16 bytes
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* before being base64-encoded.</p>
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*/
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inline const Aws::String& GetKeyMd5() const{ return m_keyMd5; }
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/**
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* <p>The MD5 digest of the key used for DRM on your file, and that you want
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* Elastic Transcoder to use as a checksum to make sure your key was not corrupted
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* in transit. The key MD5 must be base64-encoded, and it must be exactly 16 bytes
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* before being base64-encoded.</p>
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*/
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inline bool KeyMd5HasBeenSet() const { return m_keyMd5HasBeenSet; }
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/**
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* <p>The MD5 digest of the key used for DRM on your file, and that you want
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* Elastic Transcoder to use as a checksum to make sure your key was not corrupted
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* in transit. The key MD5 must be base64-encoded, and it must be exactly 16 bytes
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* before being base64-encoded.</p>
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*/
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inline void SetKeyMd5(const Aws::String& value) { m_keyMd5HasBeenSet = true; m_keyMd5 = value; }
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/**
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* <p>The MD5 digest of the key used for DRM on your file, and that you want
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* Elastic Transcoder to use as a checksum to make sure your key was not corrupted
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* in transit. The key MD5 must be base64-encoded, and it must be exactly 16 bytes
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* before being base64-encoded.</p>
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*/
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inline void SetKeyMd5(Aws::String&& value) { m_keyMd5HasBeenSet = true; m_keyMd5 = std::move(value); }
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/**
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* <p>The MD5 digest of the key used for DRM on your file, and that you want
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* Elastic Transcoder to use as a checksum to make sure your key was not corrupted
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* in transit. The key MD5 must be base64-encoded, and it must be exactly 16 bytes
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* before being base64-encoded.</p>
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*/
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inline void SetKeyMd5(const char* value) { m_keyMd5HasBeenSet = true; m_keyMd5.assign(value); }
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/**
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* <p>The MD5 digest of the key used for DRM on your file, and that you want
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* Elastic Transcoder to use as a checksum to make sure your key was not corrupted
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* in transit. The key MD5 must be base64-encoded, and it must be exactly 16 bytes
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* before being base64-encoded.</p>
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*/
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inline PlayReadyDrm& WithKeyMd5(const Aws::String& value) { SetKeyMd5(value); return *this;}
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/**
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* <p>The MD5 digest of the key used for DRM on your file, and that you want
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* Elastic Transcoder to use as a checksum to make sure your key was not corrupted
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* in transit. The key MD5 must be base64-encoded, and it must be exactly 16 bytes
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* before being base64-encoded.</p>
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*/
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inline PlayReadyDrm& WithKeyMd5(Aws::String&& value) { SetKeyMd5(std::move(value)); return *this;}
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/**
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* <p>The MD5 digest of the key used for DRM on your file, and that you want
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* Elastic Transcoder to use as a checksum to make sure your key was not corrupted
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* in transit. The key MD5 must be base64-encoded, and it must be exactly 16 bytes
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* before being base64-encoded.</p>
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*/
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inline PlayReadyDrm& WithKeyMd5(const char* value) { SetKeyMd5(value); return *this;}
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/**
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* <p>The ID for your DRM key, so that your DRM license provider knows which key to
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* provide.</p> <p>The key ID must be provided in big endian, and Elastic
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* Transcoder converts it to little endian before inserting it into the PlayReady
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* DRM headers. If you are unsure whether your license server provides your key ID
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* in big or little endian, check with your DRM provider.</p>
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*/
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inline const Aws::String& GetKeyId() const{ return m_keyId; }
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/**
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* <p>The ID for your DRM key, so that your DRM license provider knows which key to
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* provide.</p> <p>The key ID must be provided in big endian, and Elastic
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* Transcoder converts it to little endian before inserting it into the PlayReady
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* DRM headers. If you are unsure whether your license server provides your key ID
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* in big or little endian, check with your DRM provider.</p>
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*/
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inline bool KeyIdHasBeenSet() const { return m_keyIdHasBeenSet; }
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/**
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* <p>The ID for your DRM key, so that your DRM license provider knows which key to
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* provide.</p> <p>The key ID must be provided in big endian, and Elastic
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* Transcoder converts it to little endian before inserting it into the PlayReady
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* DRM headers. If you are unsure whether your license server provides your key ID
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* in big or little endian, check with your DRM provider.</p>
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*/
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inline void SetKeyId(const Aws::String& value) { m_keyIdHasBeenSet = true; m_keyId = value; }
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/**
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* <p>The ID for your DRM key, so that your DRM license provider knows which key to
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* provide.</p> <p>The key ID must be provided in big endian, and Elastic
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* Transcoder converts it to little endian before inserting it into the PlayReady
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* DRM headers. If you are unsure whether your license server provides your key ID
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* in big or little endian, check with your DRM provider.</p>
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*/
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inline void SetKeyId(Aws::String&& value) { m_keyIdHasBeenSet = true; m_keyId = std::move(value); }
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/**
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* <p>The ID for your DRM key, so that your DRM license provider knows which key to
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* provide.</p> <p>The key ID must be provided in big endian, and Elastic
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* Transcoder converts it to little endian before inserting it into the PlayReady
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* DRM headers. If you are unsure whether your license server provides your key ID
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* in big or little endian, check with your DRM provider.</p>
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*/
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inline void SetKeyId(const char* value) { m_keyIdHasBeenSet = true; m_keyId.assign(value); }
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/**
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* <p>The ID for your DRM key, so that your DRM license provider knows which key to
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* provide.</p> <p>The key ID must be provided in big endian, and Elastic
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* Transcoder converts it to little endian before inserting it into the PlayReady
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* DRM headers. If you are unsure whether your license server provides your key ID
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* in big or little endian, check with your DRM provider.</p>
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*/
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inline PlayReadyDrm& WithKeyId(const Aws::String& value) { SetKeyId(value); return *this;}
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/**
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* <p>The ID for your DRM key, so that your DRM license provider knows which key to
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* provide.</p> <p>The key ID must be provided in big endian, and Elastic
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* Transcoder converts it to little endian before inserting it into the PlayReady
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* DRM headers. If you are unsure whether your license server provides your key ID
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* in big or little endian, check with your DRM provider.</p>
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*/
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inline PlayReadyDrm& WithKeyId(Aws::String&& value) { SetKeyId(std::move(value)); return *this;}
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/**
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* <p>The ID for your DRM key, so that your DRM license provider knows which key to
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* provide.</p> <p>The key ID must be provided in big endian, and Elastic
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* Transcoder converts it to little endian before inserting it into the PlayReady
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* DRM headers. If you are unsure whether your license server provides your key ID
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* in big or little endian, check with your DRM provider.</p>
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*/
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inline PlayReadyDrm& WithKeyId(const char* value) { SetKeyId(value); return *this;}
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/**
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* <p>The series of random bits created by a random bit generator, unique for every
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* encryption operation, that you want Elastic Transcoder to use to encrypt your
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* files. The initialization vector must be base64-encoded, and it must be exactly
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* 8 bytes long before being base64-encoded. If no initialization vector is
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* provided, Elastic Transcoder generates one for you.</p>
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*/
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inline const Aws::String& GetInitializationVector() const{ return m_initializationVector; }
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/**
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* <p>The series of random bits created by a random bit generator, unique for every
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* encryption operation, that you want Elastic Transcoder to use to encrypt your
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* files. The initialization vector must be base64-encoded, and it must be exactly
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* 8 bytes long before being base64-encoded. If no initialization vector is
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* provided, Elastic Transcoder generates one for you.</p>
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*/
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inline bool InitializationVectorHasBeenSet() const { return m_initializationVectorHasBeenSet; }
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/**
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* <p>The series of random bits created by a random bit generator, unique for every
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* encryption operation, that you want Elastic Transcoder to use to encrypt your
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* files. The initialization vector must be base64-encoded, and it must be exactly
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* 8 bytes long before being base64-encoded. If no initialization vector is
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* provided, Elastic Transcoder generates one for you.</p>
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*/
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inline void SetInitializationVector(const Aws::String& value) { m_initializationVectorHasBeenSet = true; m_initializationVector = value; }
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/**
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* <p>The series of random bits created by a random bit generator, unique for every
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* encryption operation, that you want Elastic Transcoder to use to encrypt your
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* files. The initialization vector must be base64-encoded, and it must be exactly
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* 8 bytes long before being base64-encoded. If no initialization vector is
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* provided, Elastic Transcoder generates one for you.</p>
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*/
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inline void SetInitializationVector(Aws::String&& value) { m_initializationVectorHasBeenSet = true; m_initializationVector = std::move(value); }
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/**
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* <p>The series of random bits created by a random bit generator, unique for every
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* encryption operation, that you want Elastic Transcoder to use to encrypt your
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* files. The initialization vector must be base64-encoded, and it must be exactly
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* 8 bytes long before being base64-encoded. If no initialization vector is
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* provided, Elastic Transcoder generates one for you.</p>
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*/
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inline void SetInitializationVector(const char* value) { m_initializationVectorHasBeenSet = true; m_initializationVector.assign(value); }
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/**
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* <p>The series of random bits created by a random bit generator, unique for every
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* encryption operation, that you want Elastic Transcoder to use to encrypt your
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* files. The initialization vector must be base64-encoded, and it must be exactly
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* 8 bytes long before being base64-encoded. If no initialization vector is
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* provided, Elastic Transcoder generates one for you.</p>
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*/
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inline PlayReadyDrm& WithInitializationVector(const Aws::String& value) { SetInitializationVector(value); return *this;}
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/**
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* <p>The series of random bits created by a random bit generator, unique for every
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* encryption operation, that you want Elastic Transcoder to use to encrypt your
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* files. The initialization vector must be base64-encoded, and it must be exactly
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* 8 bytes long before being base64-encoded. If no initialization vector is
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* provided, Elastic Transcoder generates one for you.</p>
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*/
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inline PlayReadyDrm& WithInitializationVector(Aws::String&& value) { SetInitializationVector(std::move(value)); return *this;}
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/**
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* <p>The series of random bits created by a random bit generator, unique for every
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* encryption operation, that you want Elastic Transcoder to use to encrypt your
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* files. The initialization vector must be base64-encoded, and it must be exactly
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* 8 bytes long before being base64-encoded. If no initialization vector is
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* provided, Elastic Transcoder generates one for you.</p>
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*/
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inline PlayReadyDrm& WithInitializationVector(const char* value) { SetInitializationVector(value); return *this;}
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/**
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* <p>The location of the license key required to play DRM content. The URL must be
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* an absolute path, and is referenced by the PlayReady header. The PlayReady
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* header is referenced in the protection header of the client manifest for Smooth
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* Streaming outputs, and in the EXT-X-DXDRM and EXT-XDXDRMINFO metadata tags for
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* HLS playlist outputs. An example URL looks like this:
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* <code>https://www.example.com/exampleKey/</code> </p>
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*/
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inline const Aws::String& GetLicenseAcquisitionUrl() const{ return m_licenseAcquisitionUrl; }
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/**
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* <p>The location of the license key required to play DRM content. The URL must be
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* an absolute path, and is referenced by the PlayReady header. The PlayReady
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* header is referenced in the protection header of the client manifest for Smooth
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* Streaming outputs, and in the EXT-X-DXDRM and EXT-XDXDRMINFO metadata tags for
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* HLS playlist outputs. An example URL looks like this:
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* <code>https://www.example.com/exampleKey/</code> </p>
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*/
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inline bool LicenseAcquisitionUrlHasBeenSet() const { return m_licenseAcquisitionUrlHasBeenSet; }
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/**
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* <p>The location of the license key required to play DRM content. The URL must be
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* an absolute path, and is referenced by the PlayReady header. The PlayReady
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* header is referenced in the protection header of the client manifest for Smooth
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* Streaming outputs, and in the EXT-X-DXDRM and EXT-XDXDRMINFO metadata tags for
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* HLS playlist outputs. An example URL looks like this:
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* <code>https://www.example.com/exampleKey/</code> </p>
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*/
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inline void SetLicenseAcquisitionUrl(const Aws::String& value) { m_licenseAcquisitionUrlHasBeenSet = true; m_licenseAcquisitionUrl = value; }
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/**
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* <p>The location of the license key required to play DRM content. The URL must be
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* an absolute path, and is referenced by the PlayReady header. The PlayReady
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* header is referenced in the protection header of the client manifest for Smooth
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* Streaming outputs, and in the EXT-X-DXDRM and EXT-XDXDRMINFO metadata tags for
|
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* HLS playlist outputs. An example URL looks like this:
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* <code>https://www.example.com/exampleKey/</code> </p>
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*/
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inline void SetLicenseAcquisitionUrl(Aws::String&& value) { m_licenseAcquisitionUrlHasBeenSet = true; m_licenseAcquisitionUrl = std::move(value); }
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/**
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* <p>The location of the license key required to play DRM content. The URL must be
|
|
* an absolute path, and is referenced by the PlayReady header. The PlayReady
|
|
* header is referenced in the protection header of the client manifest for Smooth
|
|
* Streaming outputs, and in the EXT-X-DXDRM and EXT-XDXDRMINFO metadata tags for
|
|
* HLS playlist outputs. An example URL looks like this:
|
|
* <code>https://www.example.com/exampleKey/</code> </p>
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|
*/
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inline void SetLicenseAcquisitionUrl(const char* value) { m_licenseAcquisitionUrlHasBeenSet = true; m_licenseAcquisitionUrl.assign(value); }
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/**
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|
* <p>The location of the license key required to play DRM content. The URL must be
|
|
* an absolute path, and is referenced by the PlayReady header. The PlayReady
|
|
* header is referenced in the protection header of the client manifest for Smooth
|
|
* Streaming outputs, and in the EXT-X-DXDRM and EXT-XDXDRMINFO metadata tags for
|
|
* HLS playlist outputs. An example URL looks like this:
|
|
* <code>https://www.example.com/exampleKey/</code> </p>
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|
*/
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inline PlayReadyDrm& WithLicenseAcquisitionUrl(const Aws::String& value) { SetLicenseAcquisitionUrl(value); return *this;}
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/**
|
|
* <p>The location of the license key required to play DRM content. The URL must be
|
|
* an absolute path, and is referenced by the PlayReady header. The PlayReady
|
|
* header is referenced in the protection header of the client manifest for Smooth
|
|
* Streaming outputs, and in the EXT-X-DXDRM and EXT-XDXDRMINFO metadata tags for
|
|
* HLS playlist outputs. An example URL looks like this:
|
|
* <code>https://www.example.com/exampleKey/</code> </p>
|
|
*/
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|
inline PlayReadyDrm& WithLicenseAcquisitionUrl(Aws::String&& value) { SetLicenseAcquisitionUrl(std::move(value)); return *this;}
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|
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/**
|
|
* <p>The location of the license key required to play DRM content. The URL must be
|
|
* an absolute path, and is referenced by the PlayReady header. The PlayReady
|
|
* header is referenced in the protection header of the client manifest for Smooth
|
|
* Streaming outputs, and in the EXT-X-DXDRM and EXT-XDXDRMINFO metadata tags for
|
|
* HLS playlist outputs. An example URL looks like this:
|
|
* <code>https://www.example.com/exampleKey/</code> </p>
|
|
*/
|
|
inline PlayReadyDrm& WithLicenseAcquisitionUrl(const char* value) { SetLicenseAcquisitionUrl(value); return *this;}
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private:
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Aws::String m_format;
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bool m_formatHasBeenSet;
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Aws::String m_key;
|
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bool m_keyHasBeenSet;
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Aws::String m_keyMd5;
|
|
bool m_keyMd5HasBeenSet;
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|
|
Aws::String m_keyId;
|
|
bool m_keyIdHasBeenSet;
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|
|
Aws::String m_initializationVector;
|
|
bool m_initializationVectorHasBeenSet;
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|
|
|
Aws::String m_licenseAcquisitionUrl;
|
|
bool m_licenseAcquisitionUrlHasBeenSet;
|
|
};
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} // namespace Model
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} // namespace ElasticTranscoder
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} // namespace Aws
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