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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-comprehend/include/aws/comprehend/model/EntityRecognizerEvaluationMetrics.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/comprehend/Comprehend_EXPORTS.h>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace Comprehend
{
namespace Model
{
/**
* <p>Detailed information about the accuracy of an entity recognizer.
* </p><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/comprehend-2017-11-27/EntityRecognizerEvaluationMetrics">AWS
* API Reference</a></p>
*/
class AWS_COMPREHEND_API EntityRecognizerEvaluationMetrics
{
public:
EntityRecognizerEvaluationMetrics();
EntityRecognizerEvaluationMetrics(Aws::Utils::Json::JsonView jsonValue);
EntityRecognizerEvaluationMetrics& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>A measure of the usefulness of the recognizer results in the test data. High
* precision means that the recognizer returned substantially more relevant results
* than irrelevant ones. </p>
*/
inline double GetPrecision() const{ return m_precision; }
/**
* <p>A measure of the usefulness of the recognizer results in the test data. High
* precision means that the recognizer returned substantially more relevant results
* than irrelevant ones. </p>
*/
inline bool PrecisionHasBeenSet() const { return m_precisionHasBeenSet; }
/**
* <p>A measure of the usefulness of the recognizer results in the test data. High
* precision means that the recognizer returned substantially more relevant results
* than irrelevant ones. </p>
*/
inline void SetPrecision(double value) { m_precisionHasBeenSet = true; m_precision = value; }
/**
* <p>A measure of the usefulness of the recognizer results in the test data. High
* precision means that the recognizer returned substantially more relevant results
* than irrelevant ones. </p>
*/
inline EntityRecognizerEvaluationMetrics& WithPrecision(double value) { SetPrecision(value); return *this;}
/**
* <p>A measure of how complete the recognizer results are for the test data. High
* recall means that the recognizer returned most of the relevant results.</p>
*/
inline double GetRecall() const{ return m_recall; }
/**
* <p>A measure of how complete the recognizer results are for the test data. High
* recall means that the recognizer returned most of the relevant results.</p>
*/
inline bool RecallHasBeenSet() const { return m_recallHasBeenSet; }
/**
* <p>A measure of how complete the recognizer results are for the test data. High
* recall means that the recognizer returned most of the relevant results.</p>
*/
inline void SetRecall(double value) { m_recallHasBeenSet = true; m_recall = value; }
/**
* <p>A measure of how complete the recognizer results are for the test data. High
* recall means that the recognizer returned most of the relevant results.</p>
*/
inline EntityRecognizerEvaluationMetrics& WithRecall(double value) { SetRecall(value); return *this;}
/**
* <p>A measure of how accurate the recognizer results are for the test data. It is
* derived from the <code>Precision</code> and <code>Recall</code> values. The
* <code>F1Score</code> is the harmonic average of the two scores. The highest
* score is 1, and the worst score is 0. </p>
*/
inline double GetF1Score() const{ return m_f1Score; }
/**
* <p>A measure of how accurate the recognizer results are for the test data. It is
* derived from the <code>Precision</code> and <code>Recall</code> values. The
* <code>F1Score</code> is the harmonic average of the two scores. The highest
* score is 1, and the worst score is 0. </p>
*/
inline bool F1ScoreHasBeenSet() const { return m_f1ScoreHasBeenSet; }
/**
* <p>A measure of how accurate the recognizer results are for the test data. It is
* derived from the <code>Precision</code> and <code>Recall</code> values. The
* <code>F1Score</code> is the harmonic average of the two scores. The highest
* score is 1, and the worst score is 0. </p>
*/
inline void SetF1Score(double value) { m_f1ScoreHasBeenSet = true; m_f1Score = value; }
/**
* <p>A measure of how accurate the recognizer results are for the test data. It is
* derived from the <code>Precision</code> and <code>Recall</code> values. The
* <code>F1Score</code> is the harmonic average of the two scores. The highest
* score is 1, and the worst score is 0. </p>
*/
inline EntityRecognizerEvaluationMetrics& WithF1Score(double value) { SetF1Score(value); return *this;}
private:
double m_precision;
bool m_precisionHasBeenSet;
double m_recall;
bool m_recallHasBeenSet;
double m_f1Score;
bool m_f1ScoreHasBeenSet;
};
} // namespace Model
} // namespace Comprehend
} // namespace Aws