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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-ecs/include/aws/ecs/model/ContainerOverride.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ecs/ECS_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/ecs/model/KeyValuePair.h>
#include <aws/ecs/model/EnvironmentFile.h>
#include <aws/ecs/model/ResourceRequirement.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace ECS
{
namespace Model
{
/**
* <p>The overrides that should be sent to a container. An empty container override
* can be passed in. An example of an empty container override would be
* <code>{"containerOverrides": [ ] }</code>. If a non-empty container override is
* specified, the <code>name</code> parameter must be included.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/ecs-2014-11-13/ContainerOverride">AWS
* API Reference</a></p>
*/
class AWS_ECS_API ContainerOverride
{
public:
ContainerOverride();
ContainerOverride(Aws::Utils::Json::JsonView jsonValue);
ContainerOverride& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The name of the container that receives the override. This parameter is
* required if any override is specified.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* <p>The name of the container that receives the override. This parameter is
* required if any override is specified.</p>
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* <p>The name of the container that receives the override. This parameter is
* required if any override is specified.</p>
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* <p>The name of the container that receives the override. This parameter is
* required if any override is specified.</p>
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* <p>The name of the container that receives the override. This parameter is
* required if any override is specified.</p>
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* <p>The name of the container that receives the override. This parameter is
* required if any override is specified.</p>
*/
inline ContainerOverride& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* <p>The name of the container that receives the override. This parameter is
* required if any override is specified.</p>
*/
inline ContainerOverride& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* <p>The name of the container that receives the override. This parameter is
* required if any override is specified.</p>
*/
inline ContainerOverride& WithName(const char* value) { SetName(value); return *this;}
/**
* <p>The command to send to the container that overrides the default command from
* the Docker image or the task definition. You must also specify a container
* name.</p>
*/
inline const Aws::Vector<Aws::String>& GetCommand() const{ return m_command; }
/**
* <p>The command to send to the container that overrides the default command from
* the Docker image or the task definition. You must also specify a container
* name.</p>
*/
inline bool CommandHasBeenSet() const { return m_commandHasBeenSet; }
/**
* <p>The command to send to the container that overrides the default command from
* the Docker image or the task definition. You must also specify a container
* name.</p>
*/
inline void SetCommand(const Aws::Vector<Aws::String>& value) { m_commandHasBeenSet = true; m_command = value; }
/**
* <p>The command to send to the container that overrides the default command from
* the Docker image or the task definition. You must also specify a container
* name.</p>
*/
inline void SetCommand(Aws::Vector<Aws::String>&& value) { m_commandHasBeenSet = true; m_command = std::move(value); }
/**
* <p>The command to send to the container that overrides the default command from
* the Docker image or the task definition. You must also specify a container
* name.</p>
*/
inline ContainerOverride& WithCommand(const Aws::Vector<Aws::String>& value) { SetCommand(value); return *this;}
/**
* <p>The command to send to the container that overrides the default command from
* the Docker image or the task definition. You must also specify a container
* name.</p>
*/
inline ContainerOverride& WithCommand(Aws::Vector<Aws::String>&& value) { SetCommand(std::move(value)); return *this;}
/**
* <p>The command to send to the container that overrides the default command from
* the Docker image or the task definition. You must also specify a container
* name.</p>
*/
inline ContainerOverride& AddCommand(const Aws::String& value) { m_commandHasBeenSet = true; m_command.push_back(value); return *this; }
/**
* <p>The command to send to the container that overrides the default command from
* the Docker image or the task definition. You must also specify a container
* name.</p>
*/
inline ContainerOverride& AddCommand(Aws::String&& value) { m_commandHasBeenSet = true; m_command.push_back(std::move(value)); return *this; }
/**
* <p>The command to send to the container that overrides the default command from
* the Docker image or the task definition. You must also specify a container
* name.</p>
*/
inline ContainerOverride& AddCommand(const char* value) { m_commandHasBeenSet = true; m_command.push_back(value); return *this; }
/**
* <p>The environment variables to send to the container. You can add new
* environment variables, which are added to the container at launch, or you can
* override the existing environment variables from the Docker image or the task
* definition. You must also specify a container name.</p>
*/
inline const Aws::Vector<KeyValuePair>& GetEnvironment() const{ return m_environment; }
/**
* <p>The environment variables to send to the container. You can add new
* environment variables, which are added to the container at launch, or you can
* override the existing environment variables from the Docker image or the task
* definition. You must also specify a container name.</p>
*/
inline bool EnvironmentHasBeenSet() const { return m_environmentHasBeenSet; }
/**
* <p>The environment variables to send to the container. You can add new
* environment variables, which are added to the container at launch, or you can
* override the existing environment variables from the Docker image or the task
* definition. You must also specify a container name.</p>
*/
inline void SetEnvironment(const Aws::Vector<KeyValuePair>& value) { m_environmentHasBeenSet = true; m_environment = value; }
/**
* <p>The environment variables to send to the container. You can add new
* environment variables, which are added to the container at launch, or you can
* override the existing environment variables from the Docker image or the task
* definition. You must also specify a container name.</p>
*/
inline void SetEnvironment(Aws::Vector<KeyValuePair>&& value) { m_environmentHasBeenSet = true; m_environment = std::move(value); }
/**
* <p>The environment variables to send to the container. You can add new
* environment variables, which are added to the container at launch, or you can
* override the existing environment variables from the Docker image or the task
* definition. You must also specify a container name.</p>
*/
inline ContainerOverride& WithEnvironment(const Aws::Vector<KeyValuePair>& value) { SetEnvironment(value); return *this;}
/**
* <p>The environment variables to send to the container. You can add new
* environment variables, which are added to the container at launch, or you can
* override the existing environment variables from the Docker image or the task
* definition. You must also specify a container name.</p>
*/
inline ContainerOverride& WithEnvironment(Aws::Vector<KeyValuePair>&& value) { SetEnvironment(std::move(value)); return *this;}
/**
* <p>The environment variables to send to the container. You can add new
* environment variables, which are added to the container at launch, or you can
* override the existing environment variables from the Docker image or the task
* definition. You must also specify a container name.</p>
*/
inline ContainerOverride& AddEnvironment(const KeyValuePair& value) { m_environmentHasBeenSet = true; m_environment.push_back(value); return *this; }
/**
* <p>The environment variables to send to the container. You can add new
* environment variables, which are added to the container at launch, or you can
* override the existing environment variables from the Docker image or the task
* definition. You must also specify a container name.</p>
*/
inline ContainerOverride& AddEnvironment(KeyValuePair&& value) { m_environmentHasBeenSet = true; m_environment.push_back(std::move(value)); return *this; }
/**
* <p>A list of files containing the environment variables to pass to a container,
* instead of the value from the container definition.</p>
*/
inline const Aws::Vector<EnvironmentFile>& GetEnvironmentFiles() const{ return m_environmentFiles; }
/**
* <p>A list of files containing the environment variables to pass to a container,
* instead of the value from the container definition.</p>
*/
inline bool EnvironmentFilesHasBeenSet() const { return m_environmentFilesHasBeenSet; }
/**
* <p>A list of files containing the environment variables to pass to a container,
* instead of the value from the container definition.</p>
*/
inline void SetEnvironmentFiles(const Aws::Vector<EnvironmentFile>& value) { m_environmentFilesHasBeenSet = true; m_environmentFiles = value; }
/**
* <p>A list of files containing the environment variables to pass to a container,
* instead of the value from the container definition.</p>
*/
inline void SetEnvironmentFiles(Aws::Vector<EnvironmentFile>&& value) { m_environmentFilesHasBeenSet = true; m_environmentFiles = std::move(value); }
/**
* <p>A list of files containing the environment variables to pass to a container,
* instead of the value from the container definition.</p>
*/
inline ContainerOverride& WithEnvironmentFiles(const Aws::Vector<EnvironmentFile>& value) { SetEnvironmentFiles(value); return *this;}
/**
* <p>A list of files containing the environment variables to pass to a container,
* instead of the value from the container definition.</p>
*/
inline ContainerOverride& WithEnvironmentFiles(Aws::Vector<EnvironmentFile>&& value) { SetEnvironmentFiles(std::move(value)); return *this;}
/**
* <p>A list of files containing the environment variables to pass to a container,
* instead of the value from the container definition.</p>
*/
inline ContainerOverride& AddEnvironmentFiles(const EnvironmentFile& value) { m_environmentFilesHasBeenSet = true; m_environmentFiles.push_back(value); return *this; }
/**
* <p>A list of files containing the environment variables to pass to a container,
* instead of the value from the container definition.</p>
*/
inline ContainerOverride& AddEnvironmentFiles(EnvironmentFile&& value) { m_environmentFilesHasBeenSet = true; m_environmentFiles.push_back(std::move(value)); return *this; }
/**
* <p>The number of <code>cpu</code> units reserved for the container, instead of
* the default value from the task definition. You must also specify a container
* name.</p>
*/
inline int GetCpu() const{ return m_cpu; }
/**
* <p>The number of <code>cpu</code> units reserved for the container, instead of
* the default value from the task definition. You must also specify a container
* name.</p>
*/
inline bool CpuHasBeenSet() const { return m_cpuHasBeenSet; }
/**
* <p>The number of <code>cpu</code> units reserved for the container, instead of
* the default value from the task definition. You must also specify a container
* name.</p>
*/
inline void SetCpu(int value) { m_cpuHasBeenSet = true; m_cpu = value; }
/**
* <p>The number of <code>cpu</code> units reserved for the container, instead of
* the default value from the task definition. You must also specify a container
* name.</p>
*/
inline ContainerOverride& WithCpu(int value) { SetCpu(value); return *this;}
/**
* <p>The hard limit (in MiB) of memory to present to the container, instead of the
* default value from the task definition. If your container attempts to exceed the
* memory specified here, the container is killed. You must also specify a
* container name.</p>
*/
inline int GetMemory() const{ return m_memory; }
/**
* <p>The hard limit (in MiB) of memory to present to the container, instead of the
* default value from the task definition. If your container attempts to exceed the
* memory specified here, the container is killed. You must also specify a
* container name.</p>
*/
inline bool MemoryHasBeenSet() const { return m_memoryHasBeenSet; }
/**
* <p>The hard limit (in MiB) of memory to present to the container, instead of the
* default value from the task definition. If your container attempts to exceed the
* memory specified here, the container is killed. You must also specify a
* container name.</p>
*/
inline void SetMemory(int value) { m_memoryHasBeenSet = true; m_memory = value; }
/**
* <p>The hard limit (in MiB) of memory to present to the container, instead of the
* default value from the task definition. If your container attempts to exceed the
* memory specified here, the container is killed. You must also specify a
* container name.</p>
*/
inline ContainerOverride& WithMemory(int value) { SetMemory(value); return *this;}
/**
* <p>The soft limit (in MiB) of memory to reserve for the container, instead of
* the default value from the task definition. You must also specify a container
* name.</p>
*/
inline int GetMemoryReservation() const{ return m_memoryReservation; }
/**
* <p>The soft limit (in MiB) of memory to reserve for the container, instead of
* the default value from the task definition. You must also specify a container
* name.</p>
*/
inline bool MemoryReservationHasBeenSet() const { return m_memoryReservationHasBeenSet; }
/**
* <p>The soft limit (in MiB) of memory to reserve for the container, instead of
* the default value from the task definition. You must also specify a container
* name.</p>
*/
inline void SetMemoryReservation(int value) { m_memoryReservationHasBeenSet = true; m_memoryReservation = value; }
/**
* <p>The soft limit (in MiB) of memory to reserve for the container, instead of
* the default value from the task definition. You must also specify a container
* name.</p>
*/
inline ContainerOverride& WithMemoryReservation(int value) { SetMemoryReservation(value); return *this;}
/**
* <p>The type and amount of a resource to assign to a container, instead of the
* default value from the task definition. The only supported resource is a
* GPU.</p>
*/
inline const Aws::Vector<ResourceRequirement>& GetResourceRequirements() const{ return m_resourceRequirements; }
/**
* <p>The type and amount of a resource to assign to a container, instead of the
* default value from the task definition. The only supported resource is a
* GPU.</p>
*/
inline bool ResourceRequirementsHasBeenSet() const { return m_resourceRequirementsHasBeenSet; }
/**
* <p>The type and amount of a resource to assign to a container, instead of the
* default value from the task definition. The only supported resource is a
* GPU.</p>
*/
inline void SetResourceRequirements(const Aws::Vector<ResourceRequirement>& value) { m_resourceRequirementsHasBeenSet = true; m_resourceRequirements = value; }
/**
* <p>The type and amount of a resource to assign to a container, instead of the
* default value from the task definition. The only supported resource is a
* GPU.</p>
*/
inline void SetResourceRequirements(Aws::Vector<ResourceRequirement>&& value) { m_resourceRequirementsHasBeenSet = true; m_resourceRequirements = std::move(value); }
/**
* <p>The type and amount of a resource to assign to a container, instead of the
* default value from the task definition. The only supported resource is a
* GPU.</p>
*/
inline ContainerOverride& WithResourceRequirements(const Aws::Vector<ResourceRequirement>& value) { SetResourceRequirements(value); return *this;}
/**
* <p>The type and amount of a resource to assign to a container, instead of the
* default value from the task definition. The only supported resource is a
* GPU.</p>
*/
inline ContainerOverride& WithResourceRequirements(Aws::Vector<ResourceRequirement>&& value) { SetResourceRequirements(std::move(value)); return *this;}
/**
* <p>The type and amount of a resource to assign to a container, instead of the
* default value from the task definition. The only supported resource is a
* GPU.</p>
*/
inline ContainerOverride& AddResourceRequirements(const ResourceRequirement& value) { m_resourceRequirementsHasBeenSet = true; m_resourceRequirements.push_back(value); return *this; }
/**
* <p>The type and amount of a resource to assign to a container, instead of the
* default value from the task definition. The only supported resource is a
* GPU.</p>
*/
inline ContainerOverride& AddResourceRequirements(ResourceRequirement&& value) { m_resourceRequirementsHasBeenSet = true; m_resourceRequirements.push_back(std::move(value)); return *this; }
private:
Aws::String m_name;
bool m_nameHasBeenSet;
Aws::Vector<Aws::String> m_command;
bool m_commandHasBeenSet;
Aws::Vector<KeyValuePair> m_environment;
bool m_environmentHasBeenSet;
Aws::Vector<EnvironmentFile> m_environmentFiles;
bool m_environmentFilesHasBeenSet;
int m_cpu;
bool m_cpuHasBeenSet;
int m_memory;
bool m_memoryHasBeenSet;
int m_memoryReservation;
bool m_memoryReservationHasBeenSet;
Aws::Vector<ResourceRequirement> m_resourceRequirements;
bool m_resourceRequirementsHasBeenSet;
};
} // namespace Model
} // namespace ECS
} // namespace Aws