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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-appmesh/include/aws/appmesh/model/UpdateVirtualNodeRequest.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/appmesh/AppMesh_EXPORTS.h>
#include <aws/appmesh/AppMeshRequest.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/appmesh/model/VirtualNodeSpec.h>
#include <utility>
#include <aws/core/utils/UUID.h>
namespace Aws
{
namespace Http
{
class URI;
} //namespace Http
namespace AppMesh
{
namespace Model
{
/**
* <p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/appmesh-2019-01-25/UpdateVirtualNodeInput">AWS
* API Reference</a></p>
*/
class AWS_APPMESH_API UpdateVirtualNodeRequest : public AppMeshRequest
{
public:
UpdateVirtualNodeRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "UpdateVirtualNode"; }
Aws::String SerializePayload() const override;
void AddQueryStringParameters(Aws::Http::URI& uri) const override;
/**
* <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
* of the
request. Up to 36 letters, numbers, hyphens, and underscores are
* allowed.</p>
*/
inline const Aws::String& GetClientToken() const{ return m_clientToken; }
/**
* <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
* of the
request. Up to 36 letters, numbers, hyphens, and underscores are
* allowed.</p>
*/
inline bool ClientTokenHasBeenSet() const { return m_clientTokenHasBeenSet; }
/**
* <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
* of the
request. Up to 36 letters, numbers, hyphens, and underscores are
* allowed.</p>
*/
inline void SetClientToken(const Aws::String& value) { m_clientTokenHasBeenSet = true; m_clientToken = value; }
/**
* <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
* of the
request. Up to 36 letters, numbers, hyphens, and underscores are
* allowed.</p>
*/
inline void SetClientToken(Aws::String&& value) { m_clientTokenHasBeenSet = true; m_clientToken = std::move(value); }
/**
* <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
* of the
request. Up to 36 letters, numbers, hyphens, and underscores are
* allowed.</p>
*/
inline void SetClientToken(const char* value) { m_clientTokenHasBeenSet = true; m_clientToken.assign(value); }
/**
* <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
* of the
request. Up to 36 letters, numbers, hyphens, and underscores are
* allowed.</p>
*/
inline UpdateVirtualNodeRequest& WithClientToken(const Aws::String& value) { SetClientToken(value); return *this;}
/**
* <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
* of the
request. Up to 36 letters, numbers, hyphens, and underscores are
* allowed.</p>
*/
inline UpdateVirtualNodeRequest& WithClientToken(Aws::String&& value) { SetClientToken(std::move(value)); return *this;}
/**
* <p>Unique, case-sensitive identifier that you provide to ensure the idempotency
* of the
request. Up to 36 letters, numbers, hyphens, and underscores are
* allowed.</p>
*/
inline UpdateVirtualNodeRequest& WithClientToken(const char* value) { SetClientToken(value); return *this;}
/**
* <p>The name of the service mesh that the virtual node resides in.</p>
*/
inline const Aws::String& GetMeshName() const{ return m_meshName; }
/**
* <p>The name of the service mesh that the virtual node resides in.</p>
*/
inline bool MeshNameHasBeenSet() const { return m_meshNameHasBeenSet; }
/**
* <p>The name of the service mesh that the virtual node resides in.</p>
*/
inline void SetMeshName(const Aws::String& value) { m_meshNameHasBeenSet = true; m_meshName = value; }
/**
* <p>The name of the service mesh that the virtual node resides in.</p>
*/
inline void SetMeshName(Aws::String&& value) { m_meshNameHasBeenSet = true; m_meshName = std::move(value); }
/**
* <p>The name of the service mesh that the virtual node resides in.</p>
*/
inline void SetMeshName(const char* value) { m_meshNameHasBeenSet = true; m_meshName.assign(value); }
/**
* <p>The name of the service mesh that the virtual node resides in.</p>
*/
inline UpdateVirtualNodeRequest& WithMeshName(const Aws::String& value) { SetMeshName(value); return *this;}
/**
* <p>The name of the service mesh that the virtual node resides in.</p>
*/
inline UpdateVirtualNodeRequest& WithMeshName(Aws::String&& value) { SetMeshName(std::move(value)); return *this;}
/**
* <p>The name of the service mesh that the virtual node resides in.</p>
*/
inline UpdateVirtualNodeRequest& WithMeshName(const char* value) { SetMeshName(value); return *this;}
/**
* <p>The AWS IAM account ID of the service mesh owner. If the account ID is not
* your own, then it's
the ID of the account that shared the mesh
* with your account. For more information about mesh sharing, see <a
* href="https://docs.aws.amazon.com/app-mesh/latest/userguide/sharing.html">Working
* with shared meshes</a>.</p>
*/
inline const Aws::String& GetMeshOwner() const{ return m_meshOwner; }
/**
* <p>The AWS IAM account ID of the service mesh owner. If the account ID is not
* your own, then it's
the ID of the account that shared the mesh
* with your account. For more information about mesh sharing, see <a
* href="https://docs.aws.amazon.com/app-mesh/latest/userguide/sharing.html">Working
* with shared meshes</a>.</p>
*/
inline bool MeshOwnerHasBeenSet() const { return m_meshOwnerHasBeenSet; }
/**
* <p>The AWS IAM account ID of the service mesh owner. If the account ID is not
* your own, then it's
the ID of the account that shared the mesh
* with your account. For more information about mesh sharing, see <a
* href="https://docs.aws.amazon.com/app-mesh/latest/userguide/sharing.html">Working
* with shared meshes</a>.</p>
*/
inline void SetMeshOwner(const Aws::String& value) { m_meshOwnerHasBeenSet = true; m_meshOwner = value; }
/**
* <p>The AWS IAM account ID of the service mesh owner. If the account ID is not
* your own, then it's
the ID of the account that shared the mesh
* with your account. For more information about mesh sharing, see <a
* href="https://docs.aws.amazon.com/app-mesh/latest/userguide/sharing.html">Working
* with shared meshes</a>.</p>
*/
inline void SetMeshOwner(Aws::String&& value) { m_meshOwnerHasBeenSet = true; m_meshOwner = std::move(value); }
/**
* <p>The AWS IAM account ID of the service mesh owner. If the account ID is not
* your own, then it's
the ID of the account that shared the mesh
* with your account. For more information about mesh sharing, see <a
* href="https://docs.aws.amazon.com/app-mesh/latest/userguide/sharing.html">Working
* with shared meshes</a>.</p>
*/
inline void SetMeshOwner(const char* value) { m_meshOwnerHasBeenSet = true; m_meshOwner.assign(value); }
/**
* <p>The AWS IAM account ID of the service mesh owner. If the account ID is not
* your own, then it's
the ID of the account that shared the mesh
* with your account. For more information about mesh sharing, see <a
* href="https://docs.aws.amazon.com/app-mesh/latest/userguide/sharing.html">Working
* with shared meshes</a>.</p>
*/
inline UpdateVirtualNodeRequest& WithMeshOwner(const Aws::String& value) { SetMeshOwner(value); return *this;}
/**
* <p>The AWS IAM account ID of the service mesh owner. If the account ID is not
* your own, then it's
the ID of the account that shared the mesh
* with your account. For more information about mesh sharing, see <a
* href="https://docs.aws.amazon.com/app-mesh/latest/userguide/sharing.html">Working
* with shared meshes</a>.</p>
*/
inline UpdateVirtualNodeRequest& WithMeshOwner(Aws::String&& value) { SetMeshOwner(std::move(value)); return *this;}
/**
* <p>The AWS IAM account ID of the service mesh owner. If the account ID is not
* your own, then it's
the ID of the account that shared the mesh
* with your account. For more information about mesh sharing, see <a
* href="https://docs.aws.amazon.com/app-mesh/latest/userguide/sharing.html">Working
* with shared meshes</a>.</p>
*/
inline UpdateVirtualNodeRequest& WithMeshOwner(const char* value) { SetMeshOwner(value); return *this;}
/**
* <p>The new virtual node specification to apply. This overwrites the existing
* data.</p>
*/
inline const VirtualNodeSpec& GetSpec() const{ return m_spec; }
/**
* <p>The new virtual node specification to apply. This overwrites the existing
* data.</p>
*/
inline bool SpecHasBeenSet() const { return m_specHasBeenSet; }
/**
* <p>The new virtual node specification to apply. This overwrites the existing
* data.</p>
*/
inline void SetSpec(const VirtualNodeSpec& value) { m_specHasBeenSet = true; m_spec = value; }
/**
* <p>The new virtual node specification to apply. This overwrites the existing
* data.</p>
*/
inline void SetSpec(VirtualNodeSpec&& value) { m_specHasBeenSet = true; m_spec = std::move(value); }
/**
* <p>The new virtual node specification to apply. This overwrites the existing
* data.</p>
*/
inline UpdateVirtualNodeRequest& WithSpec(const VirtualNodeSpec& value) { SetSpec(value); return *this;}
/**
* <p>The new virtual node specification to apply. This overwrites the existing
* data.</p>
*/
inline UpdateVirtualNodeRequest& WithSpec(VirtualNodeSpec&& value) { SetSpec(std::move(value)); return *this;}
/**
* <p>The name of the virtual node to update.</p>
*/
inline const Aws::String& GetVirtualNodeName() const{ return m_virtualNodeName; }
/**
* <p>The name of the virtual node to update.</p>
*/
inline bool VirtualNodeNameHasBeenSet() const { return m_virtualNodeNameHasBeenSet; }
/**
* <p>The name of the virtual node to update.</p>
*/
inline void SetVirtualNodeName(const Aws::String& value) { m_virtualNodeNameHasBeenSet = true; m_virtualNodeName = value; }
/**
* <p>The name of the virtual node to update.</p>
*/
inline void SetVirtualNodeName(Aws::String&& value) { m_virtualNodeNameHasBeenSet = true; m_virtualNodeName = std::move(value); }
/**
* <p>The name of the virtual node to update.</p>
*/
inline void SetVirtualNodeName(const char* value) { m_virtualNodeNameHasBeenSet = true; m_virtualNodeName.assign(value); }
/**
* <p>The name of the virtual node to update.</p>
*/
inline UpdateVirtualNodeRequest& WithVirtualNodeName(const Aws::String& value) { SetVirtualNodeName(value); return *this;}
/**
* <p>The name of the virtual node to update.</p>
*/
inline UpdateVirtualNodeRequest& WithVirtualNodeName(Aws::String&& value) { SetVirtualNodeName(std::move(value)); return *this;}
/**
* <p>The name of the virtual node to update.</p>
*/
inline UpdateVirtualNodeRequest& WithVirtualNodeName(const char* value) { SetVirtualNodeName(value); return *this;}
private:
Aws::String m_clientToken;
bool m_clientTokenHasBeenSet;
Aws::String m_meshName;
bool m_meshNameHasBeenSet;
Aws::String m_meshOwner;
bool m_meshOwnerHasBeenSet;
VirtualNodeSpec m_spec;
bool m_specHasBeenSet;
Aws::String m_virtualNodeName;
bool m_virtualNodeNameHasBeenSet;
};
} // namespace Model
} // namespace AppMesh
} // namespace Aws