332 lines
15 KiB
C++
332 lines
15 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/elasticbeanstalk/ElasticBeanstalk_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSStreamFwd.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/elasticbeanstalk/model/ComputeType.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Xml
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{
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class XmlNode;
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} // namespace Xml
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} // namespace Utils
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namespace ElasticBeanstalk
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{
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namespace Model
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{
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/**
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* <p>Settings for an AWS CodeBuild build.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/elasticbeanstalk-2010-12-01/BuildConfiguration">AWS
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* API Reference</a></p>
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*/
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class AWS_ELASTICBEANSTALK_API BuildConfiguration
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{
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public:
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BuildConfiguration();
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BuildConfiguration(const Aws::Utils::Xml::XmlNode& xmlNode);
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BuildConfiguration& operator=(const Aws::Utils::Xml::XmlNode& xmlNode);
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void OutputToStream(Aws::OStream& ostream, const char* location, unsigned index, const char* locationValue) const;
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void OutputToStream(Aws::OStream& oStream, const char* location) const;
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/**
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* <p>The name of the artifact of the CodeBuild build. If provided, Elastic
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* Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>-<i>artifact-name</i>.zip.
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* If not provided, Elastic Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>.zip.
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* </p>
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*/
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inline const Aws::String& GetArtifactName() const{ return m_artifactName; }
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/**
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* <p>The name of the artifact of the CodeBuild build. If provided, Elastic
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* Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>-<i>artifact-name</i>.zip.
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* If not provided, Elastic Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>.zip.
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* </p>
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*/
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inline bool ArtifactNameHasBeenSet() const { return m_artifactNameHasBeenSet; }
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/**
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* <p>The name of the artifact of the CodeBuild build. If provided, Elastic
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* Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>-<i>artifact-name</i>.zip.
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* If not provided, Elastic Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>.zip.
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* </p>
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*/
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inline void SetArtifactName(const Aws::String& value) { m_artifactNameHasBeenSet = true; m_artifactName = value; }
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/**
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* <p>The name of the artifact of the CodeBuild build. If provided, Elastic
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* Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>-<i>artifact-name</i>.zip.
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* If not provided, Elastic Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>.zip.
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* </p>
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*/
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inline void SetArtifactName(Aws::String&& value) { m_artifactNameHasBeenSet = true; m_artifactName = std::move(value); }
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/**
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* <p>The name of the artifact of the CodeBuild build. If provided, Elastic
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* Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>-<i>artifact-name</i>.zip.
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* If not provided, Elastic Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>.zip.
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* </p>
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*/
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inline void SetArtifactName(const char* value) { m_artifactNameHasBeenSet = true; m_artifactName.assign(value); }
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/**
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* <p>The name of the artifact of the CodeBuild build. If provided, Elastic
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* Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>-<i>artifact-name</i>.zip.
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* If not provided, Elastic Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>.zip.
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* </p>
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*/
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inline BuildConfiguration& WithArtifactName(const Aws::String& value) { SetArtifactName(value); return *this;}
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/**
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* <p>The name of the artifact of the CodeBuild build. If provided, Elastic
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* Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>-<i>artifact-name</i>.zip.
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* If not provided, Elastic Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>.zip.
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* </p>
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*/
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inline BuildConfiguration& WithArtifactName(Aws::String&& value) { SetArtifactName(std::move(value)); return *this;}
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/**
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* <p>The name of the artifact of the CodeBuild build. If provided, Elastic
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* Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>-<i>artifact-name</i>.zip.
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* If not provided, Elastic Beanstalk stores the build artifact in the S3 location
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* <i>S3-bucket</i>/resources/<i>application-name</i>/codebuild/codebuild-<i>version-label</i>.zip.
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* </p>
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*/
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inline BuildConfiguration& WithArtifactName(const char* value) { SetArtifactName(value); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the AWS Identity and Access Management
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* (IAM) role that enables AWS CodeBuild to interact with dependent AWS services on
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* behalf of the AWS account.</p>
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*/
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inline const Aws::String& GetCodeBuildServiceRole() const{ return m_codeBuildServiceRole; }
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/**
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* <p>The Amazon Resource Name (ARN) of the AWS Identity and Access Management
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* (IAM) role that enables AWS CodeBuild to interact with dependent AWS services on
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* behalf of the AWS account.</p>
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*/
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inline bool CodeBuildServiceRoleHasBeenSet() const { return m_codeBuildServiceRoleHasBeenSet; }
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/**
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* <p>The Amazon Resource Name (ARN) of the AWS Identity and Access Management
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* (IAM) role that enables AWS CodeBuild to interact with dependent AWS services on
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* behalf of the AWS account.</p>
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*/
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inline void SetCodeBuildServiceRole(const Aws::String& value) { m_codeBuildServiceRoleHasBeenSet = true; m_codeBuildServiceRole = value; }
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/**
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* <p>The Amazon Resource Name (ARN) of the AWS Identity and Access Management
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* (IAM) role that enables AWS CodeBuild to interact with dependent AWS services on
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* behalf of the AWS account.</p>
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*/
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inline void SetCodeBuildServiceRole(Aws::String&& value) { m_codeBuildServiceRoleHasBeenSet = true; m_codeBuildServiceRole = std::move(value); }
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/**
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* <p>The Amazon Resource Name (ARN) of the AWS Identity and Access Management
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* (IAM) role that enables AWS CodeBuild to interact with dependent AWS services on
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* behalf of the AWS account.</p>
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*/
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inline void SetCodeBuildServiceRole(const char* value) { m_codeBuildServiceRoleHasBeenSet = true; m_codeBuildServiceRole.assign(value); }
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/**
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* <p>The Amazon Resource Name (ARN) of the AWS Identity and Access Management
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* (IAM) role that enables AWS CodeBuild to interact with dependent AWS services on
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* behalf of the AWS account.</p>
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*/
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inline BuildConfiguration& WithCodeBuildServiceRole(const Aws::String& value) { SetCodeBuildServiceRole(value); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the AWS Identity and Access Management
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* (IAM) role that enables AWS CodeBuild to interact with dependent AWS services on
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* behalf of the AWS account.</p>
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*/
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inline BuildConfiguration& WithCodeBuildServiceRole(Aws::String&& value) { SetCodeBuildServiceRole(std::move(value)); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the AWS Identity and Access Management
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* (IAM) role that enables AWS CodeBuild to interact with dependent AWS services on
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* behalf of the AWS account.</p>
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*/
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inline BuildConfiguration& WithCodeBuildServiceRole(const char* value) { SetCodeBuildServiceRole(value); return *this;}
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/**
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* <p>Information about the compute resources the build project will use.</p> <ul>
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* <li> <p> <code>BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for
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* builds</code> </p> </li> <li> <p> <code>BUILD_GENERAL1_MEDIUM: Use up to 7 GB
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* memory and 4 vCPUs for builds</code> </p> </li> <li> <p>
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* <code>BUILD_GENERAL1_LARGE: Use up to 15 GB memory and 8 vCPUs for builds</code>
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* </p> </li> </ul>
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*/
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inline const ComputeType& GetComputeType() const{ return m_computeType; }
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/**
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* <p>Information about the compute resources the build project will use.</p> <ul>
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* <li> <p> <code>BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for
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* builds</code> </p> </li> <li> <p> <code>BUILD_GENERAL1_MEDIUM: Use up to 7 GB
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* memory and 4 vCPUs for builds</code> </p> </li> <li> <p>
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* <code>BUILD_GENERAL1_LARGE: Use up to 15 GB memory and 8 vCPUs for builds</code>
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* </p> </li> </ul>
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*/
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inline bool ComputeTypeHasBeenSet() const { return m_computeTypeHasBeenSet; }
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/**
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* <p>Information about the compute resources the build project will use.</p> <ul>
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* <li> <p> <code>BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for
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* builds</code> </p> </li> <li> <p> <code>BUILD_GENERAL1_MEDIUM: Use up to 7 GB
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* memory and 4 vCPUs for builds</code> </p> </li> <li> <p>
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* <code>BUILD_GENERAL1_LARGE: Use up to 15 GB memory and 8 vCPUs for builds</code>
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* </p> </li> </ul>
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*/
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inline void SetComputeType(const ComputeType& value) { m_computeTypeHasBeenSet = true; m_computeType = value; }
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/**
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* <p>Information about the compute resources the build project will use.</p> <ul>
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* <li> <p> <code>BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for
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* builds</code> </p> </li> <li> <p> <code>BUILD_GENERAL1_MEDIUM: Use up to 7 GB
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* memory and 4 vCPUs for builds</code> </p> </li> <li> <p>
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* <code>BUILD_GENERAL1_LARGE: Use up to 15 GB memory and 8 vCPUs for builds</code>
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* </p> </li> </ul>
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*/
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inline void SetComputeType(ComputeType&& value) { m_computeTypeHasBeenSet = true; m_computeType = std::move(value); }
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/**
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* <p>Information about the compute resources the build project will use.</p> <ul>
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* <li> <p> <code>BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for
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* builds</code> </p> </li> <li> <p> <code>BUILD_GENERAL1_MEDIUM: Use up to 7 GB
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* memory and 4 vCPUs for builds</code> </p> </li> <li> <p>
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* <code>BUILD_GENERAL1_LARGE: Use up to 15 GB memory and 8 vCPUs for builds</code>
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* </p> </li> </ul>
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*/
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inline BuildConfiguration& WithComputeType(const ComputeType& value) { SetComputeType(value); return *this;}
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/**
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* <p>Information about the compute resources the build project will use.</p> <ul>
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* <li> <p> <code>BUILD_GENERAL1_SMALL: Use up to 3 GB memory and 2 vCPUs for
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* builds</code> </p> </li> <li> <p> <code>BUILD_GENERAL1_MEDIUM: Use up to 7 GB
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* memory and 4 vCPUs for builds</code> </p> </li> <li> <p>
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* <code>BUILD_GENERAL1_LARGE: Use up to 15 GB memory and 8 vCPUs for builds</code>
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* </p> </li> </ul>
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*/
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inline BuildConfiguration& WithComputeType(ComputeType&& value) { SetComputeType(std::move(value)); return *this;}
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/**
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* <p>The ID of the Docker image to use for this build project.</p>
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*/
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inline const Aws::String& GetImage() const{ return m_image; }
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/**
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* <p>The ID of the Docker image to use for this build project.</p>
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*/
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inline bool ImageHasBeenSet() const { return m_imageHasBeenSet; }
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/**
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* <p>The ID of the Docker image to use for this build project.</p>
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*/
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inline void SetImage(const Aws::String& value) { m_imageHasBeenSet = true; m_image = value; }
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/**
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* <p>The ID of the Docker image to use for this build project.</p>
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*/
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inline void SetImage(Aws::String&& value) { m_imageHasBeenSet = true; m_image = std::move(value); }
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/**
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* <p>The ID of the Docker image to use for this build project.</p>
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*/
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inline void SetImage(const char* value) { m_imageHasBeenSet = true; m_image.assign(value); }
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/**
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* <p>The ID of the Docker image to use for this build project.</p>
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*/
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inline BuildConfiguration& WithImage(const Aws::String& value) { SetImage(value); return *this;}
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/**
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* <p>The ID of the Docker image to use for this build project.</p>
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*/
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inline BuildConfiguration& WithImage(Aws::String&& value) { SetImage(std::move(value)); return *this;}
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/**
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* <p>The ID of the Docker image to use for this build project.</p>
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*/
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inline BuildConfiguration& WithImage(const char* value) { SetImage(value); return *this;}
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/**
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* <p>How long in minutes, from 5 to 480 (8 hours), for AWS CodeBuild to wait until
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* timing out any related build that does not get marked as completed. The default
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* is 60 minutes.</p>
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*/
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inline int GetTimeoutInMinutes() const{ return m_timeoutInMinutes; }
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/**
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* <p>How long in minutes, from 5 to 480 (8 hours), for AWS CodeBuild to wait until
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* timing out any related build that does not get marked as completed. The default
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* is 60 minutes.</p>
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*/
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inline bool TimeoutInMinutesHasBeenSet() const { return m_timeoutInMinutesHasBeenSet; }
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/**
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* <p>How long in minutes, from 5 to 480 (8 hours), for AWS CodeBuild to wait until
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* timing out any related build that does not get marked as completed. The default
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* is 60 minutes.</p>
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*/
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inline void SetTimeoutInMinutes(int value) { m_timeoutInMinutesHasBeenSet = true; m_timeoutInMinutes = value; }
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/**
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* <p>How long in minutes, from 5 to 480 (8 hours), for AWS CodeBuild to wait until
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* timing out any related build that does not get marked as completed. The default
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* is 60 minutes.</p>
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*/
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inline BuildConfiguration& WithTimeoutInMinutes(int value) { SetTimeoutInMinutes(value); return *this;}
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private:
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Aws::String m_artifactName;
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bool m_artifactNameHasBeenSet;
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Aws::String m_codeBuildServiceRole;
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bool m_codeBuildServiceRoleHasBeenSet;
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ComputeType m_computeType;
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bool m_computeTypeHasBeenSet;
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Aws::String m_image;
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bool m_imageHasBeenSet;
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int m_timeoutInMinutes;
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bool m_timeoutInMinutesHasBeenSet;
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};
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} // namespace Model
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} // namespace ElasticBeanstalk
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} // namespace Aws
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