This repository has been archived on 2025-09-14. You can view files and clone it, but cannot push or open issues or pull requests.
Files
pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-ec2/include/aws/ec2/model/GpuDeviceInfo.h

195 lines
5.7 KiB
C++

/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ec2/EC2_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSStreamFwd.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/ec2/model/GpuDeviceMemoryInfo.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Xml
{
class XmlNode;
} // namespace Xml
} // namespace Utils
namespace EC2
{
namespace Model
{
/**
* <p>Describes the GPU accelerators for the instance type.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/ec2-2016-11-15/GpuDeviceInfo">AWS
* API Reference</a></p>
*/
class AWS_EC2_API GpuDeviceInfo
{
public:
GpuDeviceInfo();
GpuDeviceInfo(const Aws::Utils::Xml::XmlNode& xmlNode);
GpuDeviceInfo& operator=(const Aws::Utils::Xml::XmlNode& xmlNode);
void OutputToStream(Aws::OStream& ostream, const char* location, unsigned index, const char* locationValue) const;
void OutputToStream(Aws::OStream& oStream, const char* location) const;
/**
* <p>The name of the GPU accelerator.</p>
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* <p>The name of the GPU accelerator.</p>
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* <p>The name of the GPU accelerator.</p>
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* <p>The name of the GPU accelerator.</p>
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* <p>The name of the GPU accelerator.</p>
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* <p>The name of the GPU accelerator.</p>
*/
inline GpuDeviceInfo& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* <p>The name of the GPU accelerator.</p>
*/
inline GpuDeviceInfo& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* <p>The name of the GPU accelerator.</p>
*/
inline GpuDeviceInfo& WithName(const char* value) { SetName(value); return *this;}
/**
* <p>The manufacturer of the GPU accelerator.</p>
*/
inline const Aws::String& GetManufacturer() const{ return m_manufacturer; }
/**
* <p>The manufacturer of the GPU accelerator.</p>
*/
inline bool ManufacturerHasBeenSet() const { return m_manufacturerHasBeenSet; }
/**
* <p>The manufacturer of the GPU accelerator.</p>
*/
inline void SetManufacturer(const Aws::String& value) { m_manufacturerHasBeenSet = true; m_manufacturer = value; }
/**
* <p>The manufacturer of the GPU accelerator.</p>
*/
inline void SetManufacturer(Aws::String&& value) { m_manufacturerHasBeenSet = true; m_manufacturer = std::move(value); }
/**
* <p>The manufacturer of the GPU accelerator.</p>
*/
inline void SetManufacturer(const char* value) { m_manufacturerHasBeenSet = true; m_manufacturer.assign(value); }
/**
* <p>The manufacturer of the GPU accelerator.</p>
*/
inline GpuDeviceInfo& WithManufacturer(const Aws::String& value) { SetManufacturer(value); return *this;}
/**
* <p>The manufacturer of the GPU accelerator.</p>
*/
inline GpuDeviceInfo& WithManufacturer(Aws::String&& value) { SetManufacturer(std::move(value)); return *this;}
/**
* <p>The manufacturer of the GPU accelerator.</p>
*/
inline GpuDeviceInfo& WithManufacturer(const char* value) { SetManufacturer(value); return *this;}
/**
* <p>The number of GPUs for the instance type.</p>
*/
inline int GetCount() const{ return m_count; }
/**
* <p>The number of GPUs for the instance type.</p>
*/
inline bool CountHasBeenSet() const { return m_countHasBeenSet; }
/**
* <p>The number of GPUs for the instance type.</p>
*/
inline void SetCount(int value) { m_countHasBeenSet = true; m_count = value; }
/**
* <p>The number of GPUs for the instance type.</p>
*/
inline GpuDeviceInfo& WithCount(int value) { SetCount(value); return *this;}
/**
* <p>Describes the memory available to the GPU accelerator.</p>
*/
inline const GpuDeviceMemoryInfo& GetMemoryInfo() const{ return m_memoryInfo; }
/**
* <p>Describes the memory available to the GPU accelerator.</p>
*/
inline bool MemoryInfoHasBeenSet() const { return m_memoryInfoHasBeenSet; }
/**
* <p>Describes the memory available to the GPU accelerator.</p>
*/
inline void SetMemoryInfo(const GpuDeviceMemoryInfo& value) { m_memoryInfoHasBeenSet = true; m_memoryInfo = value; }
/**
* <p>Describes the memory available to the GPU accelerator.</p>
*/
inline void SetMemoryInfo(GpuDeviceMemoryInfo&& value) { m_memoryInfoHasBeenSet = true; m_memoryInfo = std::move(value); }
/**
* <p>Describes the memory available to the GPU accelerator.</p>
*/
inline GpuDeviceInfo& WithMemoryInfo(const GpuDeviceMemoryInfo& value) { SetMemoryInfo(value); return *this;}
/**
* <p>Describes the memory available to the GPU accelerator.</p>
*/
inline GpuDeviceInfo& WithMemoryInfo(GpuDeviceMemoryInfo&& value) { SetMemoryInfo(std::move(value)); return *this;}
private:
Aws::String m_name;
bool m_nameHasBeenSet;
Aws::String m_manufacturer;
bool m_manufacturerHasBeenSet;
int m_count;
bool m_countHasBeenSet;
GpuDeviceMemoryInfo m_memoryInfo;
bool m_memoryInfoHasBeenSet;
};
} // namespace Model
} // namespace EC2
} // namespace Aws