195 lines
5.7 KiB
C++
195 lines
5.7 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/ec2/EC2_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSStreamFwd.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/ec2/model/GpuDeviceMemoryInfo.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Xml
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{
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class XmlNode;
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} // namespace Xml
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} // namespace Utils
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namespace EC2
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{
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namespace Model
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{
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/**
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* <p>Describes the GPU accelerators for the instance type.</p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/ec2-2016-11-15/GpuDeviceInfo">AWS
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* API Reference</a></p>
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*/
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class AWS_EC2_API GpuDeviceInfo
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{
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public:
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GpuDeviceInfo();
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GpuDeviceInfo(const Aws::Utils::Xml::XmlNode& xmlNode);
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GpuDeviceInfo& operator=(const Aws::Utils::Xml::XmlNode& xmlNode);
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void OutputToStream(Aws::OStream& ostream, const char* location, unsigned index, const char* locationValue) const;
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void OutputToStream(Aws::OStream& oStream, const char* location) const;
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/**
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* <p>The name of the GPU accelerator.</p>
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* <p>The name of the GPU accelerator.</p>
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*/
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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/**
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* <p>The name of the GPU accelerator.</p>
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*/
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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/**
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* <p>The name of the GPU accelerator.</p>
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*/
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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/**
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* <p>The name of the GPU accelerator.</p>
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*/
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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/**
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* <p>The name of the GPU accelerator.</p>
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*/
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inline GpuDeviceInfo& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* <p>The name of the GPU accelerator.</p>
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*/
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inline GpuDeviceInfo& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* <p>The name of the GPU accelerator.</p>
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*/
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inline GpuDeviceInfo& WithName(const char* value) { SetName(value); return *this;}
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/**
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* <p>The manufacturer of the GPU accelerator.</p>
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*/
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inline const Aws::String& GetManufacturer() const{ return m_manufacturer; }
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/**
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* <p>The manufacturer of the GPU accelerator.</p>
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*/
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inline bool ManufacturerHasBeenSet() const { return m_manufacturerHasBeenSet; }
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/**
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* <p>The manufacturer of the GPU accelerator.</p>
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*/
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inline void SetManufacturer(const Aws::String& value) { m_manufacturerHasBeenSet = true; m_manufacturer = value; }
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/**
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* <p>The manufacturer of the GPU accelerator.</p>
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*/
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inline void SetManufacturer(Aws::String&& value) { m_manufacturerHasBeenSet = true; m_manufacturer = std::move(value); }
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/**
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* <p>The manufacturer of the GPU accelerator.</p>
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*/
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inline void SetManufacturer(const char* value) { m_manufacturerHasBeenSet = true; m_manufacturer.assign(value); }
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/**
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* <p>The manufacturer of the GPU accelerator.</p>
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*/
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inline GpuDeviceInfo& WithManufacturer(const Aws::String& value) { SetManufacturer(value); return *this;}
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/**
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* <p>The manufacturer of the GPU accelerator.</p>
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*/
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inline GpuDeviceInfo& WithManufacturer(Aws::String&& value) { SetManufacturer(std::move(value)); return *this;}
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/**
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* <p>The manufacturer of the GPU accelerator.</p>
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*/
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inline GpuDeviceInfo& WithManufacturer(const char* value) { SetManufacturer(value); return *this;}
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/**
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* <p>The number of GPUs for the instance type.</p>
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*/
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inline int GetCount() const{ return m_count; }
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/**
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* <p>The number of GPUs for the instance type.</p>
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*/
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inline bool CountHasBeenSet() const { return m_countHasBeenSet; }
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/**
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* <p>The number of GPUs for the instance type.</p>
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*/
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inline void SetCount(int value) { m_countHasBeenSet = true; m_count = value; }
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/**
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* <p>The number of GPUs for the instance type.</p>
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*/
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inline GpuDeviceInfo& WithCount(int value) { SetCount(value); return *this;}
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/**
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* <p>Describes the memory available to the GPU accelerator.</p>
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*/
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inline const GpuDeviceMemoryInfo& GetMemoryInfo() const{ return m_memoryInfo; }
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/**
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* <p>Describes the memory available to the GPU accelerator.</p>
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*/
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inline bool MemoryInfoHasBeenSet() const { return m_memoryInfoHasBeenSet; }
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/**
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* <p>Describes the memory available to the GPU accelerator.</p>
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*/
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inline void SetMemoryInfo(const GpuDeviceMemoryInfo& value) { m_memoryInfoHasBeenSet = true; m_memoryInfo = value; }
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/**
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* <p>Describes the memory available to the GPU accelerator.</p>
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*/
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inline void SetMemoryInfo(GpuDeviceMemoryInfo&& value) { m_memoryInfoHasBeenSet = true; m_memoryInfo = std::move(value); }
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/**
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* <p>Describes the memory available to the GPU accelerator.</p>
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*/
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inline GpuDeviceInfo& WithMemoryInfo(const GpuDeviceMemoryInfo& value) { SetMemoryInfo(value); return *this;}
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/**
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* <p>Describes the memory available to the GPU accelerator.</p>
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*/
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inline GpuDeviceInfo& WithMemoryInfo(GpuDeviceMemoryInfo&& value) { SetMemoryInfo(std::move(value)); return *this;}
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private:
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Aws::String m_name;
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bool m_nameHasBeenSet;
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Aws::String m_manufacturer;
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bool m_manufacturerHasBeenSet;
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int m_count;
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bool m_countHasBeenSet;
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GpuDeviceMemoryInfo m_memoryInfo;
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bool m_memoryInfoHasBeenSet;
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};
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} // namespace Model
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} // namespace EC2
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} // namespace Aws
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