/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

Represents the returned data in response to a request action.

See * Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API UpdateRuntimeConfigurationResult { public: UpdateRuntimeConfigurationResult(); UpdateRuntimeConfigurationResult(const Aws::AmazonWebServiceResult& result); UpdateRuntimeConfigurationResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

The runtime configuration currently in force. If the update was successful, * this object matches the one in the request.

*/ inline const RuntimeConfiguration& GetRuntimeConfiguration() const{ return m_runtimeConfiguration; } /** *

The runtime configuration currently in force. If the update was successful, * this object matches the one in the request.

*/ inline void SetRuntimeConfiguration(const RuntimeConfiguration& value) { m_runtimeConfiguration = value; } /** *

The runtime configuration currently in force. If the update was successful, * this object matches the one in the request.

*/ inline void SetRuntimeConfiguration(RuntimeConfiguration&& value) { m_runtimeConfiguration = std::move(value); } /** *

The runtime configuration currently in force. If the update was successful, * this object matches the one in the request.

*/ inline UpdateRuntimeConfigurationResult& WithRuntimeConfiguration(const RuntimeConfiguration& value) { SetRuntimeConfiguration(value); return *this;} /** *

The runtime configuration currently in force. If the update was successful, * this object matches the one in the request.

*/ inline UpdateRuntimeConfigurationResult& WithRuntimeConfiguration(RuntimeConfiguration&& value) { SetRuntimeConfiguration(std::move(value)); return *this;} private: RuntimeConfiguration m_runtimeConfiguration; }; } // namespace Model } // namespace GameLift } // namespace Aws