696 lines
31 KiB
C++
696 lines
31 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/devicefarm/DeviceFarm_EXPORTS.h>
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#include <aws/devicefarm/DeviceFarmRequest.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/devicefarm/model/CreateRemoteAccessSessionConfiguration.h>
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#include <aws/devicefarm/model/InteractionMode.h>
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#include <utility>
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namespace Aws
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{
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namespace DeviceFarm
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{
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namespace Model
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{
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/**
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* <p>Creates and submits a request to start a remote access session.</p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/devicefarm-2015-06-23/CreateRemoteAccessSessionRequest">AWS
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* API Reference</a></p>
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*/
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class AWS_DEVICEFARM_API CreateRemoteAccessSessionRequest : public DeviceFarmRequest
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{
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public:
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CreateRemoteAccessSessionRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "CreateRemoteAccessSession"; }
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Aws::String SerializePayload() const override;
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Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override;
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/**
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* <p>The Amazon Resource Name (ARN) of the project for which you want to create a
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* remote access session.</p>
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*/
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inline const Aws::String& GetProjectArn() const{ return m_projectArn; }
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/**
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* <p>The Amazon Resource Name (ARN) of the project for which you want to create a
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* remote access session.</p>
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*/
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inline bool ProjectArnHasBeenSet() const { return m_projectArnHasBeenSet; }
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/**
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* <p>The Amazon Resource Name (ARN) of the project for which you want to create a
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* remote access session.</p>
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*/
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inline void SetProjectArn(const Aws::String& value) { m_projectArnHasBeenSet = true; m_projectArn = value; }
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/**
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* <p>The Amazon Resource Name (ARN) of the project for which you want to create a
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* remote access session.</p>
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*/
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inline void SetProjectArn(Aws::String&& value) { m_projectArnHasBeenSet = true; m_projectArn = std::move(value); }
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/**
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* <p>The Amazon Resource Name (ARN) of the project for which you want to create a
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* remote access session.</p>
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*/
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inline void SetProjectArn(const char* value) { m_projectArnHasBeenSet = true; m_projectArn.assign(value); }
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/**
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* <p>The Amazon Resource Name (ARN) of the project for which you want to create a
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* remote access session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithProjectArn(const Aws::String& value) { SetProjectArn(value); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the project for which you want to create a
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* remote access session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithProjectArn(Aws::String&& value) { SetProjectArn(std::move(value)); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the project for which you want to create a
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* remote access session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithProjectArn(const char* value) { SetProjectArn(value); return *this;}
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/**
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* <p>The ARN of the device for which you want to create a remote access
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* session.</p>
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*/
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inline const Aws::String& GetDeviceArn() const{ return m_deviceArn; }
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/**
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* <p>The ARN of the device for which you want to create a remote access
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* session.</p>
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*/
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inline bool DeviceArnHasBeenSet() const { return m_deviceArnHasBeenSet; }
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/**
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* <p>The ARN of the device for which you want to create a remote access
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* session.</p>
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*/
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inline void SetDeviceArn(const Aws::String& value) { m_deviceArnHasBeenSet = true; m_deviceArn = value; }
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/**
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* <p>The ARN of the device for which you want to create a remote access
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* session.</p>
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*/
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inline void SetDeviceArn(Aws::String&& value) { m_deviceArnHasBeenSet = true; m_deviceArn = std::move(value); }
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/**
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* <p>The ARN of the device for which you want to create a remote access
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* session.</p>
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*/
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inline void SetDeviceArn(const char* value) { m_deviceArnHasBeenSet = true; m_deviceArn.assign(value); }
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/**
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* <p>The ARN of the device for which you want to create a remote access
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* session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithDeviceArn(const Aws::String& value) { SetDeviceArn(value); return *this;}
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/**
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* <p>The ARN of the device for which you want to create a remote access
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* session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithDeviceArn(Aws::String&& value) { SetDeviceArn(std::move(value)); return *this;}
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/**
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* <p>The ARN of the device for which you want to create a remote access
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* session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithDeviceArn(const char* value) { SetDeviceArn(value); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the device instance for which you want to
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* create a remote access session.</p>
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*/
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inline const Aws::String& GetInstanceArn() const{ return m_instanceArn; }
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/**
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* <p>The Amazon Resource Name (ARN) of the device instance for which you want to
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* create a remote access session.</p>
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*/
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inline bool InstanceArnHasBeenSet() const { return m_instanceArnHasBeenSet; }
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/**
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* <p>The Amazon Resource Name (ARN) of the device instance for which you want to
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* create a remote access session.</p>
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*/
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inline void SetInstanceArn(const Aws::String& value) { m_instanceArnHasBeenSet = true; m_instanceArn = value; }
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/**
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* <p>The Amazon Resource Name (ARN) of the device instance for which you want to
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* create a remote access session.</p>
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*/
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inline void SetInstanceArn(Aws::String&& value) { m_instanceArnHasBeenSet = true; m_instanceArn = std::move(value); }
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/**
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* <p>The Amazon Resource Name (ARN) of the device instance for which you want to
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* create a remote access session.</p>
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*/
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inline void SetInstanceArn(const char* value) { m_instanceArnHasBeenSet = true; m_instanceArn.assign(value); }
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/**
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* <p>The Amazon Resource Name (ARN) of the device instance for which you want to
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* create a remote access session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithInstanceArn(const Aws::String& value) { SetInstanceArn(value); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the device instance for which you want to
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* create a remote access session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithInstanceArn(Aws::String&& value) { SetInstanceArn(std::move(value)); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the device instance for which you want to
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* create a remote access session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithInstanceArn(const char* value) { SetInstanceArn(value); return *this;}
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/**
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* <p>Ignored. The public key of the <code>ssh</code> key pair you want to use for
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* connecting to remote devices in your remote debugging session. This key is
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* required only if <code>remoteDebugEnabled</code> is set to
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* <code>true</code>.</p> <p>Remote debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline const Aws::String& GetSshPublicKey() const{ return m_sshPublicKey; }
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/**
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* <p>Ignored. The public key of the <code>ssh</code> key pair you want to use for
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* connecting to remote devices in your remote debugging session. This key is
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* required only if <code>remoteDebugEnabled</code> is set to
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* <code>true</code>.</p> <p>Remote debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline bool SshPublicKeyHasBeenSet() const { return m_sshPublicKeyHasBeenSet; }
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/**
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* <p>Ignored. The public key of the <code>ssh</code> key pair you want to use for
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* connecting to remote devices in your remote debugging session. This key is
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* required only if <code>remoteDebugEnabled</code> is set to
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* <code>true</code>.</p> <p>Remote debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline void SetSshPublicKey(const Aws::String& value) { m_sshPublicKeyHasBeenSet = true; m_sshPublicKey = value; }
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/**
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* <p>Ignored. The public key of the <code>ssh</code> key pair you want to use for
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* connecting to remote devices in your remote debugging session. This key is
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* required only if <code>remoteDebugEnabled</code> is set to
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* <code>true</code>.</p> <p>Remote debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline void SetSshPublicKey(Aws::String&& value) { m_sshPublicKeyHasBeenSet = true; m_sshPublicKey = std::move(value); }
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/**
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* <p>Ignored. The public key of the <code>ssh</code> key pair you want to use for
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* connecting to remote devices in your remote debugging session. This key is
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* required only if <code>remoteDebugEnabled</code> is set to
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* <code>true</code>.</p> <p>Remote debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline void SetSshPublicKey(const char* value) { m_sshPublicKeyHasBeenSet = true; m_sshPublicKey.assign(value); }
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/**
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* <p>Ignored. The public key of the <code>ssh</code> key pair you want to use for
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* connecting to remote devices in your remote debugging session. This key is
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* required only if <code>remoteDebugEnabled</code> is set to
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* <code>true</code>.</p> <p>Remote debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithSshPublicKey(const Aws::String& value) { SetSshPublicKey(value); return *this;}
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/**
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* <p>Ignored. The public key of the <code>ssh</code> key pair you want to use for
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* connecting to remote devices in your remote debugging session. This key is
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* required only if <code>remoteDebugEnabled</code> is set to
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* <code>true</code>.</p> <p>Remote debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithSshPublicKey(Aws::String&& value) { SetSshPublicKey(std::move(value)); return *this;}
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/**
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* <p>Ignored. The public key of the <code>ssh</code> key pair you want to use for
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* connecting to remote devices in your remote debugging session. This key is
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* required only if <code>remoteDebugEnabled</code> is set to
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* <code>true</code>.</p> <p>Remote debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithSshPublicKey(const char* value) { SetSshPublicKey(value); return *this;}
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/**
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* <p>Set to <code>true</code> if you want to access devices remotely for debugging
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* in your remote access session.</p> <p>Remote debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline bool GetRemoteDebugEnabled() const{ return m_remoteDebugEnabled; }
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/**
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* <p>Set to <code>true</code> if you want to access devices remotely for debugging
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* in your remote access session.</p> <p>Remote debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline bool RemoteDebugEnabledHasBeenSet() const { return m_remoteDebugEnabledHasBeenSet; }
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/**
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* <p>Set to <code>true</code> if you want to access devices remotely for debugging
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* in your remote access session.</p> <p>Remote debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline void SetRemoteDebugEnabled(bool value) { m_remoteDebugEnabledHasBeenSet = true; m_remoteDebugEnabled = value; }
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/**
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* <p>Set to <code>true</code> if you want to access devices remotely for debugging
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* in your remote access session.</p> <p>Remote debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithRemoteDebugEnabled(bool value) { SetRemoteDebugEnabled(value); return *this;}
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/**
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* <p>Set to <code>true</code> to enable remote recording for the remote access
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* session.</p>
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*/
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inline bool GetRemoteRecordEnabled() const{ return m_remoteRecordEnabled; }
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/**
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* <p>Set to <code>true</code> to enable remote recording for the remote access
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* session.</p>
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*/
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inline bool RemoteRecordEnabledHasBeenSet() const { return m_remoteRecordEnabledHasBeenSet; }
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/**
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* <p>Set to <code>true</code> to enable remote recording for the remote access
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* session.</p>
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*/
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inline void SetRemoteRecordEnabled(bool value) { m_remoteRecordEnabledHasBeenSet = true; m_remoteRecordEnabled = value; }
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/**
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* <p>Set to <code>true</code> to enable remote recording for the remote access
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* session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithRemoteRecordEnabled(bool value) { SetRemoteRecordEnabled(value); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) for the app to be recorded in the remote
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* access session.</p>
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*/
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inline const Aws::String& GetRemoteRecordAppArn() const{ return m_remoteRecordAppArn; }
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/**
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* <p>The Amazon Resource Name (ARN) for the app to be recorded in the remote
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* access session.</p>
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*/
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inline bool RemoteRecordAppArnHasBeenSet() const { return m_remoteRecordAppArnHasBeenSet; }
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/**
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* <p>The Amazon Resource Name (ARN) for the app to be recorded in the remote
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* access session.</p>
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*/
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inline void SetRemoteRecordAppArn(const Aws::String& value) { m_remoteRecordAppArnHasBeenSet = true; m_remoteRecordAppArn = value; }
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/**
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* <p>The Amazon Resource Name (ARN) for the app to be recorded in the remote
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* access session.</p>
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*/
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inline void SetRemoteRecordAppArn(Aws::String&& value) { m_remoteRecordAppArnHasBeenSet = true; m_remoteRecordAppArn = std::move(value); }
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/**
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* <p>The Amazon Resource Name (ARN) for the app to be recorded in the remote
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* access session.</p>
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*/
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inline void SetRemoteRecordAppArn(const char* value) { m_remoteRecordAppArnHasBeenSet = true; m_remoteRecordAppArn.assign(value); }
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/**
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* <p>The Amazon Resource Name (ARN) for the app to be recorded in the remote
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* access session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithRemoteRecordAppArn(const Aws::String& value) { SetRemoteRecordAppArn(value); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) for the app to be recorded in the remote
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* access session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithRemoteRecordAppArn(Aws::String&& value) { SetRemoteRecordAppArn(std::move(value)); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) for the app to be recorded in the remote
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* access session.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithRemoteRecordAppArn(const char* value) { SetRemoteRecordAppArn(value); return *this;}
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/**
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* <p>The name of the remote access session to create.</p>
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* <p>The name of the remote access session to create.</p>
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*/
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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/**
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* <p>The name of the remote access session to create.</p>
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*/
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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/**
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* <p>The name of the remote access session to create.</p>
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*/
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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/**
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* <p>The name of the remote access session to create.</p>
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*/
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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/**
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* <p>The name of the remote access session to create.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* <p>The name of the remote access session to create.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* <p>The name of the remote access session to create.</p>
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*/
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inline CreateRemoteAccessSessionRequest& WithName(const char* value) { SetName(value); return *this;}
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/**
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* <p>Unique identifier for the client. If you want access to multiple devices on
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* the same client, you should pass the same <code>clientId</code> value in each
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* call to <code>CreateRemoteAccessSession</code>. This identifier is required only
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* if <code>remoteDebugEnabled</code> is set to <code>true</code>.</p> <p>Remote
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* debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline const Aws::String& GetClientId() const{ return m_clientId; }
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/**
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* <p>Unique identifier for the client. If you want access to multiple devices on
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* the same client, you should pass the same <code>clientId</code> value in each
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* call to <code>CreateRemoteAccessSession</code>. This identifier is required only
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* if <code>remoteDebugEnabled</code> is set to <code>true</code>.</p> <p>Remote
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* debugging is <a
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* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
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* longer supported</a>.</p>
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*/
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inline bool ClientIdHasBeenSet() const { return m_clientIdHasBeenSet; }
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/**
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* <p>Unique identifier for the client. If you want access to multiple devices on
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* the same client, you should pass the same <code>clientId</code> value in each
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* call to <code>CreateRemoteAccessSession</code>. This identifier is required only
|
|
* if <code>remoteDebugEnabled</code> is set to <code>true</code>.</p> <p>Remote
|
|
* debugging is <a
|
|
* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
|
|
* longer supported</a>.</p>
|
|
*/
|
|
inline void SetClientId(const Aws::String& value) { m_clientIdHasBeenSet = true; m_clientId = value; }
|
|
|
|
/**
|
|
* <p>Unique identifier for the client. If you want access to multiple devices on
|
|
* the same client, you should pass the same <code>clientId</code> value in each
|
|
* call to <code>CreateRemoteAccessSession</code>. This identifier is required only
|
|
* if <code>remoteDebugEnabled</code> is set to <code>true</code>.</p> <p>Remote
|
|
* debugging is <a
|
|
* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
|
|
* longer supported</a>.</p>
|
|
*/
|
|
inline void SetClientId(Aws::String&& value) { m_clientIdHasBeenSet = true; m_clientId = std::move(value); }
|
|
|
|
/**
|
|
* <p>Unique identifier for the client. If you want access to multiple devices on
|
|
* the same client, you should pass the same <code>clientId</code> value in each
|
|
* call to <code>CreateRemoteAccessSession</code>. This identifier is required only
|
|
* if <code>remoteDebugEnabled</code> is set to <code>true</code>.</p> <p>Remote
|
|
* debugging is <a
|
|
* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
|
|
* longer supported</a>.</p>
|
|
*/
|
|
inline void SetClientId(const char* value) { m_clientIdHasBeenSet = true; m_clientId.assign(value); }
|
|
|
|
/**
|
|
* <p>Unique identifier for the client. If you want access to multiple devices on
|
|
* the same client, you should pass the same <code>clientId</code> value in each
|
|
* call to <code>CreateRemoteAccessSession</code>. This identifier is required only
|
|
* if <code>remoteDebugEnabled</code> is set to <code>true</code>.</p> <p>Remote
|
|
* debugging is <a
|
|
* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
|
|
* longer supported</a>.</p>
|
|
*/
|
|
inline CreateRemoteAccessSessionRequest& WithClientId(const Aws::String& value) { SetClientId(value); return *this;}
|
|
|
|
/**
|
|
* <p>Unique identifier for the client. If you want access to multiple devices on
|
|
* the same client, you should pass the same <code>clientId</code> value in each
|
|
* call to <code>CreateRemoteAccessSession</code>. This identifier is required only
|
|
* if <code>remoteDebugEnabled</code> is set to <code>true</code>.</p> <p>Remote
|
|
* debugging is <a
|
|
* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
|
|
* longer supported</a>.</p>
|
|
*/
|
|
inline CreateRemoteAccessSessionRequest& WithClientId(Aws::String&& value) { SetClientId(std::move(value)); return *this;}
|
|
|
|
/**
|
|
* <p>Unique identifier for the client. If you want access to multiple devices on
|
|
* the same client, you should pass the same <code>clientId</code> value in each
|
|
* call to <code>CreateRemoteAccessSession</code>. This identifier is required only
|
|
* if <code>remoteDebugEnabled</code> is set to <code>true</code>.</p> <p>Remote
|
|
* debugging is <a
|
|
* href="https://docs.aws.amazon.com/devicefarm/latest/developerguide/history.html">no
|
|
* longer supported</a>.</p>
|
|
*/
|
|
inline CreateRemoteAccessSessionRequest& WithClientId(const char* value) { SetClientId(value); return *this;}
|
|
|
|
|
|
/**
|
|
* <p>The configuration information for the remote access session request.</p>
|
|
*/
|
|
inline const CreateRemoteAccessSessionConfiguration& GetConfiguration() const{ return m_configuration; }
|
|
|
|
/**
|
|
* <p>The configuration information for the remote access session request.</p>
|
|
*/
|
|
inline bool ConfigurationHasBeenSet() const { return m_configurationHasBeenSet; }
|
|
|
|
/**
|
|
* <p>The configuration information for the remote access session request.</p>
|
|
*/
|
|
inline void SetConfiguration(const CreateRemoteAccessSessionConfiguration& value) { m_configurationHasBeenSet = true; m_configuration = value; }
|
|
|
|
/**
|
|
* <p>The configuration information for the remote access session request.</p>
|
|
*/
|
|
inline void SetConfiguration(CreateRemoteAccessSessionConfiguration&& value) { m_configurationHasBeenSet = true; m_configuration = std::move(value); }
|
|
|
|
/**
|
|
* <p>The configuration information for the remote access session request.</p>
|
|
*/
|
|
inline CreateRemoteAccessSessionRequest& WithConfiguration(const CreateRemoteAccessSessionConfiguration& value) { SetConfiguration(value); return *this;}
|
|
|
|
/**
|
|
* <p>The configuration information for the remote access session request.</p>
|
|
*/
|
|
inline CreateRemoteAccessSessionRequest& WithConfiguration(CreateRemoteAccessSessionConfiguration&& value) { SetConfiguration(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* <p>The interaction mode of the remote access session. Valid values are:</p> <ul>
|
|
* <li> <p>INTERACTIVE: You can interact with the iOS device by viewing, touching,
|
|
* and rotating the screen. You cannot run XCUITest framework-based tests in this
|
|
* mode.</p> </li> <li> <p>NO_VIDEO: You are connected to the device, but cannot
|
|
* interact with it or view the screen. This mode has the fastest test execution
|
|
* speed. You can run XCUITest framework-based tests in this mode.</p> </li> <li>
|
|
* <p>VIDEO_ONLY: You can view the screen, but cannot touch or rotate it. You can
|
|
* run XCUITest framework-based tests and watch the screen in this mode.</p> </li>
|
|
* </ul>
|
|
*/
|
|
inline const InteractionMode& GetInteractionMode() const{ return m_interactionMode; }
|
|
|
|
/**
|
|
* <p>The interaction mode of the remote access session. Valid values are:</p> <ul>
|
|
* <li> <p>INTERACTIVE: You can interact with the iOS device by viewing, touching,
|
|
* and rotating the screen. You cannot run XCUITest framework-based tests in this
|
|
* mode.</p> </li> <li> <p>NO_VIDEO: You are connected to the device, but cannot
|
|
* interact with it or view the screen. This mode has the fastest test execution
|
|
* speed. You can run XCUITest framework-based tests in this mode.</p> </li> <li>
|
|
* <p>VIDEO_ONLY: You can view the screen, but cannot touch or rotate it. You can
|
|
* run XCUITest framework-based tests and watch the screen in this mode.</p> </li>
|
|
* </ul>
|
|
*/
|
|
inline bool InteractionModeHasBeenSet() const { return m_interactionModeHasBeenSet; }
|
|
|
|
/**
|
|
* <p>The interaction mode of the remote access session. Valid values are:</p> <ul>
|
|
* <li> <p>INTERACTIVE: You can interact with the iOS device by viewing, touching,
|
|
* and rotating the screen. You cannot run XCUITest framework-based tests in this
|
|
* mode.</p> </li> <li> <p>NO_VIDEO: You are connected to the device, but cannot
|
|
* interact with it or view the screen. This mode has the fastest test execution
|
|
* speed. You can run XCUITest framework-based tests in this mode.</p> </li> <li>
|
|
* <p>VIDEO_ONLY: You can view the screen, but cannot touch or rotate it. You can
|
|
* run XCUITest framework-based tests and watch the screen in this mode.</p> </li>
|
|
* </ul>
|
|
*/
|
|
inline void SetInteractionMode(const InteractionMode& value) { m_interactionModeHasBeenSet = true; m_interactionMode = value; }
|
|
|
|
/**
|
|
* <p>The interaction mode of the remote access session. Valid values are:</p> <ul>
|
|
* <li> <p>INTERACTIVE: You can interact with the iOS device by viewing, touching,
|
|
* and rotating the screen. You cannot run XCUITest framework-based tests in this
|
|
* mode.</p> </li> <li> <p>NO_VIDEO: You are connected to the device, but cannot
|
|
* interact with it or view the screen. This mode has the fastest test execution
|
|
* speed. You can run XCUITest framework-based tests in this mode.</p> </li> <li>
|
|
* <p>VIDEO_ONLY: You can view the screen, but cannot touch or rotate it. You can
|
|
* run XCUITest framework-based tests and watch the screen in this mode.</p> </li>
|
|
* </ul>
|
|
*/
|
|
inline void SetInteractionMode(InteractionMode&& value) { m_interactionModeHasBeenSet = true; m_interactionMode = std::move(value); }
|
|
|
|
/**
|
|
* <p>The interaction mode of the remote access session. Valid values are:</p> <ul>
|
|
* <li> <p>INTERACTIVE: You can interact with the iOS device by viewing, touching,
|
|
* and rotating the screen. You cannot run XCUITest framework-based tests in this
|
|
* mode.</p> </li> <li> <p>NO_VIDEO: You are connected to the device, but cannot
|
|
* interact with it or view the screen. This mode has the fastest test execution
|
|
* speed. You can run XCUITest framework-based tests in this mode.</p> </li> <li>
|
|
* <p>VIDEO_ONLY: You can view the screen, but cannot touch or rotate it. You can
|
|
* run XCUITest framework-based tests and watch the screen in this mode.</p> </li>
|
|
* </ul>
|
|
*/
|
|
inline CreateRemoteAccessSessionRequest& WithInteractionMode(const InteractionMode& value) { SetInteractionMode(value); return *this;}
|
|
|
|
/**
|
|
* <p>The interaction mode of the remote access session. Valid values are:</p> <ul>
|
|
* <li> <p>INTERACTIVE: You can interact with the iOS device by viewing, touching,
|
|
* and rotating the screen. You cannot run XCUITest framework-based tests in this
|
|
* mode.</p> </li> <li> <p>NO_VIDEO: You are connected to the device, but cannot
|
|
* interact with it or view the screen. This mode has the fastest test execution
|
|
* speed. You can run XCUITest framework-based tests in this mode.</p> </li> <li>
|
|
* <p>VIDEO_ONLY: You can view the screen, but cannot touch or rotate it. You can
|
|
* run XCUITest framework-based tests and watch the screen in this mode.</p> </li>
|
|
* </ul>
|
|
*/
|
|
inline CreateRemoteAccessSessionRequest& WithInteractionMode(InteractionMode&& value) { SetInteractionMode(std::move(value)); return *this;}
|
|
|
|
|
|
/**
|
|
* <p>When set to <code>true</code>, for private devices, Device Farm does not sign
|
|
* your app again. For public devices, Device Farm always signs your apps
|
|
* again.</p> <p>For more information on how Device Farm modifies your uploads
|
|
* during tests, see <a href="https://aws.amazon.com/device-farm/faq/">Do you
|
|
* modify my app?</a> </p>
|
|
*/
|
|
inline bool GetSkipAppResign() const{ return m_skipAppResign; }
|
|
|
|
/**
|
|
* <p>When set to <code>true</code>, for private devices, Device Farm does not sign
|
|
* your app again. For public devices, Device Farm always signs your apps
|
|
* again.</p> <p>For more information on how Device Farm modifies your uploads
|
|
* during tests, see <a href="https://aws.amazon.com/device-farm/faq/">Do you
|
|
* modify my app?</a> </p>
|
|
*/
|
|
inline bool SkipAppResignHasBeenSet() const { return m_skipAppResignHasBeenSet; }
|
|
|
|
/**
|
|
* <p>When set to <code>true</code>, for private devices, Device Farm does not sign
|
|
* your app again. For public devices, Device Farm always signs your apps
|
|
* again.</p> <p>For more information on how Device Farm modifies your uploads
|
|
* during tests, see <a href="https://aws.amazon.com/device-farm/faq/">Do you
|
|
* modify my app?</a> </p>
|
|
*/
|
|
inline void SetSkipAppResign(bool value) { m_skipAppResignHasBeenSet = true; m_skipAppResign = value; }
|
|
|
|
/**
|
|
* <p>When set to <code>true</code>, for private devices, Device Farm does not sign
|
|
* your app again. For public devices, Device Farm always signs your apps
|
|
* again.</p> <p>For more information on how Device Farm modifies your uploads
|
|
* during tests, see <a href="https://aws.amazon.com/device-farm/faq/">Do you
|
|
* modify my app?</a> </p>
|
|
*/
|
|
inline CreateRemoteAccessSessionRequest& WithSkipAppResign(bool value) { SetSkipAppResign(value); return *this;}
|
|
|
|
private:
|
|
|
|
Aws::String m_projectArn;
|
|
bool m_projectArnHasBeenSet;
|
|
|
|
Aws::String m_deviceArn;
|
|
bool m_deviceArnHasBeenSet;
|
|
|
|
Aws::String m_instanceArn;
|
|
bool m_instanceArnHasBeenSet;
|
|
|
|
Aws::String m_sshPublicKey;
|
|
bool m_sshPublicKeyHasBeenSet;
|
|
|
|
bool m_remoteDebugEnabled;
|
|
bool m_remoteDebugEnabledHasBeenSet;
|
|
|
|
bool m_remoteRecordEnabled;
|
|
bool m_remoteRecordEnabledHasBeenSet;
|
|
|
|
Aws::String m_remoteRecordAppArn;
|
|
bool m_remoteRecordAppArnHasBeenSet;
|
|
|
|
Aws::String m_name;
|
|
bool m_nameHasBeenSet;
|
|
|
|
Aws::String m_clientId;
|
|
bool m_clientIdHasBeenSet;
|
|
|
|
CreateRemoteAccessSessionConfiguration m_configuration;
|
|
bool m_configurationHasBeenSet;
|
|
|
|
InteractionMode m_interactionMode;
|
|
bool m_interactionModeHasBeenSet;
|
|
|
|
bool m_skipAppResign;
|
|
bool m_skipAppResignHasBeenSet;
|
|
};
|
|
|
|
} // namespace Model
|
|
} // namespace DeviceFarm
|
|
} // namespace Aws
|