/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include namespace Aws { template class AmazonWebServiceResult; namespace Utils { namespace Json { class JsonValue; } // namespace Json } // namespace Utils namespace GameLift { namespace Model { /** *

Represents the returned data in response to a request action.

See * Also:

AWS * API Reference

*/ class AWS_GAMELIFT_API UpdateFleetAttributesResult { public: UpdateFleetAttributesResult(); UpdateFleetAttributesResult(const Aws::AmazonWebServiceResult& result); UpdateFleetAttributesResult& operator=(const Aws::AmazonWebServiceResult& result); /** *

A unique identifier for a fleet that was updated. Use either the fleet ID or * ARN value.

*/ inline const Aws::String& GetFleetId() const{ return m_fleetId; } /** *

A unique identifier for a fleet that was updated. Use either the fleet ID or * ARN value.

*/ inline void SetFleetId(const Aws::String& value) { m_fleetId = value; } /** *

A unique identifier for a fleet that was updated. Use either the fleet ID or * ARN value.

*/ inline void SetFleetId(Aws::String&& value) { m_fleetId = std::move(value); } /** *

A unique identifier for a fleet that was updated. Use either the fleet ID or * ARN value.

*/ inline void SetFleetId(const char* value) { m_fleetId.assign(value); } /** *

A unique identifier for a fleet that was updated. Use either the fleet ID or * ARN value.

*/ inline UpdateFleetAttributesResult& WithFleetId(const Aws::String& value) { SetFleetId(value); return *this;} /** *

A unique identifier for a fleet that was updated. Use either the fleet ID or * ARN value.

*/ inline UpdateFleetAttributesResult& WithFleetId(Aws::String&& value) { SetFleetId(std::move(value)); return *this;} /** *

A unique identifier for a fleet that was updated. Use either the fleet ID or * ARN value.

*/ inline UpdateFleetAttributesResult& WithFleetId(const char* value) { SetFleetId(value); return *this;} private: Aws::String m_fleetId; }; } // namespace Model } // namespace GameLift } // namespace Aws