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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-ds/include/aws/ds/model/CreateComputerRequest.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ds/DirectoryService_EXPORTS.h>
#include <aws/ds/DirectoryServiceRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/ds/model/Attribute.h>
#include <utility>
namespace Aws
{
namespace DirectoryService
{
namespace Model
{
/**
* <p>Contains the inputs for the <a>CreateComputer</a> operation.</p><p><h3>See
* Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/ds-2015-04-16/CreateComputerRequest">AWS
* API Reference</a></p>
*/
class AWS_DIRECTORYSERVICE_API CreateComputerRequest : public DirectoryServiceRequest
{
public:
CreateComputerRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "CreateComputer"; }
Aws::String SerializePayload() const override;
Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
/**
* <p>The identifier of the directory in which to create the computer account.</p>
*/
inline const Aws::String& GetDirectoryId() const{ return m_directoryId; }
/**
* <p>The identifier of the directory in which to create the computer account.</p>
*/
inline bool DirectoryIdHasBeenSet() const { return m_directoryIdHasBeenSet; }
/**
* <p>The identifier of the directory in which to create the computer account.</p>
*/
inline void SetDirectoryId(const Aws::String& value) { m_directoryIdHasBeenSet = true; m_directoryId = value; }
/**
* <p>The identifier of the directory in which to create the computer account.</p>
*/
inline void SetDirectoryId(Aws::String&& value) { m_directoryIdHasBeenSet = true; m_directoryId = std::move(value); }
/**
* <p>The identifier of the directory in which to create the computer account.</p>
*/
inline void SetDirectoryId(const char* value) { m_directoryIdHasBeenSet = true; m_directoryId.assign(value); }
/**
* <p>The identifier of the directory in which to create the computer account.</p>
*/
inline CreateComputerRequest& WithDirectoryId(const Aws::String& value) { SetDirectoryId(value); return *this;}
/**
* <p>The identifier of the directory in which to create the computer account.</p>
*/
inline CreateComputerRequest& WithDirectoryId(Aws::String&& value) { SetDirectoryId(std::move(value)); return *this;}
/**
* <p>The identifier of the directory in which to create the computer account.</p>
*/
inline CreateComputerRequest& WithDirectoryId(const char* value) { SetDirectoryId(value); return *this;}
/**
* <p>The name of the computer account.</p>
*/
inline const Aws::String& GetComputerName() const{ return m_computerName; }
/**
* <p>The name of the computer account.</p>
*/
inline bool ComputerNameHasBeenSet() const { return m_computerNameHasBeenSet; }
/**
* <p>The name of the computer account.</p>
*/
inline void SetComputerName(const Aws::String& value) { m_computerNameHasBeenSet = true; m_computerName = value; }
/**
* <p>The name of the computer account.</p>
*/
inline void SetComputerName(Aws::String&& value) { m_computerNameHasBeenSet = true; m_computerName = std::move(value); }
/**
* <p>The name of the computer account.</p>
*/
inline void SetComputerName(const char* value) { m_computerNameHasBeenSet = true; m_computerName.assign(value); }
/**
* <p>The name of the computer account.</p>
*/
inline CreateComputerRequest& WithComputerName(const Aws::String& value) { SetComputerName(value); return *this;}
/**
* <p>The name of the computer account.</p>
*/
inline CreateComputerRequest& WithComputerName(Aws::String&& value) { SetComputerName(std::move(value)); return *this;}
/**
* <p>The name of the computer account.</p>
*/
inline CreateComputerRequest& WithComputerName(const char* value) { SetComputerName(value); return *this;}
/**
* <p>A one-time password that is used to join the computer to the directory. You
* should generate a random, strong password to use for this parameter.</p>
*/
inline const Aws::String& GetPassword() const{ return m_password; }
/**
* <p>A one-time password that is used to join the computer to the directory. You
* should generate a random, strong password to use for this parameter.</p>
*/
inline bool PasswordHasBeenSet() const { return m_passwordHasBeenSet; }
/**
* <p>A one-time password that is used to join the computer to the directory. You
* should generate a random, strong password to use for this parameter.</p>
*/
inline void SetPassword(const Aws::String& value) { m_passwordHasBeenSet = true; m_password = value; }
/**
* <p>A one-time password that is used to join the computer to the directory. You
* should generate a random, strong password to use for this parameter.</p>
*/
inline void SetPassword(Aws::String&& value) { m_passwordHasBeenSet = true; m_password = std::move(value); }
/**
* <p>A one-time password that is used to join the computer to the directory. You
* should generate a random, strong password to use for this parameter.</p>
*/
inline void SetPassword(const char* value) { m_passwordHasBeenSet = true; m_password.assign(value); }
/**
* <p>A one-time password that is used to join the computer to the directory. You
* should generate a random, strong password to use for this parameter.</p>
*/
inline CreateComputerRequest& WithPassword(const Aws::String& value) { SetPassword(value); return *this;}
/**
* <p>A one-time password that is used to join the computer to the directory. You
* should generate a random, strong password to use for this parameter.</p>
*/
inline CreateComputerRequest& WithPassword(Aws::String&& value) { SetPassword(std::move(value)); return *this;}
/**
* <p>A one-time password that is used to join the computer to the directory. You
* should generate a random, strong password to use for this parameter.</p>
*/
inline CreateComputerRequest& WithPassword(const char* value) { SetPassword(value); return *this;}
/**
* <p>The fully-qualified distinguished name of the organizational unit to place
* the computer account in.</p>
*/
inline const Aws::String& GetOrganizationalUnitDistinguishedName() const{ return m_organizationalUnitDistinguishedName; }
/**
* <p>The fully-qualified distinguished name of the organizational unit to place
* the computer account in.</p>
*/
inline bool OrganizationalUnitDistinguishedNameHasBeenSet() const { return m_organizationalUnitDistinguishedNameHasBeenSet; }
/**
* <p>The fully-qualified distinguished name of the organizational unit to place
* the computer account in.</p>
*/
inline void SetOrganizationalUnitDistinguishedName(const Aws::String& value) { m_organizationalUnitDistinguishedNameHasBeenSet = true; m_organizationalUnitDistinguishedName = value; }
/**
* <p>The fully-qualified distinguished name of the organizational unit to place
* the computer account in.</p>
*/
inline void SetOrganizationalUnitDistinguishedName(Aws::String&& value) { m_organizationalUnitDistinguishedNameHasBeenSet = true; m_organizationalUnitDistinguishedName = std::move(value); }
/**
* <p>The fully-qualified distinguished name of the organizational unit to place
* the computer account in.</p>
*/
inline void SetOrganizationalUnitDistinguishedName(const char* value) { m_organizationalUnitDistinguishedNameHasBeenSet = true; m_organizationalUnitDistinguishedName.assign(value); }
/**
* <p>The fully-qualified distinguished name of the organizational unit to place
* the computer account in.</p>
*/
inline CreateComputerRequest& WithOrganizationalUnitDistinguishedName(const Aws::String& value) { SetOrganizationalUnitDistinguishedName(value); return *this;}
/**
* <p>The fully-qualified distinguished name of the organizational unit to place
* the computer account in.</p>
*/
inline CreateComputerRequest& WithOrganizationalUnitDistinguishedName(Aws::String&& value) { SetOrganizationalUnitDistinguishedName(std::move(value)); return *this;}
/**
* <p>The fully-qualified distinguished name of the organizational unit to place
* the computer account in.</p>
*/
inline CreateComputerRequest& WithOrganizationalUnitDistinguishedName(const char* value) { SetOrganizationalUnitDistinguishedName(value); return *this;}
/**
* <p>An array of <a>Attribute</a> objects that contain any LDAP attributes to
* apply to the computer account.</p>
*/
inline const Aws::Vector<Attribute>& GetComputerAttributes() const{ return m_computerAttributes; }
/**
* <p>An array of <a>Attribute</a> objects that contain any LDAP attributes to
* apply to the computer account.</p>
*/
inline bool ComputerAttributesHasBeenSet() const { return m_computerAttributesHasBeenSet; }
/**
* <p>An array of <a>Attribute</a> objects that contain any LDAP attributes to
* apply to the computer account.</p>
*/
inline void SetComputerAttributes(const Aws::Vector<Attribute>& value) { m_computerAttributesHasBeenSet = true; m_computerAttributes = value; }
/**
* <p>An array of <a>Attribute</a> objects that contain any LDAP attributes to
* apply to the computer account.</p>
*/
inline void SetComputerAttributes(Aws::Vector<Attribute>&& value) { m_computerAttributesHasBeenSet = true; m_computerAttributes = std::move(value); }
/**
* <p>An array of <a>Attribute</a> objects that contain any LDAP attributes to
* apply to the computer account.</p>
*/
inline CreateComputerRequest& WithComputerAttributes(const Aws::Vector<Attribute>& value) { SetComputerAttributes(value); return *this;}
/**
* <p>An array of <a>Attribute</a> objects that contain any LDAP attributes to
* apply to the computer account.</p>
*/
inline CreateComputerRequest& WithComputerAttributes(Aws::Vector<Attribute>&& value) { SetComputerAttributes(std::move(value)); return *this;}
/**
* <p>An array of <a>Attribute</a> objects that contain any LDAP attributes to
* apply to the computer account.</p>
*/
inline CreateComputerRequest& AddComputerAttributes(const Attribute& value) { m_computerAttributesHasBeenSet = true; m_computerAttributes.push_back(value); return *this; }
/**
* <p>An array of <a>Attribute</a> objects that contain any LDAP attributes to
* apply to the computer account.</p>
*/
inline CreateComputerRequest& AddComputerAttributes(Attribute&& value) { m_computerAttributesHasBeenSet = true; m_computerAttributes.push_back(std::move(value)); return *this; }
private:
Aws::String m_directoryId;
bool m_directoryIdHasBeenSet;
Aws::String m_computerName;
bool m_computerNameHasBeenSet;
Aws::String m_password;
bool m_passwordHasBeenSet;
Aws::String m_organizationalUnitDistinguishedName;
bool m_organizationalUnitDistinguishedNameHasBeenSet;
Aws::Vector<Attribute> m_computerAttributes;
bool m_computerAttributesHasBeenSet;
};
} // namespace Model
} // namespace DirectoryService
} // namespace Aws