/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the input for a request action.See Also:
AWS
* API Reference
A unique identifier for a build to update. You can use either the build ID or * ARN value.
*/ inline const Aws::String& GetBuildId() const{ return m_buildId; } /** *A unique identifier for a build to update. You can use either the build ID or * ARN value.
*/ inline bool BuildIdHasBeenSet() const { return m_buildIdHasBeenSet; } /** *A unique identifier for a build to update. You can use either the build ID or * ARN value.
*/ inline void SetBuildId(const Aws::String& value) { m_buildIdHasBeenSet = true; m_buildId = value; } /** *A unique identifier for a build to update. You can use either the build ID or * ARN value.
*/ inline void SetBuildId(Aws::String&& value) { m_buildIdHasBeenSet = true; m_buildId = std::move(value); } /** *A unique identifier for a build to update. You can use either the build ID or * ARN value.
*/ inline void SetBuildId(const char* value) { m_buildIdHasBeenSet = true; m_buildId.assign(value); } /** *A unique identifier for a build to update. You can use either the build ID or * ARN value.
*/ inline UpdateBuildRequest& WithBuildId(const Aws::String& value) { SetBuildId(value); return *this;} /** *A unique identifier for a build to update. You can use either the build ID or * ARN value.
*/ inline UpdateBuildRequest& WithBuildId(Aws::String&& value) { SetBuildId(std::move(value)); return *this;} /** *A unique identifier for a build to update. You can use either the build ID or * ARN value.
*/ inline UpdateBuildRequest& WithBuildId(const char* value) { SetBuildId(value); return *this;} /** *A descriptive label that is associated with a build. Build names do not need * to be unique.
*/ inline const Aws::String& GetName() const{ return m_name; } /** *A descriptive label that is associated with a build. Build names do not need * to be unique.
*/ inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } /** *A descriptive label that is associated with a build. Build names do not need * to be unique.
*/ inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } /** *A descriptive label that is associated with a build. Build names do not need * to be unique.
*/ inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } /** *A descriptive label that is associated with a build. Build names do not need * to be unique.
*/ inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } /** *A descriptive label that is associated with a build. Build names do not need * to be unique.
*/ inline UpdateBuildRequest& WithName(const Aws::String& value) { SetName(value); return *this;} /** *A descriptive label that is associated with a build. Build names do not need * to be unique.
*/ inline UpdateBuildRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} /** *A descriptive label that is associated with a build. Build names do not need * to be unique.
*/ inline UpdateBuildRequest& WithName(const char* value) { SetName(value); return *this;} /** *Version information that is associated with a build or script. Version * strings do not need to be unique.
*/ inline const Aws::String& GetVersion() const{ return m_version; } /** *Version information that is associated with a build or script. Version * strings do not need to be unique.
*/ inline bool VersionHasBeenSet() const { return m_versionHasBeenSet; } /** *Version information that is associated with a build or script. Version * strings do not need to be unique.
*/ inline void SetVersion(const Aws::String& value) { m_versionHasBeenSet = true; m_version = value; } /** *Version information that is associated with a build or script. Version * strings do not need to be unique.
*/ inline void SetVersion(Aws::String&& value) { m_versionHasBeenSet = true; m_version = std::move(value); } /** *Version information that is associated with a build or script. Version * strings do not need to be unique.
*/ inline void SetVersion(const char* value) { m_versionHasBeenSet = true; m_version.assign(value); } /** *Version information that is associated with a build or script. Version * strings do not need to be unique.
*/ inline UpdateBuildRequest& WithVersion(const Aws::String& value) { SetVersion(value); return *this;} /** *Version information that is associated with a build or script. Version * strings do not need to be unique.
*/ inline UpdateBuildRequest& WithVersion(Aws::String&& value) { SetVersion(std::move(value)); return *this;} /** *Version information that is associated with a build or script. Version * strings do not need to be unique.
*/ inline UpdateBuildRequest& WithVersion(const char* value) { SetVersion(value); return *this;} private: Aws::String m_buildId; bool m_buildIdHasBeenSet; Aws::String m_name; bool m_nameHasBeenSet; Aws::String m_version; bool m_versionHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws