/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Describes overrides for a launch template.See Also:
AWS
* API Reference
The instance type.
*/ inline const InstanceType& GetInstanceType() const{ return m_instanceType; } /** *The instance type.
*/ inline bool InstanceTypeHasBeenSet() const { return m_instanceTypeHasBeenSet; } /** *The instance type.
*/ inline void SetInstanceType(const InstanceType& value) { m_instanceTypeHasBeenSet = true; m_instanceType = value; } /** *The instance type.
*/ inline void SetInstanceType(InstanceType&& value) { m_instanceTypeHasBeenSet = true; m_instanceType = std::move(value); } /** *The instance type.
*/ inline FleetLaunchTemplateOverrides& WithInstanceType(const InstanceType& value) { SetInstanceType(value); return *this;} /** *The instance type.
*/ inline FleetLaunchTemplateOverrides& WithInstanceType(InstanceType&& value) { SetInstanceType(std::move(value)); return *this;} /** *The maximum price per unit hour that you are willing to pay for a Spot * Instance.
*/ inline const Aws::String& GetMaxPrice() const{ return m_maxPrice; } /** *The maximum price per unit hour that you are willing to pay for a Spot * Instance.
*/ inline bool MaxPriceHasBeenSet() const { return m_maxPriceHasBeenSet; } /** *The maximum price per unit hour that you are willing to pay for a Spot * Instance.
*/ inline void SetMaxPrice(const Aws::String& value) { m_maxPriceHasBeenSet = true; m_maxPrice = value; } /** *The maximum price per unit hour that you are willing to pay for a Spot * Instance.
*/ inline void SetMaxPrice(Aws::String&& value) { m_maxPriceHasBeenSet = true; m_maxPrice = std::move(value); } /** *The maximum price per unit hour that you are willing to pay for a Spot * Instance.
*/ inline void SetMaxPrice(const char* value) { m_maxPriceHasBeenSet = true; m_maxPrice.assign(value); } /** *The maximum price per unit hour that you are willing to pay for a Spot * Instance.
*/ inline FleetLaunchTemplateOverrides& WithMaxPrice(const Aws::String& value) { SetMaxPrice(value); return *this;} /** *The maximum price per unit hour that you are willing to pay for a Spot * Instance.
*/ inline FleetLaunchTemplateOverrides& WithMaxPrice(Aws::String&& value) { SetMaxPrice(std::move(value)); return *this;} /** *The maximum price per unit hour that you are willing to pay for a Spot * Instance.
*/ inline FleetLaunchTemplateOverrides& WithMaxPrice(const char* value) { SetMaxPrice(value); return *this;} /** *The ID of the subnet in which to launch the instances.
*/ inline const Aws::String& GetSubnetId() const{ return m_subnetId; } /** *The ID of the subnet in which to launch the instances.
*/ inline bool SubnetIdHasBeenSet() const { return m_subnetIdHasBeenSet; } /** *The ID of the subnet in which to launch the instances.
*/ inline void SetSubnetId(const Aws::String& value) { m_subnetIdHasBeenSet = true; m_subnetId = value; } /** *The ID of the subnet in which to launch the instances.
*/ inline void SetSubnetId(Aws::String&& value) { m_subnetIdHasBeenSet = true; m_subnetId = std::move(value); } /** *The ID of the subnet in which to launch the instances.
*/ inline void SetSubnetId(const char* value) { m_subnetIdHasBeenSet = true; m_subnetId.assign(value); } /** *The ID of the subnet in which to launch the instances.
*/ inline FleetLaunchTemplateOverrides& WithSubnetId(const Aws::String& value) { SetSubnetId(value); return *this;} /** *The ID of the subnet in which to launch the instances.
*/ inline FleetLaunchTemplateOverrides& WithSubnetId(Aws::String&& value) { SetSubnetId(std::move(value)); return *this;} /** *The ID of the subnet in which to launch the instances.
*/ inline FleetLaunchTemplateOverrides& WithSubnetId(const char* value) { SetSubnetId(value); return *this;} /** *The Availability Zone in which to launch the instances.
*/ inline const Aws::String& GetAvailabilityZone() const{ return m_availabilityZone; } /** *The Availability Zone in which to launch the instances.
*/ inline bool AvailabilityZoneHasBeenSet() const { return m_availabilityZoneHasBeenSet; } /** *The Availability Zone in which to launch the instances.
*/ inline void SetAvailabilityZone(const Aws::String& value) { m_availabilityZoneHasBeenSet = true; m_availabilityZone = value; } /** *The Availability Zone in which to launch the instances.
*/ inline void SetAvailabilityZone(Aws::String&& value) { m_availabilityZoneHasBeenSet = true; m_availabilityZone = std::move(value); } /** *The Availability Zone in which to launch the instances.
*/ inline void SetAvailabilityZone(const char* value) { m_availabilityZoneHasBeenSet = true; m_availabilityZone.assign(value); } /** *The Availability Zone in which to launch the instances.
*/ inline FleetLaunchTemplateOverrides& WithAvailabilityZone(const Aws::String& value) { SetAvailabilityZone(value); return *this;} /** *The Availability Zone in which to launch the instances.
*/ inline FleetLaunchTemplateOverrides& WithAvailabilityZone(Aws::String&& value) { SetAvailabilityZone(std::move(value)); return *this;} /** *The Availability Zone in which to launch the instances.
*/ inline FleetLaunchTemplateOverrides& WithAvailabilityZone(const char* value) { SetAvailabilityZone(value); return *this;} /** *The number of units provided by the specified instance type.
*/ inline double GetWeightedCapacity() const{ return m_weightedCapacity; } /** *The number of units provided by the specified instance type.
*/ inline bool WeightedCapacityHasBeenSet() const { return m_weightedCapacityHasBeenSet; } /** *The number of units provided by the specified instance type.
*/ inline void SetWeightedCapacity(double value) { m_weightedCapacityHasBeenSet = true; m_weightedCapacity = value; } /** *The number of units provided by the specified instance type.
*/ inline FleetLaunchTemplateOverrides& WithWeightedCapacity(double value) { SetWeightedCapacity(value); return *this;} /** *The priority for the launch template override. If AllocationStrategy
* is set to prioritized, EC2 Fleet uses priority to determine which
* launch template override to use first in fulfilling On-Demand capacity. The
* highest priority is launched first. Valid values are whole numbers starting at
* 0. The lower the number, the higher the priority. If no number is
* set, the override has the lowest priority.
The priority for the launch template override. If AllocationStrategy
* is set to prioritized, EC2 Fleet uses priority to determine which
* launch template override to use first in fulfilling On-Demand capacity. The
* highest priority is launched first. Valid values are whole numbers starting at
* 0. The lower the number, the higher the priority. If no number is
* set, the override has the lowest priority.
The priority for the launch template override. If AllocationStrategy
* is set to prioritized, EC2 Fleet uses priority to determine which
* launch template override to use first in fulfilling On-Demand capacity. The
* highest priority is launched first. Valid values are whole numbers starting at
* 0. The lower the number, the higher the priority. If no number is
* set, the override has the lowest priority.
The priority for the launch template override. If AllocationStrategy
* is set to prioritized, EC2 Fleet uses priority to determine which
* launch template override to use first in fulfilling On-Demand capacity. The
* highest priority is launched first. Valid values are whole numbers starting at
* 0. The lower the number, the higher the priority. If no number is
* set, the override has the lowest priority.
The location where the instance launched, if applicable.
*/ inline const PlacementResponse& GetPlacement() const{ return m_placement; } /** *The location where the instance launched, if applicable.
*/ inline bool PlacementHasBeenSet() const { return m_placementHasBeenSet; } /** *The location where the instance launched, if applicable.
*/ inline void SetPlacement(const PlacementResponse& value) { m_placementHasBeenSet = true; m_placement = value; } /** *The location where the instance launched, if applicable.
*/ inline void SetPlacement(PlacementResponse&& value) { m_placementHasBeenSet = true; m_placement = std::move(value); } /** *The location where the instance launched, if applicable.
*/ inline FleetLaunchTemplateOverrides& WithPlacement(const PlacementResponse& value) { SetPlacement(value); return *this;} /** *The location where the instance launched, if applicable.
*/ inline FleetLaunchTemplateOverrides& WithPlacement(PlacementResponse&& value) { SetPlacement(std::move(value)); return *this;} private: InstanceType m_instanceType; bool m_instanceTypeHasBeenSet; Aws::String m_maxPrice; bool m_maxPriceHasBeenSet; Aws::String m_subnetId; bool m_subnetIdHasBeenSet; Aws::String m_availabilityZone; bool m_availabilityZoneHasBeenSet; double m_weightedCapacity; bool m_weightedCapacityHasBeenSet; double m_priority; bool m_priorityHasBeenSet; PlacementResponse m_placement; bool m_placementHasBeenSet; }; } // namespace Model } // namespace EC2 } // namespace Aws