/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the input for a request action.See Also:
AWS
* API Reference
A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.
*/ inline const Aws::String& GetAliasId() const{ return m_aliasId; } /** *A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.
*/ inline bool AliasIdHasBeenSet() const { return m_aliasIdHasBeenSet; } /** *A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.
*/ inline void SetAliasId(const Aws::String& value) { m_aliasIdHasBeenSet = true; m_aliasId = value; } /** *A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.
*/ inline void SetAliasId(Aws::String&& value) { m_aliasIdHasBeenSet = true; m_aliasId = std::move(value); } /** *A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.
*/ inline void SetAliasId(const char* value) { m_aliasIdHasBeenSet = true; m_aliasId.assign(value); } /** *A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.
*/ inline UpdateAliasRequest& WithAliasId(const Aws::String& value) { SetAliasId(value); return *this;} /** *A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.
*/ inline UpdateAliasRequest& WithAliasId(Aws::String&& value) { SetAliasId(std::move(value)); return *this;} /** *A unique identifier for the alias that you want to update. You can use either * the alias ID or ARN value.
*/ inline UpdateAliasRequest& WithAliasId(const char* value) { SetAliasId(value); return *this;} /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline const Aws::String& GetName() const{ return m_name; } /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline UpdateAliasRequest& WithName(const Aws::String& value) { SetName(value); return *this;} /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline UpdateAliasRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} /** *A descriptive label that is associated with an alias. Alias names do not need * to be unique.
*/ inline UpdateAliasRequest& WithName(const char* value) { SetName(value); return *this;} /** *A human-readable description of the alias.
*/ inline const Aws::String& GetDescription() const{ return m_description; } /** *A human-readable description of the alias.
*/ inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; } /** *A human-readable description of the alias.
*/ inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; } /** *A human-readable description of the alias.
*/ inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); } /** *A human-readable description of the alias.
*/ inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); } /** *A human-readable description of the alias.
*/ inline UpdateAliasRequest& WithDescription(const Aws::String& value) { SetDescription(value); return *this;} /** *A human-readable description of the alias.
*/ inline UpdateAliasRequest& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;} /** *A human-readable description of the alias.
*/ inline UpdateAliasRequest& WithDescription(const char* value) { SetDescription(value); return *this;} /** *The routing configuration, including routing type and fleet target, for the * alias.
*/ inline const RoutingStrategy& GetRoutingStrategy() const{ return m_routingStrategy; } /** *The routing configuration, including routing type and fleet target, for the * alias.
*/ inline bool RoutingStrategyHasBeenSet() const { return m_routingStrategyHasBeenSet; } /** *The routing configuration, including routing type and fleet target, for the * alias.
*/ inline void SetRoutingStrategy(const RoutingStrategy& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = value; } /** *The routing configuration, including routing type and fleet target, for the * alias.
*/ inline void SetRoutingStrategy(RoutingStrategy&& value) { m_routingStrategyHasBeenSet = true; m_routingStrategy = std::move(value); } /** *The routing configuration, including routing type and fleet target, for the * alias.
*/ inline UpdateAliasRequest& WithRoutingStrategy(const RoutingStrategy& value) { SetRoutingStrategy(value); return *this;} /** *The routing configuration, including routing type and fleet target, for the * alias.
*/ inline UpdateAliasRequest& WithRoutingStrategy(RoutingStrategy&& value) { SetRoutingStrategy(std::move(value)); return *this;} private: Aws::String m_aliasId; bool m_aliasIdHasBeenSet; Aws::String m_name; bool m_nameHasBeenSet; Aws::String m_description; bool m_descriptionHasBeenSet; RoutingStrategy m_routingStrategy; bool m_routingStrategyHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws