/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #include #include #include #include using namespace Aws::Utils; namespace Aws { namespace GameLift { namespace Model { namespace GameServerHealthCheckMapper { static const int HEALTHY_HASH = HashingUtils::HashString("HEALTHY"); GameServerHealthCheck GetGameServerHealthCheckForName(const Aws::String& name) { int hashCode = HashingUtils::HashString(name.c_str()); if (hashCode == HEALTHY_HASH) { return GameServerHealthCheck::HEALTHY; } EnumParseOverflowContainer* overflowContainer = Aws::GetEnumOverflowContainer(); if(overflowContainer) { overflowContainer->StoreOverflow(hashCode, name); return static_cast(hashCode); } return GameServerHealthCheck::NOT_SET; } Aws::String GetNameForGameServerHealthCheck(GameServerHealthCheck enumValue) { switch(enumValue) { case GameServerHealthCheck::HEALTHY: return "HEALTHY"; default: EnumParseOverflowContainer* overflowContainer = Aws::GetEnumOverflowContainer(); if(overflowContainer) { return overflowContainer->RetrieveOverflow(static_cast(enumValue)); } return {}; } } } // namespace GameServerHealthCheckMapper } // namespace Model } // namespace GameLift } // namespace Aws