216 lines
10 KiB
C++
216 lines
10 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/elastictranscoder/ElasticTranscoder_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/elastictranscoder/model/Artwork.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace ElasticTranscoder
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{
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namespace Model
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{
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/**
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* <p>The .jpg or .png file associated with an audio file.</p><p><h3>See Also:</h3>
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* <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/elastictranscoder-2012-09-25/JobAlbumArt">AWS
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* API Reference</a></p>
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*/
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class AWS_ELASTICTRANSCODER_API JobAlbumArt
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{
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public:
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JobAlbumArt();
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JobAlbumArt(Aws::Utils::Json::JsonView jsonValue);
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JobAlbumArt& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>A policy that determines how Elastic Transcoder handles the existence of
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* multiple album artwork files.</p> <ul> <li> <p> <code>Replace:</code> The
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* specified album art replaces any existing album art.</p> </li> <li> <p>
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* <code>Prepend:</code> The specified album art is placed in front of any existing
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* album art.</p> </li> <li> <p> <code>Append:</code> The specified album art is
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* placed after any existing album art.</p> </li> <li> <p> <code>Fallback:</code>
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* If the original input file contains artwork, Elastic Transcoder uses that
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* artwork for the output. If the original input does not contain artwork, Elastic
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* Transcoder uses the specified album art file.</p> </li> </ul>
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*/
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inline const Aws::String& GetMergePolicy() const{ return m_mergePolicy; }
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/**
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* <p>A policy that determines how Elastic Transcoder handles the existence of
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* multiple album artwork files.</p> <ul> <li> <p> <code>Replace:</code> The
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* specified album art replaces any existing album art.</p> </li> <li> <p>
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* <code>Prepend:</code> The specified album art is placed in front of any existing
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* album art.</p> </li> <li> <p> <code>Append:</code> The specified album art is
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* placed after any existing album art.</p> </li> <li> <p> <code>Fallback:</code>
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* If the original input file contains artwork, Elastic Transcoder uses that
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* artwork for the output. If the original input does not contain artwork, Elastic
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* Transcoder uses the specified album art file.</p> </li> </ul>
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*/
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inline bool MergePolicyHasBeenSet() const { return m_mergePolicyHasBeenSet; }
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/**
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* <p>A policy that determines how Elastic Transcoder handles the existence of
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* multiple album artwork files.</p> <ul> <li> <p> <code>Replace:</code> The
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* specified album art replaces any existing album art.</p> </li> <li> <p>
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* <code>Prepend:</code> The specified album art is placed in front of any existing
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* album art.</p> </li> <li> <p> <code>Append:</code> The specified album art is
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* placed after any existing album art.</p> </li> <li> <p> <code>Fallback:</code>
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* If the original input file contains artwork, Elastic Transcoder uses that
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* artwork for the output. If the original input does not contain artwork, Elastic
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* Transcoder uses the specified album art file.</p> </li> </ul>
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*/
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inline void SetMergePolicy(const Aws::String& value) { m_mergePolicyHasBeenSet = true; m_mergePolicy = value; }
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/**
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* <p>A policy that determines how Elastic Transcoder handles the existence of
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* multiple album artwork files.</p> <ul> <li> <p> <code>Replace:</code> The
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* specified album art replaces any existing album art.</p> </li> <li> <p>
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* <code>Prepend:</code> The specified album art is placed in front of any existing
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* album art.</p> </li> <li> <p> <code>Append:</code> The specified album art is
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* placed after any existing album art.</p> </li> <li> <p> <code>Fallback:</code>
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* If the original input file contains artwork, Elastic Transcoder uses that
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* artwork for the output. If the original input does not contain artwork, Elastic
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* Transcoder uses the specified album art file.</p> </li> </ul>
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*/
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inline void SetMergePolicy(Aws::String&& value) { m_mergePolicyHasBeenSet = true; m_mergePolicy = std::move(value); }
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/**
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* <p>A policy that determines how Elastic Transcoder handles the existence of
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* multiple album artwork files.</p> <ul> <li> <p> <code>Replace:</code> The
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* specified album art replaces any existing album art.</p> </li> <li> <p>
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* <code>Prepend:</code> The specified album art is placed in front of any existing
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* album art.</p> </li> <li> <p> <code>Append:</code> The specified album art is
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* placed after any existing album art.</p> </li> <li> <p> <code>Fallback:</code>
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* If the original input file contains artwork, Elastic Transcoder uses that
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* artwork for the output. If the original input does not contain artwork, Elastic
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* Transcoder uses the specified album art file.</p> </li> </ul>
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*/
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inline void SetMergePolicy(const char* value) { m_mergePolicyHasBeenSet = true; m_mergePolicy.assign(value); }
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/**
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* <p>A policy that determines how Elastic Transcoder handles the existence of
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* multiple album artwork files.</p> <ul> <li> <p> <code>Replace:</code> The
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* specified album art replaces any existing album art.</p> </li> <li> <p>
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* <code>Prepend:</code> The specified album art is placed in front of any existing
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* album art.</p> </li> <li> <p> <code>Append:</code> The specified album art is
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* placed after any existing album art.</p> </li> <li> <p> <code>Fallback:</code>
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* If the original input file contains artwork, Elastic Transcoder uses that
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* artwork for the output. If the original input does not contain artwork, Elastic
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* Transcoder uses the specified album art file.</p> </li> </ul>
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*/
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inline JobAlbumArt& WithMergePolicy(const Aws::String& value) { SetMergePolicy(value); return *this;}
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/**
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* <p>A policy that determines how Elastic Transcoder handles the existence of
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* multiple album artwork files.</p> <ul> <li> <p> <code>Replace:</code> The
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* specified album art replaces any existing album art.</p> </li> <li> <p>
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* <code>Prepend:</code> The specified album art is placed in front of any existing
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* album art.</p> </li> <li> <p> <code>Append:</code> The specified album art is
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* placed after any existing album art.</p> </li> <li> <p> <code>Fallback:</code>
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* If the original input file contains artwork, Elastic Transcoder uses that
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* artwork for the output. If the original input does not contain artwork, Elastic
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* Transcoder uses the specified album art file.</p> </li> </ul>
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*/
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inline JobAlbumArt& WithMergePolicy(Aws::String&& value) { SetMergePolicy(std::move(value)); return *this;}
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/**
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* <p>A policy that determines how Elastic Transcoder handles the existence of
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* multiple album artwork files.</p> <ul> <li> <p> <code>Replace:</code> The
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* specified album art replaces any existing album art.</p> </li> <li> <p>
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* <code>Prepend:</code> The specified album art is placed in front of any existing
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* album art.</p> </li> <li> <p> <code>Append:</code> The specified album art is
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* placed after any existing album art.</p> </li> <li> <p> <code>Fallback:</code>
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* If the original input file contains artwork, Elastic Transcoder uses that
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* artwork for the output. If the original input does not contain artwork, Elastic
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* Transcoder uses the specified album art file.</p> </li> </ul>
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*/
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inline JobAlbumArt& WithMergePolicy(const char* value) { SetMergePolicy(value); return *this;}
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/**
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* <p>The file to be used as album art. There can be multiple artworks associated
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* with an audio file, to a maximum of 20. Valid formats are <code>.jpg</code> and
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* <code>.png</code> </p>
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*/
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inline const Aws::Vector<Artwork>& GetArtwork() const{ return m_artwork; }
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/**
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* <p>The file to be used as album art. There can be multiple artworks associated
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* with an audio file, to a maximum of 20. Valid formats are <code>.jpg</code> and
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* <code>.png</code> </p>
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*/
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inline bool ArtworkHasBeenSet() const { return m_artworkHasBeenSet; }
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/**
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* <p>The file to be used as album art. There can be multiple artworks associated
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* with an audio file, to a maximum of 20. Valid formats are <code>.jpg</code> and
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* <code>.png</code> </p>
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*/
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inline void SetArtwork(const Aws::Vector<Artwork>& value) { m_artworkHasBeenSet = true; m_artwork = value; }
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/**
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* <p>The file to be used as album art. There can be multiple artworks associated
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* with an audio file, to a maximum of 20. Valid formats are <code>.jpg</code> and
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* <code>.png</code> </p>
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*/
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inline void SetArtwork(Aws::Vector<Artwork>&& value) { m_artworkHasBeenSet = true; m_artwork = std::move(value); }
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/**
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* <p>The file to be used as album art. There can be multiple artworks associated
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* with an audio file, to a maximum of 20. Valid formats are <code>.jpg</code> and
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* <code>.png</code> </p>
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*/
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inline JobAlbumArt& WithArtwork(const Aws::Vector<Artwork>& value) { SetArtwork(value); return *this;}
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/**
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* <p>The file to be used as album art. There can be multiple artworks associated
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* with an audio file, to a maximum of 20. Valid formats are <code>.jpg</code> and
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* <code>.png</code> </p>
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*/
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inline JobAlbumArt& WithArtwork(Aws::Vector<Artwork>&& value) { SetArtwork(std::move(value)); return *this;}
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/**
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* <p>The file to be used as album art. There can be multiple artworks associated
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* with an audio file, to a maximum of 20. Valid formats are <code>.jpg</code> and
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* <code>.png</code> </p>
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*/
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inline JobAlbumArt& AddArtwork(const Artwork& value) { m_artworkHasBeenSet = true; m_artwork.push_back(value); return *this; }
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/**
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* <p>The file to be used as album art. There can be multiple artworks associated
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* with an audio file, to a maximum of 20. Valid formats are <code>.jpg</code> and
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* <code>.png</code> </p>
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*/
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inline JobAlbumArt& AddArtwork(Artwork&& value) { m_artworkHasBeenSet = true; m_artwork.push_back(std::move(value)); return *this; }
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private:
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Aws::String m_mergePolicy;
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bool m_mergePolicyHasBeenSet;
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Aws::Vector<Artwork> m_artwork;
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bool m_artworkHasBeenSet;
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};
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} // namespace Model
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} // namespace ElasticTranscoder
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} // namespace Aws
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