389 lines
13 KiB
C++
389 lines
13 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/cloud9/Cloud9_EXPORTS.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <aws/cloud9/model/EnvironmentType.h>
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#include <aws/cloud9/model/ConnectionType.h>
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#include <aws/cloud9/model/EnvironmentLifecycle.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace Cloud9
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{
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namespace Model
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{
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/**
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* <p>Information about an AWS Cloud9 development environment.</p><p><h3>See
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* Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/cloud9-2017-09-23/Environment">AWS
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* API Reference</a></p>
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*/
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class AWS_CLOUD9_API Environment
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{
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public:
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Environment();
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Environment(Aws::Utils::Json::JsonView jsonValue);
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Environment& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The ID of the environment.</p>
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*/
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inline const Aws::String& GetId() const{ return m_id; }
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/**
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* <p>The ID of the environment.</p>
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*/
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inline bool IdHasBeenSet() const { return m_idHasBeenSet; }
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/**
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* <p>The ID of the environment.</p>
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*/
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inline void SetId(const Aws::String& value) { m_idHasBeenSet = true; m_id = value; }
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/**
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* <p>The ID of the environment.</p>
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*/
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inline void SetId(Aws::String&& value) { m_idHasBeenSet = true; m_id = std::move(value); }
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/**
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* <p>The ID of the environment.</p>
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*/
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inline void SetId(const char* value) { m_idHasBeenSet = true; m_id.assign(value); }
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/**
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* <p>The ID of the environment.</p>
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*/
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inline Environment& WithId(const Aws::String& value) { SetId(value); return *this;}
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/**
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* <p>The ID of the environment.</p>
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*/
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inline Environment& WithId(Aws::String&& value) { SetId(std::move(value)); return *this;}
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/**
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* <p>The ID of the environment.</p>
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*/
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inline Environment& WithId(const char* value) { SetId(value); return *this;}
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/**
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* <p>The name of the environment.</p>
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*/
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inline const Aws::String& GetName() const{ return m_name; }
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/**
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* <p>The name of the environment.</p>
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*/
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inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
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/**
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* <p>The name of the environment.</p>
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*/
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inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
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/**
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* <p>The name of the environment.</p>
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*/
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inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
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/**
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* <p>The name of the environment.</p>
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*/
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inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
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/**
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* <p>The name of the environment.</p>
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*/
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inline Environment& WithName(const Aws::String& value) { SetName(value); return *this;}
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/**
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* <p>The name of the environment.</p>
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*/
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inline Environment& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
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/**
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* <p>The name of the environment.</p>
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*/
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inline Environment& WithName(const char* value) { SetName(value); return *this;}
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/**
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* <p>The description for the environment.</p>
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*/
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inline const Aws::String& GetDescription() const{ return m_description; }
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/**
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* <p>The description for the environment.</p>
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*/
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inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
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/**
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* <p>The description for the environment.</p>
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*/
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inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
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/**
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* <p>The description for the environment.</p>
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*/
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inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
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/**
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* <p>The description for the environment.</p>
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*/
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inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
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/**
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* <p>The description for the environment.</p>
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*/
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inline Environment& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
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/**
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* <p>The description for the environment.</p>
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*/
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inline Environment& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
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/**
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* <p>The description for the environment.</p>
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*/
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inline Environment& WithDescription(const char* value) { SetDescription(value); return *this;}
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/**
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* <p>The type of environment. Valid values include the following:</p> <ul> <li>
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* <p> <code>ec2</code>: An Amazon Elastic Compute Cloud (Amazon EC2) instance
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* connects to the environment.</p> </li> <li> <p> <code>ssh</code>: Your own
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* server connects to the environment.</p> </li> </ul>
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*/
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inline const EnvironmentType& GetType() const{ return m_type; }
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/**
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* <p>The type of environment. Valid values include the following:</p> <ul> <li>
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* <p> <code>ec2</code>: An Amazon Elastic Compute Cloud (Amazon EC2) instance
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* connects to the environment.</p> </li> <li> <p> <code>ssh</code>: Your own
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* server connects to the environment.</p> </li> </ul>
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*/
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inline bool TypeHasBeenSet() const { return m_typeHasBeenSet; }
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/**
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* <p>The type of environment. Valid values include the following:</p> <ul> <li>
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* <p> <code>ec2</code>: An Amazon Elastic Compute Cloud (Amazon EC2) instance
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* connects to the environment.</p> </li> <li> <p> <code>ssh</code>: Your own
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* server connects to the environment.</p> </li> </ul>
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*/
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inline void SetType(const EnvironmentType& value) { m_typeHasBeenSet = true; m_type = value; }
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/**
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* <p>The type of environment. Valid values include the following:</p> <ul> <li>
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* <p> <code>ec2</code>: An Amazon Elastic Compute Cloud (Amazon EC2) instance
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* connects to the environment.</p> </li> <li> <p> <code>ssh</code>: Your own
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* server connects to the environment.</p> </li> </ul>
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*/
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inline void SetType(EnvironmentType&& value) { m_typeHasBeenSet = true; m_type = std::move(value); }
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/**
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* <p>The type of environment. Valid values include the following:</p> <ul> <li>
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* <p> <code>ec2</code>: An Amazon Elastic Compute Cloud (Amazon EC2) instance
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* connects to the environment.</p> </li> <li> <p> <code>ssh</code>: Your own
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* server connects to the environment.</p> </li> </ul>
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*/
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inline Environment& WithType(const EnvironmentType& value) { SetType(value); return *this;}
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/**
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* <p>The type of environment. Valid values include the following:</p> <ul> <li>
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* <p> <code>ec2</code>: An Amazon Elastic Compute Cloud (Amazon EC2) instance
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* connects to the environment.</p> </li> <li> <p> <code>ssh</code>: Your own
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* server connects to the environment.</p> </li> </ul>
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*/
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inline Environment& WithType(EnvironmentType&& value) { SetType(std::move(value)); return *this;}
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/**
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* <p>The connection type used for connecting to an Amazon EC2 environment.</p>
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*/
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inline const ConnectionType& GetConnectionType() const{ return m_connectionType; }
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/**
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* <p>The connection type used for connecting to an Amazon EC2 environment.</p>
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*/
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inline bool ConnectionTypeHasBeenSet() const { return m_connectionTypeHasBeenSet; }
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/**
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* <p>The connection type used for connecting to an Amazon EC2 environment.</p>
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*/
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inline void SetConnectionType(const ConnectionType& value) { m_connectionTypeHasBeenSet = true; m_connectionType = value; }
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/**
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* <p>The connection type used for connecting to an Amazon EC2 environment.</p>
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*/
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inline void SetConnectionType(ConnectionType&& value) { m_connectionTypeHasBeenSet = true; m_connectionType = std::move(value); }
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/**
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* <p>The connection type used for connecting to an Amazon EC2 environment.</p>
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*/
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inline Environment& WithConnectionType(const ConnectionType& value) { SetConnectionType(value); return *this;}
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/**
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* <p>The connection type used for connecting to an Amazon EC2 environment.</p>
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*/
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inline Environment& WithConnectionType(ConnectionType&& value) { SetConnectionType(std::move(value)); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the environment.</p>
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*/
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inline const Aws::String& GetArn() const{ return m_arn; }
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/**
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* <p>The Amazon Resource Name (ARN) of the environment.</p>
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*/
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inline bool ArnHasBeenSet() const { return m_arnHasBeenSet; }
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/**
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* <p>The Amazon Resource Name (ARN) of the environment.</p>
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*/
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inline void SetArn(const Aws::String& value) { m_arnHasBeenSet = true; m_arn = value; }
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/**
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* <p>The Amazon Resource Name (ARN) of the environment.</p>
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*/
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inline void SetArn(Aws::String&& value) { m_arnHasBeenSet = true; m_arn = std::move(value); }
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/**
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* <p>The Amazon Resource Name (ARN) of the environment.</p>
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*/
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inline void SetArn(const char* value) { m_arnHasBeenSet = true; m_arn.assign(value); }
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/**
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* <p>The Amazon Resource Name (ARN) of the environment.</p>
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*/
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inline Environment& WithArn(const Aws::String& value) { SetArn(value); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the environment.</p>
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*/
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inline Environment& WithArn(Aws::String&& value) { SetArn(std::move(value)); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the environment.</p>
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*/
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inline Environment& WithArn(const char* value) { SetArn(value); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the environment owner.</p>
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*/
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inline const Aws::String& GetOwnerArn() const{ return m_ownerArn; }
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/**
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* <p>The Amazon Resource Name (ARN) of the environment owner.</p>
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*/
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inline bool OwnerArnHasBeenSet() const { return m_ownerArnHasBeenSet; }
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/**
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* <p>The Amazon Resource Name (ARN) of the environment owner.</p>
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*/
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inline void SetOwnerArn(const Aws::String& value) { m_ownerArnHasBeenSet = true; m_ownerArn = value; }
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/**
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* <p>The Amazon Resource Name (ARN) of the environment owner.</p>
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*/
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inline void SetOwnerArn(Aws::String&& value) { m_ownerArnHasBeenSet = true; m_ownerArn = std::move(value); }
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/**
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* <p>The Amazon Resource Name (ARN) of the environment owner.</p>
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*/
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inline void SetOwnerArn(const char* value) { m_ownerArnHasBeenSet = true; m_ownerArn.assign(value); }
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/**
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* <p>The Amazon Resource Name (ARN) of the environment owner.</p>
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*/
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inline Environment& WithOwnerArn(const Aws::String& value) { SetOwnerArn(value); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the environment owner.</p>
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*/
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inline Environment& WithOwnerArn(Aws::String&& value) { SetOwnerArn(std::move(value)); return *this;}
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/**
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* <p>The Amazon Resource Name (ARN) of the environment owner.</p>
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*/
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inline Environment& WithOwnerArn(const char* value) { SetOwnerArn(value); return *this;}
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/**
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* <p>The state of the environment in its creation or deletion lifecycle.</p>
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*/
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inline const EnvironmentLifecycle& GetLifecycle() const{ return m_lifecycle; }
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/**
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* <p>The state of the environment in its creation or deletion lifecycle.</p>
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*/
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inline bool LifecycleHasBeenSet() const { return m_lifecycleHasBeenSet; }
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/**
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* <p>The state of the environment in its creation or deletion lifecycle.</p>
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*/
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inline void SetLifecycle(const EnvironmentLifecycle& value) { m_lifecycleHasBeenSet = true; m_lifecycle = value; }
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/**
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* <p>The state of the environment in its creation or deletion lifecycle.</p>
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*/
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inline void SetLifecycle(EnvironmentLifecycle&& value) { m_lifecycleHasBeenSet = true; m_lifecycle = std::move(value); }
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/**
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* <p>The state of the environment in its creation or deletion lifecycle.</p>
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*/
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inline Environment& WithLifecycle(const EnvironmentLifecycle& value) { SetLifecycle(value); return *this;}
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/**
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* <p>The state of the environment in its creation or deletion lifecycle.</p>
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*/
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inline Environment& WithLifecycle(EnvironmentLifecycle&& value) { SetLifecycle(std::move(value)); return *this;}
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private:
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Aws::String m_id;
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bool m_idHasBeenSet;
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Aws::String m_name;
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bool m_nameHasBeenSet;
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Aws::String m_description;
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bool m_descriptionHasBeenSet;
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EnvironmentType m_type;
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bool m_typeHasBeenSet;
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ConnectionType m_connectionType;
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bool m_connectionTypeHasBeenSet;
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Aws::String m_arn;
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bool m_arnHasBeenSet;
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Aws::String m_ownerArn;
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bool m_ownerArnHasBeenSet;
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EnvironmentLifecycle m_lifecycle;
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bool m_lifecycleHasBeenSet;
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};
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} // namespace Model
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} // namespace Cloud9
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} // namespace Aws
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