204 lines
7.8 KiB
C++
204 lines
7.8 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/comprehend/Comprehend_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/comprehend/model/EntityRecognizerDocuments.h>
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#include <aws/comprehend/model/EntityRecognizerAnnotations.h>
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#include <aws/comprehend/model/EntityRecognizerEntityList.h>
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#include <aws/comprehend/model/EntityTypesListItem.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace Comprehend
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{
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namespace Model
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{
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/**
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* <p>Specifies the format and location of the input data.</p><p><h3>See Also:</h3>
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* <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/comprehend-2017-11-27/EntityRecognizerInputDataConfig">AWS
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* API Reference</a></p>
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*/
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class AWS_COMPREHEND_API EntityRecognizerInputDataConfig
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{
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public:
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EntityRecognizerInputDataConfig();
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EntityRecognizerInputDataConfig(Aws::Utils::Json::JsonView jsonValue);
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EntityRecognizerInputDataConfig& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The entity types in the input data for an entity recognizer. A maximum of 25
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* entity types can be used at one time to train an entity recognizer.</p>
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*/
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inline const Aws::Vector<EntityTypesListItem>& GetEntityTypes() const{ return m_entityTypes; }
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/**
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* <p>The entity types in the input data for an entity recognizer. A maximum of 25
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* entity types can be used at one time to train an entity recognizer.</p>
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*/
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inline bool EntityTypesHasBeenSet() const { return m_entityTypesHasBeenSet; }
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/**
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* <p>The entity types in the input data for an entity recognizer. A maximum of 25
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* entity types can be used at one time to train an entity recognizer.</p>
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*/
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inline void SetEntityTypes(const Aws::Vector<EntityTypesListItem>& value) { m_entityTypesHasBeenSet = true; m_entityTypes = value; }
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/**
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* <p>The entity types in the input data for an entity recognizer. A maximum of 25
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* entity types can be used at one time to train an entity recognizer.</p>
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*/
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inline void SetEntityTypes(Aws::Vector<EntityTypesListItem>&& value) { m_entityTypesHasBeenSet = true; m_entityTypes = std::move(value); }
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/**
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* <p>The entity types in the input data for an entity recognizer. A maximum of 25
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* entity types can be used at one time to train an entity recognizer.</p>
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*/
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inline EntityRecognizerInputDataConfig& WithEntityTypes(const Aws::Vector<EntityTypesListItem>& value) { SetEntityTypes(value); return *this;}
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/**
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* <p>The entity types in the input data for an entity recognizer. A maximum of 25
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* entity types can be used at one time to train an entity recognizer.</p>
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*/
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inline EntityRecognizerInputDataConfig& WithEntityTypes(Aws::Vector<EntityTypesListItem>&& value) { SetEntityTypes(std::move(value)); return *this;}
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/**
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* <p>The entity types in the input data for an entity recognizer. A maximum of 25
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* entity types can be used at one time to train an entity recognizer.</p>
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*/
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inline EntityRecognizerInputDataConfig& AddEntityTypes(const EntityTypesListItem& value) { m_entityTypesHasBeenSet = true; m_entityTypes.push_back(value); return *this; }
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/**
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* <p>The entity types in the input data for an entity recognizer. A maximum of 25
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* entity types can be used at one time to train an entity recognizer.</p>
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*/
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inline EntityRecognizerInputDataConfig& AddEntityTypes(EntityTypesListItem&& value) { m_entityTypesHasBeenSet = true; m_entityTypes.push_back(std::move(value)); return *this; }
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/**
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* <p>S3 location of the documents folder for an entity recognizer</p>
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*/
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inline const EntityRecognizerDocuments& GetDocuments() const{ return m_documents; }
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/**
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* <p>S3 location of the documents folder for an entity recognizer</p>
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*/
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inline bool DocumentsHasBeenSet() const { return m_documentsHasBeenSet; }
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/**
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* <p>S3 location of the documents folder for an entity recognizer</p>
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*/
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inline void SetDocuments(const EntityRecognizerDocuments& value) { m_documentsHasBeenSet = true; m_documents = value; }
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/**
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* <p>S3 location of the documents folder for an entity recognizer</p>
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*/
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inline void SetDocuments(EntityRecognizerDocuments&& value) { m_documentsHasBeenSet = true; m_documents = std::move(value); }
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/**
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* <p>S3 location of the documents folder for an entity recognizer</p>
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*/
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inline EntityRecognizerInputDataConfig& WithDocuments(const EntityRecognizerDocuments& value) { SetDocuments(value); return *this;}
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/**
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* <p>S3 location of the documents folder for an entity recognizer</p>
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*/
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inline EntityRecognizerInputDataConfig& WithDocuments(EntityRecognizerDocuments&& value) { SetDocuments(std::move(value)); return *this;}
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/**
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* <p>S3 location of the annotations file for an entity recognizer.</p>
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*/
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inline const EntityRecognizerAnnotations& GetAnnotations() const{ return m_annotations; }
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/**
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* <p>S3 location of the annotations file for an entity recognizer.</p>
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*/
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inline bool AnnotationsHasBeenSet() const { return m_annotationsHasBeenSet; }
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/**
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* <p>S3 location of the annotations file for an entity recognizer.</p>
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*/
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inline void SetAnnotations(const EntityRecognizerAnnotations& value) { m_annotationsHasBeenSet = true; m_annotations = value; }
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/**
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* <p>S3 location of the annotations file for an entity recognizer.</p>
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*/
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inline void SetAnnotations(EntityRecognizerAnnotations&& value) { m_annotationsHasBeenSet = true; m_annotations = std::move(value); }
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/**
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* <p>S3 location of the annotations file for an entity recognizer.</p>
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*/
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inline EntityRecognizerInputDataConfig& WithAnnotations(const EntityRecognizerAnnotations& value) { SetAnnotations(value); return *this;}
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/**
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* <p>S3 location of the annotations file for an entity recognizer.</p>
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*/
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inline EntityRecognizerInputDataConfig& WithAnnotations(EntityRecognizerAnnotations&& value) { SetAnnotations(std::move(value)); return *this;}
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/**
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* <p>S3 location of the entity list for an entity recognizer.</p>
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*/
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inline const EntityRecognizerEntityList& GetEntityList() const{ return m_entityList; }
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/**
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* <p>S3 location of the entity list for an entity recognizer.</p>
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*/
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inline bool EntityListHasBeenSet() const { return m_entityListHasBeenSet; }
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/**
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* <p>S3 location of the entity list for an entity recognizer.</p>
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*/
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inline void SetEntityList(const EntityRecognizerEntityList& value) { m_entityListHasBeenSet = true; m_entityList = value; }
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/**
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* <p>S3 location of the entity list for an entity recognizer.</p>
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*/
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inline void SetEntityList(EntityRecognizerEntityList&& value) { m_entityListHasBeenSet = true; m_entityList = std::move(value); }
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/**
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* <p>S3 location of the entity list for an entity recognizer.</p>
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*/
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inline EntityRecognizerInputDataConfig& WithEntityList(const EntityRecognizerEntityList& value) { SetEntityList(value); return *this;}
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/**
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* <p>S3 location of the entity list for an entity recognizer.</p>
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*/
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inline EntityRecognizerInputDataConfig& WithEntityList(EntityRecognizerEntityList&& value) { SetEntityList(std::move(value)); return *this;}
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private:
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Aws::Vector<EntityTypesListItem> m_entityTypes;
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bool m_entityTypesHasBeenSet;
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EntityRecognizerDocuments m_documents;
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bool m_documentsHasBeenSet;
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EntityRecognizerAnnotations m_annotations;
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bool m_annotationsHasBeenSet;
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EntityRecognizerEntityList m_entityList;
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bool m_entityListHasBeenSet;
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};
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} // namespace Model
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} // namespace Comprehend
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} // namespace Aws
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