/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace MediaConvert { namespace Model { /** * Required when you set (Codec) under (VideoDescription)>(CodecSettings) to the * value H_264.

See Also:

AWS * API Reference

*/ class AWS_MEDIACONVERT_API H264Settings { public: H264Settings(); H264Settings(Aws::Utils::Json::JsonView jsonValue); H264Settings& operator=(Aws::Utils::Json::JsonView jsonValue); Aws::Utils::Json::JsonValue Jsonize() const; /** * Adaptive quantization. Allows intra-frame quantizers to vary to improve visual * quality. */ inline const H264AdaptiveQuantization& GetAdaptiveQuantization() const{ return m_adaptiveQuantization; } /** * Adaptive quantization. Allows intra-frame quantizers to vary to improve visual * quality. */ inline bool AdaptiveQuantizationHasBeenSet() const { return m_adaptiveQuantizationHasBeenSet; } /** * Adaptive quantization. Allows intra-frame quantizers to vary to improve visual * quality. */ inline void SetAdaptiveQuantization(const H264AdaptiveQuantization& value) { m_adaptiveQuantizationHasBeenSet = true; m_adaptiveQuantization = value; } /** * Adaptive quantization. Allows intra-frame quantizers to vary to improve visual * quality. */ inline void SetAdaptiveQuantization(H264AdaptiveQuantization&& value) { m_adaptiveQuantizationHasBeenSet = true; m_adaptiveQuantization = std::move(value); } /** * Adaptive quantization. Allows intra-frame quantizers to vary to improve visual * quality. */ inline H264Settings& WithAdaptiveQuantization(const H264AdaptiveQuantization& value) { SetAdaptiveQuantization(value); return *this;} /** * Adaptive quantization. Allows intra-frame quantizers to vary to improve visual * quality. */ inline H264Settings& WithAdaptiveQuantization(H264AdaptiveQuantization&& value) { SetAdaptiveQuantization(std::move(value)); return *this;} /** * Specify the average bitrate in bits per second. Required for VBR and CBR. For MS * Smooth outputs, bitrates must be unique when rounded down to the nearest * multiple of 1000. */ inline int GetBitrate() const{ return m_bitrate; } /** * Specify the average bitrate in bits per second. Required for VBR and CBR. For MS * Smooth outputs, bitrates must be unique when rounded down to the nearest * multiple of 1000. */ inline bool BitrateHasBeenSet() const { return m_bitrateHasBeenSet; } /** * Specify the average bitrate in bits per second. Required for VBR and CBR. For MS * Smooth outputs, bitrates must be unique when rounded down to the nearest * multiple of 1000. */ inline void SetBitrate(int value) { m_bitrateHasBeenSet = true; m_bitrate = value; } /** * Specify the average bitrate in bits per second. Required for VBR and CBR. For MS * Smooth outputs, bitrates must be unique when rounded down to the nearest * multiple of 1000. */ inline H264Settings& WithBitrate(int value) { SetBitrate(value); return *this;} /** * Specify an H.264 level that is consistent with your output video settings. If * you aren't sure what level to specify, choose Auto (AUTO). */ inline const H264CodecLevel& GetCodecLevel() const{ return m_codecLevel; } /** * Specify an H.264 level that is consistent with your output video settings. If * you aren't sure what level to specify, choose Auto (AUTO). */ inline bool CodecLevelHasBeenSet() const { return m_codecLevelHasBeenSet; } /** * Specify an H.264 level that is consistent with your output video settings. If * you aren't sure what level to specify, choose Auto (AUTO). */ inline void SetCodecLevel(const H264CodecLevel& value) { m_codecLevelHasBeenSet = true; m_codecLevel = value; } /** * Specify an H.264 level that is consistent with your output video settings. If * you aren't sure what level to specify, choose Auto (AUTO). */ inline void SetCodecLevel(H264CodecLevel&& value) { m_codecLevelHasBeenSet = true; m_codecLevel = std::move(value); } /** * Specify an H.264 level that is consistent with your output video settings. If * you aren't sure what level to specify, choose Auto (AUTO). */ inline H264Settings& WithCodecLevel(const H264CodecLevel& value) { SetCodecLevel(value); return *this;} /** * Specify an H.264 level that is consistent with your output video settings. If * you aren't sure what level to specify, choose Auto (AUTO). */ inline H264Settings& WithCodecLevel(H264CodecLevel&& value) { SetCodecLevel(std::move(value)); return *this;} /** * H.264 Profile. High 4:2:2 and 10-bit profiles are only available with the AVC-I * License. */ inline const H264CodecProfile& GetCodecProfile() const{ return m_codecProfile; } /** * H.264 Profile. High 4:2:2 and 10-bit profiles are only available with the AVC-I * License. */ inline bool CodecProfileHasBeenSet() const { return m_codecProfileHasBeenSet; } /** * H.264 Profile. High 4:2:2 and 10-bit profiles are only available with the AVC-I * License. */ inline void SetCodecProfile(const H264CodecProfile& value) { m_codecProfileHasBeenSet = true; m_codecProfile = value; } /** * H.264 Profile. High 4:2:2 and 10-bit profiles are only available with the AVC-I * License. */ inline void SetCodecProfile(H264CodecProfile&& value) { m_codecProfileHasBeenSet = true; m_codecProfile = std::move(value); } /** * H.264 Profile. High 4:2:2 and 10-bit profiles are only available with the AVC-I * License. */ inline H264Settings& WithCodecProfile(const H264CodecProfile& value) { SetCodecProfile(value); return *this;} /** * H.264 Profile. High 4:2:2 and 10-bit profiles are only available with the AVC-I * License. */ inline H264Settings& WithCodecProfile(H264CodecProfile&& value) { SetCodecProfile(std::move(value)); return *this;} /** * Choose Adaptive to improve subjective video quality for high-motion content. * This will cause the service to use fewer B-frames (which infer information based * on other frames) for high-motion portions of the video and more B-frames for * low-motion portions. The maximum number of B-frames is limited by the value you * provide for the setting B frames between reference frames * (numberBFramesBetweenReferenceFrames). */ inline const H264DynamicSubGop& GetDynamicSubGop() const{ return m_dynamicSubGop; } /** * Choose Adaptive to improve subjective video quality for high-motion content. * This will cause the service to use fewer B-frames (which infer information based * on other frames) for high-motion portions of the video and more B-frames for * low-motion portions. The maximum number of B-frames is limited by the value you * provide for the setting B frames between reference frames * (numberBFramesBetweenReferenceFrames). */ inline bool DynamicSubGopHasBeenSet() const { return m_dynamicSubGopHasBeenSet; } /** * Choose Adaptive to improve subjective video quality for high-motion content. * This will cause the service to use fewer B-frames (which infer information based * on other frames) for high-motion portions of the video and more B-frames for * low-motion portions. The maximum number of B-frames is limited by the value you * provide for the setting B frames between reference frames * (numberBFramesBetweenReferenceFrames). */ inline void SetDynamicSubGop(const H264DynamicSubGop& value) { m_dynamicSubGopHasBeenSet = true; m_dynamicSubGop = value; } /** * Choose Adaptive to improve subjective video quality for high-motion content. * This will cause the service to use fewer B-frames (which infer information based * on other frames) for high-motion portions of the video and more B-frames for * low-motion portions. The maximum number of B-frames is limited by the value you * provide for the setting B frames between reference frames * (numberBFramesBetweenReferenceFrames). */ inline void SetDynamicSubGop(H264DynamicSubGop&& value) { m_dynamicSubGopHasBeenSet = true; m_dynamicSubGop = std::move(value); } /** * Choose Adaptive to improve subjective video quality for high-motion content. * This will cause the service to use fewer B-frames (which infer information based * on other frames) for high-motion portions of the video and more B-frames for * low-motion portions. The maximum number of B-frames is limited by the value you * provide for the setting B frames between reference frames * (numberBFramesBetweenReferenceFrames). */ inline H264Settings& WithDynamicSubGop(const H264DynamicSubGop& value) { SetDynamicSubGop(value); return *this;} /** * Choose Adaptive to improve subjective video quality for high-motion content. * This will cause the service to use fewer B-frames (which infer information based * on other frames) for high-motion portions of the video and more B-frames for * low-motion portions. The maximum number of B-frames is limited by the value you * provide for the setting B frames between reference frames * (numberBFramesBetweenReferenceFrames). */ inline H264Settings& WithDynamicSubGop(H264DynamicSubGop&& value) { SetDynamicSubGop(std::move(value)); return *this;} /** * Entropy encoding mode. Use CABAC (must be in Main or High profile) or CAVLC. */ inline const H264EntropyEncoding& GetEntropyEncoding() const{ return m_entropyEncoding; } /** * Entropy encoding mode. Use CABAC (must be in Main or High profile) or CAVLC. */ inline bool EntropyEncodingHasBeenSet() const { return m_entropyEncodingHasBeenSet; } /** * Entropy encoding mode. Use CABAC (must be in Main or High profile) or CAVLC. */ inline void SetEntropyEncoding(const H264EntropyEncoding& value) { m_entropyEncodingHasBeenSet = true; m_entropyEncoding = value; } /** * Entropy encoding mode. Use CABAC (must be in Main or High profile) or CAVLC. */ inline void SetEntropyEncoding(H264EntropyEncoding&& value) { m_entropyEncodingHasBeenSet = true; m_entropyEncoding = std::move(value); } /** * Entropy encoding mode. Use CABAC (must be in Main or High profile) or CAVLC. */ inline H264Settings& WithEntropyEncoding(const H264EntropyEncoding& value) { SetEntropyEncoding(value); return *this;} /** * Entropy encoding mode. Use CABAC (must be in Main or High profile) or CAVLC. */ inline H264Settings& WithEntropyEncoding(H264EntropyEncoding&& value) { SetEntropyEncoding(std::move(value)); return *this;} /** * Choosing FORCE_FIELD disables PAFF encoding for interlaced outputs. */ inline const H264FieldEncoding& GetFieldEncoding() const{ return m_fieldEncoding; } /** * Choosing FORCE_FIELD disables PAFF encoding for interlaced outputs. */ inline bool FieldEncodingHasBeenSet() const { return m_fieldEncodingHasBeenSet; } /** * Choosing FORCE_FIELD disables PAFF encoding for interlaced outputs. */ inline void SetFieldEncoding(const H264FieldEncoding& value) { m_fieldEncodingHasBeenSet = true; m_fieldEncoding = value; } /** * Choosing FORCE_FIELD disables PAFF encoding for interlaced outputs. */ inline void SetFieldEncoding(H264FieldEncoding&& value) { m_fieldEncodingHasBeenSet = true; m_fieldEncoding = std::move(value); } /** * Choosing FORCE_FIELD disables PAFF encoding for interlaced outputs. */ inline H264Settings& WithFieldEncoding(const H264FieldEncoding& value) { SetFieldEncoding(value); return *this;} /** * Choosing FORCE_FIELD disables PAFF encoding for interlaced outputs. */ inline H264Settings& WithFieldEncoding(H264FieldEncoding&& value) { SetFieldEncoding(std::move(value)); return *this;} /** * Adjust quantization within each frame to reduce flicker or 'pop' on I-frames. */ inline const H264FlickerAdaptiveQuantization& GetFlickerAdaptiveQuantization() const{ return m_flickerAdaptiveQuantization; } /** * Adjust quantization within each frame to reduce flicker or 'pop' on I-frames. */ inline bool FlickerAdaptiveQuantizationHasBeenSet() const { return m_flickerAdaptiveQuantizationHasBeenSet; } /** * Adjust quantization within each frame to reduce flicker or 'pop' on I-frames. */ inline void SetFlickerAdaptiveQuantization(const H264FlickerAdaptiveQuantization& value) { m_flickerAdaptiveQuantizationHasBeenSet = true; m_flickerAdaptiveQuantization = value; } /** * Adjust quantization within each frame to reduce flicker or 'pop' on I-frames. */ inline void SetFlickerAdaptiveQuantization(H264FlickerAdaptiveQuantization&& value) { m_flickerAdaptiveQuantizationHasBeenSet = true; m_flickerAdaptiveQuantization = std::move(value); } /** * Adjust quantization within each frame to reduce flicker or 'pop' on I-frames. */ inline H264Settings& WithFlickerAdaptiveQuantization(const H264FlickerAdaptiveQuantization& value) { SetFlickerAdaptiveQuantization(value); return *this;} /** * Adjust quantization within each frame to reduce flicker or 'pop' on I-frames. */ inline H264Settings& WithFlickerAdaptiveQuantization(H264FlickerAdaptiveQuantization&& value) { SetFlickerAdaptiveQuantization(std::move(value)); return *this;} /** * If you are using the console, use the Framerate setting to specify the frame * rate for this output. If you want to keep the same frame rate as the input * video, choose Follow source. If you want to do frame rate conversion, choose a * frame rate from the dropdown list or choose Custom. The framerates shown in the * dropdown list are decimal approximations of fractions. If you choose Custom, * specify your frame rate as a fraction. If you are creating your transcoding job * specification as a JSON file without the console, use FramerateControl to * specify which value the service uses for the frame rate for this output. Choose * INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the * input. Choose SPECIFIED if you want the service to use the frame rate you * specify in the settings FramerateNumerator and FramerateDenominator. */ inline const H264FramerateControl& GetFramerateControl() const{ return m_framerateControl; } /** * If you are using the console, use the Framerate setting to specify the frame * rate for this output. If you want to keep the same frame rate as the input * video, choose Follow source. If you want to do frame rate conversion, choose a * frame rate from the dropdown list or choose Custom. The framerates shown in the * dropdown list are decimal approximations of fractions. If you choose Custom, * specify your frame rate as a fraction. If you are creating your transcoding job * specification as a JSON file without the console, use FramerateControl to * specify which value the service uses for the frame rate for this output. Choose * INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the * input. Choose SPECIFIED if you want the service to use the frame rate you * specify in the settings FramerateNumerator and FramerateDenominator. */ inline bool FramerateControlHasBeenSet() const { return m_framerateControlHasBeenSet; } /** * If you are using the console, use the Framerate setting to specify the frame * rate for this output. If you want to keep the same frame rate as the input * video, choose Follow source. If you want to do frame rate conversion, choose a * frame rate from the dropdown list or choose Custom. The framerates shown in the * dropdown list are decimal approximations of fractions. If you choose Custom, * specify your frame rate as a fraction. If you are creating your transcoding job * specification as a JSON file without the console, use FramerateControl to * specify which value the service uses for the frame rate for this output. Choose * INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the * input. Choose SPECIFIED if you want the service to use the frame rate you * specify in the settings FramerateNumerator and FramerateDenominator. */ inline void SetFramerateControl(const H264FramerateControl& value) { m_framerateControlHasBeenSet = true; m_framerateControl = value; } /** * If you are using the console, use the Framerate setting to specify the frame * rate for this output. If you want to keep the same frame rate as the input * video, choose Follow source. If you want to do frame rate conversion, choose a * frame rate from the dropdown list or choose Custom. The framerates shown in the * dropdown list are decimal approximations of fractions. If you choose Custom, * specify your frame rate as a fraction. If you are creating your transcoding job * specification as a JSON file without the console, use FramerateControl to * specify which value the service uses for the frame rate for this output. Choose * INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the * input. Choose SPECIFIED if you want the service to use the frame rate you * specify in the settings FramerateNumerator and FramerateDenominator. */ inline void SetFramerateControl(H264FramerateControl&& value) { m_framerateControlHasBeenSet = true; m_framerateControl = std::move(value); } /** * If you are using the console, use the Framerate setting to specify the frame * rate for this output. If you want to keep the same frame rate as the input * video, choose Follow source. If you want to do frame rate conversion, choose a * frame rate from the dropdown list or choose Custom. The framerates shown in the * dropdown list are decimal approximations of fractions. If you choose Custom, * specify your frame rate as a fraction. If you are creating your transcoding job * specification as a JSON file without the console, use FramerateControl to * specify which value the service uses for the frame rate for this output. Choose * INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the * input. Choose SPECIFIED if you want the service to use the frame rate you * specify in the settings FramerateNumerator and FramerateDenominator. */ inline H264Settings& WithFramerateControl(const H264FramerateControl& value) { SetFramerateControl(value); return *this;} /** * If you are using the console, use the Framerate setting to specify the frame * rate for this output. If you want to keep the same frame rate as the input * video, choose Follow source. If you want to do frame rate conversion, choose a * frame rate from the dropdown list or choose Custom. The framerates shown in the * dropdown list are decimal approximations of fractions. If you choose Custom, * specify your frame rate as a fraction. If you are creating your transcoding job * specification as a JSON file without the console, use FramerateControl to * specify which value the service uses for the frame rate for this output. Choose * INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the * input. Choose SPECIFIED if you want the service to use the frame rate you * specify in the settings FramerateNumerator and FramerateDenominator. */ inline H264Settings& WithFramerateControl(H264FramerateControl&& value) { SetFramerateControl(std::move(value)); return *this;} /** * Optional. Specify how the transcoder performs framerate conversion. The default * behavior is to use duplicate drop conversion. */ inline const H264FramerateConversionAlgorithm& GetFramerateConversionAlgorithm() const{ return m_framerateConversionAlgorithm; } /** * Optional. Specify how the transcoder performs framerate conversion. The default * behavior is to use duplicate drop conversion. */ inline bool FramerateConversionAlgorithmHasBeenSet() const { return m_framerateConversionAlgorithmHasBeenSet; } /** * Optional. Specify how the transcoder performs framerate conversion. The default * behavior is to use duplicate drop conversion. */ inline void SetFramerateConversionAlgorithm(const H264FramerateConversionAlgorithm& value) { m_framerateConversionAlgorithmHasBeenSet = true; m_framerateConversionAlgorithm = value; } /** * Optional. Specify how the transcoder performs framerate conversion. The default * behavior is to use duplicate drop conversion. */ inline void SetFramerateConversionAlgorithm(H264FramerateConversionAlgorithm&& value) { m_framerateConversionAlgorithmHasBeenSet = true; m_framerateConversionAlgorithm = std::move(value); } /** * Optional. Specify how the transcoder performs framerate conversion. The default * behavior is to use duplicate drop conversion. */ inline H264Settings& WithFramerateConversionAlgorithm(const H264FramerateConversionAlgorithm& value) { SetFramerateConversionAlgorithm(value); return *this;} /** * Optional. Specify how the transcoder performs framerate conversion. The default * behavior is to use duplicate drop conversion. */ inline H264Settings& WithFramerateConversionAlgorithm(H264FramerateConversionAlgorithm&& value) { SetFramerateConversionAlgorithm(std::move(value)); return *this;} /** * When you use the API for transcode jobs that use frame rate conversion, specify * the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use * FramerateDenominator to specify the denominator of this fraction. In this * example, use 1001 for the value of FramerateDenominator. When you use the * console for transcode jobs that use frame rate conversion, provide the value as * a decimal number for Framerate. In this example, specify 23.976. */ inline int GetFramerateDenominator() const{ return m_framerateDenominator; } /** * When you use the API for transcode jobs that use frame rate conversion, specify * the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use * FramerateDenominator to specify the denominator of this fraction. In this * example, use 1001 for the value of FramerateDenominator. When you use the * console for transcode jobs that use frame rate conversion, provide the value as * a decimal number for Framerate. In this example, specify 23.976. */ inline bool FramerateDenominatorHasBeenSet() const { return m_framerateDenominatorHasBeenSet; } /** * When you use the API for transcode jobs that use frame rate conversion, specify * the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use * FramerateDenominator to specify the denominator of this fraction. In this * example, use 1001 for the value of FramerateDenominator. When you use the * console for transcode jobs that use frame rate conversion, provide the value as * a decimal number for Framerate. In this example, specify 23.976. */ inline void SetFramerateDenominator(int value) { m_framerateDenominatorHasBeenSet = true; m_framerateDenominator = value; } /** * When you use the API for transcode jobs that use frame rate conversion, specify * the frame rate as a fraction. For example, 24000 / 1001 = 23.976 fps. Use * FramerateDenominator to specify the denominator of this fraction. In this * example, use 1001 for the value of FramerateDenominator. When you use the * console for transcode jobs that use frame rate conversion, provide the value as * a decimal number for Framerate. In this example, specify 23.976. */ inline H264Settings& WithFramerateDenominator(int value) { SetFramerateDenominator(value); return *this;} /** * Frame rate numerator - frame rate is a fraction, e.g. 24000 / 1001 = 23.976 fps. */ inline int GetFramerateNumerator() const{ return m_framerateNumerator; } /** * Frame rate numerator - frame rate is a fraction, e.g. 24000 / 1001 = 23.976 fps. */ inline bool FramerateNumeratorHasBeenSet() const { return m_framerateNumeratorHasBeenSet; } /** * Frame rate numerator - frame rate is a fraction, e.g. 24000 / 1001 = 23.976 fps. */ inline void SetFramerateNumerator(int value) { m_framerateNumeratorHasBeenSet = true; m_framerateNumerator = value; } /** * Frame rate numerator - frame rate is a fraction, e.g. 24000 / 1001 = 23.976 fps. */ inline H264Settings& WithFramerateNumerator(int value) { SetFramerateNumerator(value); return *this;} /** * If enable, use reference B frames for GOP structures that have B frames > 1. */ inline const H264GopBReference& GetGopBReference() const{ return m_gopBReference; } /** * If enable, use reference B frames for GOP structures that have B frames > 1. */ inline bool GopBReferenceHasBeenSet() const { return m_gopBReferenceHasBeenSet; } /** * If enable, use reference B frames for GOP structures that have B frames > 1. */ inline void SetGopBReference(const H264GopBReference& value) { m_gopBReferenceHasBeenSet = true; m_gopBReference = value; } /** * If enable, use reference B frames for GOP structures that have B frames > 1. */ inline void SetGopBReference(H264GopBReference&& value) { m_gopBReferenceHasBeenSet = true; m_gopBReference = std::move(value); } /** * If enable, use reference B frames for GOP structures that have B frames > 1. */ inline H264Settings& WithGopBReference(const H264GopBReference& value) { SetGopBReference(value); return *this;} /** * If enable, use reference B frames for GOP structures that have B frames > 1. */ inline H264Settings& WithGopBReference(H264GopBReference&& value) { SetGopBReference(std::move(value)); return *this;} /** * Frequency of closed GOPs. In streaming applications, it is recommended that this * be set to 1 so a decoder joining mid-stream will receive an IDR frame as quickly * as possible. Setting this value to 0 will break output segmenting. */ inline int GetGopClosedCadence() const{ return m_gopClosedCadence; } /** * Frequency of closed GOPs. In streaming applications, it is recommended that this * be set to 1 so a decoder joining mid-stream will receive an IDR frame as quickly * as possible. Setting this value to 0 will break output segmenting. */ inline bool GopClosedCadenceHasBeenSet() const { return m_gopClosedCadenceHasBeenSet; } /** * Frequency of closed GOPs. In streaming applications, it is recommended that this * be set to 1 so a decoder joining mid-stream will receive an IDR frame as quickly * as possible. Setting this value to 0 will break output segmenting. */ inline void SetGopClosedCadence(int value) { m_gopClosedCadenceHasBeenSet = true; m_gopClosedCadence = value; } /** * Frequency of closed GOPs. In streaming applications, it is recommended that this * be set to 1 so a decoder joining mid-stream will receive an IDR frame as quickly * as possible. Setting this value to 0 will break output segmenting. */ inline H264Settings& WithGopClosedCadence(int value) { SetGopClosedCadence(value); return *this;} /** * GOP Length (keyframe interval) in frames or seconds. Must be greater than zero. */ inline double GetGopSize() const{ return m_gopSize; } /** * GOP Length (keyframe interval) in frames or seconds. Must be greater than zero. */ inline bool GopSizeHasBeenSet() const { return m_gopSizeHasBeenSet; } /** * GOP Length (keyframe interval) in frames or seconds. Must be greater than zero. */ inline void SetGopSize(double value) { m_gopSizeHasBeenSet = true; m_gopSize = value; } /** * GOP Length (keyframe interval) in frames or seconds. Must be greater than zero. */ inline H264Settings& WithGopSize(double value) { SetGopSize(value); return *this;} /** * Indicates if the GOP Size in H264 is specified in frames or seconds. If seconds * the system will convert the GOP Size into a frame count at run time. */ inline const H264GopSizeUnits& GetGopSizeUnits() const{ return m_gopSizeUnits; } /** * Indicates if the GOP Size in H264 is specified in frames or seconds. If seconds * the system will convert the GOP Size into a frame count at run time. */ inline bool GopSizeUnitsHasBeenSet() const { return m_gopSizeUnitsHasBeenSet; } /** * Indicates if the GOP Size in H264 is specified in frames or seconds. If seconds * the system will convert the GOP Size into a frame count at run time. */ inline void SetGopSizeUnits(const H264GopSizeUnits& value) { m_gopSizeUnitsHasBeenSet = true; m_gopSizeUnits = value; } /** * Indicates if the GOP Size in H264 is specified in frames or seconds. If seconds * the system will convert the GOP Size into a frame count at run time. */ inline void SetGopSizeUnits(H264GopSizeUnits&& value) { m_gopSizeUnitsHasBeenSet = true; m_gopSizeUnits = std::move(value); } /** * Indicates if the GOP Size in H264 is specified in frames or seconds. If seconds * the system will convert the GOP Size into a frame count at run time. */ inline H264Settings& WithGopSizeUnits(const H264GopSizeUnits& value) { SetGopSizeUnits(value); return *this;} /** * Indicates if the GOP Size in H264 is specified in frames or seconds. If seconds * the system will convert the GOP Size into a frame count at run time. */ inline H264Settings& WithGopSizeUnits(H264GopSizeUnits&& value) { SetGopSizeUnits(std::move(value)); return *this;} /** * Percentage of the buffer that should initially be filled (HRD buffer model). */ inline int GetHrdBufferInitialFillPercentage() const{ return m_hrdBufferInitialFillPercentage; } /** * Percentage of the buffer that should initially be filled (HRD buffer model). */ inline bool HrdBufferInitialFillPercentageHasBeenSet() const { return m_hrdBufferInitialFillPercentageHasBeenSet; } /** * Percentage of the buffer that should initially be filled (HRD buffer model). */ inline void SetHrdBufferInitialFillPercentage(int value) { m_hrdBufferInitialFillPercentageHasBeenSet = true; m_hrdBufferInitialFillPercentage = value; } /** * Percentage of the buffer that should initially be filled (HRD buffer model). */ inline H264Settings& WithHrdBufferInitialFillPercentage(int value) { SetHrdBufferInitialFillPercentage(value); return *this;} /** * Size of buffer (HRD buffer model) in bits. For example, enter five megabits as * 5000000. */ inline int GetHrdBufferSize() const{ return m_hrdBufferSize; } /** * Size of buffer (HRD buffer model) in bits. For example, enter five megabits as * 5000000. */ inline bool HrdBufferSizeHasBeenSet() const { return m_hrdBufferSizeHasBeenSet; } /** * Size of buffer (HRD buffer model) in bits. For example, enter five megabits as * 5000000. */ inline void SetHrdBufferSize(int value) { m_hrdBufferSizeHasBeenSet = true; m_hrdBufferSize = value; } /** * Size of buffer (HRD buffer model) in bits. For example, enter five megabits as * 5000000. */ inline H264Settings& WithHrdBufferSize(int value) { SetHrdBufferSize(value); return *this;} /** * Use Interlace mode (InterlaceMode) to choose the scan line type for the output. * * Top Field First (TOP_FIELD) and Bottom Field First (BOTTOM_FIELD) produce * interlaced output with the entire output having the same field polarity (top or * bottom first). * Follow, Default Top (FOLLOW_TOP_FIELD) and Follow, Default * Bottom (FOLLOW_BOTTOM_FIELD) use the same field polarity as the source. * Therefore, behavior depends on the input scan type, as follows. - If the * source is interlaced, the output will be interlaced with the same polarity as * the source (it will follow the source). The output could therefore be a mix of * "top field first" and "bottom field first". - If the source is progressive, * the output will be interlaced with "top field first" or "bottom field first" * polarity, depending on which of the Follow options you chose. */ inline const H264InterlaceMode& GetInterlaceMode() const{ return m_interlaceMode; } /** * Use Interlace mode (InterlaceMode) to choose the scan line type for the output. * * Top Field First (TOP_FIELD) and Bottom Field First (BOTTOM_FIELD) produce * interlaced output with the entire output having the same field polarity (top or * bottom first). * Follow, Default Top (FOLLOW_TOP_FIELD) and Follow, Default * Bottom (FOLLOW_BOTTOM_FIELD) use the same field polarity as the source. * Therefore, behavior depends on the input scan type, as follows. - If the * source is interlaced, the output will be interlaced with the same polarity as * the source (it will follow the source). The output could therefore be a mix of * "top field first" and "bottom field first". - If the source is progressive, * the output will be interlaced with "top field first" or "bottom field first" * polarity, depending on which of the Follow options you chose. */ inline bool InterlaceModeHasBeenSet() const { return m_interlaceModeHasBeenSet; } /** * Use Interlace mode (InterlaceMode) to choose the scan line type for the output. * * Top Field First (TOP_FIELD) and Bottom Field First (BOTTOM_FIELD) produce * interlaced output with the entire output having the same field polarity (top or * bottom first). * Follow, Default Top (FOLLOW_TOP_FIELD) and Follow, Default * Bottom (FOLLOW_BOTTOM_FIELD) use the same field polarity as the source. * Therefore, behavior depends on the input scan type, as follows. - If the * source is interlaced, the output will be interlaced with the same polarity as * the source (it will follow the source). The output could therefore be a mix of * "top field first" and "bottom field first". - If the source is progressive, * the output will be interlaced with "top field first" or "bottom field first" * polarity, depending on which of the Follow options you chose. */ inline void SetInterlaceMode(const H264InterlaceMode& value) { m_interlaceModeHasBeenSet = true; m_interlaceMode = value; } /** * Use Interlace mode (InterlaceMode) to choose the scan line type for the output. * * Top Field First (TOP_FIELD) and Bottom Field First (BOTTOM_FIELD) produce * interlaced output with the entire output having the same field polarity (top or * bottom first). * Follow, Default Top (FOLLOW_TOP_FIELD) and Follow, Default * Bottom (FOLLOW_BOTTOM_FIELD) use the same field polarity as the source. * Therefore, behavior depends on the input scan type, as follows. - If the * source is interlaced, the output will be interlaced with the same polarity as * the source (it will follow the source). The output could therefore be a mix of * "top field first" and "bottom field first". - If the source is progressive, * the output will be interlaced with "top field first" or "bottom field first" * polarity, depending on which of the Follow options you chose. */ inline void SetInterlaceMode(H264InterlaceMode&& value) { m_interlaceModeHasBeenSet = true; m_interlaceMode = std::move(value); } /** * Use Interlace mode (InterlaceMode) to choose the scan line type for the output. * * Top Field First (TOP_FIELD) and Bottom Field First (BOTTOM_FIELD) produce * interlaced output with the entire output having the same field polarity (top or * bottom first). * Follow, Default Top (FOLLOW_TOP_FIELD) and Follow, Default * Bottom (FOLLOW_BOTTOM_FIELD) use the same field polarity as the source. * Therefore, behavior depends on the input scan type, as follows. - If the * source is interlaced, the output will be interlaced with the same polarity as * the source (it will follow the source). The output could therefore be a mix of * "top field first" and "bottom field first". - If the source is progressive, * the output will be interlaced with "top field first" or "bottom field first" * polarity, depending on which of the Follow options you chose. */ inline H264Settings& WithInterlaceMode(const H264InterlaceMode& value) { SetInterlaceMode(value); return *this;} /** * Use Interlace mode (InterlaceMode) to choose the scan line type for the output. * * Top Field First (TOP_FIELD) and Bottom Field First (BOTTOM_FIELD) produce * interlaced output with the entire output having the same field polarity (top or * bottom first). * Follow, Default Top (FOLLOW_TOP_FIELD) and Follow, Default * Bottom (FOLLOW_BOTTOM_FIELD) use the same field polarity as the source. * Therefore, behavior depends on the input scan type, as follows. - If the * source is interlaced, the output will be interlaced with the same polarity as * the source (it will follow the source). The output could therefore be a mix of * "top field first" and "bottom field first". - If the source is progressive, * the output will be interlaced with "top field first" or "bottom field first" * polarity, depending on which of the Follow options you chose. */ inline H264Settings& WithInterlaceMode(H264InterlaceMode&& value) { SetInterlaceMode(std::move(value)); return *this;} /** * Maximum bitrate in bits/second. For example, enter five megabits per second as * 5000000. Required when Rate control mode is QVBR. */ inline int GetMaxBitrate() const{ return m_maxBitrate; } /** * Maximum bitrate in bits/second. For example, enter five megabits per second as * 5000000. Required when Rate control mode is QVBR. */ inline bool MaxBitrateHasBeenSet() const { return m_maxBitrateHasBeenSet; } /** * Maximum bitrate in bits/second. For example, enter five megabits per second as * 5000000. Required when Rate control mode is QVBR. */ inline void SetMaxBitrate(int value) { m_maxBitrateHasBeenSet = true; m_maxBitrate = value; } /** * Maximum bitrate in bits/second. For example, enter five megabits per second as * 5000000. Required when Rate control mode is QVBR. */ inline H264Settings& WithMaxBitrate(int value) { SetMaxBitrate(value); return *this;} /** * Enforces separation between repeated (cadence) I-frames and I-frames inserted by * Scene Change Detection. If a scene change I-frame is within I-interval frames of * a cadence I-frame, the GOP is shrunk and/or stretched to the scene change * I-frame. GOP stretch requires enabling lookahead as well as setting I-interval. * The normal cadence resumes for the next GOP. This setting is only used when * Scene Change Detect is enabled. Note: Maximum GOP stretch = GOP size + * Min-I-interval - 1 */ inline int GetMinIInterval() const{ return m_minIInterval; } /** * Enforces separation between repeated (cadence) I-frames and I-frames inserted by * Scene Change Detection. If a scene change I-frame is within I-interval frames of * a cadence I-frame, the GOP is shrunk and/or stretched to the scene change * I-frame. GOP stretch requires enabling lookahead as well as setting I-interval. * The normal cadence resumes for the next GOP. This setting is only used when * Scene Change Detect is enabled. Note: Maximum GOP stretch = GOP size + * Min-I-interval - 1 */ inline bool MinIIntervalHasBeenSet() const { return m_minIIntervalHasBeenSet; } /** * Enforces separation between repeated (cadence) I-frames and I-frames inserted by * Scene Change Detection. If a scene change I-frame is within I-interval frames of * a cadence I-frame, the GOP is shrunk and/or stretched to the scene change * I-frame. GOP stretch requires enabling lookahead as well as setting I-interval. * The normal cadence resumes for the next GOP. This setting is only used when * Scene Change Detect is enabled. Note: Maximum GOP stretch = GOP size + * Min-I-interval - 1 */ inline void SetMinIInterval(int value) { m_minIIntervalHasBeenSet = true; m_minIInterval = value; } /** * Enforces separation between repeated (cadence) I-frames and I-frames inserted by * Scene Change Detection. If a scene change I-frame is within I-interval frames of * a cadence I-frame, the GOP is shrunk and/or stretched to the scene change * I-frame. GOP stretch requires enabling lookahead as well as setting I-interval. * The normal cadence resumes for the next GOP. This setting is only used when * Scene Change Detect is enabled. Note: Maximum GOP stretch = GOP size + * Min-I-interval - 1 */ inline H264Settings& WithMinIInterval(int value) { SetMinIInterval(value); return *this;} /** * Number of B-frames between reference frames. */ inline int GetNumberBFramesBetweenReferenceFrames() const{ return m_numberBFramesBetweenReferenceFrames; } /** * Number of B-frames between reference frames. */ inline bool NumberBFramesBetweenReferenceFramesHasBeenSet() const { return m_numberBFramesBetweenReferenceFramesHasBeenSet; } /** * Number of B-frames between reference frames. */ inline void SetNumberBFramesBetweenReferenceFrames(int value) { m_numberBFramesBetweenReferenceFramesHasBeenSet = true; m_numberBFramesBetweenReferenceFrames = value; } /** * Number of B-frames between reference frames. */ inline H264Settings& WithNumberBFramesBetweenReferenceFrames(int value) { SetNumberBFramesBetweenReferenceFrames(value); return *this;} /** * Number of reference frames to use. The encoder may use more than requested if * using B-frames and/or interlaced encoding. */ inline int GetNumberReferenceFrames() const{ return m_numberReferenceFrames; } /** * Number of reference frames to use. The encoder may use more than requested if * using B-frames and/or interlaced encoding. */ inline bool NumberReferenceFramesHasBeenSet() const { return m_numberReferenceFramesHasBeenSet; } /** * Number of reference frames to use. The encoder may use more than requested if * using B-frames and/or interlaced encoding. */ inline void SetNumberReferenceFrames(int value) { m_numberReferenceFramesHasBeenSet = true; m_numberReferenceFrames = value; } /** * Number of reference frames to use. The encoder may use more than requested if * using B-frames and/or interlaced encoding. */ inline H264Settings& WithNumberReferenceFrames(int value) { SetNumberReferenceFrames(value); return *this;} /** * Optional. Specify how the service determines the pixel aspect ratio (PAR) for * this output. The default behavior, Follow source (INITIALIZE_FROM_SOURCE), uses * the PAR from your input video for your output. To specify a different PAR in the * console, choose any value other than Follow source. To specify a different PAR * by editing the JSON job specification, choose SPECIFIED. When you choose * SPECIFIED for this setting, you must also specify values for the parNumerator * and parDenominator settings. */ inline const H264ParControl& GetParControl() const{ return m_parControl; } /** * Optional. Specify how the service determines the pixel aspect ratio (PAR) for * this output. The default behavior, Follow source (INITIALIZE_FROM_SOURCE), uses * the PAR from your input video for your output. To specify a different PAR in the * console, choose any value other than Follow source. To specify a different PAR * by editing the JSON job specification, choose SPECIFIED. When you choose * SPECIFIED for this setting, you must also specify values for the parNumerator * and parDenominator settings. */ inline bool ParControlHasBeenSet() const { return m_parControlHasBeenSet; } /** * Optional. Specify how the service determines the pixel aspect ratio (PAR) for * this output. The default behavior, Follow source (INITIALIZE_FROM_SOURCE), uses * the PAR from your input video for your output. To specify a different PAR in the * console, choose any value other than Follow source. To specify a different PAR * by editing the JSON job specification, choose SPECIFIED. When you choose * SPECIFIED for this setting, you must also specify values for the parNumerator * and parDenominator settings. */ inline void SetParControl(const H264ParControl& value) { m_parControlHasBeenSet = true; m_parControl = value; } /** * Optional. Specify how the service determines the pixel aspect ratio (PAR) for * this output. The default behavior, Follow source (INITIALIZE_FROM_SOURCE), uses * the PAR from your input video for your output. To specify a different PAR in the * console, choose any value other than Follow source. To specify a different PAR * by editing the JSON job specification, choose SPECIFIED. When you choose * SPECIFIED for this setting, you must also specify values for the parNumerator * and parDenominator settings. */ inline void SetParControl(H264ParControl&& value) { m_parControlHasBeenSet = true; m_parControl = std::move(value); } /** * Optional. Specify how the service determines the pixel aspect ratio (PAR) for * this output. The default behavior, Follow source (INITIALIZE_FROM_SOURCE), uses * the PAR from your input video for your output. To specify a different PAR in the * console, choose any value other than Follow source. To specify a different PAR * by editing the JSON job specification, choose SPECIFIED. When you choose * SPECIFIED for this setting, you must also specify values for the parNumerator * and parDenominator settings. */ inline H264Settings& WithParControl(const H264ParControl& value) { SetParControl(value); return *this;} /** * Optional. Specify how the service determines the pixel aspect ratio (PAR) for * this output. The default behavior, Follow source (INITIALIZE_FROM_SOURCE), uses * the PAR from your input video for your output. To specify a different PAR in the * console, choose any value other than Follow source. To specify a different PAR * by editing the JSON job specification, choose SPECIFIED. When you choose * SPECIFIED for this setting, you must also specify values for the parNumerator * and parDenominator settings. */ inline H264Settings& WithParControl(H264ParControl&& value) { SetParControl(std::move(value)); return *this;} /** * Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the * console, this corresponds to any value other than Follow source. When you * specify an output pixel aspect ratio (PAR) that is different from your input * video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC * widescreen, you would specify the ratio 40:33. In this example, the value for * parDenominator is 33. */ inline int GetParDenominator() const{ return m_parDenominator; } /** * Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the * console, this corresponds to any value other than Follow source. When you * specify an output pixel aspect ratio (PAR) that is different from your input * video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC * widescreen, you would specify the ratio 40:33. In this example, the value for * parDenominator is 33. */ inline bool ParDenominatorHasBeenSet() const { return m_parDenominatorHasBeenSet; } /** * Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the * console, this corresponds to any value other than Follow source. When you * specify an output pixel aspect ratio (PAR) that is different from your input * video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC * widescreen, you would specify the ratio 40:33. In this example, the value for * parDenominator is 33. */ inline void SetParDenominator(int value) { m_parDenominatorHasBeenSet = true; m_parDenominator = value; } /** * Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the * console, this corresponds to any value other than Follow source. When you * specify an output pixel aspect ratio (PAR) that is different from your input * video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC * widescreen, you would specify the ratio 40:33. In this example, the value for * parDenominator is 33. */ inline H264Settings& WithParDenominator(int value) { SetParDenominator(value); return *this;} /** * Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the * console, this corresponds to any value other than Follow source. When you * specify an output pixel aspect ratio (PAR) that is different from your input * video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC * widescreen, you would specify the ratio 40:33. In this example, the value for * parNumerator is 40. */ inline int GetParNumerator() const{ return m_parNumerator; } /** * Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the * console, this corresponds to any value other than Follow source. When you * specify an output pixel aspect ratio (PAR) that is different from your input * video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC * widescreen, you would specify the ratio 40:33. In this example, the value for * parNumerator is 40. */ inline bool ParNumeratorHasBeenSet() const { return m_parNumeratorHasBeenSet; } /** * Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the * console, this corresponds to any value other than Follow source. When you * specify an output pixel aspect ratio (PAR) that is different from your input * video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC * widescreen, you would specify the ratio 40:33. In this example, the value for * parNumerator is 40. */ inline void SetParNumerator(int value) { m_parNumeratorHasBeenSet = true; m_parNumerator = value; } /** * Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the * console, this corresponds to any value other than Follow source. When you * specify an output pixel aspect ratio (PAR) that is different from your input * video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC * widescreen, you would specify the ratio 40:33. In this example, the value for * parNumerator is 40. */ inline H264Settings& WithParNumerator(int value) { SetParNumerator(value); return *this;} /** * Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want * to trade off encoding speed for output video quality. The default behavior is * faster, lower quality, single-pass encoding. */ inline const H264QualityTuningLevel& GetQualityTuningLevel() const{ return m_qualityTuningLevel; } /** * Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want * to trade off encoding speed for output video quality. The default behavior is * faster, lower quality, single-pass encoding. */ inline bool QualityTuningLevelHasBeenSet() const { return m_qualityTuningLevelHasBeenSet; } /** * Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want * to trade off encoding speed for output video quality. The default behavior is * faster, lower quality, single-pass encoding. */ inline void SetQualityTuningLevel(const H264QualityTuningLevel& value) { m_qualityTuningLevelHasBeenSet = true; m_qualityTuningLevel = value; } /** * Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want * to trade off encoding speed for output video quality. The default behavior is * faster, lower quality, single-pass encoding. */ inline void SetQualityTuningLevel(H264QualityTuningLevel&& value) { m_qualityTuningLevelHasBeenSet = true; m_qualityTuningLevel = std::move(value); } /** * Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want * to trade off encoding speed for output video quality. The default behavior is * faster, lower quality, single-pass encoding. */ inline H264Settings& WithQualityTuningLevel(const H264QualityTuningLevel& value) { SetQualityTuningLevel(value); return *this;} /** * Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want * to trade off encoding speed for output video quality. The default behavior is * faster, lower quality, single-pass encoding. */ inline H264Settings& WithQualityTuningLevel(H264QualityTuningLevel&& value) { SetQualityTuningLevel(std::move(value)); return *this;} /** * Settings for quality-defined variable bitrate encoding with the H.264 codec. * Required when you set Rate control mode to QVBR. Not valid when you set Rate * control mode to a value other than QVBR, or when you don't define Rate control * mode. */ inline const H264QvbrSettings& GetQvbrSettings() const{ return m_qvbrSettings; } /** * Settings for quality-defined variable bitrate encoding with the H.264 codec. * Required when you set Rate control mode to QVBR. Not valid when you set Rate * control mode to a value other than QVBR, or when you don't define Rate control * mode. */ inline bool QvbrSettingsHasBeenSet() const { return m_qvbrSettingsHasBeenSet; } /** * Settings for quality-defined variable bitrate encoding with the H.264 codec. * Required when you set Rate control mode to QVBR. Not valid when you set Rate * control mode to a value other than QVBR, or when you don't define Rate control * mode. */ inline void SetQvbrSettings(const H264QvbrSettings& value) { m_qvbrSettingsHasBeenSet = true; m_qvbrSettings = value; } /** * Settings for quality-defined variable bitrate encoding with the H.264 codec. * Required when you set Rate control mode to QVBR. Not valid when you set Rate * control mode to a value other than QVBR, or when you don't define Rate control * mode. */ inline void SetQvbrSettings(H264QvbrSettings&& value) { m_qvbrSettingsHasBeenSet = true; m_qvbrSettings = std::move(value); } /** * Settings for quality-defined variable bitrate encoding with the H.264 codec. * Required when you set Rate control mode to QVBR. Not valid when you set Rate * control mode to a value other than QVBR, or when you don't define Rate control * mode. */ inline H264Settings& WithQvbrSettings(const H264QvbrSettings& value) { SetQvbrSettings(value); return *this;} /** * Settings for quality-defined variable bitrate encoding with the H.264 codec. * Required when you set Rate control mode to QVBR. Not valid when you set Rate * control mode to a value other than QVBR, or when you don't define Rate control * mode. */ inline H264Settings& WithQvbrSettings(H264QvbrSettings&& value) { SetQvbrSettings(std::move(value)); return *this;} /** * Use this setting to specify whether this output has a variable bitrate (VBR), * constant bitrate (CBR) or quality-defined variable bitrate (QVBR). */ inline const H264RateControlMode& GetRateControlMode() const{ return m_rateControlMode; } /** * Use this setting to specify whether this output has a variable bitrate (VBR), * constant bitrate (CBR) or quality-defined variable bitrate (QVBR). */ inline bool RateControlModeHasBeenSet() const { return m_rateControlModeHasBeenSet; } /** * Use this setting to specify whether this output has a variable bitrate (VBR), * constant bitrate (CBR) or quality-defined variable bitrate (QVBR). */ inline void SetRateControlMode(const H264RateControlMode& value) { m_rateControlModeHasBeenSet = true; m_rateControlMode = value; } /** * Use this setting to specify whether this output has a variable bitrate (VBR), * constant bitrate (CBR) or quality-defined variable bitrate (QVBR). */ inline void SetRateControlMode(H264RateControlMode&& value) { m_rateControlModeHasBeenSet = true; m_rateControlMode = std::move(value); } /** * Use this setting to specify whether this output has a variable bitrate (VBR), * constant bitrate (CBR) or quality-defined variable bitrate (QVBR). */ inline H264Settings& WithRateControlMode(const H264RateControlMode& value) { SetRateControlMode(value); return *this;} /** * Use this setting to specify whether this output has a variable bitrate (VBR), * constant bitrate (CBR) or quality-defined variable bitrate (QVBR). */ inline H264Settings& WithRateControlMode(H264RateControlMode&& value) { SetRateControlMode(std::move(value)); return *this;} /** * Places a PPS header on each encoded picture, even if repeated. */ inline const H264RepeatPps& GetRepeatPps() const{ return m_repeatPps; } /** * Places a PPS header on each encoded picture, even if repeated. */ inline bool RepeatPpsHasBeenSet() const { return m_repeatPpsHasBeenSet; } /** * Places a PPS header on each encoded picture, even if repeated. */ inline void SetRepeatPps(const H264RepeatPps& value) { m_repeatPpsHasBeenSet = true; m_repeatPps = value; } /** * Places a PPS header on each encoded picture, even if repeated. */ inline void SetRepeatPps(H264RepeatPps&& value) { m_repeatPpsHasBeenSet = true; m_repeatPps = std::move(value); } /** * Places a PPS header on each encoded picture, even if repeated. */ inline H264Settings& WithRepeatPps(const H264RepeatPps& value) { SetRepeatPps(value); return *this;} /** * Places a PPS header on each encoded picture, even if repeated. */ inline H264Settings& WithRepeatPps(H264RepeatPps&& value) { SetRepeatPps(std::move(value)); return *this;} /** * Enable this setting to insert I-frames at scene changes that the service * automatically detects. This improves video quality and is enabled by default. If * this output uses QVBR, choose Transition detection (TRANSITION_DETECTION) for * further video quality improvement. For more information about QVBR, see * https://docs.aws.amazon.com/console/mediaconvert/cbr-vbr-qvbr. */ inline const H264SceneChangeDetect& GetSceneChangeDetect() const{ return m_sceneChangeDetect; } /** * Enable this setting to insert I-frames at scene changes that the service * automatically detects. This improves video quality and is enabled by default. If * this output uses QVBR, choose Transition detection (TRANSITION_DETECTION) for * further video quality improvement. For more information about QVBR, see * https://docs.aws.amazon.com/console/mediaconvert/cbr-vbr-qvbr. */ inline bool SceneChangeDetectHasBeenSet() const { return m_sceneChangeDetectHasBeenSet; } /** * Enable this setting to insert I-frames at scene changes that the service * automatically detects. This improves video quality and is enabled by default. If * this output uses QVBR, choose Transition detection (TRANSITION_DETECTION) for * further video quality improvement. For more information about QVBR, see * https://docs.aws.amazon.com/console/mediaconvert/cbr-vbr-qvbr. */ inline void SetSceneChangeDetect(const H264SceneChangeDetect& value) { m_sceneChangeDetectHasBeenSet = true; m_sceneChangeDetect = value; } /** * Enable this setting to insert I-frames at scene changes that the service * automatically detects. This improves video quality and is enabled by default. If * this output uses QVBR, choose Transition detection (TRANSITION_DETECTION) for * further video quality improvement. For more information about QVBR, see * https://docs.aws.amazon.com/console/mediaconvert/cbr-vbr-qvbr. */ inline void SetSceneChangeDetect(H264SceneChangeDetect&& value) { m_sceneChangeDetectHasBeenSet = true; m_sceneChangeDetect = std::move(value); } /** * Enable this setting to insert I-frames at scene changes that the service * automatically detects. This improves video quality and is enabled by default. If * this output uses QVBR, choose Transition detection (TRANSITION_DETECTION) for * further video quality improvement. For more information about QVBR, see * https://docs.aws.amazon.com/console/mediaconvert/cbr-vbr-qvbr. */ inline H264Settings& WithSceneChangeDetect(const H264SceneChangeDetect& value) { SetSceneChangeDetect(value); return *this;} /** * Enable this setting to insert I-frames at scene changes that the service * automatically detects. This improves video quality and is enabled by default. If * this output uses QVBR, choose Transition detection (TRANSITION_DETECTION) for * further video quality improvement. For more information about QVBR, see * https://docs.aws.amazon.com/console/mediaconvert/cbr-vbr-qvbr. */ inline H264Settings& WithSceneChangeDetect(H264SceneChangeDetect&& value) { SetSceneChangeDetect(std::move(value)); return *this;} /** * Number of slices per picture. Must be less than or equal to the number of * macroblock rows for progressive pictures, and less than or equal to half the * number of macroblock rows for interlaced pictures. */ inline int GetSlices() const{ return m_slices; } /** * Number of slices per picture. Must be less than or equal to the number of * macroblock rows for progressive pictures, and less than or equal to half the * number of macroblock rows for interlaced pictures. */ inline bool SlicesHasBeenSet() const { return m_slicesHasBeenSet; } /** * Number of slices per picture. Must be less than or equal to the number of * macroblock rows for progressive pictures, and less than or equal to half the * number of macroblock rows for interlaced pictures. */ inline void SetSlices(int value) { m_slicesHasBeenSet = true; m_slices = value; } /** * Number of slices per picture. Must be less than or equal to the number of * macroblock rows for progressive pictures, and less than or equal to half the * number of macroblock rows for interlaced pictures. */ inline H264Settings& WithSlices(int value) { SetSlices(value); return *this;} /** * Enables Slow PAL rate conversion. 23.976fps and 24fps input is relabeled as * 25fps, and audio is sped up correspondingly. */ inline const H264SlowPal& GetSlowPal() const{ return m_slowPal; } /** * Enables Slow PAL rate conversion. 23.976fps and 24fps input is relabeled as * 25fps, and audio is sped up correspondingly. */ inline bool SlowPalHasBeenSet() const { return m_slowPalHasBeenSet; } /** * Enables Slow PAL rate conversion. 23.976fps and 24fps input is relabeled as * 25fps, and audio is sped up correspondingly. */ inline void SetSlowPal(const H264SlowPal& value) { m_slowPalHasBeenSet = true; m_slowPal = value; } /** * Enables Slow PAL rate conversion. 23.976fps and 24fps input is relabeled as * 25fps, and audio is sped up correspondingly. */ inline void SetSlowPal(H264SlowPal&& value) { m_slowPalHasBeenSet = true; m_slowPal = std::move(value); } /** * Enables Slow PAL rate conversion. 23.976fps and 24fps input is relabeled as * 25fps, and audio is sped up correspondingly. */ inline H264Settings& WithSlowPal(const H264SlowPal& value) { SetSlowPal(value); return *this;} /** * Enables Slow PAL rate conversion. 23.976fps and 24fps input is relabeled as * 25fps, and audio is sped up correspondingly. */ inline H264Settings& WithSlowPal(H264SlowPal&& value) { SetSlowPal(std::move(value)); return *this;} /** * Softness. Selects quantizer matrix, larger values reduce high-frequency content * in the encoded image. */ inline int GetSoftness() const{ return m_softness; } /** * Softness. Selects quantizer matrix, larger values reduce high-frequency content * in the encoded image. */ inline bool SoftnessHasBeenSet() const { return m_softnessHasBeenSet; } /** * Softness. Selects quantizer matrix, larger values reduce high-frequency content * in the encoded image. */ inline void SetSoftness(int value) { m_softnessHasBeenSet = true; m_softness = value; } /** * Softness. Selects quantizer matrix, larger values reduce high-frequency content * in the encoded image. */ inline H264Settings& WithSoftness(int value) { SetSoftness(value); return *this;} /** * Adjust quantization within each frame based on spatial variation of content * complexity. */ inline const H264SpatialAdaptiveQuantization& GetSpatialAdaptiveQuantization() const{ return m_spatialAdaptiveQuantization; } /** * Adjust quantization within each frame based on spatial variation of content * complexity. */ inline bool SpatialAdaptiveQuantizationHasBeenSet() const { return m_spatialAdaptiveQuantizationHasBeenSet; } /** * Adjust quantization within each frame based on spatial variation of content * complexity. */ inline void SetSpatialAdaptiveQuantization(const H264SpatialAdaptiveQuantization& value) { m_spatialAdaptiveQuantizationHasBeenSet = true; m_spatialAdaptiveQuantization = value; } /** * Adjust quantization within each frame based on spatial variation of content * complexity. */ inline void SetSpatialAdaptiveQuantization(H264SpatialAdaptiveQuantization&& value) { m_spatialAdaptiveQuantizationHasBeenSet = true; m_spatialAdaptiveQuantization = std::move(value); } /** * Adjust quantization within each frame based on spatial variation of content * complexity. */ inline H264Settings& WithSpatialAdaptiveQuantization(const H264SpatialAdaptiveQuantization& value) { SetSpatialAdaptiveQuantization(value); return *this;} /** * Adjust quantization within each frame based on spatial variation of content * complexity. */ inline H264Settings& WithSpatialAdaptiveQuantization(H264SpatialAdaptiveQuantization&& value) { SetSpatialAdaptiveQuantization(std::move(value)); return *this;} /** * Produces a bitstream compliant with SMPTE RP-2027. */ inline const H264Syntax& GetSyntax() const{ return m_syntax; } /** * Produces a bitstream compliant with SMPTE RP-2027. */ inline bool SyntaxHasBeenSet() const { return m_syntaxHasBeenSet; } /** * Produces a bitstream compliant with SMPTE RP-2027. */ inline void SetSyntax(const H264Syntax& value) { m_syntaxHasBeenSet = true; m_syntax = value; } /** * Produces a bitstream compliant with SMPTE RP-2027. */ inline void SetSyntax(H264Syntax&& value) { m_syntaxHasBeenSet = true; m_syntax = std::move(value); } /** * Produces a bitstream compliant with SMPTE RP-2027. */ inline H264Settings& WithSyntax(const H264Syntax& value) { SetSyntax(value); return *this;} /** * Produces a bitstream compliant with SMPTE RP-2027. */ inline H264Settings& WithSyntax(H264Syntax&& value) { SetSyntax(std::move(value)); return *this;} /** * This field applies only if the Streams > Advanced > Framerate (framerate) field * is set to 29.970. This field works with the Streams > Advanced > Preprocessors > * Deinterlacer field (deinterlace_mode) and the Streams > Advanced > Interlaced * Mode field (interlace_mode) to identify the scan type for the output: * Progressive, Interlaced, Hard Telecine or Soft Telecine. - Hard: produces 29.97i * output from 23.976 input. - Soft: produces 23.976; the player converts this * output to 29.97i. */ inline const H264Telecine& GetTelecine() const{ return m_telecine; } /** * This field applies only if the Streams > Advanced > Framerate (framerate) field * is set to 29.970. This field works with the Streams > Advanced > Preprocessors > * Deinterlacer field (deinterlace_mode) and the Streams > Advanced > Interlaced * Mode field (interlace_mode) to identify the scan type for the output: * Progressive, Interlaced, Hard Telecine or Soft Telecine. - Hard: produces 29.97i * output from 23.976 input. - Soft: produces 23.976; the player converts this * output to 29.97i. */ inline bool TelecineHasBeenSet() const { return m_telecineHasBeenSet; } /** * This field applies only if the Streams > Advanced > Framerate (framerate) field * is set to 29.970. This field works with the Streams > Advanced > Preprocessors > * Deinterlacer field (deinterlace_mode) and the Streams > Advanced > Interlaced * Mode field (interlace_mode) to identify the scan type for the output: * Progressive, Interlaced, Hard Telecine or Soft Telecine. - Hard: produces 29.97i * output from 23.976 input. - Soft: produces 23.976; the player converts this * output to 29.97i. */ inline void SetTelecine(const H264Telecine& value) { m_telecineHasBeenSet = true; m_telecine = value; } /** * This field applies only if the Streams > Advanced > Framerate (framerate) field * is set to 29.970. This field works with the Streams > Advanced > Preprocessors > * Deinterlacer field (deinterlace_mode) and the Streams > Advanced > Interlaced * Mode field (interlace_mode) to identify the scan type for the output: * Progressive, Interlaced, Hard Telecine or Soft Telecine. - Hard: produces 29.97i * output from 23.976 input. - Soft: produces 23.976; the player converts this * output to 29.97i. */ inline void SetTelecine(H264Telecine&& value) { m_telecineHasBeenSet = true; m_telecine = std::move(value); } /** * This field applies only if the Streams > Advanced > Framerate (framerate) field * is set to 29.970. This field works with the Streams > Advanced > Preprocessors > * Deinterlacer field (deinterlace_mode) and the Streams > Advanced > Interlaced * Mode field (interlace_mode) to identify the scan type for the output: * Progressive, Interlaced, Hard Telecine or Soft Telecine. - Hard: produces 29.97i * output from 23.976 input. - Soft: produces 23.976; the player converts this * output to 29.97i. */ inline H264Settings& WithTelecine(const H264Telecine& value) { SetTelecine(value); return *this;} /** * This field applies only if the Streams > Advanced > Framerate (framerate) field * is set to 29.970. This field works with the Streams > Advanced > Preprocessors > * Deinterlacer field (deinterlace_mode) and the Streams > Advanced > Interlaced * Mode field (interlace_mode) to identify the scan type for the output: * Progressive, Interlaced, Hard Telecine or Soft Telecine. - Hard: produces 29.97i * output from 23.976 input. - Soft: produces 23.976; the player converts this * output to 29.97i. */ inline H264Settings& WithTelecine(H264Telecine&& value) { SetTelecine(std::move(value)); return *this;} /** * Adjust quantization within each frame based on temporal variation of content * complexity. */ inline const H264TemporalAdaptiveQuantization& GetTemporalAdaptiveQuantization() const{ return m_temporalAdaptiveQuantization; } /** * Adjust quantization within each frame based on temporal variation of content * complexity. */ inline bool TemporalAdaptiveQuantizationHasBeenSet() const { return m_temporalAdaptiveQuantizationHasBeenSet; } /** * Adjust quantization within each frame based on temporal variation of content * complexity. */ inline void SetTemporalAdaptiveQuantization(const H264TemporalAdaptiveQuantization& value) { m_temporalAdaptiveQuantizationHasBeenSet = true; m_temporalAdaptiveQuantization = value; } /** * Adjust quantization within each frame based on temporal variation of content * complexity. */ inline void SetTemporalAdaptiveQuantization(H264TemporalAdaptiveQuantization&& value) { m_temporalAdaptiveQuantizationHasBeenSet = true; m_temporalAdaptiveQuantization = std::move(value); } /** * Adjust quantization within each frame based on temporal variation of content * complexity. */ inline H264Settings& WithTemporalAdaptiveQuantization(const H264TemporalAdaptiveQuantization& value) { SetTemporalAdaptiveQuantization(value); return *this;} /** * Adjust quantization within each frame based on temporal variation of content * complexity. */ inline H264Settings& WithTemporalAdaptiveQuantization(H264TemporalAdaptiveQuantization&& value) { SetTemporalAdaptiveQuantization(std::move(value)); return *this;} /** * Inserts timecode for each frame as 4 bytes of an unregistered SEI message. */ inline const H264UnregisteredSeiTimecode& GetUnregisteredSeiTimecode() const{ return m_unregisteredSeiTimecode; } /** * Inserts timecode for each frame as 4 bytes of an unregistered SEI message. */ inline bool UnregisteredSeiTimecodeHasBeenSet() const { return m_unregisteredSeiTimecodeHasBeenSet; } /** * Inserts timecode for each frame as 4 bytes of an unregistered SEI message. */ inline void SetUnregisteredSeiTimecode(const H264UnregisteredSeiTimecode& value) { m_unregisteredSeiTimecodeHasBeenSet = true; m_unregisteredSeiTimecode = value; } /** * Inserts timecode for each frame as 4 bytes of an unregistered SEI message. */ inline void SetUnregisteredSeiTimecode(H264UnregisteredSeiTimecode&& value) { m_unregisteredSeiTimecodeHasBeenSet = true; m_unregisteredSeiTimecode = std::move(value); } /** * Inserts timecode for each frame as 4 bytes of an unregistered SEI message. */ inline H264Settings& WithUnregisteredSeiTimecode(const H264UnregisteredSeiTimecode& value) { SetUnregisteredSeiTimecode(value); return *this;} /** * Inserts timecode for each frame as 4 bytes of an unregistered SEI message. */ inline H264Settings& WithUnregisteredSeiTimecode(H264UnregisteredSeiTimecode&& value) { SetUnregisteredSeiTimecode(std::move(value)); return *this;} private: H264AdaptiveQuantization m_adaptiveQuantization; bool m_adaptiveQuantizationHasBeenSet; int m_bitrate; bool m_bitrateHasBeenSet; H264CodecLevel m_codecLevel; bool m_codecLevelHasBeenSet; H264CodecProfile m_codecProfile; bool m_codecProfileHasBeenSet; H264DynamicSubGop m_dynamicSubGop; bool m_dynamicSubGopHasBeenSet; H264EntropyEncoding m_entropyEncoding; bool m_entropyEncodingHasBeenSet; H264FieldEncoding m_fieldEncoding; bool m_fieldEncodingHasBeenSet; H264FlickerAdaptiveQuantization m_flickerAdaptiveQuantization; bool m_flickerAdaptiveQuantizationHasBeenSet; H264FramerateControl m_framerateControl; bool m_framerateControlHasBeenSet; H264FramerateConversionAlgorithm m_framerateConversionAlgorithm; bool m_framerateConversionAlgorithmHasBeenSet; int m_framerateDenominator; bool m_framerateDenominatorHasBeenSet; int m_framerateNumerator; bool m_framerateNumeratorHasBeenSet; H264GopBReference m_gopBReference; bool m_gopBReferenceHasBeenSet; int m_gopClosedCadence; bool m_gopClosedCadenceHasBeenSet; double m_gopSize; bool m_gopSizeHasBeenSet; H264GopSizeUnits m_gopSizeUnits; bool m_gopSizeUnitsHasBeenSet; int m_hrdBufferInitialFillPercentage; bool m_hrdBufferInitialFillPercentageHasBeenSet; int m_hrdBufferSize; bool m_hrdBufferSizeHasBeenSet; H264InterlaceMode m_interlaceMode; bool m_interlaceModeHasBeenSet; int m_maxBitrate; bool m_maxBitrateHasBeenSet; int m_minIInterval; bool m_minIIntervalHasBeenSet; int m_numberBFramesBetweenReferenceFrames; bool m_numberBFramesBetweenReferenceFramesHasBeenSet; int m_numberReferenceFrames; bool m_numberReferenceFramesHasBeenSet; H264ParControl m_parControl; bool m_parControlHasBeenSet; int m_parDenominator; bool m_parDenominatorHasBeenSet; int m_parNumerator; bool m_parNumeratorHasBeenSet; H264QualityTuningLevel m_qualityTuningLevel; bool m_qualityTuningLevelHasBeenSet; H264QvbrSettings m_qvbrSettings; bool m_qvbrSettingsHasBeenSet; H264RateControlMode m_rateControlMode; bool m_rateControlModeHasBeenSet; H264RepeatPps m_repeatPps; bool m_repeatPpsHasBeenSet; H264SceneChangeDetect m_sceneChangeDetect; bool m_sceneChangeDetectHasBeenSet; int m_slices; bool m_slicesHasBeenSet; H264SlowPal m_slowPal; bool m_slowPalHasBeenSet; int m_softness; bool m_softnessHasBeenSet; H264SpatialAdaptiveQuantization m_spatialAdaptiveQuantization; bool m_spatialAdaptiveQuantizationHasBeenSet; H264Syntax m_syntax; bool m_syntaxHasBeenSet; H264Telecine m_telecine; bool m_telecineHasBeenSet; H264TemporalAdaptiveQuantization m_temporalAdaptiveQuantization; bool m_temporalAdaptiveQuantizationHasBeenSet; H264UnregisteredSeiTimecode m_unregisteredSeiTimecode; bool m_unregisteredSeiTimecodeHasBeenSet; }; } // namespace Model } // namespace MediaConvert } // namespace Aws