205 lines
9.3 KiB
C++
205 lines
9.3 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/appsync/AppSync_EXPORTS.h>
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#include <aws/appsync/model/ConflictHandlerType.h>
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#include <aws/appsync/model/ConflictDetectionType.h>
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#include <aws/appsync/model/LambdaConflictHandlerConfig.h>
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#include <utility>
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namespace Aws
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{
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namespace Utils
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{
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namespace Json
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{
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class JsonValue;
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class JsonView;
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} // namespace Json
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} // namespace Utils
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namespace AppSync
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{
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namespace Model
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{
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/**
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* <p>Describes a Sync configuration for a resolver.</p> <p>Contains information on
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* which Conflict Detection as well as Resolution strategy should be performed when
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* the resolver is invoked.</p><p><h3>See Also:</h3> <a
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* href="http://docs.aws.amazon.com/goto/WebAPI/appsync-2017-07-25/SyncConfig">AWS
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* API Reference</a></p>
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*/
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class AWS_APPSYNC_API SyncConfig
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{
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public:
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SyncConfig();
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SyncConfig(Aws::Utils::Json::JsonView jsonValue);
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SyncConfig& operator=(Aws::Utils::Json::JsonView jsonValue);
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Aws::Utils::Json::JsonValue Jsonize() const;
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/**
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* <p>The Conflict Resolution strategy to perform in the event of a conflict.</p>
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* <ul> <li> <p> <b>OPTIMISTIC_CONCURRENCY</b>: Resolve conflicts by rejecting
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* mutations when versions do not match the latest version at the server.</p> </li>
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* <li> <p> <b>AUTOMERGE</b>: Resolve conflicts with the Automerge conflict
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* resolution strategy.</p> </li> <li> <p> <b>LAMBDA</b>: Resolve conflicts with a
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* Lambda function supplied in the LambdaConflictHandlerConfig.</p> </li> </ul>
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*/
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inline const ConflictHandlerType& GetConflictHandler() const{ return m_conflictHandler; }
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/**
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* <p>The Conflict Resolution strategy to perform in the event of a conflict.</p>
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* <ul> <li> <p> <b>OPTIMISTIC_CONCURRENCY</b>: Resolve conflicts by rejecting
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* mutations when versions do not match the latest version at the server.</p> </li>
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* <li> <p> <b>AUTOMERGE</b>: Resolve conflicts with the Automerge conflict
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* resolution strategy.</p> </li> <li> <p> <b>LAMBDA</b>: Resolve conflicts with a
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* Lambda function supplied in the LambdaConflictHandlerConfig.</p> </li> </ul>
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*/
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inline bool ConflictHandlerHasBeenSet() const { return m_conflictHandlerHasBeenSet; }
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/**
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* <p>The Conflict Resolution strategy to perform in the event of a conflict.</p>
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* <ul> <li> <p> <b>OPTIMISTIC_CONCURRENCY</b>: Resolve conflicts by rejecting
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* mutations when versions do not match the latest version at the server.</p> </li>
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* <li> <p> <b>AUTOMERGE</b>: Resolve conflicts with the Automerge conflict
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* resolution strategy.</p> </li> <li> <p> <b>LAMBDA</b>: Resolve conflicts with a
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* Lambda function supplied in the LambdaConflictHandlerConfig.</p> </li> </ul>
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*/
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inline void SetConflictHandler(const ConflictHandlerType& value) { m_conflictHandlerHasBeenSet = true; m_conflictHandler = value; }
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/**
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* <p>The Conflict Resolution strategy to perform in the event of a conflict.</p>
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* <ul> <li> <p> <b>OPTIMISTIC_CONCURRENCY</b>: Resolve conflicts by rejecting
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* mutations when versions do not match the latest version at the server.</p> </li>
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* <li> <p> <b>AUTOMERGE</b>: Resolve conflicts with the Automerge conflict
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* resolution strategy.</p> </li> <li> <p> <b>LAMBDA</b>: Resolve conflicts with a
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* Lambda function supplied in the LambdaConflictHandlerConfig.</p> </li> </ul>
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*/
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inline void SetConflictHandler(ConflictHandlerType&& value) { m_conflictHandlerHasBeenSet = true; m_conflictHandler = std::move(value); }
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/**
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* <p>The Conflict Resolution strategy to perform in the event of a conflict.</p>
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* <ul> <li> <p> <b>OPTIMISTIC_CONCURRENCY</b>: Resolve conflicts by rejecting
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* mutations when versions do not match the latest version at the server.</p> </li>
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* <li> <p> <b>AUTOMERGE</b>: Resolve conflicts with the Automerge conflict
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* resolution strategy.</p> </li> <li> <p> <b>LAMBDA</b>: Resolve conflicts with a
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* Lambda function supplied in the LambdaConflictHandlerConfig.</p> </li> </ul>
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*/
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inline SyncConfig& WithConflictHandler(const ConflictHandlerType& value) { SetConflictHandler(value); return *this;}
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/**
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* <p>The Conflict Resolution strategy to perform in the event of a conflict.</p>
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* <ul> <li> <p> <b>OPTIMISTIC_CONCURRENCY</b>: Resolve conflicts by rejecting
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* mutations when versions do not match the latest version at the server.</p> </li>
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* <li> <p> <b>AUTOMERGE</b>: Resolve conflicts with the Automerge conflict
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* resolution strategy.</p> </li> <li> <p> <b>LAMBDA</b>: Resolve conflicts with a
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* Lambda function supplied in the LambdaConflictHandlerConfig.</p> </li> </ul>
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*/
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inline SyncConfig& WithConflictHandler(ConflictHandlerType&& value) { SetConflictHandler(std::move(value)); return *this;}
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/**
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* <p>The Conflict Detection strategy to use.</p> <ul> <li> <p> <b>VERSION</b>:
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* Detect conflicts based on object versions for this resolver.</p> </li> <li> <p>
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* <b>NONE</b>: Do not detect conflicts when executing this resolver.</p> </li>
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* </ul>
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*/
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inline const ConflictDetectionType& GetConflictDetection() const{ return m_conflictDetection; }
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/**
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* <p>The Conflict Detection strategy to use.</p> <ul> <li> <p> <b>VERSION</b>:
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* Detect conflicts based on object versions for this resolver.</p> </li> <li> <p>
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* <b>NONE</b>: Do not detect conflicts when executing this resolver.</p> </li>
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* </ul>
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*/
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inline bool ConflictDetectionHasBeenSet() const { return m_conflictDetectionHasBeenSet; }
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/**
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* <p>The Conflict Detection strategy to use.</p> <ul> <li> <p> <b>VERSION</b>:
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* Detect conflicts based on object versions for this resolver.</p> </li> <li> <p>
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* <b>NONE</b>: Do not detect conflicts when executing this resolver.</p> </li>
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* </ul>
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*/
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inline void SetConflictDetection(const ConflictDetectionType& value) { m_conflictDetectionHasBeenSet = true; m_conflictDetection = value; }
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/**
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* <p>The Conflict Detection strategy to use.</p> <ul> <li> <p> <b>VERSION</b>:
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* Detect conflicts based on object versions for this resolver.</p> </li> <li> <p>
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* <b>NONE</b>: Do not detect conflicts when executing this resolver.</p> </li>
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* </ul>
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*/
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inline void SetConflictDetection(ConflictDetectionType&& value) { m_conflictDetectionHasBeenSet = true; m_conflictDetection = std::move(value); }
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/**
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* <p>The Conflict Detection strategy to use.</p> <ul> <li> <p> <b>VERSION</b>:
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* Detect conflicts based on object versions for this resolver.</p> </li> <li> <p>
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* <b>NONE</b>: Do not detect conflicts when executing this resolver.</p> </li>
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* </ul>
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*/
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inline SyncConfig& WithConflictDetection(const ConflictDetectionType& value) { SetConflictDetection(value); return *this;}
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/**
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* <p>The Conflict Detection strategy to use.</p> <ul> <li> <p> <b>VERSION</b>:
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* Detect conflicts based on object versions for this resolver.</p> </li> <li> <p>
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* <b>NONE</b>: Do not detect conflicts when executing this resolver.</p> </li>
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* </ul>
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*/
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inline SyncConfig& WithConflictDetection(ConflictDetectionType&& value) { SetConflictDetection(std::move(value)); return *this;}
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/**
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* <p>The <code>LambdaConflictHandlerConfig</code> when configuring LAMBDA as the
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* Conflict Handler.</p>
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*/
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inline const LambdaConflictHandlerConfig& GetLambdaConflictHandlerConfig() const{ return m_lambdaConflictHandlerConfig; }
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/**
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* <p>The <code>LambdaConflictHandlerConfig</code> when configuring LAMBDA as the
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* Conflict Handler.</p>
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*/
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inline bool LambdaConflictHandlerConfigHasBeenSet() const { return m_lambdaConflictHandlerConfigHasBeenSet; }
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/**
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* <p>The <code>LambdaConflictHandlerConfig</code> when configuring LAMBDA as the
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* Conflict Handler.</p>
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*/
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inline void SetLambdaConflictHandlerConfig(const LambdaConflictHandlerConfig& value) { m_lambdaConflictHandlerConfigHasBeenSet = true; m_lambdaConflictHandlerConfig = value; }
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/**
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* <p>The <code>LambdaConflictHandlerConfig</code> when configuring LAMBDA as the
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* Conflict Handler.</p>
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*/
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inline void SetLambdaConflictHandlerConfig(LambdaConflictHandlerConfig&& value) { m_lambdaConflictHandlerConfigHasBeenSet = true; m_lambdaConflictHandlerConfig = std::move(value); }
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/**
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* <p>The <code>LambdaConflictHandlerConfig</code> when configuring LAMBDA as the
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* Conflict Handler.</p>
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*/
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inline SyncConfig& WithLambdaConflictHandlerConfig(const LambdaConflictHandlerConfig& value) { SetLambdaConflictHandlerConfig(value); return *this;}
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/**
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* <p>The <code>LambdaConflictHandlerConfig</code> when configuring LAMBDA as the
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* Conflict Handler.</p>
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*/
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inline SyncConfig& WithLambdaConflictHandlerConfig(LambdaConflictHandlerConfig&& value) { SetLambdaConflictHandlerConfig(std::move(value)); return *this;}
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private:
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ConflictHandlerType m_conflictHandler;
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bool m_conflictHandlerHasBeenSet;
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ConflictDetectionType m_conflictDetection;
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bool m_conflictDetectionHasBeenSet;
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LambdaConflictHandlerConfig m_lambdaConflictHandlerConfig;
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bool m_lambdaConflictHandlerConfigHasBeenSet;
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};
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} // namespace Model
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} // namespace AppSync
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} // namespace Aws
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