315 lines
14 KiB
C++
315 lines
14 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/ec2/EC2_EXPORTS.h>
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#include <aws/ec2/EC2Request.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/ec2/model/Filter.h>
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#include <utility>
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namespace Aws
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{
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namespace EC2
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{
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namespace Model
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{
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/**
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*/
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class AWS_EC2_API DescribeElasticGpusRequest : public EC2Request
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{
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public:
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DescribeElasticGpusRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "DescribeElasticGpus"; }
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Aws::String SerializePayload() const override;
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protected:
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void DumpBodyToUrl(Aws::Http::URI& uri ) const override;
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public:
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/**
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* <p>The Elastic Graphics accelerator IDs.</p>
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*/
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inline const Aws::Vector<Aws::String>& GetElasticGpuIds() const{ return m_elasticGpuIds; }
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/**
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* <p>The Elastic Graphics accelerator IDs.</p>
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*/
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inline bool ElasticGpuIdsHasBeenSet() const { return m_elasticGpuIdsHasBeenSet; }
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/**
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* <p>The Elastic Graphics accelerator IDs.</p>
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*/
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inline void SetElasticGpuIds(const Aws::Vector<Aws::String>& value) { m_elasticGpuIdsHasBeenSet = true; m_elasticGpuIds = value; }
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/**
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* <p>The Elastic Graphics accelerator IDs.</p>
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*/
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inline void SetElasticGpuIds(Aws::Vector<Aws::String>&& value) { m_elasticGpuIdsHasBeenSet = true; m_elasticGpuIds = std::move(value); }
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/**
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* <p>The Elastic Graphics accelerator IDs.</p>
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*/
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inline DescribeElasticGpusRequest& WithElasticGpuIds(const Aws::Vector<Aws::String>& value) { SetElasticGpuIds(value); return *this;}
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/**
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* <p>The Elastic Graphics accelerator IDs.</p>
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*/
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inline DescribeElasticGpusRequest& WithElasticGpuIds(Aws::Vector<Aws::String>&& value) { SetElasticGpuIds(std::move(value)); return *this;}
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/**
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* <p>The Elastic Graphics accelerator IDs.</p>
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*/
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inline DescribeElasticGpusRequest& AddElasticGpuIds(const Aws::String& value) { m_elasticGpuIdsHasBeenSet = true; m_elasticGpuIds.push_back(value); return *this; }
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/**
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* <p>The Elastic Graphics accelerator IDs.</p>
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*/
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inline DescribeElasticGpusRequest& AddElasticGpuIds(Aws::String&& value) { m_elasticGpuIdsHasBeenSet = true; m_elasticGpuIds.push_back(std::move(value)); return *this; }
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/**
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* <p>The Elastic Graphics accelerator IDs.</p>
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*/
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inline DescribeElasticGpusRequest& AddElasticGpuIds(const char* value) { m_elasticGpuIdsHasBeenSet = true; m_elasticGpuIds.push_back(value); return *this; }
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/**
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* <p>Checks whether you have the required permissions for the action, without
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* actually making the request, and provides an error response. If you have the
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* required permissions, the error response is <code>DryRunOperation</code>.
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* Otherwise, it is <code>UnauthorizedOperation</code>.</p>
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*/
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inline bool GetDryRun() const{ return m_dryRun; }
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/**
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* <p>Checks whether you have the required permissions for the action, without
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* actually making the request, and provides an error response. If you have the
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* required permissions, the error response is <code>DryRunOperation</code>.
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* Otherwise, it is <code>UnauthorizedOperation</code>.</p>
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*/
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inline bool DryRunHasBeenSet() const { return m_dryRunHasBeenSet; }
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/**
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* <p>Checks whether you have the required permissions for the action, without
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* actually making the request, and provides an error response. If you have the
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* required permissions, the error response is <code>DryRunOperation</code>.
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* Otherwise, it is <code>UnauthorizedOperation</code>.</p>
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*/
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inline void SetDryRun(bool value) { m_dryRunHasBeenSet = true; m_dryRun = value; }
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/**
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* <p>Checks whether you have the required permissions for the action, without
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* actually making the request, and provides an error response. If you have the
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* required permissions, the error response is <code>DryRunOperation</code>.
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* Otherwise, it is <code>UnauthorizedOperation</code>.</p>
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*/
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inline DescribeElasticGpusRequest& WithDryRun(bool value) { SetDryRun(value); return *this;}
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/**
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* <p>The filters.</p> <ul> <li> <p> <code>availability-zone</code> - The
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* Availability Zone in which the Elastic Graphics accelerator resides.</p> </li>
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* <li> <p> <code>elastic-gpu-health</code> - The status of the Elastic Graphics
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* accelerator (<code>OK</code> | <code>IMPAIRED</code>).</p> </li> <li> <p>
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* <code>elastic-gpu-state</code> - The state of the Elastic Graphics accelerator
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* (<code>ATTACHED</code>).</p> </li> <li> <p> <code>elastic-gpu-type</code> - The
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* type of Elastic Graphics accelerator; for example, <code>eg1.medium</code>.</p>
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* </li> <li> <p> <code>instance-id</code> - The ID of the instance to which the
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* Elastic Graphics accelerator is associated.</p> </li> </ul>
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*/
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inline const Aws::Vector<Filter>& GetFilters() const{ return m_filters; }
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/**
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* <p>The filters.</p> <ul> <li> <p> <code>availability-zone</code> - The
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* Availability Zone in which the Elastic Graphics accelerator resides.</p> </li>
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* <li> <p> <code>elastic-gpu-health</code> - The status of the Elastic Graphics
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* accelerator (<code>OK</code> | <code>IMPAIRED</code>).</p> </li> <li> <p>
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* <code>elastic-gpu-state</code> - The state of the Elastic Graphics accelerator
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* (<code>ATTACHED</code>).</p> </li> <li> <p> <code>elastic-gpu-type</code> - The
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* type of Elastic Graphics accelerator; for example, <code>eg1.medium</code>.</p>
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* </li> <li> <p> <code>instance-id</code> - The ID of the instance to which the
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* Elastic Graphics accelerator is associated.</p> </li> </ul>
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*/
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inline bool FiltersHasBeenSet() const { return m_filtersHasBeenSet; }
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/**
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* <p>The filters.</p> <ul> <li> <p> <code>availability-zone</code> - The
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* Availability Zone in which the Elastic Graphics accelerator resides.</p> </li>
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* <li> <p> <code>elastic-gpu-health</code> - The status of the Elastic Graphics
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* accelerator (<code>OK</code> | <code>IMPAIRED</code>).</p> </li> <li> <p>
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* <code>elastic-gpu-state</code> - The state of the Elastic Graphics accelerator
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* (<code>ATTACHED</code>).</p> </li> <li> <p> <code>elastic-gpu-type</code> - The
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* type of Elastic Graphics accelerator; for example, <code>eg1.medium</code>.</p>
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* </li> <li> <p> <code>instance-id</code> - The ID of the instance to which the
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* Elastic Graphics accelerator is associated.</p> </li> </ul>
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*/
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inline void SetFilters(const Aws::Vector<Filter>& value) { m_filtersHasBeenSet = true; m_filters = value; }
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/**
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* <p>The filters.</p> <ul> <li> <p> <code>availability-zone</code> - The
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* Availability Zone in which the Elastic Graphics accelerator resides.</p> </li>
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* <li> <p> <code>elastic-gpu-health</code> - The status of the Elastic Graphics
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* accelerator (<code>OK</code> | <code>IMPAIRED</code>).</p> </li> <li> <p>
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* <code>elastic-gpu-state</code> - The state of the Elastic Graphics accelerator
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* (<code>ATTACHED</code>).</p> </li> <li> <p> <code>elastic-gpu-type</code> - The
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* type of Elastic Graphics accelerator; for example, <code>eg1.medium</code>.</p>
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* </li> <li> <p> <code>instance-id</code> - The ID of the instance to which the
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* Elastic Graphics accelerator is associated.</p> </li> </ul>
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*/
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inline void SetFilters(Aws::Vector<Filter>&& value) { m_filtersHasBeenSet = true; m_filters = std::move(value); }
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/**
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* <p>The filters.</p> <ul> <li> <p> <code>availability-zone</code> - The
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* Availability Zone in which the Elastic Graphics accelerator resides.</p> </li>
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* <li> <p> <code>elastic-gpu-health</code> - The status of the Elastic Graphics
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* accelerator (<code>OK</code> | <code>IMPAIRED</code>).</p> </li> <li> <p>
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* <code>elastic-gpu-state</code> - The state of the Elastic Graphics accelerator
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* (<code>ATTACHED</code>).</p> </li> <li> <p> <code>elastic-gpu-type</code> - The
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* type of Elastic Graphics accelerator; for example, <code>eg1.medium</code>.</p>
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* </li> <li> <p> <code>instance-id</code> - The ID of the instance to which the
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* Elastic Graphics accelerator is associated.</p> </li> </ul>
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*/
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inline DescribeElasticGpusRequest& WithFilters(const Aws::Vector<Filter>& value) { SetFilters(value); return *this;}
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/**
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* <p>The filters.</p> <ul> <li> <p> <code>availability-zone</code> - The
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* Availability Zone in which the Elastic Graphics accelerator resides.</p> </li>
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* <li> <p> <code>elastic-gpu-health</code> - The status of the Elastic Graphics
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* accelerator (<code>OK</code> | <code>IMPAIRED</code>).</p> </li> <li> <p>
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* <code>elastic-gpu-state</code> - The state of the Elastic Graphics accelerator
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* (<code>ATTACHED</code>).</p> </li> <li> <p> <code>elastic-gpu-type</code> - The
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* type of Elastic Graphics accelerator; for example, <code>eg1.medium</code>.</p>
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* </li> <li> <p> <code>instance-id</code> - The ID of the instance to which the
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* Elastic Graphics accelerator is associated.</p> </li> </ul>
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*/
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inline DescribeElasticGpusRequest& WithFilters(Aws::Vector<Filter>&& value) { SetFilters(std::move(value)); return *this;}
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/**
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* <p>The filters.</p> <ul> <li> <p> <code>availability-zone</code> - The
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* Availability Zone in which the Elastic Graphics accelerator resides.</p> </li>
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* <li> <p> <code>elastic-gpu-health</code> - The status of the Elastic Graphics
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* accelerator (<code>OK</code> | <code>IMPAIRED</code>).</p> </li> <li> <p>
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* <code>elastic-gpu-state</code> - The state of the Elastic Graphics accelerator
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* (<code>ATTACHED</code>).</p> </li> <li> <p> <code>elastic-gpu-type</code> - The
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* type of Elastic Graphics accelerator; for example, <code>eg1.medium</code>.</p>
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* </li> <li> <p> <code>instance-id</code> - The ID of the instance to which the
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* Elastic Graphics accelerator is associated.</p> </li> </ul>
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*/
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inline DescribeElasticGpusRequest& AddFilters(const Filter& value) { m_filtersHasBeenSet = true; m_filters.push_back(value); return *this; }
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/**
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* <p>The filters.</p> <ul> <li> <p> <code>availability-zone</code> - The
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* Availability Zone in which the Elastic Graphics accelerator resides.</p> </li>
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* <li> <p> <code>elastic-gpu-health</code> - The status of the Elastic Graphics
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* accelerator (<code>OK</code> | <code>IMPAIRED</code>).</p> </li> <li> <p>
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* <code>elastic-gpu-state</code> - The state of the Elastic Graphics accelerator
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* (<code>ATTACHED</code>).</p> </li> <li> <p> <code>elastic-gpu-type</code> - The
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* type of Elastic Graphics accelerator; for example, <code>eg1.medium</code>.</p>
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* </li> <li> <p> <code>instance-id</code> - The ID of the instance to which the
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* Elastic Graphics accelerator is associated.</p> </li> </ul>
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*/
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inline DescribeElasticGpusRequest& AddFilters(Filter&& value) { m_filtersHasBeenSet = true; m_filters.push_back(std::move(value)); return *this; }
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/**
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* <p>The maximum number of results to return in a single call. To retrieve the
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* remaining results, make another call with the returned <code>NextToken</code>
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* value. This value can be between 5 and 1000.</p>
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*/
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inline int GetMaxResults() const{ return m_maxResults; }
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/**
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* <p>The maximum number of results to return in a single call. To retrieve the
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* remaining results, make another call with the returned <code>NextToken</code>
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* value. This value can be between 5 and 1000.</p>
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*/
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inline bool MaxResultsHasBeenSet() const { return m_maxResultsHasBeenSet; }
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/**
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* <p>The maximum number of results to return in a single call. To retrieve the
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* remaining results, make another call with the returned <code>NextToken</code>
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* value. This value can be between 5 and 1000.</p>
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*/
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inline void SetMaxResults(int value) { m_maxResultsHasBeenSet = true; m_maxResults = value; }
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/**
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* <p>The maximum number of results to return in a single call. To retrieve the
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* remaining results, make another call with the returned <code>NextToken</code>
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* value. This value can be between 5 and 1000.</p>
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*/
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inline DescribeElasticGpusRequest& WithMaxResults(int value) { SetMaxResults(value); return *this;}
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/**
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* <p>The token to request the next page of results.</p>
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*/
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inline const Aws::String& GetNextToken() const{ return m_nextToken; }
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/**
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* <p>The token to request the next page of results.</p>
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*/
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inline bool NextTokenHasBeenSet() const { return m_nextTokenHasBeenSet; }
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/**
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* <p>The token to request the next page of results.</p>
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*/
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inline void SetNextToken(const Aws::String& value) { m_nextTokenHasBeenSet = true; m_nextToken = value; }
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/**
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* <p>The token to request the next page of results.</p>
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*/
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inline void SetNextToken(Aws::String&& value) { m_nextTokenHasBeenSet = true; m_nextToken = std::move(value); }
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/**
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* <p>The token to request the next page of results.</p>
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*/
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inline void SetNextToken(const char* value) { m_nextTokenHasBeenSet = true; m_nextToken.assign(value); }
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/**
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* <p>The token to request the next page of results.</p>
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*/
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inline DescribeElasticGpusRequest& WithNextToken(const Aws::String& value) { SetNextToken(value); return *this;}
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/**
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* <p>The token to request the next page of results.</p>
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*/
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inline DescribeElasticGpusRequest& WithNextToken(Aws::String&& value) { SetNextToken(std::move(value)); return *this;}
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/**
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* <p>The token to request the next page of results.</p>
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*/
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inline DescribeElasticGpusRequest& WithNextToken(const char* value) { SetNextToken(value); return *this;}
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private:
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Aws::Vector<Aws::String> m_elasticGpuIds;
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bool m_elasticGpuIdsHasBeenSet;
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bool m_dryRun;
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bool m_dryRunHasBeenSet;
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Aws::Vector<Filter> m_filters;
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bool m_filtersHasBeenSet;
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int m_maxResults;
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bool m_maxResultsHasBeenSet;
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Aws::String m_nextToken;
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bool m_nextTokenHasBeenSet;
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};
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} // namespace Model
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} // namespace EC2
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} // namespace Aws
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