155 lines
6.2 KiB
C++
155 lines
6.2 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/codebuild/CodeBuild_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSVector.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace CodeBuild
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{
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namespace Model
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{
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/**
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* <p>Specifies restrictions for the batch build.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/codebuild-2016-10-06/BatchRestrictions">AWS
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* API Reference</a></p>
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*/
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class AWS_CODEBUILD_API BatchRestrictions
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{
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public:
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BatchRestrictions();
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BatchRestrictions(Aws::Utils::Json::JsonView jsonValue);
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BatchRestrictions& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>Specifies the maximum number of builds allowed.</p>
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*/
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inline int GetMaximumBuildsAllowed() const{ return m_maximumBuildsAllowed; }
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/**
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* <p>Specifies the maximum number of builds allowed.</p>
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*/
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inline bool MaximumBuildsAllowedHasBeenSet() const { return m_maximumBuildsAllowedHasBeenSet; }
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/**
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* <p>Specifies the maximum number of builds allowed.</p>
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*/
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inline void SetMaximumBuildsAllowed(int value) { m_maximumBuildsAllowedHasBeenSet = true; m_maximumBuildsAllowed = value; }
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/**
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* <p>Specifies the maximum number of builds allowed.</p>
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*/
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inline BatchRestrictions& WithMaximumBuildsAllowed(int value) { SetMaximumBuildsAllowed(value); return *this;}
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/**
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* <p>An array of strings that specify the compute types that are allowed for the
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* batch build. See <a
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* href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build
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* environment compute types</a> in the <i>AWS CodeBuild User Guide</i> for these
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* values. </p>
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*/
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inline const Aws::Vector<Aws::String>& GetComputeTypesAllowed() const{ return m_computeTypesAllowed; }
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/**
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* <p>An array of strings that specify the compute types that are allowed for the
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* batch build. See <a
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* href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build
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* environment compute types</a> in the <i>AWS CodeBuild User Guide</i> for these
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* values. </p>
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*/
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inline bool ComputeTypesAllowedHasBeenSet() const { return m_computeTypesAllowedHasBeenSet; }
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/**
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* <p>An array of strings that specify the compute types that are allowed for the
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* batch build. See <a
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* href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build
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* environment compute types</a> in the <i>AWS CodeBuild User Guide</i> for these
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* values. </p>
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*/
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inline void SetComputeTypesAllowed(const Aws::Vector<Aws::String>& value) { m_computeTypesAllowedHasBeenSet = true; m_computeTypesAllowed = value; }
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/**
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* <p>An array of strings that specify the compute types that are allowed for the
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* batch build. See <a
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* href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build
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* environment compute types</a> in the <i>AWS CodeBuild User Guide</i> for these
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* values. </p>
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*/
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inline void SetComputeTypesAllowed(Aws::Vector<Aws::String>&& value) { m_computeTypesAllowedHasBeenSet = true; m_computeTypesAllowed = std::move(value); }
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/**
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* <p>An array of strings that specify the compute types that are allowed for the
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* batch build. See <a
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* href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build
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* environment compute types</a> in the <i>AWS CodeBuild User Guide</i> for these
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* values. </p>
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*/
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inline BatchRestrictions& WithComputeTypesAllowed(const Aws::Vector<Aws::String>& value) { SetComputeTypesAllowed(value); return *this;}
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/**
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* <p>An array of strings that specify the compute types that are allowed for the
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* batch build. See <a
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* href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build
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* environment compute types</a> in the <i>AWS CodeBuild User Guide</i> for these
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* values. </p>
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*/
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inline BatchRestrictions& WithComputeTypesAllowed(Aws::Vector<Aws::String>&& value) { SetComputeTypesAllowed(std::move(value)); return *this;}
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/**
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* <p>An array of strings that specify the compute types that are allowed for the
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* batch build. See <a
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* href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build
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* environment compute types</a> in the <i>AWS CodeBuild User Guide</i> for these
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* values. </p>
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*/
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inline BatchRestrictions& AddComputeTypesAllowed(const Aws::String& value) { m_computeTypesAllowedHasBeenSet = true; m_computeTypesAllowed.push_back(value); return *this; }
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/**
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* <p>An array of strings that specify the compute types that are allowed for the
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* batch build. See <a
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* href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build
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* environment compute types</a> in the <i>AWS CodeBuild User Guide</i> for these
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* values. </p>
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*/
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inline BatchRestrictions& AddComputeTypesAllowed(Aws::String&& value) { m_computeTypesAllowedHasBeenSet = true; m_computeTypesAllowed.push_back(std::move(value)); return *this; }
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/**
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* <p>An array of strings that specify the compute types that are allowed for the
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* batch build. See <a
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* href="https://docs.aws.amazon.com/codebuild/latest/userguide/build-env-ref-compute-types.html">Build
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* environment compute types</a> in the <i>AWS CodeBuild User Guide</i> for these
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* values. </p>
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*/
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inline BatchRestrictions& AddComputeTypesAllowed(const char* value) { m_computeTypesAllowedHasBeenSet = true; m_computeTypesAllowed.push_back(value); return *this; }
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private:
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int m_maximumBuildsAllowed;
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bool m_maximumBuildsAllowedHasBeenSet;
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Aws::Vector<Aws::String> m_computeTypesAllowed;
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bool m_computeTypesAllowedHasBeenSet;
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};
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} // namespace Model
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} // namespace CodeBuild
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} // namespace Aws
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