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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-connect/include/aws/connect/model/HierarchyStructure.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/connect/Connect_EXPORTS.h>
#include <aws/connect/model/HierarchyLevel.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace Connect
{
namespace Model
{
/**
* <p>Contains information about a hierarchy structure.</p><p><h3>See Also:</h3>
* <a
* href="http://docs.aws.amazon.com/goto/WebAPI/connect-2017-08-08/HierarchyStructure">AWS
* API Reference</a></p>
*/
class AWS_CONNECT_API HierarchyStructure
{
public:
HierarchyStructure();
HierarchyStructure(Aws::Utils::Json::JsonView jsonValue);
HierarchyStructure& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>Information about level one.</p>
*/
inline const HierarchyLevel& GetLevelOne() const{ return m_levelOne; }
/**
* <p>Information about level one.</p>
*/
inline bool LevelOneHasBeenSet() const { return m_levelOneHasBeenSet; }
/**
* <p>Information about level one.</p>
*/
inline void SetLevelOne(const HierarchyLevel& value) { m_levelOneHasBeenSet = true; m_levelOne = value; }
/**
* <p>Information about level one.</p>
*/
inline void SetLevelOne(HierarchyLevel&& value) { m_levelOneHasBeenSet = true; m_levelOne = std::move(value); }
/**
* <p>Information about level one.</p>
*/
inline HierarchyStructure& WithLevelOne(const HierarchyLevel& value) { SetLevelOne(value); return *this;}
/**
* <p>Information about level one.</p>
*/
inline HierarchyStructure& WithLevelOne(HierarchyLevel&& value) { SetLevelOne(std::move(value)); return *this;}
/**
* <p>Information about level two.</p>
*/
inline const HierarchyLevel& GetLevelTwo() const{ return m_levelTwo; }
/**
* <p>Information about level two.</p>
*/
inline bool LevelTwoHasBeenSet() const { return m_levelTwoHasBeenSet; }
/**
* <p>Information about level two.</p>
*/
inline void SetLevelTwo(const HierarchyLevel& value) { m_levelTwoHasBeenSet = true; m_levelTwo = value; }
/**
* <p>Information about level two.</p>
*/
inline void SetLevelTwo(HierarchyLevel&& value) { m_levelTwoHasBeenSet = true; m_levelTwo = std::move(value); }
/**
* <p>Information about level two.</p>
*/
inline HierarchyStructure& WithLevelTwo(const HierarchyLevel& value) { SetLevelTwo(value); return *this;}
/**
* <p>Information about level two.</p>
*/
inline HierarchyStructure& WithLevelTwo(HierarchyLevel&& value) { SetLevelTwo(std::move(value)); return *this;}
/**
* <p>Information about level three.</p>
*/
inline const HierarchyLevel& GetLevelThree() const{ return m_levelThree; }
/**
* <p>Information about level three.</p>
*/
inline bool LevelThreeHasBeenSet() const { return m_levelThreeHasBeenSet; }
/**
* <p>Information about level three.</p>
*/
inline void SetLevelThree(const HierarchyLevel& value) { m_levelThreeHasBeenSet = true; m_levelThree = value; }
/**
* <p>Information about level three.</p>
*/
inline void SetLevelThree(HierarchyLevel&& value) { m_levelThreeHasBeenSet = true; m_levelThree = std::move(value); }
/**
* <p>Information about level three.</p>
*/
inline HierarchyStructure& WithLevelThree(const HierarchyLevel& value) { SetLevelThree(value); return *this;}
/**
* <p>Information about level three.</p>
*/
inline HierarchyStructure& WithLevelThree(HierarchyLevel&& value) { SetLevelThree(std::move(value)); return *this;}
/**
* <p>Information about level four.</p>
*/
inline const HierarchyLevel& GetLevelFour() const{ return m_levelFour; }
/**
* <p>Information about level four.</p>
*/
inline bool LevelFourHasBeenSet() const { return m_levelFourHasBeenSet; }
/**
* <p>Information about level four.</p>
*/
inline void SetLevelFour(const HierarchyLevel& value) { m_levelFourHasBeenSet = true; m_levelFour = value; }
/**
* <p>Information about level four.</p>
*/
inline void SetLevelFour(HierarchyLevel&& value) { m_levelFourHasBeenSet = true; m_levelFour = std::move(value); }
/**
* <p>Information about level four.</p>
*/
inline HierarchyStructure& WithLevelFour(const HierarchyLevel& value) { SetLevelFour(value); return *this;}
/**
* <p>Information about level four.</p>
*/
inline HierarchyStructure& WithLevelFour(HierarchyLevel&& value) { SetLevelFour(std::move(value)); return *this;}
/**
* <p>Information about level five.</p>
*/
inline const HierarchyLevel& GetLevelFive() const{ return m_levelFive; }
/**
* <p>Information about level five.</p>
*/
inline bool LevelFiveHasBeenSet() const { return m_levelFiveHasBeenSet; }
/**
* <p>Information about level five.</p>
*/
inline void SetLevelFive(const HierarchyLevel& value) { m_levelFiveHasBeenSet = true; m_levelFive = value; }
/**
* <p>Information about level five.</p>
*/
inline void SetLevelFive(HierarchyLevel&& value) { m_levelFiveHasBeenSet = true; m_levelFive = std::move(value); }
/**
* <p>Information about level five.</p>
*/
inline HierarchyStructure& WithLevelFive(const HierarchyLevel& value) { SetLevelFive(value); return *this;}
/**
* <p>Information about level five.</p>
*/
inline HierarchyStructure& WithLevelFive(HierarchyLevel&& value) { SetLevelFive(std::move(value)); return *this;}
private:
HierarchyLevel m_levelOne;
bool m_levelOneHasBeenSet;
HierarchyLevel m_levelTwo;
bool m_levelTwoHasBeenSet;
HierarchyLevel m_levelThree;
bool m_levelThreeHasBeenSet;
HierarchyLevel m_levelFour;
bool m_levelFourHasBeenSet;
HierarchyLevel m_levelFive;
bool m_levelFiveHasBeenSet;
};
} // namespace Model
} // namespace Connect
} // namespace Aws