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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-ec2/include/aws/ec2/model/InstanceStateChange.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ec2/EC2_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSStreamFwd.h>
#include <aws/ec2/model/InstanceState.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Xml
{
class XmlNode;
} // namespace Xml
} // namespace Utils
namespace EC2
{
namespace Model
{
/**
* <p>Describes an instance state change.</p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/ec2-2016-11-15/InstanceStateChange">AWS
* API Reference</a></p>
*/
class AWS_EC2_API InstanceStateChange
{
public:
InstanceStateChange();
InstanceStateChange(const Aws::Utils::Xml::XmlNode& xmlNode);
InstanceStateChange& operator=(const Aws::Utils::Xml::XmlNode& xmlNode);
void OutputToStream(Aws::OStream& ostream, const char* location, unsigned index, const char* locationValue) const;
void OutputToStream(Aws::OStream& oStream, const char* location) const;
/**
* <p>The current state of the instance.</p>
*/
inline const InstanceState& GetCurrentState() const{ return m_currentState; }
/**
* <p>The current state of the instance.</p>
*/
inline bool CurrentStateHasBeenSet() const { return m_currentStateHasBeenSet; }
/**
* <p>The current state of the instance.</p>
*/
inline void SetCurrentState(const InstanceState& value) { m_currentStateHasBeenSet = true; m_currentState = value; }
/**
* <p>The current state of the instance.</p>
*/
inline void SetCurrentState(InstanceState&& value) { m_currentStateHasBeenSet = true; m_currentState = std::move(value); }
/**
* <p>The current state of the instance.</p>
*/
inline InstanceStateChange& WithCurrentState(const InstanceState& value) { SetCurrentState(value); return *this;}
/**
* <p>The current state of the instance.</p>
*/
inline InstanceStateChange& WithCurrentState(InstanceState&& value) { SetCurrentState(std::move(value)); return *this;}
/**
* <p>The ID of the instance.</p>
*/
inline const Aws::String& GetInstanceId() const{ return m_instanceId; }
/**
* <p>The ID of the instance.</p>
*/
inline bool InstanceIdHasBeenSet() const { return m_instanceIdHasBeenSet; }
/**
* <p>The ID of the instance.</p>
*/
inline void SetInstanceId(const Aws::String& value) { m_instanceIdHasBeenSet = true; m_instanceId = value; }
/**
* <p>The ID of the instance.</p>
*/
inline void SetInstanceId(Aws::String&& value) { m_instanceIdHasBeenSet = true; m_instanceId = std::move(value); }
/**
* <p>The ID of the instance.</p>
*/
inline void SetInstanceId(const char* value) { m_instanceIdHasBeenSet = true; m_instanceId.assign(value); }
/**
* <p>The ID of the instance.</p>
*/
inline InstanceStateChange& WithInstanceId(const Aws::String& value) { SetInstanceId(value); return *this;}
/**
* <p>The ID of the instance.</p>
*/
inline InstanceStateChange& WithInstanceId(Aws::String&& value) { SetInstanceId(std::move(value)); return *this;}
/**
* <p>The ID of the instance.</p>
*/
inline InstanceStateChange& WithInstanceId(const char* value) { SetInstanceId(value); return *this;}
/**
* <p>The previous state of the instance.</p>
*/
inline const InstanceState& GetPreviousState() const{ return m_previousState; }
/**
* <p>The previous state of the instance.</p>
*/
inline bool PreviousStateHasBeenSet() const { return m_previousStateHasBeenSet; }
/**
* <p>The previous state of the instance.</p>
*/
inline void SetPreviousState(const InstanceState& value) { m_previousStateHasBeenSet = true; m_previousState = value; }
/**
* <p>The previous state of the instance.</p>
*/
inline void SetPreviousState(InstanceState&& value) { m_previousStateHasBeenSet = true; m_previousState = std::move(value); }
/**
* <p>The previous state of the instance.</p>
*/
inline InstanceStateChange& WithPreviousState(const InstanceState& value) { SetPreviousState(value); return *this;}
/**
* <p>The previous state of the instance.</p>
*/
inline InstanceStateChange& WithPreviousState(InstanceState&& value) { SetPreviousState(std::move(value)); return *this;}
private:
InstanceState m_currentState;
bool m_currentStateHasBeenSet;
Aws::String m_instanceId;
bool m_instanceIdHasBeenSet;
InstanceState m_previousState;
bool m_previousStateHasBeenSet;
};
} // namespace Model
} // namespace EC2
} // namespace Aws